technologies behind 3d movies
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Dinesh Ganotra. Technologies behind 3D Movies. each of the two eyes sees a scene from a slightly different perspective. Disparity. - PowerPoint PPT PresentationTRANSCRIPT
TECHNOLOGIES BEHIND 3D MOVIES
Dinesh Ganotra
each of the two eyes sees a scene from a slightly different perspective
Disparity
As a result of the spacing of the eyes, each of the two eyes sees a scene from a The brain combines these images, using the
differences to create one scene with spatial information.Not everyone has this ability. Some people do not have
stereoscopic vision.
Stereo view
Effective ranges of depth cues10 cm 1m 10m Distanc
eAccommodation
Convergence
Binocular parallax
Takanori Okoshi, Three dimensional imaging techniques, Academic press, 1977
Depth perception is very ambiguous and is easily deceived.
Single Lens Stereo Camera
Two Color method
Parallax Stereogram
IMAX Samsung
Pace Fusion 3D Camera
The Pace Fusion 3D digital camera, used by James Cameron has two lenses side by side; the dual signals from the camera are sent by cable to a remote storage system. The camera's lenses can be positioned a variable distance apart for different shooting circumstances.
Brewster Stereoscope
Holmes Streoscope
Head Mount Displays
Polarization
Linear , Circular , Elliptical
Polarization
Contrast Ratio
Real D's circularly polarized, but one lens is right-circularly polarized and the other left-circularly polarized.Dolby 3D glasses use multiple coatings on each lens to filter out particular frequencies of light;.
XpanD X102 – DLP®-Link 3D
Passive Glasses Linearly Polarized
glasses Circularly Polarized
glasses The user can tilt his head
and still maintain the left and right separation
Anaglyphs
Infitech glasses filters divide the visible color
spectrum into six narrow bands - two in the red region, two in the green region, and two in the blue region (called R1, R2, G1, G2, B1 and B2 for the purposes of this description). The R1, G1 and B1 bands are used for one eye image, and R2, G2, B2 for the other eye.
Dolby 3D
A spinning filter wheel to alternate rapidly between two slightly different sets of primary colors. Corresponding filters on 3D glasses only let the appropriate light into the left or right eye after the light reflects off the screen. The filter wheel is synchronized with the digital projector, which switches back and forth between the images for the left and right eyes six times per frame, or 144 times per second.
Keystone Distortion
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