the critic as artist: oscar wilde’s prolegomena to shape ......wild—even dangerous—to think...

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RESEARCH The Critic as Artist: Oscar Wilde’s Prolegomena to Shape Grammars George Stiny 1 Published online: 4 January 2016 Ó Kim Williams Books, Turin 2015 Abstract Shape grammars include Wilde’s aesthetic (critical) method—I can calculate with shapes as in themselves they really are not. Embedding makes this possible with schemas and rules that are ‘‘superb in [their] changes and contradictions’’. Keywords Shape grammars Embedding Schemas Rules The title of this essay shortens my original one that failed editorial muster—it’s the concatenation of Wilde’s main title (in italics) and mine. But the expurgated pieces are key—Wilde’s subtitles Part I: With some remarks on the importance of doing nothing Part II: With some remarks on the importance of discussing everything and a parallel caption of my own With some remarks on the importance of calculating without symbols These rhetorical flourishes are meant to delineate my essay and in fact, take it from where it begins to where it ends, discussing myriad things in between. There are twin ways to look at the relationship between seeing and calculating, each one described in a different metaphor & George Stiny [email protected] 1 Department of Architecture, Massachusetts Institute of Technology, 7-304C, 77 Massachusetts Avenue, Cambridge, MA 02139, USA Nexus Netw J (2015) 17:723–758 DOI 10.1007/s00004-015-0274-4

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Page 1: The Critic as Artist: Oscar Wilde’s Prolegomena to Shape ......wild—even dangerous—to think that calculating is seeing. In calculating, things are clear and distinct. Symbols

RESEARCH

The Critic as Artist: Oscar Wilde’s Prolegomenato Shape Grammars

George Stiny1

Published online: 4 January 2016

� Kim Williams Books, Turin 2015

Abstract Shape grammars include Wilde’s aesthetic (critical) method—I can

calculate with shapes as in themselves they really are not. Embedding makes this

possible with schemas and rules that are ‘‘superb in [their] changes and

contradictions’’.

Keywords Shape grammars � Embedding � Schemas � Rules

The title of this essay shortens my original one that failed editorial muster—it’s the

concatenation of Wilde’s main title (in italics) and mine. But the expurgated pieces

are key—Wilde’s subtitles

Part I: With some remarks on the importance of doing nothing

Part II: With some remarks on the importance of discussing everything

and a parallel caption of my own

With some remarks on the importance of calculating without symbols

These rhetorical flourishes are meant to delineate my essay and in fact, take it

from where it begins to where it ends, discussing myriad things in between.

There are twin ways to look at the relationship between seeing and calculating,

each one described in a different metaphor

& George Stiny

[email protected]

1 Department of Architecture, Massachusetts Institute of Technology, 7-304C, 77 Massachusetts

Avenue, Cambridge, MA 02139, USA

Nexus Netw J (2015) 17:723–758

DOI 10.1007/s00004-015-0274-4

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1. Seeing is calculating

and inverting this commonplace today to get

2. Calculating is seeing

Researchers in the brain and cognitive sciences and in computer science are working

to solve 1. Dana Ballard provides a generous account of brain computation that

includes seeing and strives to explain creative work—Michelangelo and Shake-

speare—in terms of brain activity [2015]. But this isn’t my goal. My eyes are fixed

squarely on 2. I take seeing for granted and go on from there to talk about visual

calculating, and what it might mean. I want to explain creative art and design, too—

not by studying the brain, but by adding to what calculating does. My problem isn’t

how seeing works—I know that already, doing it and believing whatever I see. My

problem is how calculating works, given that I have the ability to see. This leads

straight to shape grammars with schemas for rules, and then to embedding to let

rules change what I see freely [Stiny 2006]. This isn’t the standard stuff that’s taken

for granted in brain computation, and it may appear strangely idiosyncratic. Surely,

Alan Turing and Alonzo Church defined symbolic calculating comprehensively, and

once and for all nearly 80 years ago. Why bother with the question of what

calculating is, when it’s been decided in mathematics and logic, and confirmed in

everyday practice? Everyone knows from experience what computers do—they’re

indispensible in many ways—but is it possible that there’s more to calculating that’s

waiting to be used? The Turing-Church thesis is only that, a good guess, not a solid

proof that all calculating is combinatory with invariant units (primitives). What if

calculating is like painting, where what I see changes as I look at things in an open-

ended process with indefinite goals, or at least goals that alter without rhyme or

reason? What if surprises (unexpected shifts in what I see) aren’t something to fix

but the reason for going on? No—whatever calculating is, it isn’t that; calculating

isn’t about surprises and making use of them in surprising ways. How can I take

something that’s unexpected, that I haven’t seen before, and that I may not

understand, and use it? Surprises are confusing and usually mess up my plans. It’s

wild—even dangerous—to think that calculating is seeing. In calculating, things are

clear and distinct. Symbols are strictly what they are in themselves—alone or in

combination, 0’s and 1’s are 0’s and 1’s that are always the same all-or-none bits

(units) with nothing in between. There’s simply no room for anything to be vague or

ambiguous, or different than it is.

But maybe painting isn’t such a bad idea. Herbert Simon, a giant in computers

and cognitive science, suggests as much when he describes design as painting in his

still seminal The Sciences of the Artificial, but later in a second edition, in a new

chapter on social planning. It appears that Simon didn’t finish the first time

around—there was more to say of real importance about design

Making complex designs that are implemented over a long period of time and

continually modified in the course of implementation has much in common

with painting in oil. In oil painting every new spot of pigment laid on the

canvas creates some kind of pattern that provides a continuing source of new

ideas to the painter. The painting process is a process of cyclical interaction

724 G. Stiny

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between painter and canvas in which current goals lead to new applications of

paint, while the gradually changing pattern suggests new goals [1981: 187].

But don’t be misled. Simon takes a strikingly Epicurean approach to painting that

denies what I see, and the everyday physics of paint

I shall emphasize … that forms can proliferate in this way because the more

complex arise out of a combinatoric play upon the simpler. The larger and

richer the collection of building blocks that is available for construction, the

more elaborate are the structures that can be generated [1981: 189].

Lucretius’s epic poem On the Nature of Things limns the Epicurean swerve needed

for atoms to collide freely and link, to create what’s in the world. (Today, atoms

attach in many ways, some even for self-assembly. In synthetic biology, BioBricks

have sticky ends, while Legos line up pins and holes, and Velcro puts hooks in

loops). Epicurus’s colliding atoms and Simon’s combinatoric play with building

blocks are close in spirit, if not exactly the same. Both start out with units that are

independent in combination—a good way to calculate—but where Simon assembles

building blocks in different ways to satisfy a given test (fixed description), the

atomic swerve is capricious to let in free will. Of course, Epicurus doesn’t stop with

his enduring invention; he ties thinking to seeing, as well—they’re not atoms—and

encourages plural causes, else we ‘‘fall away from the study of nature altogether and

tumble into myth [choose a single point of view, even as multiple perspectives are

equally true]’’ [Diogenes Laertius 1950: 617]. This is the opposite of Ockham’s

razor that’s indispensible in science and logic, but it’s just right for painting, and for

art and design. Seeing and plurality are key in shape grammars. My point of view

isn’t fixed, but alters every time I try a rule, and any perspective I take now is as true

as any one I’ve taken before—even if there’s a contradiction. It isn’t necessary that I

begin with a collection (vocabulary) of building blocks to calculate—they change

with everything else as I go on. Well, maybe—but Simon’s combinatoric play with

building blocks is, undoubtedly, the logical way to calculate. Turing and Church

would unswervingly approve. And no one doubts that it’s the most parsimonious

way, as well—in fact, for most, there aren’t any options. But for me, there are

alternatives in shape grammars. As the way to paint, combinatoric play with

building blocks is an awkward start; as the only way to calculate, it tumbles into

myth. Building blocks (units) and tests aren’t enough for art and design; they aren’t

necessary to calculate.

Nonetheless, I’m pretty sure Simon is onto something big when he puts design in

painting, and precisely for the reason he gives—things change as I go on

independent of my original intentions and goals, if I know (remember) what they

are, or I pretend to. (Elliot Eisner touts ‘‘flexible purposing’’ in art education for this

reason, too [2002]). There are always surprises and plenty of room for new

insights—I’m free to change my mind to see as I wish. Insight—seeing things in

new ways—is, surely, what creative activity is about, and shape grammars show

how this is calculating. They make it easy, because rules apply with no inherent

memory. Every time I look at anything, it’s for the first time—right now, with

nothing definite beforehand or ahead. I’m free to see four triangles

The Critic as Artist: Oscar Wilde’s Prolegomena to Shape… 725

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even if I tell you I’ve drawn two squares and that I intended to. What I mean is

entirely clear, and so is what I see. Experienced draftsmen (computers have replaced

most of them) used to draw like this, with longest lines (maximal elements), and

then see what they pleased, embedding this to make that. Ivan Sutherland considers

this an entirely unruly process with dirty marks on paper [1975: 75]. His pioneering

programs for computer-aided design, parametric models, and computer graphics are

disciplined and prophylactic—because they have an underlying structure, as Simon

notes admiringly [1981: 154]—but they also have a blind spot for triangles. And

there are pentagons, hexagons, and big K’s and little k’s in vast excess. Simon and

Sutherland are willing to give up a lot to calculate. But no one seems to be

concerned—or conceals it if they are. Now more than ever, computers are too

powerful to fret about trivial limitations—they vanish in the blinding dazzle of

digital-success. There’s scant reason to see when you can count really fast. Speed

and data overwhelm mere insight.

Not everyone is willing to forego the accidental (illicit) pleasures of seeing

freely—and the creative opportunity this affords—for the certainty and predictabil-

ity of invariant and consistent structure that computers rely on to draw, etc. In his

famous essay, The Critic as Artist, Oscar Wilde elaborates a purely aesthetic method

that’s ‘‘superb in [its] changes and contradictions’’ [1982: 391]. Wilde inverts

Mathew Arnold’s apodictic critical formula to suit himself, so that ‘‘the primary aim

of the critic is to see the object as in itself it really is not’’ [1982: 369]. (I suppose

this is what I’m trying to do for calculating). Wilde’s aesthetic method isn’t

objective, certainty is never the goal—neither axiomatic in logic nor Bayesian in big

data. This evidently isn’t for Wilde, especially not the latter—‘‘No ignoble

considerations of probability, that cowardly concession to the tedious repetitions of

domestic and public life, affect it ever’’ [1982: 365]. And Wilde isn’t alone; he

aligns with diverse artists—painters, poets, philosophers, and essayists—in crucial

ways. One axis running through art and design is defined with Leon Battista Alberti.

In the opening lines of De Statua, Alberti diligently observes landscapes rife with

contours and outlines at the source of creative work [1972: 121]. He takes what he

sees in random things—‘‘a tree-trunk or clod of earth’’—and refines and corrects

lines and surfaces in many ways to form images and likenesses of real things. (This

switches easily to begin with actual faces and other real things—even pictures. I

guess all seeing works like this). William Shakespeare does the same in the wild

wood, where he indulges fancy with no bounds; he admits plural causes and

supposes a bush a bear, in branches and leaves, or in the empty spaces in between

Such tricks hath strong imagination,

That if it would but apprehend some joy,

It comprehends some bringer of that joy;

Or in the night, imagining some fear,

726 G. Stiny

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How easy is a bush supposed a bear! [2009: 143, 145]

Even as wild fancy, this is a creative insight that I can act on as I please, seeing

exactly as Alberti suggests. But unrestrained, strong imagination is likely to be

disorienting. It takes what John Keats aptly names ‘‘negative capability’’—holding

on to ‘‘uncertainties, Mysteries, doubts, without any irritable reaching after fact and

reason’’ [1958: 193]. To embrace all that ambiguity allows, and not try to limit this

with insipid proofs and lifeless certainty, is the heart of the matter. All descriptions

are true and none is final. For Wilde, beauty is the only goal, and this varies freely in

his artist/critic, who knows that

Beauty … whispers of a thousand different things which were not present in

the mind of him who carved the statue or painted the panel or graved the gem

[1982: 369].

and takes these undertones anywhere they lead

You see then how the aesthetic critic [as artist] … seeks rather for such modes

as suggest reverie and mood, and by their imaginative beauty make all

interpretations true and no interpretation final [1982: 370].

Modes for reverie and mood may seem a tall order, but really, they only change

what I see—at will, in the free flow of creative experience. This is the full

importance of doing nothing, of taking all the time in the world for observation and

contemplation, carried by caprice wherever it goes. It’s the imaginative root of

Wilde’s aesthetic method and of Alberti’s landscapes and contours, as well. The

idea is secure in Wilde’s critical spirit, before things are divided and named—

Plato’s artists wander lost in a maze, and as Wilde drifts with every passion,

William James is caught in a stream of consciousness, and Walter Pater is in a

whirlpool of impulse and privileged moments (epiphanies). But more, it’s how

embedding works to make calculating an open-ended process that can go in any

direction. The schemas in a shape grammar and the myriad rules that they define in

unrestricted assignments—‘‘modes as suggest reverie and mood’’—let me wander

as widely as I please, to see whatever I wish. Shapes express entirely what’s

impressed on them, that’s embedded with rules I choose for myself

The longer I study, Ernest, the more clearly I see that the beauty of the visible

arts is, as the beauty of music, impressive primarily, and that it may be marred,

and indeed often is so, by any excess of intellectual intention on the part of the

artist. For when the work is finished it has, as it were, an independent life of its

own, and may deliver a message far other than that which was put into its lips

to say [1982: 368].

Every time I try another rule to see things in ever-new ways, there’s insight, and

with it, delight. This is, no doubt, disturbing. Everyone knows the artist/critic

doesn’t calculate. At the very least, this seems scant of refinement and sensitivity,

and to flaunt ‘‘an excess of intellectual intention’’. But reverie and mood won’t be

denied. Dreams go least where anyone expects. Maybe calculating is more like an

The Critic as Artist: Oscar Wilde’s Prolegomena to Shape… 727

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American cowboy (a drifter) painting the town red. The slang is all American, and

as Wilde appreciates, only Americans have Walt Whitman, and borrow their slang

from the highest literature (The Devine Comedy of Dante) [Healy 1904: 134–135].

This seems reason enough for my dreams to begin with painting—to turn high art

into crude calculating (inverting things is Wilde’s aesthetic method), and far more to

keep seeing forever changing, in the here and now, neither past nor future, at the

quick of experience. (In The Poetry of the Present, D. H. Lawrence applies this to

Whitman’s ‘‘unrestful, ungraspable poetry of the sheer present, poetry whose very

permanency lies in its wind-like transit’’ [1993: 183]). Shape grammars overlap the

artist/critic in untold ways.

My use of Wilde here and throughout this essay accomplishes two things. First,

Wilde is a provocative way to introduce some central themes in shape grammars.

The members of my graduate seminar—old and new—found him exhilarating and

usefully thought-provoking, as a locus for discussion, especially with shape

grammars and how they handle his concerns. Wilde lays out an aesthetic taxonomy

that ties up to many of the key ideas in visual calculating. Moreover, I can show that

shape grammars include Wilde—what better evidence is there that they’re exactly

right for art in its purest, most demanding modes and forms (Wilde’s words)? In

fact, shape grammars often suggest more than Wilde’s critical method, with greater

focus and force. I suppose it’s because they’re a way to calculate. But there are

others who add to this—who confront what it means to calculate with their eyes.

The Gestalt psychologist Wolfgang Kohler reviewed Norbert Wiener’s classic

Cybernetics soon after it appeared. Kohler noticed that machines and calculating

lack insight [1951]. Warren McCulloch and Walter Pitts, Wiener’s fellow

cyberneticists, had already shown that neural nets calculate whatever I can describe

in words. Even so, McCulloch agreed with Kohler—I suppose because words aren’t

enough. ‘‘The problem of insight, or intuition, or invention—call it what you will—

we do not understand’’ [McCulloch 1965: 14]. Descriptions are incomplete and are

never enough—but what happens before insight, if it isn’t a result of calculating?

This overwhelms cybernetics, and computers and Simon’s sciences of the artificial

alike, including AI. ‘‘Insight remains handmade’’ [Gondek 2014]. But shape

grammars take a stunningly different tack, where seeing is all that I need and

describing things before I calculate isn’t necessary. That’s what embedding is for, to

see. Descriptions are the result of calculating and aren’t a prerequisite. Descriptions

vary as I calculate; they’re empty before I start and incomplete as long as I go on—

with no end in sight. Shape grammars are a kind of insight engine. This is an

ambitious goal for visual calculating, but whether it’s symbolic calculating or not is

something to consider first.

The reverse of this is easy to show—symbolic calculating with Turing machines

(computers) is a special case of visual calculating with shape grammars [Stiny 2006:

272–273]. Intuitively, the result seems pretty obvious, if not immediate. Turing

machines and shape grammars both involve recursion, but Turing machines depend

on an identity relation for symbols that’s the same as embedding for 0-dimensional

elements like points. If one point is embedded in another, they’re identical.

Embedding for higher-dimensional elements—lines, planes, and solids—doesn’t

work this way; it’s a partial order. One element can be embedded in another without

728 G. Stiny

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identity. However, whether Turing machines include shape grammars no matter

what remains, to some extent, an open question. There’s equality, although it takes a

real effort to show, for elements with linear descriptions—points, lines, planes, and

solids—and conics, and, no doubt, more up the polynomial ladder [Stiny 2006:

275–277]. A pretty credible result; even so, is it strong enough for everything I can

see? Brain computation implies this if it’s a Turing machine—I use my brain to see.

But until this is a proven fact, I’ll fret. Are there things I can see that I can’t

represent (describe) or simulate in Turing machines with polynomials and added

math and logic? And even with equality, are Turing machines a good way to talk

about shape grammars? Turning a visual process into a symbolic one is a scientific

triumph, but empty, if there isn’t room to see. I’d rather stick to shape grammars,

and agree to make them Turing machines if asked. My visual intuitions are too vital

to abandon. Trying computers to calculate with shapes in easy ways shows why

shape grammars are worth keeping.

For computers (Turing machines), what I’m able to do typically depends on the

descriptions I use to calculate. This is so in AI—at Stanford, John McCarthy takes it

as an article of faith and a personal source of pride [2009]—and it’s a common

practice in object-oriented programming. I can make up my mind (forget how I do

this) that there are two squares in the shape

and that each is a symbol as in a Turing machine or equivalently, an object with

definite properties, maybe position, size, etc. If I use this to describe the shape as a

set of two squares, one a transformation t of the other, or more exactly, as a spatial

relation

fSquare; tðSquareÞg

it’s hard to see or imagine other polygons or letters—triangles, pentagons, hexa-

gons, K’s and k’s. And if I add this up, it’s indefinitely many things that I may

miss—so much for insight and many of my intuitions. I have no trouble seeing this

or tracing it out—my hands and eyes are the same—but I can’t do it with two

squares. Maybe I can change my description, but how do I decide how to do that

before I’ve seen what’s there? Does this prove that calculating isn’t seeing? Well,

maybe for symbolic calculating with Turing machines—at least it doesn’t look

simple—but what about visual calculating with shape grammars. There’s abundant

opportunity to describe things there, too, but as the result of calculating and not

before I start. That’s a huge difference, and it’s why Wilde has so much to say about

visual calculating. I can drift with the rules I use to see—‘‘modes as suggest reverie

and mood’’. Anytime I look, no matter where, it’s going to be new, and there’s

always the chance for more. It’s surprising how little it takes for this to happen.

Identity rules in the schema

The Critic as Artist: Oscar Wilde’s Prolegomena to Shape… 729

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x ! x

more than suffice—showing the importance of doing nothing, merely seeing to

calculate. The contents of a line exceed whatever time I take to try identities. That a

line is a line is all I need

(If I add copies of this identity, I can pick out any part of any shape). I can go on as

long as I please. Alberti appreciates this, and with greater power, so does William

Blake

For a Line or Lineament is not formed by Chance: a Line is a Line in its

Minutest Subdivisions: Strait or Crooked It is Itself & Not Intermeasurable

with or by any Thing Else [1974: 878].

Blake is famous for his granular view of infinity that’s something of an adolescent

cliche. But the line, a simple segment

is sublime. It invariably overwhelms the artist and critic alike. It would impress

Edmund Burke with its sheer vastness, although William Hogarth can see only stasis

and death in unyielding uniformity, preferring instead the serpentine

that parametrically inflects the line

as a locus of beauty. But ‘‘Strait or Crooked,’’ a line is a line with endless patterns

and devices embedded in it, that’s intricate in all of its changes and contradictions.

Wilde’s critic is, truly, an artist, and shape grammars show why.

It’s not simply how descriptions work in shape grammars, it’s also what’s to be

described, and where and when. There’s a stubborn ambiguity in the things (shapes)

I see—being one way or another seems never enough. The descriptions (names) I

use don’t stick. They’re incomplete—whenever I look, there’s more to see that

needs to be added in. (It’s easy to leave who and why outside of visual calculating

and the details of shape grammars. I typically assume I’m who, and why is because

it’s fun. This strikes me as a perfectly natural assumption in sync with shape

grammars, and what they do. Seeing is an inherently personal way to calculate, and

the ability to see in diverse ways, to be surprised, ‘‘eureka, I’ve found it,’’ is a

marvelous delight. Where would painting be, and art and design, without

delight? See Wilde [1982: 365]).

730 G. Stiny

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How descriptions work depends first on schemas and assignments to define rules,

and then on embedding and transformations (usually linear ones, but this isn’t a

requirement) to apply rules. I’m free to apply a rule A ? B to a shape C when

there’s a transformation t that embeds the shape A—what—in C, and so determines

where. The goal is to find a part of C that’s like A, and the shape t(A) may be any

part of C, including all of C itself. This isn’t the standard way to calculate in

computers (Turing machines) with minimal units (symbols) that match identically,

and precise addresses. Whatever parts C has (units or not), they aren’t specified in

advance—without A, there aren’t any parts to find. Moreover, parts are dispersed

and may interact in strange ways. In the shape

there are four pentagons like this one

but if I erase any one of these pentagons, the other three disappear. And there’s

even more magic in letters. How many K’s and k’s vanish if I erase any one of

either? The rule A ? B describes C with respect to t(A) and the rest of C, that is to

say, its relative complement C - t(A). (This also leads to topologies for shapes

[Stiny, 2006: 282–287] and if I squint, to trees that show how sentences are divided

into phrases and words in a generative grammar. Identity rules work recursively for

the latter—if I apply the rule NP ? NP to a sentence S, where NP is a noun

phrase, then S - NP is a verb phrase. And there are identities for NP and for S -

NP, etc.). Before I try A ? B, C doesn’t have parts—or underlying structure of any

kind. I don’t know what to say about it or what to do with it until I see t(A). Then, I

can change C into a new shape C’, by use of the formula C’ = (C - t(A)) ? t(B). I

erase t(A) and add the shape t(B) to the result. But what about C’—what can I say

about it? Well, whatever I want to. The parts that make C’ fuse—they aren’t

preserved when I evaluate (C - t(A)) ? t(B), so that embedding isn’t limited. I can

write out what I did to C to get C’, but there’s no memory of this in C’ itself—it has

no divisions. In fact, t(B) needn’t be in C’ the next time I apply a rule, even though

t(B) is what I added to C - t(A). The parts I combine do so seamlessly without even

a trace. I need to describe C’ whenever I look at it, and that’s exactly the reason for

rules—to do what I see now. In shape grammars, it’s never once and for all, but one

more time, with no final goal ever in sight. When is over and over again—I just go

on. So, does calculating end? No, it merely pauses between the rules I try. There’s

always something different to see, and more to describe. That’s how it goes—and

for painting, and art and design. It’s why I hang pictures on my walls and am never

tired of looking at them—doing nothing in observation and contemplation is one

The Critic as Artist: Oscar Wilde’s Prolegomena to Shape… 731

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way, maybe the only way, to make art. (Also for pictures, etc. in art museums—

there’s art in museums if there’s someone to look, and only for those who see.

Experts, Aunt Sophie and Uncle Al, critics, curators, docents, historians, etc., make

a difference, but this is no substitute for personal experience. Seeing is never

secondhand).

Wilde is magnificently aware of this, at least for the critic as artist—who is ‘‘both

creative and independent’’ [1982: 364]. The critic deals ‘‘with art not as expressive

but as impressive purely’’ [1982: 366]. Shape grammars show that this holds, too,

for the artist and designer when they look at their work—finished or ongoing—and

choose what rule to try next. For artist and critic alike, there’s always more. They’re

on equal footing, as they go freely this way and that, seeing and doing—first artist as

critic, then critic as artist, and intricately entangled. It makes no sense beyond

professional decorum to keep the distinction, especially when I calculate with

shapes and rules. (The equivalence of artist and critic is also patent in a different

way in Algorithmic Aesthetics that I wrote with James Gips [1978]. Still, it’s easier

to justify with shape grammars, where seeing informs Wilde’s aesthetic method of

reverie and mood. Many things come rapidly to mind when embedding isn’t strictly

an identity relation between symbols or units. In reverie, seemingly intractable dif-

ficulties vanish—in object-oriented programming, for example, recognizing a

rectangle in an addition of two squares with a common side [Smith 1996: 47–49].

Ludwig Wittgenstein considers similar things in the Tractatus when he explains a

Necker cube as a complex of constituents related in two different ways [1977: 54].

Pretty neat, although I can do the same without constituents using the identity rule

for squares—or an identity for parallelograms. But where do constituents come

from? Maybe Wittgenstein’s constituents aren’t what I imagine them to be—it’s

unlikely I’ll get all I can see, enumerating the combinatorial variants for

0-dimensional elements (primitives) related in one way or another. Maybe

Wittgenstein implies as much

This is connected with the fact that no part of our experience is at the same

time a priori.

Whatever we see could be other than it is.

Whatever we can describe at all could be other than it is.

There is no a priori order of things [1977: 58].

And this seems right when Wittgenstein goes on to 1-dimensional figures and more

in Remarks on the Foundations of Mathematics. He adds polygons with a common

side—a triangle and a hexagon—to get an ambiguous result, and wonders what

mathematics, or for that matter, computer programming, would be like if this is how

things work [1967: 189e]. Are there two polygons that I can’t ignore, or is there

more that I’m free to see? Nothing is what it’s meant to be. Wittgenstein’s a priori—

pure intention, whether God’s or Plato’s philosopher’s—mars beauty and also

calculating. This is embedding and Wilde all at once. Shape grammars are a nice

way to see and dream, with no excess intellectual baggage).

A rule A ? B in a shape grammar is easy to represent in a heuristic that helps

explain how the rule works. I do what I see, in this way

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see A ! do B

Whether it’s the artist or critic who uses the rule (or you or me) is of no conse-

quence—it’s exactly the same. When artists look at what they’re doing to go on,

they’re doing what the critic does. And whenever anyone looks closely at anything,

they’re acting in this way, too. Beautiful things for artist and critic alike are never

done—there’s always more to see and do. It’s important to see as you please, and to

discuss everything you find—even with changes and contradictions. There’s never a

final conclusion. Wilde’s critic as artist beholds beautiful things from an individual

point of view. Wilde’s critical method is himself

The critic occupies the same relation to the work of art that he criticises as the

artist does to the visible world of form and colour, or the unseen world of

passion and of thought [1982: 364].

It treats the work of art simply as a starting-point for a new creation. It does

not confine itself—let us at least suppose for the moment—to discovering the

real intention of the artist and accepting that as final. And in this it is right, for

the meaning of any beautiful created thing is, at least, as much in the soul of

him who looks at it, as it was in his soul who wrought it. Nay, it is rather the

beholder who lends to the beautiful thing its myriad meanings, and makes it

marvelous for us [1982: 367].

The artist and critic alike are observers, and always for themselves. They see, and

what impresses them is in their souls—in the rules they try. Each lends beautiful

things their myriad meanings, and is free to take any of these back to see others. The

process goes on—how could this be otherwise? Beautiful things, even as they are

being made, don’t stand up and say, ‘‘This is what I’m supposed to be; this is what

I’m supposed to mean’’. And even if they could, how am I supposed to understand

that? Do their utterances tell me? It doesn’t matter whether beautiful things are

rendered visually or verbally—it’s simply more of the same. They’re incomplete—

at least they’re never complete for the artist or critic individually, or as one. There’s

everything to add that only rules provide. Seeing and doing are related in rules, and

in whatever way I handle the beautiful things around me. And it’s what I see that

makes the difference. My heuristic holds true—I do what I see. Then, each one of

us, individually, is creative and independent.

Describing shapes only starts with the various rules I try. Descriptions of shapes

interact, so that the description I use now changes the descriptions I’ve used before.

No description is immune from revision. This is one way to ensure that there’s some

kind of continuity or consistency as I calculate—in retrospect anyway—no matter

how radically the rules I use change what I see [Stiny 2006: 296–301]. There’s a lot

of room for surprises and no reason to keep what I’ve done. For as long as I go on,

I’m free to revise whatever I’ve said about the past in whatever way I want,

reconfiguring it according to the rules I try now. History works in reverse. The

lessons of the past are made in the present; the latter molds the former. As Wilde

notes wryly—‘‘The one duty we owe to history is to rewrite it’’ [1982: 359]. And

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rewriting history is exactly what happens when I calculate in shape grammars. For

example, consider the shape

once more, that’s two squares or four triangles. And actually, there’s no reason to

look at anything else. I can always see in another way to make the point I want to

make now. There’s a tree, that is to say, a description, for each way of seeing the

shape, and more when I put these trees together to show how I can see triangles after

I’ve seen squares—and vise versa (sometimes history is reversible). Two squares

aren’t four triangles—the categories are different and the arithmetic is totally

wrong. Squares don’t make triangles unless squares and triangles as in themselves

(maybe the definitions I learned in school) they really are not. I can use the trees

I’ve already got, either with squares or triangles, to decide what. Describing shapes

isn’t just once and for all, but open-ended—and for this, there are rules. I’m free to

revise what I say in terms of the rules I use to see. I can rewrite history as I please.

John von Neumann, whose name is synonymous with computer architecture and

design, worries about describing shapes, too, as visual analogies

Suppose you want to describe the fact that when you look at a triangle you

realize that it’s a triangle, and you realize this whether it’s small or large. It’s

relatively simple to describe geometrically what is meant: a triangle is a group

of three lines arranged in a certain manner. Well, that’s fine, except you also

recognize as a triangle something whose sides are curved, and a situation

where only the vertices are indicated, and something where the interior is

shaded and the exterior is not. You can recognize as a triangle many different

things, all of which have some indication of a triangle in them, but the more

details you try to put in a description of it the longer the description becomes.

In addition, the ability to recognize triangles is just an infinitesimal fraction of

the analogies you can visually recognize in geometry, which in turn is an

infinitesimal fraction of all the visual analogies you can recognize, each of

which you can still describe. But with respect to the whole visual machinery of

interpreting a picture, of putting something into a picture, we get into domains

which you certainly cannot describe in those terms. Everybody will put an

interpretation into a Rorschach test, but the interpretation he puts into it is a

function of his whole personality and his whole previous history, and this is

supposed to be a very good method of making inferences as to what kind of a

person he is [1966: 46–47].

Embedding lets me see triangles without having to say what they are in advance—

there’s no visual analogy (spatial relation, or alternative description or test) before I

calculate. Of course, triangles may be three lines, as von Neumann suggests in his

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visual analogy. And in fact, it’s easy to apply the boundary schema x ? b(x) and its

inverse b(x) ? x (alternatively, x ? b-1(x)) to switch points and lines and planes,

to traverse this graph

and test for triangles. And if I add a rule, so a line is a serpentine, and its inverse

I can complicate the graph in this way

to extend my test. But my rule also gives me more

Is this the end of it for triangles? Von Neumann is open to this, but pictures are a

hedge; shape grammars show otherwise. Triangles may also be three angles

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or something entirely different, say, puzzle tiles in ‘‘ice-rays’’ (decorative Chinese

lattice designs that evoke cracking ice on a frozen lake)

It all depends on the rules I try; seeing doesn’t end. But learning visual analogies

and using them in place of what I see somehow misses the point. Seeing isn’t

recitation—they’re separate and needn’t match. I can recite what I’ve learned

entirely by rote, with my eyes shut tight, blind to everything. Wilde is right to worry

about this—‘‘Education is an admirable thing, but it is well to remember from time

to time that nothing that is worth knowing can be taught’’ [1982: 349]. Facts fixed in

advance aren’t enough, as I calculate to go on—seeing exceeds all of the standard

descriptions I memorized in school. Yes, a triangle is three lines and a square is

four, and no, this doesn’t work all the time. Visual analogies may be horribly

incomplete—unless there are teachers and tests (computers) to ensure that

everything is correct and no one flouts the law. But I can put anything into a

picture. At first, every shape is a Rorschach test, and then, any visual analogy I

please. (Surely, a Rorschach test is what a test as in itself it really is not. I can

contradict myself freely). Is this von Neumann or Wilde?—‘‘The one characteristic

of a beautiful form is that one can put into it whatever one wishes, and see in it

whatever one chooses to see’’ [Wilde 1982: 369]. With embedding, the visual

analogies I can see are endless. They’re defined on the fly as I go on, and they vary

freely with every rule I try. This may be inconsistent and possibly disingenuous.

Maybe that’s the reason Sutherland spurns dirty marks on paper—the draftsman’s

drawings are dishonest. But no doubt, this is why Wilde would insist on them—

‘‘What people call insincerity is simply a method by which we can multiply our

personalities’’ [1982: 393]. I guess that’s what the Rorschach test is for, to expose

insincerity, as it traces personalities in flux. (At university, it’s choosing a major,

and later a profession—there’s security and comfort in names). I can’t describe this

in advance of what I see—von Neumann and Wilde would surely agree. This is an

extraordinary place for art and science to meet. Von Neumann fears that visual

analogies may be incomplete, as Wilde resolves this in his aesthetic method—not

once and for all, the possibility von Neumann broaches, or in the invariants so

prized in science (try Ockham’s razor on a triangle and not miss something), but

again and again in an ongoing process. It’s like this for visual calculating with shape

grammars. (A neat technical result is hard to ignore. Notice that reduction rules—

they’re defined by embedding—let me decide if different arrangements of elements,

in particular, lines and planes, etc., describe the same shape or not, maybe a triangle

[Stiny 2006: 187]. But what the reduction rules don’t do is tell me the arrangement

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of elements that makes sense to me now. That depends on how I calculate in a shape

grammar with endless opportunities for surprise and change).

Today, the STEM subjects—science, technology, engineering, and math—seem

to have eclipsed art and design, even if visual calculating with shape grammars

proves just the opposite. It helps to wander around—what’s eclipsed and how

complete this is, depend on where you stand. Nonetheless, there’s MIT engineering

and problem solving with mind and hand, that sets clear aims and goals, and takes

the MIT path to solutions in STEM. An essential goal is to make the art of

innovation a science, presumably with predicable results. But once again, Wilde

assumes a critical view that’s pretty much like calculating in shape grammars—‘‘It

is because Humanity has never known where it was going that it has been able to

find its way’’ [1982: 359]. Simon implies the same in The Sciences of the

Artificial—surely, innovation is part of this venture—when he puts design in

painting; it’s inevitable when I use shape grammars to calculate. There’s slight

reason to eschew art and design as painting in education, or for artists and designers

to adopt engineering methods and give up their studios for research labs, business

models, startups, etc. The engineering method at MIT and the aesthetic method of

artists and designers are alike when it comes to calculating—in fact, the former may

be a special case of the latter, if calculating is merely combinatoric play with

building blocks. STEM misjudges its size; it’s too small for art and design. I

suppose that’s why art isn’t taught. The successes of mind and hand are obscure

without eyes to see. What good is science without art—with both on the same

footing, neither in thrall of the other, each with its individual methods? Separately,

art and science tumble into myth. It’s high time to take art seriously, as a way to

describe things as in themselves they really are not. That’s the way insight and

creativity work, and true innovation, too. There’s plenty to gain and nothing to lose

if art is art—surely, there’s no loss of mathematical or logical rigor, as shape

grammars show. I thought that honest standards were the reason for STEM. To keep

art out of schools to concentrate on STEM, and to discourage art for the STEM

occupations that big business shortsightedly demands constrict education and

experience for everyone. Wilde is much too optimistic without art (no doubt, this is

something beyond his ken), and all that art lets in, including innovation. Has

Humanity lost its way?

The idea that shape grammars don’t calculate the same way computers do, with

minimal units and addresses, repays another look. Noam Chomsky suggests that

units and addresses are the correct way to explain language [2014]—I’m pretty sure

Ballard would agree for brain computation generally. Chomsky emphasizes

recursion and the lexical or word-like elements of language as the atoms (minimal

units) of computation [2009: 199]. This is pretty close to Simon’s combinatoric play

and building blocks—but even so, computers may be evolving in novel directions.

Near the end of Turing’s Cathedral, George Dyson speculates about the future of

calculating, with an oddly different approach that exceeds units and addresses to

describe something more in keeping with visual calculating. For me, this was a

pleasant discovery

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Given the access to content-addressable memory, codes based on instructions

that say, ‘‘Do this with that’’—without having to specify a precise location—

will begin to evolve. The instructions may even say, ‘‘Do this with something

like that’’—without the template having to be exact. The first epoch in the

digital era began with the introduction of the random-access storage matrix in

1951. The second era began with the introduction of the Internet. With the

introduction of template-based addressing, the third era in computation has

begun. What was once a cause for failure—not specifying a precise numerical

address—will become a prerequisite to real-world success [2012: 309].

Whether this is an accurate prediction for computers or not, isn’t a concern. Rather,

it points to what shape grammars do, and relates them to computers. In fact, it’s one

of the few places I’ve found in computer science where there’s something that

resonates closely with shape grammars—von Neumann is already conspicuous, and

then there’s Newton’s method for polynomials, as an advance on Turing machines,

and the footing for numerical analysis and scientific calculating. Lenore Blum,

Felipe Cucker, Michael Shub, and Steve Smale do the math; they begin with von

Neumann’s talk at the Hixon Symposium in 1948, in which he contrasts the

continuous methods of analysis with the discrete methods of logic, noting the ease

of the former and the combinatorial rigors of the latter [1951: 16]. (Von Neumann

does visual analogies here, too [1951: 23–24]). Blum and partners add to this—they

believe that the Turing machine as a foundation for real number algorithms

can only obscure concepts [1998: 23].

Moreover, they argue that

A Turing machine for implementing Newton’s method, by reducing all

operations to bit operations, would wipe out its basic underlying mathematical

structure [1998: 38].

It’s like this for visual calculating—with shape grammars for real number

algorithms or Newton’s method, and insight for concepts. The key difference in

shape grammars is embedding, and this easy extension of identity clouds the

definition of shape grammars in Turing machines. And note that visual calculating

and Newtonian calculating align in some basic ways. Turing machines are a special

case for both, and there are algebras (infinite rings), etc. Art and science are equally

telling in calculating. Taking the time to think about painting, and art and design,

reveals as much about calculating as thinking about science and numerical

analysis—and might show more with its focus on seeing. A return to real numbers

isn’t the sole way to extend calculating. To slight painting, and art and design, and

stress science and engineering only, even as fruitful as they are for airplanes,

bridges, computers, etc. in an ABC of STEM, diminishes calculating. Is it any

wonder that artists and designers shun calculating—it’s too spare for art and

design—or that scientists and engineers find it easy to ignore other modes of reverie

and mood? It seems that everyone is ready to crimp experience for the ease of

familiar things. This is neither shape grammars nor Wilde. There’s full-bodied

calculating in both.

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Shape grammars make Dyson’s ‘‘template-based addressing’’ possible with as

much formal, mathematical rigor as anyone might ever demand, in terms of

embedding, assignments, and transformations—just as they manage object-oriented

programming and Wittgenstein’s polygons. Embedding brooks failure and even

encourages it; it’s all about content (shapes and their parts) and ignores precise

numerical addresses (they’re dispersed and depend on how rules are tried). Content

and addresses meld as one, and aren’t usefully distinguished. Then, assignments and

transformations make a convincing start on what it means for shapes and things to

be alike—in a personal way depending on the artist/critic. Dyson’s third era in

computation may actually date to 40 years ago, when I first showed how embedding

and transformations make shape grammars work [1975]. Is a ‘‘shape-machine’’ a

physical possibility? Is real-world success with computers now in sight? I’m not

sure, but it’s something to think about, especially if what computers do is supposed

to accord with art and design, and maybe even science. Otherwise, what I can see

and what computers can do will invariably conflict, highlighting the inescapable

drawbacks of computers today. What do limits like this accomplish? Shape

grammars are too useful to be held back in this way, for what they show about

calculating and for what they do in art and design. I like to think that visual

calculating is the real success, on computers or not.

Wilde’s critic as artist approaches art as if there’s nothing to it

All art is quite useless [1982: 236].

The only beautiful things … are the things that do not concern us. As long as a

thing is useful or necessary to us … or is a vital part of the environment in

which we live, it is outside the proper sphere of art [1982: 299].

When a thing is useful and a vital part of life, it has a definite description, namely,

its use, that’s hard, if not impossible, to ignore—Marcel Duchamp pulls this off with

readymades. The ‘‘use’’ of a useful thing lowers the likelihood for other

descriptions. I have no choice, but to see it as in itself it really is. There isn’t any

room for art—to say what as in itself it really is not. Wilde is very canny about this,

when he uses his critical method reflexively. He’s a creative artist—‘‘I live in terror

of not being misunderstood. Don’t degrade me into the position of giving you useful

information’’ [1982: 349]. Wilde wants to be misunderstood because the alterna-

tive—conveying definite facts and figures, or always being sincere—isn’t art.

(Language seems trivially for communication—it’s a knack I have to change the

subject to suit myself). This is another reason for Simon and Sutherland to prefer

computers to draftsmen—they give us useless drawings instead of useful

information. All shapes are quite useless, when I calculate in shape grammars.

This is the nub of visual calculating. Otherwise, mere combinatoric play with

building blocks exceeds what I need—with the terrifying prospect of always being

useful (described or measured in merely one way) in a utilitarian paradise. This is no

fancy. Computers as in themselves they really are, are why utility works [Streitfeld

2015]. (Wilde espouses Socialism, and not because it’s utilitarian. For Wilde,

‘‘Socialism itself will be of value simply because it will lead to Individualism’’

[1982: 257]. That’s an odd coincidence. Simon finds painting in social planning, as

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Wilde locates the critic as artist in Socialism. To no one’s surprise, art and politics

align without rhyme or reason. The art of politics is to see the world as in itself it

really is and struggle to change it—to remake the world as in itself it really is not.

But no change is ever the last. There’s no doing it right, without it all being

strangely different later on. That’s why visual analogies matter to von Neumann—

they’re variable and incomplete, and later on, they’re not the way they were. Try as

he will, he can’t shake the vague and queasy feeling that nothing is fixed and final.

There’s no end to painting, and to politics as usual. The trick is going on—Epicurus

encourages seeing and plurality, and Wilde adds in modes of reverie and mood, as

shape grammars calculate with embedding and rules).

Of course, there are other ways to think about this—the claim that art is useless

isn’t new with Wilde. John Ruskin finds uselessness essential in architecture—‘‘a

vital part of the environment in which we live’’—if it’s to surpass mere building to

become an art of its own. He adds art to building in this way

Let us, therefore, at once confine the name to that art which, taking up and

admitting, as conditions of its working, the necessities and common uses of

the building, impresses on its form certain characters venerable or beautiful,

but otherwise unnecessary. Thus, I suppose, no one would call the laws

architectural which determine the height of a breastwork or the position of a

bastion. But if to the stone facing of that bastion be added an unnecessary

feature, as a cable moulding, that is Architecture. It would be similarly

unreasonable to call battlements or machicolations architectural features, so

long as they consist only of an advanced gallery supported on projecting

masses, with open intervals beneath for offence. But if these projecting masses

be carved beneath into rounded courses, which are useless, and if the headings

of the intervals be arched and trefoiled, which is useless, that is Architecture.

… Architecture concerns itself only with those characters of an edifice which

are above and beyond its common use [1981: 16].

The ready embellishment of a building with decoration and ornament impressed on

its form is architecture. I guess this is Wilde’s aesthetic method, literally. And

figuratively—try to frame a firmer metaphor than ‘‘art is architecture’’. No one

doubts that decoration and ornament are useless. In Wilde’s terms, I have no

pressing reason to describe them in either this way or that, so I’m totally free to

describe them entirely for myself—after all, decoration and ornament are beautiful

forms. In fact, Wilde praises decorative art as an impulse and source for purely

creative and critical work. His appeal for a forceful kind of aesthetic formalism

neatly anticipates the original spirit of shape grammars and their use in art and

design—the focus of the first paper on shape grammars was on painting and

sculpture, and how to describe these visual modes in a generative scheme [Stiny and

Gips 1972]. Unaware of it at the time, this was congruent, perhaps necessarily, with

Alberti’s way of describing architecture that separates form and material [1999: 7].

(It’s worth noting, too, that my generative scheme lets me switch freely between

form and material, to develop them reciprocally). But Wilde is best as himself, and

fervent about decorative art

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By its deliberate rejection of Nature as the ideal of beauty, as well as of the

imitative method of the ordinary painter, decorative art not merely prepares

the soul for the reception of true imaginative work, but develops in it that

sense of form which is the basis of creative no less than of critical

achievement. For the real artist is he who proceeds, not from feeling to form,

but from form to thought and passion [1982: 398].

When I started out with shape grammars, I instinctively emphasized strict

abstraction and hard-edged geometric form, because this let me see—without being

distracted by the common meanings of familiar and useful things. My effort to see

went always ‘‘from form to thought and passion’’. My eyes were aglitter, calculating

with shapes that were forever alive with varying possibilities—surprises that my

rules let me see. I regret now that I didn’t read Wilde then. But I was probably too

self-absorbed seeing to pay very much attention to a writer. Who would imagine

that his odd company could add to an exciting personal adventure to create

something more enjoyable than it already was? I suppose that any prolegomena to

shape grammars is possible only afterward—when ambiguity and misdirection are a

delight without any irritable search for source and influence. The new seeks

mooring, not to drift away. Shapes are like this when I calculate with rules, and it’s

the reason for everything I say, and, undoubtedly, repeat more than once. Repetition

has its own aesthetic form, and at every pulse, there’s the opportunity to see things

differently. (The weavers of Ancient Greece banned the everyday use of the

checkerboard pattern—the paradigm of visual repetition—precisely because it was

too unstable. And of course, this goes for the line, as well). The central materials I

use to teach are much the same every year, especially in my graduate seminar, but

entirely new each time. So I try them again, and wait and see. Shape grammars let in

insight.

But Wilde’s absolute kind of uselessness may ask too much. Isn’t it enough that

decoration and ornament don’t add anything to what I’m trying to do now, even if

they’re useful in other irrelevant ways? I can discard them without loss to my

immediate goal of building—they’re beyond the necessities of common use. All I

need is this relative kind of uselessness for art in architecture and possibly, in added

disciplines, as well. In fact, there may be art in calculating if there are useless

rules—whatever kind of uselessness this is. But it’s vital that calculating be a

science, so innovation can join it when it’s no longer an art but a science, too. Some

easy ways to keep calculating a science, and to keep art out, are well known. These

show once more how visual calculating with shape grammars readily exceeds what

symbolic calculating with Turing machines is expected to do. What’s useful when I

calculate depends on shapes and symbols being the same. Of course, this is Turing’s

combinatory sense of symbols rather than Wilde’s evocative sense. Wilde handles

symbols ‘‘not as expressive but as impressive purely’’—they are as in themselves

they really are not. Wilde puts this in a striking formula—‘‘All art is at once surface

and symbol’’ [1982: 236]. This goes for shapes, as well. Shapes are all surface and

entirely superficial. They’re merely what’s apparent now, with no structure of any

kind that’s deep, hidden, or underlying. That’s why shapes vary with the rules I

try—there’s nothing to keep them fixed. In essence, what you see is what you get.

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And in symbols, there are untold things—‘‘Beauty has as many meanings as a man

has moods. Beauty is the symbol of symbols’’ [1982: 368]. Shapes are surface and

symbol in any way I wish. Turing’s symbols are all units, invariant 0’s and 1’s. I

know—that’s their power and beauty.

Useless rules have fascinated me for years [1996]. The most conspicuous ones

are in the schema x ? x, for example, this rule

that says a square is a square. (To be precise, the shape in the left-hand side of a rule

is ‘‘this,’’ and in the right-hand side, ‘‘that’’. Names are too definite, and restrict

what I see). The rules in x ? x are identities. But it doesn’t mean much that this is

this. That seems useless enough—it’s an empty tautology—however, there’s more

uselessness to come. Identities don’t change anything when I use them to calculate.

If I try my rule for squares on the large, outside square and on the small, inside

square in the shape

I can calculate trivially so

simply doing nothing. And if I go on to try the identity rule for triangles

clockwise from the bottom-left triangle, or in whatever order you want, I get the

longer, but still redundant series

Identity rules can be eliminated without loss—and coders, especially graduate

students, rush to do this. Although Ruskin might demur, it’s somehow very

satisfying to get rid of useless things you don’t need—it’s a modernist obsession—

but is it the proper thing to do in shape grammars? Calculating in this way doesn’t

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go anywhere. Nothing changes either for squares or triangles—but that’s not really

what happens. A shape is seamless and undivided before I try a rule. Identities let

me pick out the parts I see as I calculate, and define trees that show alternative ways

of doing this. The shape

is first two squares, one inscribed in the other

and then four triangles arranged around a tacit square

Both trees are instances of the scheme

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for hierarchies, that’s defined for identity rules in x ? x. The scheme is

recursive—I can use it again for x or for its relative complement C - x. And the

scheme is easy to extend in terms of the schema x ? prt(x) for parts, so that it’s

Now the two trees above are each defined by use of erasing rules in the schema

x ? that complements x ? x. Both erasing and identity are properly included in

x ? prt(x). For squares, the erasing rule is

and for my triangles, it’s

What kind of tree is defined if I use identity rules in x ? x? And what happens if I

use rules in x ? prt(x) that are neither identity rules nor erasing rules? There are

plenty of ways I can describe shapes when I try different rules. (A given vocabulary

may limit the rules I try. Designers, especially architects, are invariably looking for

one to inform their work. But this rarely makes sense without calculating first).

Additionally, my two trees combine in a more elaborate graph or network

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to describe what I see, switching back and forth between squares and triangles. At

the top, the shape

is described as two squares, what as in itself it really is, and at the bottom, it’s

described as four triangles, what as in itself it really is not. But the red elements in

the middle show how this pair of contradictory descriptions can merge, so that

squares and triangles as in themselves they really are not. As a result, I can see the

shape in alternative ways. And I can complicate the graph—endlessly—if I try other

identity rules in the schema x ? x (or erasing rules in the schema x?), maybe

identities for pentagons and hexagons like the ones here

But perhaps this is too predictable—big K’s and little k’s vary in size in any way I

please, and for k’s, also in shape. Identity rules are useless because they don’t

change shapes when I use them to calculate, but they make up for this because they

change what I see. Useless rules have uses—critical ones. Evidently, this goes in

some sense for shapes and symbols alike, as I’ve already suggested for identities

such as NP ? NP that divide sentences into phrases and words. But sentences and

other things made with symbols come with invariant divisions in place—fixing parts

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is just grouping symbols. Shapes, in contrast, are utterly undivided. Of course,

identities aren’t the only kind of useless rules. There are useless rules that separate

shapes and symbols more emphatically, and that show how they differ. In the right

circumstances, all rules are useless in this way.

In computer science (the theory of formal languages and automata), any rule in a

formal grammar (Turing machine) is useless when it contains a non-generating

symbol or an unreachable one [Hopcroft et al. 2001: 256–259]. Unreachable

symbols provide another way to show how rules work in shape grammars. In

outline, the core idea is this—a symbol is reachable when it’s in the initial string of

a grammar or recursively, in the right-hand side of a rule that has only reachable

symbols in its left-hand side. This doesn’t seem very hard—maybe my initial string

is SSS, and my rules are these five: S ? AB, C ? BD, AD ? ABC, A ? a,

B ? b. Starting with S, then recursively S, A, B, and concluding, S, A, B, a, b are

the reachable symbols. So, C and D are unreachable, and C ? BD and AD ? ABC

are useless rules that I’m free to delete. The grammar works fine without them. This

is unremarkable for unreachable symbols—there’s no way to apply the rules in

which they occur. But is this the case if symbols are shapes? Can I tell when shapes

are unreachable or not? Let’s see how it goes if I try to discard useless rules in shape

grammars. With shapes, there are bound to be some surprises.

Suppose I start with the initial shape

and then calculate as usual in shape grammars with the rule

in the transformation schema x ? t(x), that translates a square back and forth

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And suppose, too, that I absentmindedly add the rule

in x ? t(x), and also from this schema, the inverse

to translate a triangle back and forth, as well

The triangle in the left-hand sides of these rules is neither in the initial shape—

obviously there are three squares, if I apply the erasing rule for squares to eliminate

them one at a time (this is the proper way to count things, isn’t it?)—nor at any

place I’m able to see in the right-hand side of the rule that moves a square. Triangles

aren’t squares—it’s pretty clear, the triangle is definitely unreachable, and the rules

are undeniably useless. My mistake. (The corresponding identity rule is twice

useless—first, it’s an identity, and then, the triangle is unreachable). But let’s see if

it’s prudent to say this. If I try the rule

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on the largest square and on the smallest square in the shape

in that order, I get this series of shapes

that ends with a Pythagorean figure—that unmistakable symbol of number,

rationality, and usefulness. What would students learn in grade school and beyond,

especially in STEM subjects, if there were no Pythagorean theorem? But also, it’s

good for art, as Lionel March shows powerfully in A Book of Kells [2012]. The

748 G. Stiny

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Pythagorean theorem is about right triangles and their sides. It’s the formula

everyone knows by heart and can recite effortlessly. It’s easy to say in words

a2 þ b2 ¼ c2

But this is merely letters and numbers—32 ? 42 = 52. What made the triangle

appear as if by magic, when I started out with three squares, as counting confirms? I

can apply the rule

to translate the triangle and thereby calculate some more to get

and this hardly seems useless. In fact, it might be very useful. And I can go on in

this manner to move the triangle again

That’s kind of strange—who would ever have imagined such a thing? Now my first

rule for squares

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the one that was so useful before, is useless. I suppose this can happen with

symbols, too, but then it must be forever. I can use the inverse

twice to retrieve three squares that pop out all at once, and then move them

separately in multiple ways (eight ways for each to be exact, corresponding to the

symmetry of the square). I guess useless/useful rules can turn into useful/useless

ones, and then switch back again—and, surely, in endless ways. (This is a

marvelous source of plots that are worthy of Wilde). A trio of useless rules—two

with an unreachable triangle and one with an unreachable square—that I assumed I

could discard with nary a qualm, are perfectly useful in obvious ways but at

different times. I must be missing something vital—visual calculating and symbolic

calculating can’t be so distant. Calculating is calculating, isn’t it? This seems

reasonable—everyone takes it for granted—but it’s probably a mistake, even for

simple things. It’s more likely just the opposite.

But maybe this is simply a misunderstanding. Maybe squares and triangles are

really four lines and three lines, respectively, as I was told in school. Why not use

these visual analogies (spatial relations)? There must be a good reason for them,

although my teachers were totally baffled when I asked for one—why bother about

this? And I guess my teachers knew best. It seems lines can be like symbols (0-

dimensional elements) in visual analogies for squares and triangles, and work just

like units as I calculate, so that visual calculating is the same as symbolic

calculating. Being practical—taking things as in themselves they really are—works

wonders. (This lets me approach my Pythagorean figure as Wittgenstein does a

Necker cube using constituents related in alternative ways, and skirt what he does

adding polygons, in reverie it would seem in terms of embedding. This highlights

the key difference between set grammars for spatial relations and shape grammars

[Stiny 1982]. I tried the latter, but failed to distinguish useful and useless rules).

The initial shape, exploded a little bit to separate ‘‘symbols’’, is 12 lines

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that are all units, and my three rules, also in exploded versions, are

Lines are reachable—they’re in my initial shape and the only symbols in my

rules—and so, no rule is useless, even if it’s hard to imagine how rules for triangles

might be used. That’s the reason to calculate—to find out—and when I do,

everything works

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‘‘Education is an admirable thing’’—if I keep strictly to the lines in squares and

triangles. But are these visual analogies really a sure thing? Do I need to add any

more details to be positive that they’re complete? And how and when do I know

this? Consider the little triangles in red—the so-called ‘‘emergent’’ ones

I should be able to move them, as well—with embedding I can, if triangles are

undivided and not lines that are symbols in a visual analogy. And what about the

emergent square in red

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In fact with these surprises, my three rules should all be useful. But I can’t move

either of the triangles or the square because they don’t have sides—lines (symbols)

put in by my rules—or they have fewer sides than they need. And suppose they did

have sides, then what would happen to the lines in my three initial squares and in the

triangle they contain? How many additional rules are necessary to make any of this

work? All of a sudden, things seem to be getting awfully complicated—simply

trying to move squares and triangles around. Neither individual shapes nor shapes in

rules can be described before I calculate. It may be that squares and triangles are

actually lines, but how do I know which ones? Can I find out just by looking at my

initial shape and my rules? This is OK in formal grammars—symbols are given in

advance and are always the same—but it seems useless in shape grammars. I can’t

decide what I’ll see before I’ve seen it, and I need embedding and rules for this. In

shape grammars, I have to calculate to find out if the shape in the left-hand side of a

rule is reachable or not—it’s never enough to look at the initial shape and the other

rules—and this makes it hard, no, it makes it impossible, to tell. There’s nothing I

can do before I try my rules, to find out what’s going to happen next. Visual

analogies and other descriptions aren’t a reliable way to start. They rarely work and

are usually misleading without calculating first. There are untold possibilities that

are worth knowing—but for most, this means going on. They can’t be taught.

The use of embedding makes a huge difference. Once again, useless rules turn

out to be useful. And this may be it for uselessness—it’s easy to cook up examples

like mine for squares and triangles for any polygons, and in fact, for any shapes

made up of linear elements. There are endless things to see, but this, no doubt, is

enough for now. It seems visual calculating with shape grammars isn’t the same as

symbolic calculating with Turing machines. In the latter, symbols are as in

themselves they really are—is this the end of Wilde and his wanton aesthetic

method, and of painting, and art and design? I suppose calculating isn’t seeing, after

all—unless calculating as in itself it really is not. That’s what I’ve been trying to

show. I said so parenthetically, at the start of this essay, but perhaps there’s a more

expressive way to put it. Seeing (embedding) is impressive purely—that’s clear

enough—and there’s a corollary, too

Shapes aren’t symbols, alone or in combination.

This is key for Wilde’s aesthetic method, and the center of painting, and art and

design. Shapes are seamless—they’re divided again and again on the fly, in another

way every time I try a rule to calculate with what I see. It’s what makes modes of

reverie and mood possible, with countless changes and contradictions. Seeing—

using shape grammars—goes on in ever shifting ways, that no one can know in

advance. Embedding animates Wilde’s artist/critic. This is the importance of

calculating without symbols.

(I asked Gips to look at my Pythagorean example for unreachable squares and

triangles, and beyond my influence, he described it so

The squares. Just floating [drifting] down into the Pythagorean figure. And

then those two triangles. The first time you see it, it’s a total surprise. Once

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you’ve seen it and look again, there is an inevitability, a destiny to it. A Greek

tragedy for calculating with symbols. The inevitable outcome of its tragic

flaws [2015].

The Greek spirit is the source of Wilde’s artist/critic, whose descriptions are always

true. I like this one because it contrasts shapes and symbols as the former leads to

surprises that the latter can’t handle, and surely within Wilde’s critical compass,

reverie and mood go anywhere embedding desires. Unexpected or not, tragedy is

inescapable as long as symbols describe shapes fully and once and for all in terms of

what’s already known. No matter the effort put into this, shapes exceed anything

that’s fixed in advance. Shapes are ineffably sublime).

Whenever I talk about shape grammars, someone invariably feels compelled to

explain to all and sundry everything that I’ve misunderstood—as I ought to.

Sometimes this is with a lesson to learn about how things really are, and sometimes,

it’s with sincere regret, as if I’m lost desperately in a personal (psychotic) reverie.

Aficionados of the arts sigh and wring their hands—he just doesn’t get it. Scientists

and engineers aren’t much better, and may be worse—who told you, you could

calculate like that? Ah, the strange conventions of science, but I prefer to see for

myself. No matter who stands up, they’re keen to recite the same old, useful

information, propaganda that’s become hard fact. It seems little more than blind

prejudice

Art is breaking the rules!

The mere utterance of this formula makes me cringe, and it must—again, I haven’t

been misunderstood. But somehow it ensures that art and calculating are

irredeemably apart. It seems art breaks the rules, so it can’t be calculating, because

it only follows the rules. Maybe so for symbolic calculating, but this isn’t so for

visual calculating, where breaking a rule simply means trying another one, or using

familiar rules in new ways. That’s why Wilde’s aesthetic method provides a

valuable introduction to shape grammars. Wilde’s critic as artist sees the object as in

itself it really is not—with rules, I’m free to see in this way, as well, exactly as I

please. I can draw two squares and then see four triangles, or pentagons, hexagons,

and K’s and k’s, etc. There’s simply no end to breaking the rules. Ambiguity and

like uncertainties—change, contradiction, incompleteness, inconsistency, etc.—are

the nub. Some of my protagonists promote this, some don’t. But getting them to

agree isn’t the problem—the trick is to exploit ambiguity, as I calculate. This

requires embedding, so that any rule I try works. Whether I’m consistent or not

doesn’t make any difference—I can go on. Nothing blocks my way. It’s worth

repeating—rules apply with no inherent memory, so I’m seeing for the first time,

every time I look. And what I see—anything at all—corresponds to a rule. There’s

no way around this, because what I see is a shape. Of course, the insistent question

remains of whether I can predict the rule I’ll try next or not. In answering this, I

invariably opt for not—picking a rule to use is exactly the same as putting an

interpretation into a Rorschach test. Ballard’s goal of using brain computation to

explain Michelangelo and Shakespeare isn’t as crazy as it sounds. Each of us

754 G. Stiny

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calculates in a unique way, as ‘‘a function of [our] whole personality and [our]

whole previous history’’. Brain computation may do the job, but not without

Michelangelo and Shakespeare as artists who can’t be described, and critics to see

their pictures and plays, etc. Artist-computers aren’t enough. This may be

reassuring, but it’s irrelevant. The rule I try, whatever it is, works now, no matter

what I see without ever having to re-describe this in another way tailored to the

rule. How do I do that? Rules forget what I’ve seen and neglect my plans; they

needn’t respect the past to work, or anticipate what’s to come. Embedding lets me

drift freely in an open-ended process, to play myself fully. It’s the way Wilde’s

critic works—as an artist.

In an earlier essay, I asked the question

What rule(s) should I use?’’

and gave the seemingly cavalier response

Use any rule(s) you want, whenever you want to [2011: 15].

But this is a far from trivial answer—in visual calculating with shape grammars, I

can try any rule I want, to get a result. This is evident for useless rules—especially,

for identity rules in the schema x ? x, that let me see freely in any way. And my

schemas provide heuristics to define an unlimited repertoire of rules that add to

Wilde’s modes of reverie and mood, and to Alberti’s landscapes dense with the

contours and outlines of real and fancied things. This can’t help but include the

novel and unexpected. I drift with every passion, to see as I please. In fact, I’ve

already given three primary schemas that are a productive place to start. These are

the part schema x ? prt(x), the transformation schema x ? t(x), and the boundary

schema x ? b(x) [2011: 17]. From these, I can define more in six ways, in terms of

subsets, copies, inverses, adding, composition, and Boolean combination—there

are, no doubt, other ways, as well. For example, my primary schemas yield the

coloring book schema

x ! x þ b�1ðxÞ

when I add the subset x ? x of x ? prt(x) or x ? t(x) to the inverse of x ? b(x).

For a building plan in lines, this does poche for walls or fills in rooms, depending on

the shape I assign to the variable x. Going from one to the other is something like an

epiphany or Gestalt switch. There are rules for anything I wish, for insight and

delight—surprises abound. (In reverie, I sometimes match up the heuristic force of

schemas and embedding with that of Harold Bloom’s six ‘‘revisionary ratios’’

[1997: 14–16]. I try other matchups, too, but in this one, revision—seeing again—is

key, and then acting on what I see, even doing nothing. Bloom meets the extrav-

agant eye with description, and ‘‘When [one] describes [one] is a poet’’ [Wilde

1982: 361]—‘‘the turbulence of the sublime needs representation lest it overwhelm

us’’ [Bloom 2011: 21]. Greek weavers tried to ban instability early on, and my rules

offer temporary refuge in trees and graphs, in topologies, and in other kinds of ad

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hoc structure. But this isn’t what rules are for; they let me go on, in ways that alter

everything I see. The sublime won’t be calmed).

My schemas and rules are also an effective way to teach art and design that

values Wilde’s outlook on education, and they include use. Shape grammars assume

Wilde’s aesthetic method without loss to the other two-thirds of the Vitruvian

canon. Separately, Firmness and Commodity are equal to Delight. This has been a

durable standard in architecture, and it’s not too bad for art and design, with varying

weight on each of its three categories—after all, art is architecture. But typically,

computers exhaust Firmness and Commodity; they handle the necessities of

common use, with scant attention to Delight. Still, there are alternative standards—I

can try the thoroughly modernist formula

Firmness þ Commodity ¼ Delight

Not surprisingly, early applications of computers in architecture—no, applications

even today—invoke this formula confidently. And there’s immense truth in it—

useful things can work in very beautiful ways, as in themselves they really are. At

heart, I’m actually an engineer. But shape grammars include Delight in Wilde’s

aesthetic (critical) sense. That’s the really hard problem to crack by calculating, but

it seems it’s bad manners to try. That’s the reason I focus on it a lot, to the exclusion

of Firmness and Commodity. This is wrong, and I know it. It’s lucky for me that

there’s an easy fix already in place—remember that symbolic calculating with

Turing machines (computers) is a special case of visual calculating with shape

grammars. As a result, both Firmness and Commodity are categories I know how to

use, at least to the extent that anyone else does. It’s high time to pay attention to this,

and to apply shape grammars in art and design to embrace the entire Vitruvian

canon with its three coequal categories in this expression

Firmness þ Commodity þ Delight

There’s a lot to calculate in each category alone, or as they go together in diverse

ways. Sundry visual techniques and symbolic ones have been tried for all of this that

allow for the categories to interact reciprocally in n-ary relations to define designs—

and many of these devices for shape grammars have been around for a longtime.

There’s an excess of useful promise. I can use shape grammars to see the object as

in itself it really is not, as I pay equal attention to its use. And Wilde may not be

very far behind—at least this possibility is worth considering anon

Ernest. Ah! You admit, then, that the critic may occasionally be allowed to see

the object as in itself it really is.

Gilbert. I am not quite sure. Perhaps I may admit it after supper. There is a

subtle influence in supper [1982: 371].

756 G. Stiny

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George Stiny is Professor of Design and Computation at the Massachusetts Institute of Technology in

Cambridge, Massachusetts. He joined the Department of Architecture in 1995 after 16 years on the

faculty of the University of California, Los Angeles, and currently heads the PhD program in Design and

Computation at MIT. Educated at MIT and at UCLA, where he received a PhD in Engineering, Stiny has

also taught at the University of Sydney, the Royal College of Art (London), and the Open University. His

work on shape and shape grammars is widely known for both its theoretical insights linking seeing and

calculating, and its striking applications in design practice, education, and scholarship. Stiny’s third book

is Shape: Talking about Seeing and Doing (The MIT Press, 2006); he is the author of Pictorial and

Formal Aspects of Shape and Shape Grammars (Birkhauser, 1975), and (with James Gips) of Algorithmic

Aesthetics: Computer Models for Criticism and Design in the Arts (University of California Press, 1978).

758 G. Stiny