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  • 7/24/2019 The Ninth Age Kingdom of Equitaine 0 11 0

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    Fantasy Battles

    The 9thAge

    Kingdomof EquitaineArmy Rules

    Version 0.11.0 Beta

    Special Rules

    Virtues

    Magical items

    Quick Reference

    Sheet

    Change Log

    Lords

    Heroes

    Core

    Special

    Rare

    Mounts

    Fantasy Battles: The 9th Age is a community-made miniatures wargame.

    All relevant rules, as well as feedback and suggestions, can be found/given here:

    http://www.the-ninth-age.com/

    Rules changes between versions are colour coded in green. See change log at end of document.

    http://www.the-ninth-age.com/http://www.the-ninth-age.com/
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    Special Rules

    The BlessingModels with this Special Rule have Ward Save (6+). After all units are deployed, the player may declare that the

    Kingdom of Equitaine army is praying before battle, which automatically concedes to the opponent the right to decide

    who wins the roll for first turn. If an army has prayed, the Ward Save granted by The Blessing is increased to (5+)

    against attacks with Strength 5 or greater. The effect of The Blessing is lost for any model that flees.

    Lance FormationThis Special Rule can only be used when mounted. The model gains Fight in Extra Rank. When in a unit with 3 model

    wide ranks and charging, models with this rule gain an additional instance of Fight in Extra Rank.

    JoustingModels with this rule may switch to another weapon in the second round of combat after charging with a Lance.

    TrampleThe model gains Stomp (1) in any turn during which it doesn't count as having charged. Only the mount can use this

    attack.

    BelovedThe model ignores all penalties for refusing a challenge and loses First in Rank when joined to a unit with at least one

    Full Rank of models with the Lance Formation.

    Oath of FealtyModels with this Special Rule have Inspiring Presence regardless of whether they are the General or not. However, only

    models with the Insignificant Special Rule may receive this Inspiring Presence and its range is reduced to 6. Characters

    and Champions with this rule causes their unit to lose The Blessing if they decline any challenge.

    Questing OathModels with this Special Rule have Weapon Masters and

    Multiple Wounds (2, Monstrous Beasts, Monstrous

    Cavalry, Ridden Monsters, Monsters).

    When taking a Panic or a Fear test, units comprised of a

    majority of models with this rule roll 3D6 for their

    Leadership tests and discard the highest.

    The models may not wield lances.

    Characters with this special rule are equipped with a

    Bastard Sword (counts as a Halberd).

    Grail OathModels with this Special Rule are Immune to Psychology,

    have a Ward Save (5+) and their attacks are Magical

    Attacks and Holy Attacks.

    Characters with this special rule get +1 weapon skill and

    Leadership 9.

    2

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    VirtuesVirtues cannot be duplicated within an army.

    Zeal (5 pts)

    Your army cannot include Knights of the Realm. You can

    upgrade any unit of Knights Aspirant to Crusaders.

    Humility (20 pts)

    A model with this virtue has Insignificant, has

    Inspiring Presence increased to 12 and has Hold

    Your Ground regardless of whether they are the Battle

    Standard Bearer. However, only models that are

    Insignificant may benefit from this Hold Your Ground.

    Daring (25 pts)

    The models unit adds D3 when determining charge

    distance.Cannot be combined with extra charge

    range from Impetuous.

    Valour (40 pts)

    The bearer automatically issues a Challenge

    whenever possible and this Challenge is

    automatically accepted whenever possible. When in

    a Challenge, the model may reroll all failed to-hit

    and to-wound rolls.

    Might (45 pts)

    When charging and using a Lance as a Close Combat

    weapon, every unsaved wound caused by the

    character with normal attacks generates another

    attack at the same Initiative step. These do notgenerate further attacks. In addition, the Character

    gains the Devastating Charge and Thunderous Charge

    Special Rules while using a Lance as a close combat

    weapon.

    Audacity (40pts)

    When in base contact with an enemy with either

    higher Strength or higher Toughness on their

    characteristic profile, the model gains Stubbornand may reroll all failed to-hit and to-wound rolls.

    Renown (55 / 45pts)

    The Character gains Lethal Strike. On a roll of a natural 6

    to wound in Close Combat that wound gains Multiple

    Wounds( Ordnance ) .

    Devotion (65 pts)

    The model gains Otherworldly, Ethereal, Unstable,

    Terror, and Ambush. The model must either ride a

    Barded Warhorse or be on foot. The character has Not a

    Leader, cannot be the Battle Standard Bearer and maynot take Magical Armour.

    Piety (75 pts)

    The models Ward Save is increased by +1, to a maximum

    of 4+. This bonus is conferred to the non-character

    models of any unit it joins. The model may only join

    Cavalry or infantry units.

    3

    http://www.the-ninth-age.com/lexicon/index.php?entry/317-thunderous-charge/http://www.the-ninth-age.com/lexicon/index.php?entry/173-devastating-charge/
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    Magical Items

    Magical Weapons

    Dragon Lance (35pts)

    Type: Lance. The wielder has a Breath Weapon (Strength

    4, Flaming Attacks). Attacks made with this weapon areFlaming Attacks.

    Mace of Tristan (50 pts)

    Type: Hand Weapon . The bearers Strength count as

    being 1 higher than the Toughness of the model they are

    attacking, unless it is already higher. Whenever an

    enemy model suffers one or more hits from this weapon,

    roll a dice at the end of current Initiative step. For every

    hit, roll a D6, on 4+ one of the Magical Items carried by

    the enemy model is randomly destroyed.

    Magical Armour

    Armour of Percival (20 pts)

    Type: Heavy Armour. This armour confers +1 to any

    Ward Saves the model may have, up to a maximum of

    4+. Any Holy Attacks made against the wielder lose

    Holy Attacks.

    Crusaders Helm (45 pts)

    Type: Helm (6+ Armour Save). The wearer rerolls all

    failed Armour Saves. Attacks made against the wearer

    can never gain any benefits from having Lethal Strike.

    Talismans

    Talisman of Roland (15 pts)

    No unit may use the Stand and Shoot reaction when

    charged by a character (or its unit) with this item.

    Furthermore, the bearer and its unit gain +1 to their

    Ward Saves against any non-magical Ranged Attacks to a

    maximum of 3+.

    Enchanted Items

    Blessed Scripture (25 pts)

    One use only. This item may be used at the start of any

    phase to grant The Blessing to the bearers unit. Thisinstance of The Blessing counts as if the army had

    prayed. This item may allow a unit that has lost The

    Blessing to regain it.

    Storm Clarion (40 pts)

    One use only. This item may be activated at the

    start of any player turn. Enemy units cannot make

    Flying Movements during this player turn.

    Arcane Items

    Wafers of Penitence (20 pts)Generate D3+1 Wafers at the end of deployment. A single

    Wafer can be used once per dispelling attempt and adds

    D3 to dispelling result. If this die rolls a natural 1, the

    Wizard takes a Strength 3 hit with Armour Piercing (6) .

    Magical Standards

    Banner of the Last Charge (20 pts)

    All mounts in the bearers unit gain Impact Hits (1).

    The Oriflamme (70 pts)

    The bearer causes Fear. Enemy units in base contact

    with the bearers unit may not benefit from Hold Your

    Ground or Inspiring Presence.

    4

    http://www.the-ninth-age.com/lexicon/index.php?entry/168-armour-piercing/&synonym=38http://www.the-ninth-age.com/lexicon/index.php?entry/10-wizard/&synonym=3http://www.the-ninth-age.com/lexicon/index.php?entry/163-deployment/&synonym=35
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    Army List

    LORDS

    Duke 95 pts single model

    M WS BS S T W I A Ld

    4 6 3 4 4 3 6 4 9 Infantry 20x20mm base

    Armour:

    Heavy Armour

    , Shield

    Knights Special Rules :

    Lance Formation, The Blessing, Oath of Fealty,

    Jousting

    Options: pts

    May take Magical Items up to 100

    May take a single Virtue no pt limit

    May take one of the following

    Questing Oath 25

    Grail Oath 40

    May take a Shield 5

    May take a weapon (one choice only)

    Great Weapon 10Lance 15

    Knights Sword 4

    May take a mount (one choice only)

    Barded Warhorse 35

    Royal Pegasus 55

    Hippogriff 130

    Grail Damsel 175pts single model

    M WS BS S T W I A Ld

    4 3 3 3 3 3 3 1 8 Infantry 20x20mm base

    Special Rules:

    Beloved, Lance Formation, The Blessing,

    Insignificant

    Magic:

    Level 3 Wizard Master. Generate spells from

    Paths of Path of Wilderness, Nature, Heavens, Light

    and White Magic.

    Options: pts

    May take Magical Items up to 100

    Upgrade to Wizard Level 4 35

    May take one of the following

    Magic Resistance (1) 15

    Magic Resistance (2) 35

    May take a mount (one choice only)

    Barded Warhorse 40

    Royal Pegasus 40Unicorn 80

    5

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    HEROES

    Paladin 55 ptssingle model

    M WS BS S T W I A Ld

    4 5 3 4 4 2 5 3 8 Infantry 20x20mm base

    Armour:

    Heavy Armour, Shield

    Knights Special Rules :

    Lance Formation, The Blessing, Oath of Fealty,

    Jousting

    Options: pts

    May be the Battle Standard Bearer 25

    May take Magical Items up to 50

    May take a single Virtue no pt limit

    May take a Shield 2

    May take one of the following*:

    Questing Oath 15

    Grail Oath 25

    May take any of the following

    Great Weapon 4

    Lance 6

    Knights Sword 2

    May take a mount (one choice only)

    Barded Warhorse 25

    Royal Pegasus 55

    *Paladins with different Codes (Oath of Fealty only, Questing Oath, Grail Oath) count as different choices for army

    composition (i.e. An Army may include 3 Paladins, 3 Quest Paladins etc).

    Damsel 65pts single model

    M WS BS S T W I A Ld

    4 3 3 3 3 2 3 1 7 Infantry 20x20mm base

    Special Rules:

    Beloved, Lance Formation, The Blessing,

    Insignificant

    Magic:

    Level 1 WizardApprentice. Generate spells from

    the Paths of Wilderness, Nature, Heavens, Lightand

    White Magic.

    Options: pts

    May take Magical Items up to 50

    Upgrade to Wizard Level 2 25

    May take Magical Resistance (1) 15

    May take a mount (one choice only)

    Barded Warhorse 25

    6

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    Castellan 40 pts single model

    M WS BS S T W I A Ld

    4 4 4 3 3 2 3 2 7 Infantry 20x20mm base

    Armour:

    Light Armour

    Peasant Special Rules :

    Insignificant

    Special Rules:

    Lowborn: The model may only join units that are

    Insignificant. The model gains any of the special

    rules of the unit it joins.

    Master at Arms: The model has Weapon Master

    and confers this special rule to any unit it joins.

    Options: pts

    May take Magical Items up to 25May take a shooting weapon

    Longbow 2

    Crossbow 5

    May take a Shield 2

    May take a weapon (one choice only)

    Halberd 2

    Spear 2

    Light lance 2

    May ride a Barded Warhorse 15

    May be a upgraded to

    Rousing Orator 10

    Master Builder 30

    Rousing Orator: Character and his unit gain Devastating

    Charge.

    Master Builder: One of a kind.Character gains Engineer. An

    army which includes a Master Builder may bring an

    additional Siege War Machine as a Rare troop but it must be a

    Ballista or a Scorpion.

    7

    http://www.the-ninth-age.com/lexicon/index.php?entry/572-siege-war-machine/http://www.the-ninth-age.com/lexicon/index.php?entry/81-unit/&synonym=26http://www.the-ninth-age.com/lexicon/index.php?entry/191-insignificant/
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    CORE

    Knights Aspirant 95 pts5 models, may add up to 10models 17 pts/model

    M WS BS S T W I A Ld

    Knight 4 3 3 3 3 1 3 1 7

    Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base

    Weapons:

    Lance

    Armour:

    Mounts Protection (5+), Light Armour, Shield

    Knight Special Rules :

    Lance Formation, The Blessing, Jousting

    Warhorse Special Rules :

    Monstrous Ranks

    , Trample

    Special Rules:

    Devastating Charge (Knights only)

    Impetuous: when declaring a charge, the model

    becomes Immune to Psychology until the end of the

    turn. A unit which consists entirely of models with

    this rule may may reroll failed charge range and

    may not restrain pursue. The unit is not forced to

    overrun.

    Options: pts

    May be given Heavy Armour 4/ model

    if general has Zeal:

    May be upgraded to Crusaders 6 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may become the Veteran Standard Bearer*

    *The Veteran Standard Bearer is One of a Kind and may take a

    Magical Standard worth up to 25 pts.

    Crusaders: Knights in the unit lose Devastating Charge, but

    gain Heavy Armour, +1 Leadership, Thunderous Charge and

    Oath of Fealty.

    Knights of the Realm 120 pts5 models, may add up to 10models 24pts/model

    M WS BS S T W I A Ld

    Knight 4 4 3 4 3 1 3 1 8

    Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base

    Weapons:

    Lance, Knights Sword

    Armour

    :Mounts Protection (5+), Heavy Armour, Shield

    Knight Special Rules :

    Lance Formation, The Blessing, Oath of Fealty,

    Jousting

    Warhorse Special Rules :

    Monstrous Ranks, Trample (Warhorse only)

    Options: pts

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may become the Veteran Standard Bearer

    8

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    Peasant Levy 40 pts10 models, may add up to 50models 4 pts/model

    M WS BS S T W I A Ld

    4 2 2 3 3 1 3 1 5 Infantry 20x20mm base

    Equipment:

    Light Armour, Shields

    Peasant Special Rules :

    Insignificant

    Options: pts

    May take a weapon (one choice only)

    Spear free

    Halberd 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    May be Battle hardened (one unit only) 1 / model

    if upgraded, Standard Bearer

    may become the Veteran Standard Bearer

    Battle Hardened: Unit gains +1 to Weaponskill and +1 to

    Leadership.

    Peasant Bowmen 60 pts10 models, may add up to 30models 6 pts/model

    M WS BS S T W I A Ld

    4 2 3 3 3 1 3 1 5 Infantry 20x20mm base

    Weapons:

    Longbow

    Peasant Special Rules :

    Insignificant

    Options: pts

    May take skirmish (20 models or less) 1 / model

    May take the following (one choice only)

    Flaming shooting attacks 10 / unit

    Crossbows (cant Skirmish) 2 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    Unless skirmishing

    may take Bowmens Stakes 10 / unit

    Bowmens Stakes:After deployment but before deploying

    Scouts, the player may place a wall in base contact with the

    front of this unit. This wall is as wide as the unit, up to 20mm

    deep and follows all the normal rules for walls with the

    exception of being Soft Terrain instead of Hard Terrain.

    9

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    SPECIAL

    Knights of the Quest 135 pts5 models, may add up to 10models 26 pts/model

    M WS BS S T W I A Ld

    Knight 4 5 3 4 3 1 4 1 8

    Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base

    Weapons:

    Great weapon, Bastard Swords (count as Halberd)

    Armour:

    Mounts Protection (5+), Heavy Armour, Shield

    Knight Special Rules :

    Lance Formation, The Blessing, Oath of Fealty

    Warhorse Special Rules :

    Monstrous Ranks, Trample

    Special Rules:

    Questing Oath (Knights only)

    Options: pts

    May be Wandering for Grail (6 models or less) 2 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Banner up to 50

    Wanderers: The unit has Skirmishers and Strider(Forests).

    Pegasus Knights 145 pts3 models, may add up to 3models 45 pts/model

    M WS BS S T W I A Ld

    Knight 4 4 3 4 3 1 3 1 8

    Young Pegasus 8 3 - 4 4 2 4 2 7 Monstrous Cavalry 40x40mm base

    Weapons:

    Lance

    Armour:

    Mounts Protection (6+),Heavy Armour, Shield

    Knight Special Rules :

    The Blessing, Oath of Fealty, Jousting

    Special Rules:

    Fly (9)

    Options: pts

    May take Barding 10 / model

    May take any of the following

    Vanguard 5 / model

    Devastating Charge (Knight only) 5 / model

    Skirmish (3 models or less) 5 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10Standard Bearer 10

    - may take a Magical Banner up to 50

    10

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    Yeoman Outriders 55 pts5 models, may add up to 10models 10 pts/model

    M WS BS S T W I A Ld

    Rider 4 3 3 3 3 1 3 1 6

    Horse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base

    Weapon:

    Bow, Light Lance

    Armour:

    Mounts Protection (6+)

    Peasant Special Rules :

    Insignificant

    Special Rules:

    Fast Cavalry

    Options: ptsMay take any of the following:

    Shields 1 / model

    Light armour 1 / model

    May replace Bow with

    Throwing weapon free

    Crossbow 1 / model

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    Knights Forlorn 100 pts10 models, may add up to 30models 10pts/model

    M WS BS S T W I A Ld

    4 4 3 4 3 1 3 1 8 Infantry 20x20mm base

    Armour:

    Heavy Armour, Shield

    Knight Special Rules :

    The Blessing, Oath of Fealty

    Special Rules:

    Forlorn Oath: Enemy units in base contact with

    Knights Forlorn lose Stubborn or Bodyguard (x)

    when disrupted.

    Options: pts

    Unit May exchange Hand weapons with

    Flail free

    Halberd 1 / model

    May upgrade one model to each of the following:Champion 10

    Musician 10

    Standard Bearer 10

    - may take a Magical Banner up to 50

    11

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    RARE

    Knights of the Grail 95pts3 models, may add up to 7models 40 pts/model

    M WS BS S T W I A Ld

    Knight 4 5 3 4 4 1 5 2 9

    Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base

    Weapons:

    Lance, Knights Sword

    Armour:

    Mounts Protection (5+) , Heavy Armour, Shield

    Knight Special Rules :

    Lance Formation, Oath of Fealty, Jousting

    Warhorse Special Rules :

    Monstrous Ranks, Trample

    Special Rules:

    Monstrous Support, Grail Oath (Knights only)

    Options: pts

    May upgrade one model to each of the following:

    Champion 10

    Musician 10

    Standard Bearer 10

    - May take a Magical Standards up to 50

    13

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    Siege War Machine - single model

    M WS BS S T W I A Ld

    Siege War Machine - - - - 7 3 - - -

    Apprentice (3) - 2 3 3 3 - 3 1 6

    [Craftsman (1)] - 3 3 3 3 - 3 1 7 War Machine 75mm round base

    Peasant Special Rules :

    Insignificant

    Options: pts

    May take a Craftsman 15

    Craftsman:Add one Craftsman as a Crew member. Increases

    Wounds of the Warmachine to 4.

    Must take one of the following

    Ballista (45 pts)A Bolt Thrower Artillery Weapon:

    Range 48", Strength 6, Multiple Wounds (D3), Armour

    Piercing (6)

    Catapult (80 pts)A Catapult (3) Artillery Weapon:

    Range 12-60, Strength 3[9];

    [Multiple wounds (Ordnance)].

    Scorpion (70 pts)

    A Bolt Thrower Artillery Weapon:

    Range 48", Strength 6, Multiple Wounds (Ordnance),

    Armour Piercing (6)

    Trebuchet (130 pts)

    A Catapult (3) Artillery Weapon:

    Range 12-60, Strength 4[10];

    [Multiple wounds (Ordnance)], Armor Piercing (1).

    14

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    MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.

    Hippogriff

    M WS BS S T W I A Ld

    7 4 - 5 5 4 4 4 6 Monstrous Beasts 50x50mm base

    Armour:

    Mounts Protection (6+)

    Special Rules:

    Fear, Large Target, Devastating Charge, Fly(8),

    Armour Piercing(1)

    Royal Pegasus

    M WS BS S T W I A Ld

    7 4 - 4 4 3 4 2 6 Monstrous Beasts 40x40mm base

    Armour:

    Mounts Protection (6+)

    Special Rules:

    Fly(8)

    Options: pts

    May take Barding 15

    UnicornM WS BS S T W I A Ld

    10 5 - 5 4 3 5 2 8 War Beasts 50x50mm base

    Armour:

    Mounts Protection (6+)

    Special Rules:

    Strider(Forest), Magical Attacks,

    Magic Resistance (2), Monstrous Ranks

    15

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    Barded Warhorse

    M WS BS S T W I A Ld

    8 3 - 3 3 1 3 1 5 War Beasts 25x50mm base

    Armour:

    Mounts Protection (5+)

    Warhorse Special Rules :

    Monstrous Ranks, Trample

    16

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    Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only

    CHARACTERS M WS BS S T W I A Ld

    L Duke 4 6 3 4 4 3 6 4 9

    Grail Damsel 4 3 3 3 3 3 3 1 8

    H Paladin 4 6 3 4 4 2 5 3 8

    Damsel 4 3 3 3 3 2 3 1 7

    Castellan 4 4 4 3 3 2 3 2 7

    INFANTRY

    C Peasant Levy 4 2 2 3 3 1 3 1 5

    Peasant Bowman 4 2 3 3 3 1 3 1 5

    S Knight Forlorn 4 4 3 4 3 1 3 1 8

    Peasant Crusader 4 3 2 3 3 1 3 1 8

    - Sacred Reliquary 4 3 2 3 5 4 3 4 8

    WAR BEASTS

    M Barded Warhorse 8 3 - 3 3 1 3 1 5

    Unicorn 10 5 - 5 4 3 5 2 8

    MONSTROUS BEASTS

    M Hippogriff 8 4 - 5 5 4 4 4 8

    Royal Pegasus 8 4 - 4 4 3 4 2 7

    CAVALRY M WS BS S T W I A Ld

    C Knight Aspirant 4 3 3 3 3 1 3 1 7

    - War Horse 8 3 - 3 3 1 3 1 5Knight of the Realm 4 4 3 4 3 1 3 1 8

    - War Horse 8 3 - 3 3 1 3 1 5

    S Knight of the Quest 4 5 3 4 3 1 4 1 8

    - War Horse 8 3 - 3 3 1 3 1 5

    Yeoman Outrider 8 3 3 3 3 1 3 1 7

    - Horse 8 3 - 3 3 1 3 1 5

    Pegasus Knight 4 4 3 4 3 1 3 1 8

    - Young Pegasus 8 3 - 4 4 2 4 2 7

    R Knight of the Grail 4 5 3 4 4 1 5 2 9

    - War Horse 8 3 - 3 3 1 3 1 5

    WAR MACHINES

    R Siege War Machine - - - - 7 3 - - -

    - Apprentice (3) - 2 3 3 3 - 3 1 5

    - Craftsman (0) - 2 3 3 3 - 3 1 6

    SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing

    Siege War Machine Catapult Catapult (3) 12-60 3[9] - [Ordnance] -

    Trebuchet Catapult (3) 12-60 4[10] - [Ordnance] 1

    Ballista Bolt Thrower 48 6 - D3 6

    Scorpion Bolt Thrower 48 6 - Ordnance 6

    17

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    CHANGE LOGversion 0.9.0 beta released

    Version 0.9.1 beta

    Virtue of the Saint

    Wafers of Penitence

    Unicorn cost

    Levy Militia equipment

    Bowmen options

    Grail Fanatics, moved to special

    Siege Ballista, dropped to 3 wounds

    Trebuchet, points

    Version 0.10.0

    Names updated

    Jousting addedQuesting oath

    Beloved updated

    Knights of the Quest updated

    Talisman of Roland

    The Oriflamme

    Wafers of Penitence

    Duke and paladin weapon options

    Paladin warhorse cost

    Castellan equipment options

    Icon of the Lady

    Siege War MachinePeasant Bowmen updated (skirmish and crossbow)

    Pegasus Knights updated (skirmish)

    Unit sizes

    Core magic banner

    Aspirants option for heavy armour

    Aspirants Impetuous

    Version 0.11.0

    Lance formation updated

    Trample added

    Beloved updated

    Questing Oath

    Grail Oath

    Knights Sword removed

    Virtue of Daring

    Virtue of Audacity

    Virtue of Renown

    Virtue of Piety

    Dragon Lance updated

    Mace of the Champion updated

    Banner of Last Charge updated

    18

  • 7/24/2019 The Ninth Age Kingdom of Equitaine 0 11 0

    19/19

    Talisman of Roland clarified text

    Duke cost and equipment

    Grail Damsel rules and options

    Paladin cost and equipment

    Damsel rules and options

    Castellan updated

    Knights Aspirants cost and rules

    Knights of the Realm cost, stats and rules

    Knights of the Quest rules

    Knights Forlorn equipment options

    Knights of the Grail cost and special rules

    Unicorn modified rules

    Hippogriff mounts protection

    Warhorses modified rules and Strenght

    Zeal virtue

    We created this option for all the Kingdom of Equitaine players that want an army that relies heavily on the

    charge. With this you can fill core of charge reliant Knights.