the ninth age kingdom of equitaine 0 11 0
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Fantasy Battles
The 9thAge
Kingdomof EquitaineArmy Rules
Version 0.11.0 Beta
Special Rules
Virtues
Magical items
Quick Reference
Sheet
Change Log
Lords
Heroes
Core
Special
Rare
Mounts
Fantasy Battles: The 9th Age is a community-made miniatures wargame.
All relevant rules, as well as feedback and suggestions, can be found/given here:
http://www.the-ninth-age.com/
Rules changes between versions are colour coded in green. See change log at end of document.
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Special Rules
The BlessingModels with this Special Rule have Ward Save (6+). After all units are deployed, the player may declare that the
Kingdom of Equitaine army is praying before battle, which automatically concedes to the opponent the right to decide
who wins the roll for first turn. If an army has prayed, the Ward Save granted by The Blessing is increased to (5+)
against attacks with Strength 5 or greater. The effect of The Blessing is lost for any model that flees.
Lance FormationThis Special Rule can only be used when mounted. The model gains Fight in Extra Rank. When in a unit with 3 model
wide ranks and charging, models with this rule gain an additional instance of Fight in Extra Rank.
JoustingModels with this rule may switch to another weapon in the second round of combat after charging with a Lance.
TrampleThe model gains Stomp (1) in any turn during which it doesn't count as having charged. Only the mount can use this
attack.
BelovedThe model ignores all penalties for refusing a challenge and loses First in Rank when joined to a unit with at least one
Full Rank of models with the Lance Formation.
Oath of FealtyModels with this Special Rule have Inspiring Presence regardless of whether they are the General or not. However, only
models with the Insignificant Special Rule may receive this Inspiring Presence and its range is reduced to 6. Characters
and Champions with this rule causes their unit to lose The Blessing if they decline any challenge.
Questing OathModels with this Special Rule have Weapon Masters and
Multiple Wounds (2, Monstrous Beasts, Monstrous
Cavalry, Ridden Monsters, Monsters).
When taking a Panic or a Fear test, units comprised of a
majority of models with this rule roll 3D6 for their
Leadership tests and discard the highest.
The models may not wield lances.
Characters with this special rule are equipped with a
Bastard Sword (counts as a Halberd).
Grail OathModels with this Special Rule are Immune to Psychology,
have a Ward Save (5+) and their attacks are Magical
Attacks and Holy Attacks.
Characters with this special rule get +1 weapon skill and
Leadership 9.
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VirtuesVirtues cannot be duplicated within an army.
Zeal (5 pts)
Your army cannot include Knights of the Realm. You can
upgrade any unit of Knights Aspirant to Crusaders.
Humility (20 pts)
A model with this virtue has Insignificant, has
Inspiring Presence increased to 12 and has Hold
Your Ground regardless of whether they are the Battle
Standard Bearer. However, only models that are
Insignificant may benefit from this Hold Your Ground.
Daring (25 pts)
The models unit adds D3 when determining charge
distance.Cannot be combined with extra charge
range from Impetuous.
Valour (40 pts)
The bearer automatically issues a Challenge
whenever possible and this Challenge is
automatically accepted whenever possible. When in
a Challenge, the model may reroll all failed to-hit
and to-wound rolls.
Might (45 pts)
When charging and using a Lance as a Close Combat
weapon, every unsaved wound caused by the
character with normal attacks generates another
attack at the same Initiative step. These do notgenerate further attacks. In addition, the Character
gains the Devastating Charge and Thunderous Charge
Special Rules while using a Lance as a close combat
weapon.
Audacity (40pts)
When in base contact with an enemy with either
higher Strength or higher Toughness on their
characteristic profile, the model gains Stubbornand may reroll all failed to-hit and to-wound rolls.
Renown (55 / 45pts)
The Character gains Lethal Strike. On a roll of a natural 6
to wound in Close Combat that wound gains Multiple
Wounds( Ordnance ) .
Devotion (65 pts)
The model gains Otherworldly, Ethereal, Unstable,
Terror, and Ambush. The model must either ride a
Barded Warhorse or be on foot. The character has Not a
Leader, cannot be the Battle Standard Bearer and maynot take Magical Armour.
Piety (75 pts)
The models Ward Save is increased by +1, to a maximum
of 4+. This bonus is conferred to the non-character
models of any unit it joins. The model may only join
Cavalry or infantry units.
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Magical Items
Magical Weapons
Dragon Lance (35pts)
Type: Lance. The wielder has a Breath Weapon (Strength
4, Flaming Attacks). Attacks made with this weapon areFlaming Attacks.
Mace of Tristan (50 pts)
Type: Hand Weapon . The bearers Strength count as
being 1 higher than the Toughness of the model they are
attacking, unless it is already higher. Whenever an
enemy model suffers one or more hits from this weapon,
roll a dice at the end of current Initiative step. For every
hit, roll a D6, on 4+ one of the Magical Items carried by
the enemy model is randomly destroyed.
Magical Armour
Armour of Percival (20 pts)
Type: Heavy Armour. This armour confers +1 to any
Ward Saves the model may have, up to a maximum of
4+. Any Holy Attacks made against the wielder lose
Holy Attacks.
Crusaders Helm (45 pts)
Type: Helm (6+ Armour Save). The wearer rerolls all
failed Armour Saves. Attacks made against the wearer
can never gain any benefits from having Lethal Strike.
Talismans
Talisman of Roland (15 pts)
No unit may use the Stand and Shoot reaction when
charged by a character (or its unit) with this item.
Furthermore, the bearer and its unit gain +1 to their
Ward Saves against any non-magical Ranged Attacks to a
maximum of 3+.
Enchanted Items
Blessed Scripture (25 pts)
One use only. This item may be used at the start of any
phase to grant The Blessing to the bearers unit. Thisinstance of The Blessing counts as if the army had
prayed. This item may allow a unit that has lost The
Blessing to regain it.
Storm Clarion (40 pts)
One use only. This item may be activated at the
start of any player turn. Enemy units cannot make
Flying Movements during this player turn.
Arcane Items
Wafers of Penitence (20 pts)Generate D3+1 Wafers at the end of deployment. A single
Wafer can be used once per dispelling attempt and adds
D3 to dispelling result. If this die rolls a natural 1, the
Wizard takes a Strength 3 hit with Armour Piercing (6) .
Magical Standards
Banner of the Last Charge (20 pts)
All mounts in the bearers unit gain Impact Hits (1).
The Oriflamme (70 pts)
The bearer causes Fear. Enemy units in base contact
with the bearers unit may not benefit from Hold Your
Ground or Inspiring Presence.
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Army List
LORDS
Duke 95 pts single model
M WS BS S T W I A Ld
4 6 3 4 4 3 6 4 9 Infantry 20x20mm base
Armour:
Heavy Armour
, Shield
Knights Special Rules :
Lance Formation, The Blessing, Oath of Fealty,
Jousting
Options: pts
May take Magical Items up to 100
May take a single Virtue no pt limit
May take one of the following
Questing Oath 25
Grail Oath 40
May take a Shield 5
May take a weapon (one choice only)
Great Weapon 10Lance 15
Knights Sword 4
May take a mount (one choice only)
Barded Warhorse 35
Royal Pegasus 55
Hippogriff 130
Grail Damsel 175pts single model
M WS BS S T W I A Ld
4 3 3 3 3 3 3 1 8 Infantry 20x20mm base
Special Rules:
Beloved, Lance Formation, The Blessing,
Insignificant
Magic:
Level 3 Wizard Master. Generate spells from
Paths of Path of Wilderness, Nature, Heavens, Light
and White Magic.
Options: pts
May take Magical Items up to 100
Upgrade to Wizard Level 4 35
May take one of the following
Magic Resistance (1) 15
Magic Resistance (2) 35
May take a mount (one choice only)
Barded Warhorse 40
Royal Pegasus 40Unicorn 80
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HEROES
Paladin 55 ptssingle model
M WS BS S T W I A Ld
4 5 3 4 4 2 5 3 8 Infantry 20x20mm base
Armour:
Heavy Armour, Shield
Knights Special Rules :
Lance Formation, The Blessing, Oath of Fealty,
Jousting
Options: pts
May be the Battle Standard Bearer 25
May take Magical Items up to 50
May take a single Virtue no pt limit
May take a Shield 2
May take one of the following*:
Questing Oath 15
Grail Oath 25
May take any of the following
Great Weapon 4
Lance 6
Knights Sword 2
May take a mount (one choice only)
Barded Warhorse 25
Royal Pegasus 55
*Paladins with different Codes (Oath of Fealty only, Questing Oath, Grail Oath) count as different choices for army
composition (i.e. An Army may include 3 Paladins, 3 Quest Paladins etc).
Damsel 65pts single model
M WS BS S T W I A Ld
4 3 3 3 3 2 3 1 7 Infantry 20x20mm base
Special Rules:
Beloved, Lance Formation, The Blessing,
Insignificant
Magic:
Level 1 WizardApprentice. Generate spells from
the Paths of Wilderness, Nature, Heavens, Lightand
White Magic.
Options: pts
May take Magical Items up to 50
Upgrade to Wizard Level 2 25
May take Magical Resistance (1) 15
May take a mount (one choice only)
Barded Warhorse 25
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Castellan 40 pts single model
M WS BS S T W I A Ld
4 4 4 3 3 2 3 2 7 Infantry 20x20mm base
Armour:
Light Armour
Peasant Special Rules :
Insignificant
Special Rules:
Lowborn: The model may only join units that are
Insignificant. The model gains any of the special
rules of the unit it joins.
Master at Arms: The model has Weapon Master
and confers this special rule to any unit it joins.
Options: pts
May take Magical Items up to 25May take a shooting weapon
Longbow 2
Crossbow 5
May take a Shield 2
May take a weapon (one choice only)
Halberd 2
Spear 2
Light lance 2
May ride a Barded Warhorse 15
May be a upgraded to
Rousing Orator 10
Master Builder 30
Rousing Orator: Character and his unit gain Devastating
Charge.
Master Builder: One of a kind.Character gains Engineer. An
army which includes a Master Builder may bring an
additional Siege War Machine as a Rare troop but it must be a
Ballista or a Scorpion.
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CORE
Knights Aspirant 95 pts5 models, may add up to 10models 17 pts/model
M WS BS S T W I A Ld
Knight 4 3 3 3 3 1 3 1 7
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons:
Lance
Armour:
Mounts Protection (5+), Light Armour, Shield
Knight Special Rules :
Lance Formation, The Blessing, Jousting
Warhorse Special Rules :
Monstrous Ranks
, Trample
Special Rules:
Devastating Charge (Knights only)
Impetuous: when declaring a charge, the model
becomes Immune to Psychology until the end of the
turn. A unit which consists entirely of models with
this rule may may reroll failed charge range and
may not restrain pursue. The unit is not forced to
overrun.
Options: pts
May be given Heavy Armour 4/ model
if general has Zeal:
May be upgraded to Crusaders 6 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer*
*The Veteran Standard Bearer is One of a Kind and may take a
Magical Standard worth up to 25 pts.
Crusaders: Knights in the unit lose Devastating Charge, but
gain Heavy Armour, +1 Leadership, Thunderous Charge and
Oath of Fealty.
Knights of the Realm 120 pts5 models, may add up to 10models 24pts/model
M WS BS S T W I A Ld
Knight 4 4 3 4 3 1 3 1 8
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons:
Lance, Knights Sword
Armour
:Mounts Protection (5+), Heavy Armour, Shield
Knight Special Rules :
Lance Formation, The Blessing, Oath of Fealty,
Jousting
Warhorse Special Rules :
Monstrous Ranks, Trample (Warhorse only)
Options: pts
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may become the Veteran Standard Bearer
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Peasant Levy 40 pts10 models, may add up to 50models 4 pts/model
M WS BS S T W I A Ld
4 2 2 3 3 1 3 1 5 Infantry 20x20mm base
Equipment:
Light Armour, Shields
Peasant Special Rules :
Insignificant
Options: pts
May take a weapon (one choice only)
Spear free
Halberd 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
May be Battle hardened (one unit only) 1 / model
if upgraded, Standard Bearer
may become the Veteran Standard Bearer
Battle Hardened: Unit gains +1 to Weaponskill and +1 to
Leadership.
Peasant Bowmen 60 pts10 models, may add up to 30models 6 pts/model
M WS BS S T W I A Ld
4 2 3 3 3 1 3 1 5 Infantry 20x20mm base
Weapons:
Longbow
Peasant Special Rules :
Insignificant
Options: pts
May take skirmish (20 models or less) 1 / model
May take the following (one choice only)
Flaming shooting attacks 10 / unit
Crossbows (cant Skirmish) 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Unless skirmishing
may take Bowmens Stakes 10 / unit
Bowmens Stakes:After deployment but before deploying
Scouts, the player may place a wall in base contact with the
front of this unit. This wall is as wide as the unit, up to 20mm
deep and follows all the normal rules for walls with the
exception of being Soft Terrain instead of Hard Terrain.
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SPECIAL
Knights of the Quest 135 pts5 models, may add up to 10models 26 pts/model
M WS BS S T W I A Ld
Knight 4 5 3 4 3 1 4 1 8
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons:
Great weapon, Bastard Swords (count as Halberd)
Armour:
Mounts Protection (5+), Heavy Armour, Shield
Knight Special Rules :
Lance Formation, The Blessing, Oath of Fealty
Warhorse Special Rules :
Monstrous Ranks, Trample
Special Rules:
Questing Oath (Knights only)
Options: pts
May be Wandering for Grail (6 models or less) 2 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Banner up to 50
Wanderers: The unit has Skirmishers and Strider(Forests).
Pegasus Knights 145 pts3 models, may add up to 3models 45 pts/model
M WS BS S T W I A Ld
Knight 4 4 3 4 3 1 3 1 8
Young Pegasus 8 3 - 4 4 2 4 2 7 Monstrous Cavalry 40x40mm base
Weapons:
Lance
Armour:
Mounts Protection (6+),Heavy Armour, Shield
Knight Special Rules :
The Blessing, Oath of Fealty, Jousting
Special Rules:
Fly (9)
Options: pts
May take Barding 10 / model
May take any of the following
Vanguard 5 / model
Devastating Charge (Knight only) 5 / model
Skirmish (3 models or less) 5 / model
May upgrade one model to each of the following:
Champion 10
Musician 10Standard Bearer 10
- may take a Magical Banner up to 50
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Yeoman Outriders 55 pts5 models, may add up to 10models 10 pts/model
M WS BS S T W I A Ld
Rider 4 3 3 3 3 1 3 1 6
Horse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapon:
Bow, Light Lance
Armour:
Mounts Protection (6+)
Peasant Special Rules :
Insignificant
Special Rules:
Fast Cavalry
Options: ptsMay take any of the following:
Shields 1 / model
Light armour 1 / model
May replace Bow with
Throwing weapon free
Crossbow 1 / model
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
Knights Forlorn 100 pts10 models, may add up to 30models 10pts/model
M WS BS S T W I A Ld
4 4 3 4 3 1 3 1 8 Infantry 20x20mm base
Armour:
Heavy Armour, Shield
Knight Special Rules :
The Blessing, Oath of Fealty
Special Rules:
Forlorn Oath: Enemy units in base contact with
Knights Forlorn lose Stubborn or Bodyguard (x)
when disrupted.
Options: pts
Unit May exchange Hand weapons with
Flail free
Halberd 1 / model
May upgrade one model to each of the following:Champion 10
Musician 10
Standard Bearer 10
- may take a Magical Banner up to 50
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RARE
Knights of the Grail 95pts3 models, may add up to 7models 40 pts/model
M WS BS S T W I A Ld
Knight 4 5 3 4 4 1 5 2 9
Warhorse 8 3 - 3 3 1 3 1 5 Cavalry 25x50mm base
Weapons:
Lance, Knights Sword
Armour:
Mounts Protection (5+) , Heavy Armour, Shield
Knight Special Rules :
Lance Formation, Oath of Fealty, Jousting
Warhorse Special Rules :
Monstrous Ranks, Trample
Special Rules:
Monstrous Support, Grail Oath (Knights only)
Options: pts
May upgrade one model to each of the following:
Champion 10
Musician 10
Standard Bearer 10
- May take a Magical Standards up to 50
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Siege War Machine - single model
M WS BS S T W I A Ld
Siege War Machine - - - - 7 3 - - -
Apprentice (3) - 2 3 3 3 - 3 1 6
[Craftsman (1)] - 3 3 3 3 - 3 1 7 War Machine 75mm round base
Peasant Special Rules :
Insignificant
Options: pts
May take a Craftsman 15
Craftsman:Add one Craftsman as a Crew member. Increases
Wounds of the Warmachine to 4.
Must take one of the following
Ballista (45 pts)A Bolt Thrower Artillery Weapon:
Range 48", Strength 6, Multiple Wounds (D3), Armour
Piercing (6)
Catapult (80 pts)A Catapult (3) Artillery Weapon:
Range 12-60, Strength 3[9];
[Multiple wounds (Ordnance)].
Scorpion (70 pts)
A Bolt Thrower Artillery Weapon:
Range 48", Strength 6, Multiple Wounds (Ordnance),
Armour Piercing (6)
Trebuchet (130 pts)
A Catapult (3) Artillery Weapon:
Range 12-60, Strength 4[10];
[Multiple wounds (Ordnance)], Armor Piercing (1).
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MOUNTSThe Mounts section is for character mounts. Non-character mounts follow the rules given under their respective entries.
Hippogriff
M WS BS S T W I A Ld
7 4 - 5 5 4 4 4 6 Monstrous Beasts 50x50mm base
Armour:
Mounts Protection (6+)
Special Rules:
Fear, Large Target, Devastating Charge, Fly(8),
Armour Piercing(1)
Royal Pegasus
M WS BS S T W I A Ld
7 4 - 4 4 3 4 2 6 Monstrous Beasts 40x40mm base
Armour:
Mounts Protection (6+)
Special Rules:
Fly(8)
Options: pts
May take Barding 15
UnicornM WS BS S T W I A Ld
10 5 - 5 4 3 5 2 8 War Beasts 50x50mm base
Armour:
Mounts Protection (6+)
Special Rules:
Strider(Forest), Magical Attacks,
Magic Resistance (2), Monstrous Ranks
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Barded Warhorse
M WS BS S T W I A Ld
8 3 - 3 3 1 3 1 5 War Beasts 25x50mm base
Armour:
Mounts Protection (5+)
Warhorse Special Rules :
Monstrous Ranks, Trample
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Quick Reference SheetL - Lords, H - Heroes, C - Core, S - Special, R - Rare, M - Mounts only
CHARACTERS M WS BS S T W I A Ld
L Duke 4 6 3 4 4 3 6 4 9
Grail Damsel 4 3 3 3 3 3 3 1 8
H Paladin 4 6 3 4 4 2 5 3 8
Damsel 4 3 3 3 3 2 3 1 7
Castellan 4 4 4 3 3 2 3 2 7
INFANTRY
C Peasant Levy 4 2 2 3 3 1 3 1 5
Peasant Bowman 4 2 3 3 3 1 3 1 5
S Knight Forlorn 4 4 3 4 3 1 3 1 8
Peasant Crusader 4 3 2 3 3 1 3 1 8
- Sacred Reliquary 4 3 2 3 5 4 3 4 8
WAR BEASTS
M Barded Warhorse 8 3 - 3 3 1 3 1 5
Unicorn 10 5 - 5 4 3 5 2 8
MONSTROUS BEASTS
M Hippogriff 8 4 - 5 5 4 4 4 8
Royal Pegasus 8 4 - 4 4 3 4 2 7
CAVALRY M WS BS S T W I A Ld
C Knight Aspirant 4 3 3 3 3 1 3 1 7
- War Horse 8 3 - 3 3 1 3 1 5Knight of the Realm 4 4 3 4 3 1 3 1 8
- War Horse 8 3 - 3 3 1 3 1 5
S Knight of the Quest 4 5 3 4 3 1 4 1 8
- War Horse 8 3 - 3 3 1 3 1 5
Yeoman Outrider 8 3 3 3 3 1 3 1 7
- Horse 8 3 - 3 3 1 3 1 5
Pegasus Knight 4 4 3 4 3 1 3 1 8
- Young Pegasus 8 3 - 4 4 2 4 2 7
R Knight of the Grail 4 5 3 4 4 1 5 2 9
- War Horse 8 3 - 3 3 1 3 1 5
WAR MACHINES
R Siege War Machine - - - - 7 3 - - -
- Apprentice (3) - 2 3 3 3 - 3 1 5
- Craftsman (0) - 2 3 3 3 - 3 1 6
SPECIAL SHOOTING WEAPON Range S Multiple Shots Multiple Wounds Armour Piercing
Siege War Machine Catapult Catapult (3) 12-60 3[9] - [Ordnance] -
Trebuchet Catapult (3) 12-60 4[10] - [Ordnance] 1
Ballista Bolt Thrower 48 6 - D3 6
Scorpion Bolt Thrower 48 6 - Ordnance 6
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CHANGE LOGversion 0.9.0 beta released
Version 0.9.1 beta
Virtue of the Saint
Wafers of Penitence
Unicorn cost
Levy Militia equipment
Bowmen options
Grail Fanatics, moved to special
Siege Ballista, dropped to 3 wounds
Trebuchet, points
Version 0.10.0
Names updated
Jousting addedQuesting oath
Beloved updated
Knights of the Quest updated
Talisman of Roland
The Oriflamme
Wafers of Penitence
Duke and paladin weapon options
Paladin warhorse cost
Castellan equipment options
Icon of the Lady
Siege War MachinePeasant Bowmen updated (skirmish and crossbow)
Pegasus Knights updated (skirmish)
Unit sizes
Core magic banner
Aspirants option for heavy armour
Aspirants Impetuous
Version 0.11.0
Lance formation updated
Trample added
Beloved updated
Questing Oath
Grail Oath
Knights Sword removed
Virtue of Daring
Virtue of Audacity
Virtue of Renown
Virtue of Piety
Dragon Lance updated
Mace of the Champion updated
Banner of Last Charge updated
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Talisman of Roland clarified text
Duke cost and equipment
Grail Damsel rules and options
Paladin cost and equipment
Damsel rules and options
Castellan updated
Knights Aspirants cost and rules
Knights of the Realm cost, stats and rules
Knights of the Quest rules
Knights Forlorn equipment options
Knights of the Grail cost and special rules
Unicorn modified rules
Hippogriff mounts protection
Warhorses modified rules and Strenght
Zeal virtue
We created this option for all the Kingdom of Equitaine players that want an army that relies heavily on the
charge. With this you can fill core of charge reliant Knights.