tools for interactive reading

Upload: simoneanogueira

Post on 31-May-2018

227 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/14/2019 Tools for Interactive Reading

    1/17

    University of Westminster

    Harrow Campus

    School of Media, Arts and Design

    Master of Arts Design for Interaction

    Tools, Technologies and Media

    Lecturer: Roman Buj

    Tools for Interactive Reading

    Designers: Rodrigo Zuniga Andrighetti, Simone Nogueira

    June 2006

  • 8/14/2019 Tools for Interactive Reading

    2/17

    Tools, media, and cultural artefacts are the tangible forms, ormeditational means,

    through which we make sense of our world and negotiate meaning with others.1

    Introduction

    This project aims to explore tools as an important instrument to help people to read

    electronic texts in an interactive process, constructing their own knowledge when

    they interact with it, adding information, questions, definitions, recordings, links, and

    so forth.

    In order to present the development of this project this text was divided into three

    parts. The first part shows a research about tools for learning. This was important to

    realize how tools can be developed for different proposals, and in this case, for a

    more cognitive process. Two projects are presented: the gifts and occupations from

    Friedrich Froebel and the Turtle from Seymour Papert.

    The second part explains the elaboration of the project by adding a research about

    reading in a study context.

    The third part presents the final project, which was based on a metaphor of the text

    as a land to explore.

    First approach: tools for learning

    It has been a while since people started to develop tools in order to help them to cut,

    hunt, build and draw. Tools became part of people lives represented by different

    physical objects with different functions. More than that, tools became an extension

    of the human body as they connected peoples intentions with their purposes.

    1Edith K. Ackermann.Constructing knowledge and transforming the world.

    http://learning.media.mit.edu/mid_public.php

  • 8/14/2019 Tools for Interactive Reading

    3/17

    The first approach to develop this project was an investigation into tools for learning,

    In the beginning the intention was to work with a tool to organize ideas within a

    learning context. There were two examples researched about the use of tools in the

    pedagogical process. The first one the Gifts and Occupations-, developed by

    Friedrich Froebel, is an example of a physical tool and the second one the Turtle

    developed by Seymour Papert, is an example of a computerized tool. Both of them

    were developed with a child centered concern in order to help children to develop

    their skills, through a thoughtful and engaging learning process.

    Froebel said that the children were his teachers and, with this statement, he

    designed, between 1835 and 1850, a series of toys to teach children about

    movement and nature2. This toys, known as Gifts and Occupations, where used as

    tools to present formal subjects, allowing children to play and find out meaning in

    what they were manipulating thus the learning should be the result of what they

    explored.

    Figure 1. Froebels gifts II, V and VI3.

    2Evelyn Lawrence.Friedrich Froebel and English Education. 1969.

    3Evelyn Lawrence.Friedrich Froebel and English Education. 1969

  • 8/14/2019 Tools for Interactive Reading

    4/17

    Figure 2. A class of Infants using a Froebel gift, 19064.

    The gifts (a set of geometric blocks) and the occupations (basic craft activities)

    consisted of spheres, cubes, cylinders, blocks, colored papers and cardboards.

    These tools become rich and various enough to enable the child to form a

    representation of the surrounding world (Lupton an Miller 1993).

    Using a different technology but with a similar concept, Seymour Papert invented an

    object-to-think-with, the Turtle. Defined by him as a computer-controlled cybernetic

    animal, the Turtle is a system which is programmed by children typing commands on

    a keyboard5. It is possible to define this system as a tool, as it enables children to

    explore and learn in an engaged process. For Papert the most important thing was to

    demonstrate how children can learn using computers and how the computer can

    change the way they learn. The difference in Paperts system is that he focuses on

    the mind, using the computer as an instrument to help children to build their own

    intellectual structures. Papert was a very important influence for Alan Kay, one of the

    earliest pioneers of object-oriented programming, personal computing, and graphic

    user interfaces, as he demonstrates how to work in using computers to find new

    ways to reach children with powerful ideas of math and science6.

    4Evelyn Lawrence.Friedrich Froebel and English Education. 1969.

    5Seymour Papert. Mindstorms : children, computers and powerful ideas. 1980.

    6http://www.squeakland.org/

  • 8/14/2019 Tools for Interactive Reading

    5/17

    Figure 3. The original Turtle

    According to Papert the child needs to explore a great deal before gaining mastery

    of what the numbers mean but the task is engaging enough to carry most children

    through this learning process (Papert 1980). This is important to understand that

    tools take some time from the users to adapt to using them, but as soon they are

    familiar with the system the tools become invisible. The intent becomes the main

    concern.

    Research about Froebels and Paperts projects were helpful to start to think about

    tools not only as a device but as an instrument to help people to interact in an

    engaging way.

    The projects development

    Language, a cognitive tool, is a tool which people developed in order to communicate

    and record. Defined as "a system of signs that express ideas" 7 by Saussure,

    language (written or spoken) is a powerful tool and maybe the most important in

    people lives.

    The first step to develop this project was to understand how the user could interact

    with an electronic text in the most simple way without interfering with the structure of

    7Cours de linguistique gnrale www.wikipedia.org

  • 8/14/2019 Tools for Interactive Reading

    6/17

    this text. At the same time allowing the user to record his/her own thoughts,

    questions, connections and so forth when they are reading. A sign was designed as

    a tool to be inserted in the text to represent the add comment. This interactive tool

    allows the user to open and close a space in a specific place on the text to add a

    comment. When the user closes the sign it remains in the text, showing the user that

    there is information there.

    Figure 4.1 Add comment.

  • 8/14/2019 Tools for Interactive Reading

    7/17

    Figure 4.2 Add comment.

    After this concept was developed, another set of tools was designed for other

    interferences on the text. One was for the construction of a diagram, another one to

    extract key words and another to update information.

  • 8/14/2019 Tools for Interactive Reading

    8/17

    Figure 5. Diagram.

  • 8/14/2019 Tools for Interactive Reading

    9/17

    Figure 6.1. Key words

  • 8/14/2019 Tools for Interactive Reading

    10/17

    Figure 6.2. Key words

  • 8/14/2019 Tools for Interactive Reading

    11/17

    Figure 7. Information update.

    In order to understand better how students read when they are studying, a research

    was elaborated in a studying context. Eight students were interviewed about their

    reading process. The concern being how they record their studies and what kind of

  • 8/14/2019 Tools for Interactive Reading

    12/17

    symbols they use in order to understand or memorise their reading. The research

    was important to realize two kinds of signs used by the students: one set of signs to

    stress something important and another to add information.

    Figure 8. Student environment and adding comments in reading.

    Another research took place with a magazine, in order to analyse how people

    understand the structure of a text though the usage of punctuation, paragraphs,

    spaces, signs, and so forth. The Lupton and Miller book Design Writing Research

    was a very important reference at this moment to understand the history of written

    language and the result of the visual effect of symbols and text together.

    Figure 10. Visual reference in printed text.

  • 8/14/2019 Tools for Interactive Reading

    13/17

    Figure 11. Modern Hieroglyphs.8

    After the research and the development of some tools the project reached a proposal.

    Figure 12. If text was a landthe textland.

    8Ellen Lupton and Abbot Miller. Design Writing Research. 2004.

  • 8/14/2019 Tools for Interactive Reading

    14/17

    A metaphor was designed to realize the way people can interact with an electronic

    text: text as a land to explore. Passing through three levels to reach the meaning and

    to leave their impressions the user navigates through the text as if it were a land to

    explore. First one fixes some landmarks to identify what are the most important

    parts of the text and insert within these landmarks information, such as a comment,

    question, link or a record comment.

    Figure 13. Landmarks/highlight information.

    Figure 14. Adding information.

  • 8/14/2019 Tools for Interactive Reading

    15/17

    Secondly one gives a ranting mark to the landmarks as a reference for the

    importance of that part of the text.

    Figure 15. Ranting marks.

    Thirdly one checks where he/she had further comprehension of the text and indicate

    where there are still problems to solve.

    Figure 16. Checking.

  • 8/14/2019 Tools for Interactive Reading

    16/17

    The user can hide the landmarks and return to it when it is necessary. The text

    remains as in the beginning, as a land to still explore.

    Figure 17. The Texland.

  • 8/14/2019 Tools for Interactive Reading

    17/17

    Bibliography

    Lawrence, Evelyn. Friedrich Froebel and English Education. Lowe & Brydone:

    London, 1969.

    Lupton, Ellen and Miller, Abbot. Design writing research: writing on graphic design.

    Phaidon Press: London, 2004.

    Lupton, Ellen and Miller, Abbot. The abcs of: the Bauhaus and design theory.

    Thames and Hudson: London, 1993.

    McCullough, Malcom.Abstracting Craft: the practiced digital hand. MIT Press: USA,

    1998.

    Papert, Seymour. Mindstorms: children, computers and powerful ideas. The

    Harvester Press: Brighton, 1980.

    www.wikipedia.org - Cours de linguistique gnrale. Access in 26/05/2006.

    www.squeakland.org/ - Squeak Land. Access in 26/05/2006.