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The Minor Project
Morrigan
Touchstone Submission
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IntroductionsThe spark behind this project came from exploringCeltic mythologies. Settling on the interestingGoddess named Morrigan.
Morrigan, according to the mythology was an Irish,Celtic Goddess of battle and strife. She was well
known for her shape shifting ability, most notably
turning into a crow. In her various stories sheappeared as a single woman, or as one of three
Goddesses involved in the battlefield.
Morrigan was known for her ability to foretell the
outcome of battles. But she was also known forinterfering, occasionally, but only indirectly. She
would shape shift, taking the form of the crow to
either encourage allies, or terrify enemies.
There is also mention of her transforming into adeath omen. An old washer woman by a ford,
washing the bloodied uniform of a doomed soldier.
The etymology of the name Morrigan, can bedivided into Mor which translates as Nightmareand -rigan meaning Queen. However, scholars
agree that her Celtic name translates as the
Phantom Queen
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The ProjectAnd initial influences
The aim of this project is to create an
animated short story revolving around
the character of Morrigan.
I decided to write her into a tragic lovestory. Being a Goddess of battle and
strife it probably makes relationships
difficult and her duties as a WarriorGoddess an eternally lonely experience.
I took interest in her shape shifting
abilities. Influenced by some of the
forms she is said to have taken. I tookthe liberty of projecting her as a young
beautiful woman, an old hag and most
importantly a crow.
The design influences for the storyrevolve around paper cutouts and
silhouettes for a striking but classical
storytelling aesthetic. Utilizing a
combination of 3D and 2D.
I hope to use subtle colours like a sepia
tone, but for some of the more potent
and striking imagery, a bolder colour.
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StoryboardFirst draft
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Character
Design
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Environment
Design
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My initial designs were inspired by Celtic patterns and knots. This asset was intended to be the more
complicated in aesthetics and the characters simpler, so as to stand out. Playing on the theme of pop up
story books, dioramas and paper cutouts, I felt I could create an environment consisting of literal layersand simple subdued colours. And the Celtic theme presented in texture form.
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Having struggled with this approach to my environment design I have decided to take a different approach and
instead create the environment with the same Jewelry elements used in my character design.
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Environment DesignIn terms of the design and physically creating my
environments I find I am more drawn towards
using a paper cutout route. A lot of layering can beachieved with room to animate within a 3D space,
using interspersed 3D and 2D elements.
Thinking in terms of transitions I like the idea of
taking a paper theatre approach, or a carousel (orboth) in order to achieve the transitions from
scene to scene. I have attempted to exemplify this
in a short clip using Autodesk Maya.
Environment Animation Test
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Pre-
ProductionModelling and Skinning
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Character Orthographics Morrigan
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Character Orthographics The Hag
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Character Orthographics The Warrior
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Modelling The Warrior
Modelling these characters
requires a fair amount of
compromise. The 2Ddesigns may not
necessarily resolve
themselves in 3D (As
becomes more obvious
when building Morrigan)
On the left there are two
versions of the hand, onewhere I incorporated
fingers but a second one inthe shape of the mitten
which is the final design,
truer to my original
concepts. There was also
an adjustment to the beltarea and removal of line
work there, to makeeventual skinning and
animation much easier.
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Modelling Young Morrigan
Modelling Morrigan
became complicated when
trying to create the hair.The designs in 2D, though
appealing were slightly
unfeasible in 3D which led
to the changes in the
model seen left.
This model is currently a
work in progress. Withoutthe linework
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Textured Model
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Skinning The Warrior
Again, due to his design, the Warriors rig will be quite different to previously made ones. In order to get a
softer bend in the arms I will be incorporating Ribbon spines used for squash and stretch. On the left you
can see the skeleton and some of the earlier skinning stills. The success of the skinning can be seen in theWarrior Skinning Tests video.
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Anticipated Outcome
By the end of the Minor Project I hope to have completed...
A revised script
A second draft animatic hybrid. (An animatic crossed with Pre-visualization in Autodesk Maya)
portraying the revised script. With a voice over artist
Final character designs
Two Character models. At least one should be fully textured, skinned and rigged. To be presented as
rendered character turn-arounds
Developed Environment Designs
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Touchstone Submission