understanding your audiences | ux research

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MAY 29, 2015 and building stuff they can actually use Understanding YOUR AUDIENCES @circlish #ux #understandingaudiences

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Page 1: Understanding Your Audiences | UX Research

MAY 29, 2015

and building stuff they can actually use

Understanding YOUR AUDIENCES

@circlish #ux #understandingaudiences

Page 2: Understanding Your Audiences | UX Research

COURTNEY CLARKSenior User Experience Designer@circlish • [email protected]

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Today’s ObjectivesProvide an overview of best practices for better understanding your target audiences, and using that understanding to design tools and systems that are easier for them to use.

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Avoidable MistakesSteve Kroft60 Minutes

I’m just kind of amazed that they’re building this, what’s gonna be a multi-billion dollar system for the Border Patrol, and nobody asked the Border Patrol what they needed or wanted, or what would be helpful . . . that’s a pretty big mistake.

It’s a huge mistake, it’s a huge mistake.Mark BorkowskiExecutive Director of the Homeland Security Department’s Secure Border Initiative

from Customers Included

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Decision-maker

Policymaker

Clinician

Researcher

Student

Business Owner

Developer

Educator

Graduate Faculty

Journalist Analyst

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"User experience" encompasses all aspects of the end-user's interaction with the company, its services, and its products.

User Experience (UX) involves a person's behaviors, attitudes, and emotions about using a particular product, system or service.

User Experience (UX)Definitions

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USER EXPERIENCEis how a person feels

when interfacing with a system.

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person feels interacting systemhow a when with a

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A great user experience is...

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Do you want your audiences:to be enjoy themselves

to be able to use it

to navigateto trust you

to return

to be able to complete task

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Design an experience that

helps your audience complete their task without problems.

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Design an experience that

helps your audience complete their task without problems.

who

what

potential issues

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IDENTIFY YOUR AUDIENCES Step 1

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PhysicianLaptopPoor ConnectionFloating ClinicSitting

NurseTabletSteady ConnectionOperating RoomStanding

PatientTablet? ConnectionHomeSitting, 1 hand

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Language(s) SpokenTerminologyWorkflow / Other TasksEnvironmentLocation of UseDistractionsEducation LevelColleagues that will assistSecurity and Logins

?

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If you’re targeting everyone, you’re targeting no one.

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OUTLINE AUDIENCE SPECIFICS Step 2

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Example Personas

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Personas may include:The Basics● name● photo● demographic info● location● tech savviness● device usage

Behaviors ● motivation● goals● concerns

ScenariosAs a [audience type], I want to [task] so that I can [goal].

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It’s not about features. We’re trying to

understand audience circumstances first.

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Farm to School

What would Ann need?

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Farm to School

What would Ali need?

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Farm to School

What does Gail need?

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Prioritize.Prioritize.Prioritize.

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RESEARCH TACTICS & TOOLS Step 3

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SurveysDO● keep it short

(<15 questions)● ask specific and open

ended questions

DON’T● ask too many

questions● focus on

preferences too much

quantitative info, checking assumptions

GREAT FOR

LEVEL OF EFFORT

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AnalyticsDO● install analytics● look at trends over

months and years● look at engagement

(time on page, depth of visit, completion, etc)

● identify low time on page, high bounce rate

DON’T● expect answers

regarding “why”

qualitative info, current state, ID problem areas

GREAT FOR

LEVEL OF EFFORT

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InterviewsDO● ask open ended

questions● ask scenarios when

they would use the system

DON’T● ask leading

questions● ask about feature

preference

qualitative information, asking “How?” and “Why?”

GREAT FOR

LEVEL OF EFFORT

People can’t verbalize what they want.

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Usability TestingDO● ask what them to

“think aloud”● ask if they were able

to complete their task● ask the same question

in multiple ways

DON’T● instruct or help● lead them● tell them they

didn’t answer correctly

evaluating the design or product

GREAT FOR

LEVEL OF EFFORT

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Field StudiesDO● go to the place where

they use the system● observe and take notes● be aware of

surrounding environment

DON’T● interrupt● instruct or help● draw attention to

specific issues

understanding environment, unmet needs

GREAT FOR

LEVEL OF EFFORT

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USING THE RESEARCH Step 4

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PersonasHELP● convey the user’s state

of mind● the team understand

the audiences● educate new

stakeholders● provide an easy way to

check design decisions

outlining audience types

GREAT FOR

LEVEL OF EFFORT

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SketchingHELPS● get ideas on the

page quickly● collaboration with

your team● work out solutions

early

generating and confirming ideas quickly

GREAT FOR

LEVEL OF EFFORT

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WireframesHELP● provide blueprints for

designers and developers

● define the framework and structure

● define page types● you plan for content

creation

defining layout and hierarchy

GREAT FOR

LEVEL OF EFFORT

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PrototypesHELP● clarify workflows● get closer to the real

experience since you can click-through

experiencing without full build

GREAT FOR

LEVEL OF EFFORT

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Journey MapsHELP● identify online and

offline experiences that are part of the whole journey

● identify areas where the user might be derailed

outlining WHOLE experience

GREAT FOR

LEVEL OF EFFORT

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PRIMARY GOALS OF

DELIVERABLESGain Understanding

Confirm Assumptions

Get Buy-in Clarify Design Path

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DON’T make deliverable for the sake of making a

deliverable.

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GET STARTED! Step NOW

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It’s never too late.No project is too small.

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Think

Make

Check

ideationsurveysinterviewsfield studies personas

wireframesprototypesjourney mapsinteraction designusability testing

analyticsa/b testing

START

MIDDLE

END

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Some UXis better than

no UX

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TAKE AWAYSIf you remember

anything...1. User Experience (UX) helps you

build the right thing for the right audiences. 2. Start by answering the question:

“What does our audience need?”3. There are user experience research and tools

for every project stage.

4. Some UX is better than no UX.

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ResourcesUsability.govhttp://www.usability.gov/

Boxes and Arrowshttp://boxesandarrows.com/

UX Boothhttp://www.uxbooth.com/

Jakob Nielsen’s Alertbox E-Newsletterhttp://www.nngroup.com/articles/subscribe/

UX Meetupshttp://www.meetup.com/User-Experience-Professionals-Association-DC-Chapter/

Don’t Make Me Think: A Common Sense Approach to Web Usabilityhttp://www.amazon.com/Dont-Make-Think-Revisited-Usability/dp/0321965515

The User Experience Team of Onehttp://www.amazon.com/The-User-Experience-Team-One/dp/1933820187

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THANK YOU!

COURTNEY CLARKSenior User Experience Designer@circlish • [email protected]