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    Faculty Seminar on

    Virtual RealityEpisode 1 - Context and Introductions - 1/29/08

    cory ondrejka - [email protected]

    mailto:[email protected]:[email protected]
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    before we get started

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    who are you?

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    yes, you

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    who i am

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    now, on with our program...

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    Faculty Seminar on

    Virtual RealityEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Virtual RealityEpisode 1 - Context and Introductions - 1/29/08?

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    Faculty Seminar on

    Virtual RealityEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Virtual Reality WorldsEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Virtual WorldsEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Virtual CommunitiesEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Virtual CommunitiesEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Online Virtual CommunitiesEpisode 1 - Context and Introductions - 1/29/08

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    Faculty Seminar on

    Online CommunitiesEpisode 1 - Context and Introductions - 1/29/08

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    online versus virtualcommunity versus world

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    online versus virtual

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    online versus virtual

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    community versus world

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    community versus world

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    not false dichotomies

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    not false dichotomies

    You are standing in the middleof a foreboding great room.

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    not false dichotomies

    !=

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    not false dichotomies

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    nota bene

    this is not a value claim

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    nota bene

    it is an assertion of

    difference

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    the difference between reading

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    and doing

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    or

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    1-to-1, sequential

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    1-to-1, simultaneous

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    many-to-many, blended

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    so, while history matters

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    focus on the edge

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    realtime

    spatializedcollaboration

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    realtime

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    realtime

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    realtime

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    realtime

    ti li d

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    spatialized

    ti li d

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    spatialized

    ti li d

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    spatialized

    ll b ti

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    collaboration

    ti l l di

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    particularly media

    ti

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    consumption

    d ti

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    and creation

    d ti

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    and creation...

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    so, well be calling it...

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    Faculty Seminar on

    Virtual WorldsEpisode 1 - Context and Introductions - 1/29/08

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    why think about virtual worlds?

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    some reasons

    illi s f s s

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    millions of reasonsOnline Game Online Communities Online Worlds

    lots

    a few

    many

    crapload

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    crapload is a term of art

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    membership hard to measure

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    some rules of thumb for

    world-wide numbers:

    Virtual worlds: 20 millionMMOs: 50 millionSocial networks: 100 million

    (with lots of overlap)

    million$ of reason$

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    million$ of reason$

    education

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    education

    lpp

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    lpp

    situated

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    situated

    situated

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    situated

    heterogeneous

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    heterogeneous

    65% international

    41% female

    50% over 35 y.o.

    on demand

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    on demand

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    some more reasons

    theoretical questions

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    theoretical questions

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    not to mention

    mass customization

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    mass customization

    breaking global vs local

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    breaking global vs. local

    new trends

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    new trends

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    and my favorite

    amateur versus expert

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    amateur versus expert

    amateur versus expert

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    amateur versus expert

    amateur versus expert

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    amateur versus expert

    traditional situation

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    traditional situation

    traditional situation

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    traditional situation

    amateur

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    and then

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    you may want to avert your eyes

    the experts arrive

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    the experts arrive

    the experts arrive

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    the experts arrive

    amateurexpert

    with their expertness

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    with their expertness

    The essential paradigm of cyberspace is

    creating partially situated identities out ofactual or potential social reality in termsof canonical forms of human contact.

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    but

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    in a zero marginal cost world

    are we sure about the roles?

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    are we sure about the roles?

    ??

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    consider

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    and all this despite

    low participation

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    p p

    0

    16.25

    32.50

    48.75

    65.00

    Web Wikipedia Sims Open SourceMainstream Media

    except...

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    p

    0

    16.25

    32.50

    48.75

    65.00

    Web Wikipedia Sims Open SourceMainstream Media Second Life

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    why is that?

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    so, over the next several months

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    history

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    so, not really history

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    capabilities

    impactsuntested assumptionsapplications

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    virtual worlds

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    online worlds andonline communities, too

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    plus mobile

    whatever people are doing

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    p p g

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    because

    virtual worlds today

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    are like the web 10 years ago

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    g

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    so the next 10 years should bevery interesting...

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    stop talking now

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    [email protected]://ondrejka.net

    http://ondrejka.net/http://ondrejka.net/mailto:[email protected]:[email protected]