what is rpg? exploring the genre
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8/6/2019 What is RPG? Exploring the genre
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PGs have conquered the world,"
declares Snowblind Studios' Michael
De Plater, design director on IheLord Of The Rings:War lnThe North."Just about every game has RPG
systems in it now."
And it's true. A genre that was once the exclusive
reserve of spoddy, stay-at-home types has
managed to evolve to the point that its principles
now permeate pretty much every other kind ofgame there is. Seriously, RPG gamers used to be
their own downtrodden subclass, referred to as
'beardy weirdy'and 'pointy-hatted', even by othergamers. Lionhead's Mike West, senior designer on
Fable lll, remembers that era well."Back then," he reminisces, thoughtfully stroking
his Iong, bushy, role-playing gamer's beard, "the
main market for videogames was a customer
\ base who understood how computers worked;-.tech-savvy kids who wanted copious amounts
-4 ofstatistics. Stories were pretty lacklustre affairs,graphics were crude, but the gameplay was very
" tactical and thoughtprovoking."And, at this point, the retelling of RPG history
is picked up by Max Schaefer, CEO of Torchlight'developer Runic Games and co-creator of the
massively influential Diablo series. "The audiencegrew from those willing to rigorously use theirimaginations as well as keep track of myriad stats
and rules, to include people," he explains, "who
IS AN RPC,? ITs n RoLE-GAME, BUT DOES THATANY GAME IN WHICH YOU
A ROLE IS AN RPCI NO. IS ITGAME WITH LOADS OF NUMBERS
IT? NO. WIZNNDS? DEMONS?SWoRDS? No, No AND No.THE HELL IS rI THEN? Xsoo
THE EXPERTS...
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\r- appreciate the sights and sounds possible
"15 :l in modern games, and who maybe have av. , slightly shorter attention span. Like me."
And now many of the biggest titles are RPGs,
and virtually all of those that aren't, somewhere
along the line, make use of conventions thatoriginated in the genre. "ln particular," specifies De
Plater, "experience points, character classes and
custom isation, level-based progression, combat
system design, morality systems and co-operation.
Features that were at the core of Dungeons &
Dragonsin the beginning are in the biggest and
best games today - from Call Of Duty b AtyVille;'
The story ofthe RPG genre is like that oftheugly duckling. Once marginalised and maligned,
it's matured into such a beautiful and elegant form
that every other game genre looks on enviously
and emulates it in any way it can. But with such
rapid evolution behind it and such widespreadpermeation of its ideas surrounding it, the genre
faces something of an identity crisis. No one can
agree on exactly what makes an RPG an RPG any
more. Casey Hudson, executive producer oftheMoss Effect series, outlines the issue in a nutshell:'At BioWare, we've always believed that a great
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RPGQK NOTRPG
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ls it an RPG?
Yes
What kind of RPG?
Character-driven interactive-story-exploratio-.ritoritation-third-person-shooting
RPGLvJrvr "'*
rlo* is id an RPG?
we thinklhat ideal design lies"'
CASEY HUDSON,EXECUiIVE PRODUCER
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"With Moss Effect3, we are looking at the last game we
t"uJ" r"a integrating playerfeedbackwith our own
urnUiaJont, to pJsh th6 exferience as close as possible-to an ideal balance of gameplay' story' progression
anJ exploration. At this [oint, there are.certain aspects-'
of u'g.*e that we feel are important' and we are
.onitintfy evolving the exper'ren:t t9.*?,tds where
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most for turning the genre's fortunes around can
shed some light.
'All genres are now taking virtually the same
direction, offering a realistic world to experience;
be it FPS, action or RPG," says Yoshinori Kitase,
currently the producer on F nal Fantasy X ll-Z having
already directed and produced no fewer tharl 12FinalFontasytitles. Back in the mid-Nineties he
directed a game that would prove more pivotal
for the genre than any other ever: Final FantasyVll.
Anyone who remembers seeingfootage of FFVII
for the first time back then will also remembergenuinely not being able to comprehend how
it could possibly even be an RPG. lt looked far
too good. Somehow Kitase and his team had
managed to create an epic, cinematic, visually
spectacular experience that nonetheless had
loads of rules, stats and strategy at its core. lt also
borrowed heavily from other genres with its racing,
snowboarding, fighting and real-time strategy
mini-games, showing, of course, that the cross-
pollination of genre conventions works both ways.Final Fantasy Vll was the genre's first ever global
mainstream hit, selling almost 10 million copies and
completely revolutionising gamers' expectations
of games with stats, levelling and turn-taking.
RPG fans rnrere second-class gamers no more. Andsince Final Fantasy [//l Kitase agrees, the genre's
boundaries have become gradually less defined."Ever since the early days featuring lower-fidelity
graphics,' he recalls, "RPGs have undergone
evolution: for example, by taking inspirationfrom other media like films as a tool to tell a
story. They are games in which the player acts
as the protagonist to explore a fictional world orstor). lorvever, with the evolution of the genre
Know
"WITH Mnss Errucr 3, wE ARE PUSHINGTHE EXPERIENCE AS CLOSE AS POSSIBLE TOAN IDEAL BALANCE OF GAMEPLAY STORYPROGRESSION AND EXPLORATION,,role-playing experience supports several keypillars, such as a character-driven interactive story,
exploration, progression and customisation, and
a combat and/or gameplay system that integrates
the unique abilities you've chosen to develop. But
these are arguably just parts of ony great game
experience, and most other genres of game arenow integrating these components."
Smart-arses have long argued that any game
could be classed as an RPG because you play a
role or roles of some sort in any game, but that'swilfully ignoring where the term came from. ltoriginates from tabletop pen-and-paper games
like Dungeons& Dragons,which were called
role-playing games in order to distinguish themfrom board and card games. ln tabletop RPGs
you weren't just a player;you were a character,
and that's what made them different at the time.Playing your role was as much part of the game
as the laboriously complicated rules and statistics.
It's ironic, then, that when RPGs started appearing
in digital form, it was the rules and stats thatdefined them as RPGs, and not the actual role-playing. lt's only more recently, as games have
become more cinematic and their storytellingmore important, that actual role-playing has
returned to the fore. lt's quite confusing, really.
Rolr BACKIt's true, though, that every game has you playing
a role and, whether it's visible to the player or not,
every game uses rules and stats to determineoutcomes - essentially that's what all game code is
doing behind the scenes. So we're really no closer
to an answer to the question of what makes an
RPG. Perhaps a man who can take more credit than
I
!:
RPG OR NOT RPG?
Ftxnt-FnNrnsY XIII2
ls it an RPG?
Yes
What kind of RPG?
Lon g, satisfaction-based, world-narrative-
consequence-playerprotagonist-
progression-strategic-thinking-
experience RPG
How is it an RPG?
"ln our FFXlll-2 project, the strategic
elements of the FFXI// battle system are
being enhanced further for the new title.Following the ongoing release of ever-
higher-spec consoles, the graphics are
now comparable even with cutting-edge
CG movies. We are currently making new
attempts with FFXI ll-2."
YOSHINORI KITASE, PRODUCER
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8/6/2019 What is RPG? Exploring the genre
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Xr^ considered,traditional genredefinitions
l{f,{ frave been crossing each other over theirv'trt respective borderlines."
And when asked to define what makes an RPG
today, Kitase chooses his words very carefully:
"RPGs tend to have a more narrative nature and are
based more on elements of character progression
than other genres. They allow the player to be
immersedinto an alien world for a longer space
of time than they may in other genres, and to get
satisfaction in consequence. Also, when it comes
to game mechanics such as battle systems, RPGs
depend on strategic thinking, whereas it takes
good reflexes to play [action games]."
Notice there's no clear-cut definition in there
- it's all relative and comparative. He uses words
like'tend','longer' and'more' and this reflects the
simple fact that there's a whole lot of grey area
between game genres these days, especially where
RPGs are concerned.
"Yet for some," chimes in Casey Hudson, "the
term 'RPG'means very specific things, right down
to how an inventory should work and what the
underlying combat rules system should be.""l regard the term more broadly than most,"
offers Max Schaefer. "lt is not necessary to use Olde
English or to play a role other than yourself."
$defines the senre, not the setting."
'r, \utuxtsg\T\NcIt's not even that simple, though. You arguably
grow a character inCallOf Duty: BlockOps
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multiplayer, but that's not an RPG. Arguably this,
arguably that - perhaps the most important point
is that it's not actually worth arguing about at all.
According to Casey Hudson, BioWare doesn't really
think of itself specifically as an RPG developer, or
waste time and effort establishing what it would
even mean if it did.
"While there is a lot of disagreement about
how to define different genres," he admits,
"there is actually a much clearer consensus about
what the Moss Effect experience is supposed to
be. lt's a lot easier and more productive to work
towards the ultimate evolution of a specific aame
concept than to try and capture a widely debated
genre definition."
Wise words - and he doesn't even have a beard.
It's almost as if he's saying that our question doesn'1
matter. So maybe we'lljust come clean now and
admit that we never had any intention of answerin(
\_ RPG onTHr Lono Or Tur RrNcs] "Many people believe that if the player wields a
I sword and fights dragons then it must be an RPG," t
! says Mike West, his beard swaying authoritatively in
I the breeze, "but it is the growth of a character that
Wan IN THI Nonrrrls it an RpG?
yes
Whatkindof RpG?Classic com bat-character-progression-\oot-exp\oration_co_operation-console
action_RpG
How is it an RpG?".The.Lord
Of The Rings:War lnThe Northrs a brilliant next_gen evolution of the
cassrcconsole action_RpG formula that>nowbtind defi ned with Baldur,s Gate:
DarkAllionce!,
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8/6/2019 What is RPG? Exploring the genre
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*,ii it categorically in the first place. The point(5iv is that tnere isn't a universally correct- " oraccepteddefinitionofanRpG,nor
would it be especially useful if there were one. Wecan all agree that stats, character development,epic stories and strategic gameplay are RpG_ishcharacteristics, and that most games feature atleast some of these to a greater or lesser extent.How much emphasis on each must there be fora game to be rightly considered an RpG? Who
cares? Surely, as BioWare believes, identifying andfocusing on specific Aame concepts is what ieallycounts. That's how good games come about, role_playing or otherwise.
Whether the term 'RpG, itself continues to berelevant or not, Yoshinori Kitase sees a brightfuture for role-playing in games, regardless ofpigeonhole. For him, itt all about the charactersand the connection players build with themover the course of a game,s story: ,,1
expect thatcharacter expressions will continue to improve;both graphically, and with regards to Al too.We may come to the day soon when peopleworldwide long to be like some heroes andheroines from the worlds of videogames; just like
.HlrrtNGDEMoNS wITH MAGrc swoRDS
AND POSSIBLY FINDINGA COOL NEWIIElyr AS A RESULT. Ir'rners NoT CLASSTC
RPG Irvt Nor sunr wHnr iso'- ^ -
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people did, and do currently, long to be like starsfrom the worlds of movies.,i
The incredible popularity of characters fromKitase's games among cosplayers suggests thathe might just be onto something there. Br,t toLionheadt Mike West, the ultimate aim is tc,caterto as wide an audience as possible, presentingan RPG thatt appealing to the mainstrea:"n whilestill catering to core RpG values.,,l believe thechallenge to developers
ofRpGs
in the future,,, hepauses, beard poised,,,is to make games that areaccessible for the more casual market, but to adddepth and complexity for those who want to findit. I know personally, as I work on RpGs, I am awareof the hardcore RpG fan such as myself who wantsa challenge, wants tactical depth, wants to feelan achievement when they progress past aparticularly fearsome enemy. And yet, at thesa.me time, think of the larger market of playerswho enjoy playing through a game, not gettingfrustrated or confused with overly elaboLte co-ntrolmechanisms or having to read pages of statisticsto be successful. The Holy Grail is a game that isenjoyed by both. Watch this space!,,
He'stalking about Fable tV.probably. )
Know
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RPG oR NoT RPG?
Ee.gLr IIls it an RPG?
Yes
Character-growing-customising_
morphing-player-choice-moment_to_
moment-third-person action_RpG
How is it an RpG?playing of a character as they grow
the story and the player,s choicehow that character improves are deepset in the RPG genre. Fable ilt allows
player to customise how their herothe way they level up, and the new
they gain, which, in turn, morphthe character model. At a number of
in the game the player is also givenchoices, which affect the outcome
the game - another common elementof the RpG genre.,,
MIKE WESI, SENIOR DESIGNER