yvr deck february 2020 live€¦ · expected to grow from $45m usd in 2017 to $450m usd in 2023...
TRANSCRIPT
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N a s d a q : Y V R
S h a r e s O u t s t a n d i n g : 5 , 7 2 7 , 5 5 8
LIQU
IDM
EDIA
GROU
P.CO
F E B R U A R Y 2 0 2 0
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SAFE HARBOUR
The information contained in this document is provided by Liquid Media Group Ltd. (“LMG”) for information purposes only and does not constitute an offer to issue or arrange to issue, or the solicitation of an offer to issue, securities of LMG or other financial products. The information contained herein is not to be construed as investment advice. Each prospective investor should consult with their own independent advisor or investment, financial, legal and tax professionals before making an investment decision. No securities commission or similar authority in Canada or any other jurisdiction has in any way passed upon the adequacy or accuracy of the information contained herein. You should not rely upon this document in evaluating the merits of investing in our securities or for understanding our business. No representation or warranty, express or implied, is made as to the fairness, accuracy, completeness or correctness of the information, opinions and conclusions contained in this document. To the maximum extent permitted by law, none of LMG, its directors, officers, employees or agents, nor any other person shall be liable, including without limitation, for any liability arising out of fault or negligence for any loss arising from the use of or reliance on the information contained in this document. Except for statements of historical fact, this document contains certain “forward-looking information” within the meaning of applicable securities laws. Forward-looking information is frequently characterized by words such as “may”, “plans”, “seek”, “expects”, “projects”, “intends”, “believes”, “anticipates”, “estimates” and other similar words or statements that certain events or conditions may or will occur. Forward-looking statements in this presentation include, but are not limited to: general market conditions, LMG’s future expansion opportunities and growth strategies, projections as to trends in the media and entertainment market generally, the competitive environment, LMG’s innovation and development of intellectual property, the use of working capital and financial information. Forward-looking statements are based on the opinions and estimates of management at the date the statements are made and are subject to known and unknown risks and uncertainties and other factors that could cause actual events or results to differ materially from those anticipated in the forward-looking statements. Such risks include but are not limited to those detailed from time to time in filings made by LMG with securities regulatory authorities, which may cause actual outcomes to differ materially from those discussed in forward looking information. Except as required by law, LMG undertakes no obligation to provide additional information or to update any forward-looking information if circumstances or management’s estimates or opinions should change. The reader is cautioned not to place undue reliance on forward-looking statements.
DISCLAIMER + FORWARD-LOOKING INFORMATION
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SAFE HARBOUR CAUTIONARY NOTE TO UNITED STATES INVESTORSThis presentation does not constitute an offer to sell or the solicitation of an offer to buy, nor shall there be any sale of securities of Liquid Media Group Ltd. (the “Company”) in any jurisdiction in which an offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of such jurisdiction. The securities of the Company may not be offered or sold in the United States, or to, or for the account or benefit of, “U.S. Persons” as such term is defined in Regulation S under the United States Securities Act of 1933, as amended (the “U.S. Securities Act”), unless registered under the U.S. Securities Act or an exemption from registration thereunder is available. IN MAKING AN INVESTMENT DECISION, INVESTORS MUST RELY ON THEIR OWN EXAMINATION OF THE COMPANY AND THE TERMS OF ANY OFFERING, INCLUDING THE MERITS AND RISKS INVOLVED. THE SECURITIES HAVE NOT BEEN APPROVED OR DISAPPROVED BY THE SECURITIES AND EXCHANGE COMMISSION OR BY ANY STATE SECURITIES COMMISSION OR REGULATORY AUTHORITY, NOR HAVE ANY OF THE FOREGOING AUTHORITIES OR ANY CANADIAN PROVINCIAL SECURITIES REGULATOR PASSED ON THE ACCURACY OR ADEQUACY OF THIS PRESENTATION. ANY REPRESENTATION TO THE CONTRARY IS A CRIMINAL OFFENSE. The enforcement of civil liabilities under United States federal securities laws may be affected by the fact that (1) the Company is incorporated or organized under and is governed by the laws of Canada, (2) certain of its directors and executive officers are residents of Canada, and (3) a substantial portion of the assets of said persons are located outside of the United States.
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O u r e x i s t i n g d i s t r i b u t i o n c h a n n e l s , n e t w o r k o f
s t u d i o s a n d a c c e s s t o u n i q u e c o - f i n a n c i n g
o p p o r t u n i t i e s e n a b l e L i q u i d t o s h e p h e r d s t o r i e s
f r o m i d e a t i o n t h r o u g h d i s t r i b u t i o n .
C O N T E N TA S T U D I O F O R A L L P L A T F O R M S
3 0 0 + s c r i p t e d s e r i e s
p r e m i e r e d i n t h e f i r s t 6
m o n t h s o f 2 0 1 9
T h e H o l l y w o o d R e p o r t e r
P H Y S I C A L P R O D U C T I O N
$ 4 B s p e n t i n B C F i l m + T V
I n d u s t r y i n 2 0 1 8
V A N C O U V E R E C O N O M I C
C O M M I S S I O N
C O N N E C T I V I T Y C l o u d G a m i n g M a r k e t V a l u e
e x p e c t e d t o g r o w f r o m $ 4 5 M
U S D i n 2 0 1 7 t o $ 4 5 0 M U S D i n
2 0 2 3 ( W o r l d w i d e )
S T A T I S T A / W G R / A B C / C R O S S
R O A D T O D A Y
WHO WE ARES t o r y i s a t t h e h e a r t o f e v e r y t h i n g w e d o .
E m p o w e r i n g s t o r y t e l l e r s w o r l d w i d e t o d e v e l o p ,
p r o d u c e , a n d d i s t r i b u t e a c r o s s c h a n n e l s a n d
p l a t f o r m s .
Va n c o u v e r ’s “ s u p e r c l u s t e r ” o f i n f r a s t r u c t u r e
a n d t a l e n t b a s e h a v e p o s i t i o n e d i t a s a g l o b a l
l e a d e r i n t h e c r e a t i o n o f b e s t - i n - c l a s s c o n t e n t
a c r o s s a l l m e d i a c h a n n e l s . Fr a g m e n t a t i o n i n t h e
m a r k e t l e a v e s s m a l l s t u d i o s a t a d i s a d v a n t a g e ,
a n d L M G - t h r o u g h t a r g e t e d a c q u i s i t i o n - c a n
u n l o c k t h e i r t r u e p o t e n t i a l .
U T I L I Z I N G A N A G G R E S S I V E
M + A ST R AT E GY TO R O L L- U P
H O L LY W O O D N O R T H
M O R T A L C O M B A T X S t o r y M o d e a n d P r o l o g u e C i n e m a t i c s c o m p l e t e d b y W a t e r p r o o f S t u d i o s I n c .
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E S C A P E V R - C O M P O S I T I N G S T A R W A R S : B A T T L E F R O N T I I - C I N E M A T I C S S I D M E I E R ’ S C I V I L I Z A T I O N V I -
C I N E M A T I C S
T I T A N F A L L 2 - T R A I L E R M O R T A L K O M B A T X - C I N E M A T I C S I N J U S T I C E 2 - C I N E M A T I C S
PRODUCING CONTENT FOR THE STREAMING AGE
R e e l h o u s e i s a n o n l i n e v i d e o c o m m u n i t y
t h a t p r o v i d e s f i l m m a k e r s c o m p l e t e
c o n t r o l t o s e l f - d i s t r i b u t e c o n t e n t
d i r e c t l y t o t h e i r v i e w e r s . F i l m m a k e r s
a c c e s s t h e l a t e s t m o n e t i z a t i o n , s o c i a l
a n d s h o w c a s i n g f e a t u r e s w h i c h i n t u r n
e n g a g e v i e w e r s i n o n l i n e v i e w i n g
e x p e r i e n c e s .
C O N T E N TP H Y S I C A L P R O D U C T I O N C O N N E C T I V I T Y
• W i t h o v e r 2 5 y e a r s e x p e r i e n c e , a n d
o v e r $ 1 B i n h i s t o r i c a l s a l e s , M a j e s c o
E n t e r t a i n m e n t i s a l e a d e r i n t h e
d e v e l o p m e n t a n d p u b l i s h i n g o f v i d e o
g a m e s a c r o s s p l a t f o r m s .
• L i q u i d h a s a l i b r a r y o f 1 3 0 + t i t l e s , w i t h
I P i n d e v e l o p m e n t , n e a r i n g r e l e a s e ,
a n d c u r r e n t l y a v a i l a b l e f o r p u r c h a s e
a c r o s s g a m i n g p l a t f o r m s .
C r e a t o r s o f c u t t i n g e d g e i m a g e r y f o r
m o r e t h a n a d e c a d e , W a t e r p r o o f
S t u d i o s s p e c i a l i z e s i n c o m p u t e r -
g e n e r a t e d p r o d u c t i o n , V F X a n d
a n i m a t i o n f o r t h e g a m i n g i n d u s t r y ,
t r a d i t i o n a l f i l m a n d T V s t u d i o s ,
d i s t r i b u t o r s , b r o a d c a s t e r s a n d o t h e r
s t r e a m i n g s e r v i c e p r o v i d e r s .
L I Q U I D I S A 5 1 % S H A R E H O L D E RL I Q U I D I S A 4 9 % S H A R E H O L D E R L I Q U I D I S A 1 0 0 % S H A R E H O L D E R
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AT A GLANCE
I N V E S T M E N T H I G H L I G H T S• The only Canadian entertainment studio listed on Nasdaq • Acquired streaming platform Reelhouse, featuring SVOD channels on a subscription model • Signed agreement with A+E Networks to become official operator of Ancient Aliens: The
Game on mobile and PC, launched new content in 2020 • Intellectual Property (IP) portfolio of 130+ games incl. existing sales and publishing rights • New games in development include titles for PC and Mobile • Over 17 titles available for purchase on Steam • Plans to leverage Owned IP into full media franchises • Romans from Mars: 360 in development for VR, in partnership with YDX Innovation Corp. • Management team with 75+ years of combined experience across media, entertainment
and finance
2 0 1 6
• Acquisitions:
• Waterproof Studios
2 0 1 7
• Waterproof investment returns studio to profitability
2 0 1 8
• Releases: • Iridion: 3D and Iridion II re-released on
Steam for PC (12/19)
• Strategic Partnerships: • A+E TV Networks (4/19), YDX Innovation
Corp. (5/19), and Rabbit Hole Studios (12/19)
• Waterproof Studios doubles revenue reach to CDN$5M
• Nasdaq Listed: YVR 10/18 • Acquisitions:
• Majesco Entertainment
• IP: incl. 130+ Classic and Retro Gaming Titles
2 0 2 0
• Releases: Ancient Aliens: The Game™ -
• Ancient Aliens: The Game™ Ch. 3 - When Worlds Collide (02/20)
• Acquisitions:
• Reelhouse (02/20)
2 0 1 9
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THE MARKETI N J U S T I C E 2 S t o r y M o d e C i n e m a t i c s c o m p l e t e d b y W a t e r p r o o f S t u d i o s I n c .
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OVERVIEW // GAMING
G a m i n g i n c r e a s i n g l y l i e s a t t h e h e a r t o f t h e e n t e r t a i n m e n t i n d u s t r y, w i t h
m o r e t h a n 2 . 5 b i l l i o n g a m e r s w o r l d w i d e e n g a g i n g w i t h s t o r i e s a c r o s s
p l a t f o r m s .
• 2 0 1 9 S n a p s h o t :
• C o n s u m e r S p e n d u p 9 .6 % Yo Y t o $ 1 5 2 B • M o b i l e d e v i c e s a r e d r i v i n g d i g i t a l c o n s u m p t i o n a c r o s s a l l p l a t f o r m s ,
w i t h r e v e n u e s o f $ 6 8 . 5 B a c c o u n t i n g f o r 4 5 % o f t h e g l o b a l m a r k e t
• C o n s o l e i s t h e f a s t e s t g r o w i n g s e g m e n t t h i s y e a r, g r o w i n g a t + 1 3 .4%
Yo Y t o $ 4 7. 9 B
• P C : $ 3 5 .7 B
L I Q U I D H I G H L I G H T S
• Liquid has licenses to sell across multiple generations of consoles
for each of the top console makers: Sony, Microsoft and Nintendo
• Access to developer kits for each of the major console softwares,
reducing overhead across portfolio
C O N S O L E
P C
• Liquid holds a license to sell through Steam, with 17 titles currently
available for purchase
M O B I L E• Liquid currently operates two mobile games in partnership with A+E
TV, and has identified a key opportunity in translating existing IP into
mobile game titles* S o u r c e : N e w z o o I G l o b a l G a m e s M a r k e t R e p o r t 2 0 1 9
2 0 1 8 - 2 0 2 2 G L O B A L G A M E S
2 0 1 8 2 0 1 9 2 0 2 0 2 0 2 1 2 0 2 2
• G l o b a l g a m e s m a r k e t
e x p e c t e d t o h i t
U S D $ 1 9 6 B b y 2 0 2 2
• M o b i l e : $ 9 5 .4 B
• C o n s o l e : $ 6 0 . 8 B
• P C : $ 3 9 . 2 B
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• Existing Asset, Waterproof studios, has been working at 100%
capacity
• Deep talent pool remains fragmented amongst smaller studios,
creating attractive roll-up opportunities
P R O D U C T I O N S E R V I C E S
C O N T E N T
• The demand for content continues to increase, spreading out
across platforms and changing the entertainment landscape. Liquid
has IP in development, ready for release, and currently available for
purchase across gaming platforms
• Vancouver provides unique opportunities for co-financing, which
can be driven through LMG-network service providers where
appropriate
L I Q U I D H I G H L I G H T S
OVERVIEW // FILM + TV
0
125
250
375
500
2002 2011 2012 2013 2014 2015 2016 2017 2018
146153146150148131119116
135
Basic Cable Pay Cable Broadcast Online Services
29.7%53.8%50%61.4%52.2%70.5%66.7%63.6%F a i l u r e R a t e ( p r o g r a m c a n c e l l a t i o n ) i s d r o p p i n g d e s p i t e i n c r e a s e i n p r o d u c t i o n
E S T I M A T E D N U M B E R O F O R I G I N A L S C R I P T E D T V S E R I E S A I R E D I N T H E U S A B Y P L A T F O R M
B.C. Film + TV Industry grew 135% from est. CDN$1.6B in 2012 to CDN$3.8B in 2017*
0
500
1000
1500
2000
2012 2013 2014 2015 2016 2017
Gross Payroll VFX & Animation Gross Payroll Film & TV
0
1000
2000
3000
4000
2012 2013 2014 2015 2016 2017 2018
Total Spend VFX & Animation Total Spend Film & TV
H I S T O R I C A L P A Y R O L L G R O W T H O F B C ’ S F I L M + T V , V F X + A N I M A T I O N I N D U S T R Y 2 0 1 2 - 2 0 1 7
H I S T O R I C A L T O T A L S P E N D O F B C ’ S F I L M + T V , V F X + A N I M A T I O N I N D U S T R Y 2 0 1 2 - 2 0 1 8
* S o u r c e : Va n c o u v e r E c o n o m i c C o m m i s s i o n
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THE OPPORTUNITYC O B A : T A L E O F T H E M O O N U p c o m i n g R e l e a s e f r o m L M G / M a j e s c o E n e t e r t a i n m e n t
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THEPERFECT
STORM
• Stackable BC/Federal tax incentives
• 452 tax credit certs. approved across 452 productions approved during FY 2017-2018*
• Exchange rates
TAX / MONEY
INTEGRATION
MATURITY
• Industry poised for rapid consolidation of assets
CONSOLIDATION• Proven model in Toronto, Paris and London
* S O U R C E : C R E AT I V E B C R E L E AS E , 0 7/ 1 8
• Largest cluster of VFX/animation/gaming studios
• 3rd largest production center in the world
• Existing ski l led labour and educational infrastructure
• 25 years of Govt. support for Film + TV Industry
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WHY US • Chairman Joshua Jackson brings his vision of a studio for the
streaming age along with 20+years of experience in Media and
Entertainment, as an Actor, Director, and Producer.
• CFO Daniel Cruz brings 10+ years in the capital markets, specializing in
financing small-cap companies and M+A across sectors. Cruz serves
on the board of the Whistler Film Festival.
• President Charlie Brezer brings 10+ years operational expertise, with
multiple successful exits from startups in his career as an Entrepreneur.
• Board Member Nancy Basi, former Executive Director of the of the
Media + Entertainment Centre for the Vancouver Economic
Commission, brings 20+ Years across film, television, commercials,
VFX, animation, games and VR.
• Board Member Stephen Jackson, currently serving as Corporate
Counsel for Northland Properties, brings 20+ years as a securities
litigator in North America.
• Advisor Wilson J. Tang is an artist, designer, and entrepreneur who has
been working at the forefront of art and technology in film and video
games for 20+ years.
• Led by Jesse Sutton, Majesco represents 25+ Years of video game
publishing Experience and deep industry ties.
V I S I O N . A B I L I T Y . O P P O R T U N I T Y .
Y V R i s t h e o n l y C a n a d i a n E n t e r t a i n m e n t S t u d i o l i s t e d o n N a s d a q
TV FILM
STREAMING
GAME + INTERACTIVE
DISTRIBUTION
IPMERCH / LICENSING
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2 0 2 0 : • P h a s e I :
• S t u d i o A : 3 D A n i m a t i o n • S t u d i o B : 2 D A n i m a t i o n
A l l t a r g e t s a r e r e v e n u e p o s i t i v e w i t h c o m p l e m e n t a r y s e r v i c e s .
R E E L H O U S E • D i r e c t - t o - c o n s u m e r d i s t r i b u t i o n
c o m m u n i t y d e s i g n e d s p e c i f i c a l l y f o r s u p e r i o r d i g i t a l f i l m e x p e r i e n c e s
• D i s t r i b u t i o n p l a t f o r m w i t h S VO D s u b s c r i p t i o n m o d e l
• D e e p c a t a l o g u e o f t i t l e s a c r o s s g e n r e s
M A J E S C O E N T E R TA I N M E N T C O M PA N Y • 2 5 + y e a r t r a c k r e c o r d w i t h $ 1 B i n
h i s t o r i c a l s a l e s • L i b r a r y o f e s t a b l i s h e d t i t l e s • E x i s t i n g d i s t r i b u t i o n a g r e e m e n t s w i t h
t o p c o n s o l e s
WAT E R P R O O F ST U D I O S • R e v e n u e g r e w b y a p p r o x . 6 0 % f r o m
F Y 2 0 1 8 t o F Y 2 0 1 9 , w i t h g r o s s p r o f i t p a c i n g r e v e n u e A B O Y A N D H I S B L O B
M a j e s c o E n t e r t a i n m e n t
# 1V F X & A n i m a t i o n c l u s t e r i n t h e w o r l d ( Va r i e t y )
1 0 0 0 0 + V F X & A n i m a t i o n j o b s i n Va n c o u v e r ( V E C r e s e a r c h / N o r d i c i t y )
6 0 + W o r l d c l a s s V F X & A n i m a t i o n s t u d i o s i n Va n c o u v e r ( V E C r e s e a r c h )
VFX2D/3D AnimationGaming
A C Q U I S I T I O N S T O D A T E
T A R G E T A C Q U I S I T I O N S
B .C . S E R V I C E M A R K E T H I G H LY F R AG M E N T E D : • 4 0 V F X s t u d i o s • 2 8 2 D / 3 D A n i m a t i o n
s t u d i o s • 1 7 0 + G a m i n g s t u d i o s
S o u r c e : Va n c o u v e r Ec o n o m i c C o m m i s s i o n
MERGERS + ACQUISITIONS (M+A)
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LMG sees a unique opportunity to effectuate a targeted roll-up of complimentary production service studios. USD$3B Annual production spend across a highly fragmented marketplace offers the ability to quickly onboard revenue.
• Targeted studios are currently revenue positive
• Dedicated management teams retained
• LMG investment + operational efficiencies maximize each studio’s potential
• Many studios cannibalize each other’s profits
• Small studios can’t scale to maximize potential
• Dependent upon freelance workflow
• Vulnerable to gaps between work completion and payment
• Targeted studio acquisition based upon complimentary capabilities
• Streamlined infrastructure to smooth production revenue gaps
• Shared resources across studios empowers creative talent
• Cultural investment to retain and attract top tier talent
G R O W T H S T R A T E G Y R E V E N U E C A P T U R ES T R O N G E R T O G E T H E R
PHYSICAL PRODUCTION
M O R T A L K O M B A T 1 1 - I N - E N G I N E C I N E M A T I C S S H A D O W O F T H E B E A S T - C I N E M A T I C S P R A X I S 1 7 - C H A R A C T E R D E S I G N E X T R A T E R R E S T R I A L V F X - V F X / A N I M A T I O N S E V E R E R E D - C G S H O R T F I L M
H O C K E Y H A L L O F F A M E - S T E R E O S C O P I C V F X
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• Targeted studio acquisition based upon complimentary capabilities
• Streamlining infrastructure to smooth production revenue gaps
• Shared resources across studios empowers creative talent
• Fostering culture to retain and attract top tier talent
• Aggressively leverage properties across additional channels (i.e., Animation, Games, Film + TV)
• Long-tail revenue stream
• Capitalize on “shovel-ready” productions as a parallel path to development
CONTENT // INTELLECTUAL PROPERTY (IP)Liquid intends to streamline the production pipeIine through in-house development, acquisition and strategic partnerships to optimize IP across platforms.
• Determine optimal media channel for property development, from a story-first POV
• Determine investment structure on a case by case basis (full or co-production)
• Build creative team
• Leverage LMG production capabilities
A C Q U I S I T I O N O P T I M I Z A T I O ND E V E L O P M E N T
P U Z Z L E B O B B L E N H L B R E A K A W A Y 9 8 M A G I C T H E G A T H E R I N G : B A T T L E M A G E
B L O O D O F T H E W E R E W O L F A L L S T A R B A S E B A L L ( 9 7, 9 9 , 2 0 0 1 - 2 0 0 6 )
K W I R K B U S T A M O V E M I L L E N I U M
A N T Z E X T R E M E R A C I N G
C O L L E G E S L A M D R A G O N H E A R T - F I R E & S T E E L
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CONNECTIVITY //DISTRIBUTION
• Through our subsidiary game publishing company, Majesco Entertainment, Liquid has distribution
agreements in place with Sony, Xbox, Nintendo, Steam, IOS and Google Play
• Select licenses in place cross-generational, including 10 of the top 10 most popular consoles on the
market
C O B A : T A L E O F T H E M O O N M a j e s c o E n t e r t a i n m e n t
G A M I N G
F I L M , T V A N D S T R E A M I N G
• Reelhouse specializes in the future needs of the digital film consumer by providing a customizable
service for filmmakers. Interactive components, creator posts, physical/digital merchandising, extras
etc. can all be controlled and bundled in various ways by the film creators themselves, allowing the
filmmaker to increase the value of both EST and VOD in addition to unlocking new monetization
streams
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GAMING LIBRARY• Titles can be cross-exploited through
animated series for traditional TV and/or streaming platforms, theatrical release(s), augmented reality and/or virtual reality programming as well as merchandise sales.
• To this end, Liquid, in partnership with YDX Innovation Corp. recently announced Romans from Mars: 360 in development for VR
P E R C O N S O L E
A B O Y A N D H I S B L O B
I N J U S T I C E 2 S t o r y M o d e C i n e m a t i c s c o m p l e t e d b y W a t e r p r o o f S t u d i o s
9%8%
20%
13%
39%
11%
ShooterActionSportsSimulation / RoleplayAdventureRacing
7%
60%
17%
15%
SegaSony (PS, PS2, PS3, PS4, PSP)Nintendo (DS, 3DS, SNES, Wii, N64, GB Color, GB Advance)Microsoft (Xbox, Xbox 2, Xbox 360, Kinect)
P E R G E N R E
D O U B L E D R A G O N : N E O N K W I R K 2
C O B A : T A L E O F T H E M O O N B L A S T W O R K S
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18
CONTENT IS KINGA S S A S S I N ’ S C R E E D I I I C i n e m a t i c s c o m p l e t e d b y W a t e r p r o o f S t u d i o s I n c .
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• One of Liquid’s mobile games available for iOS , Android and Facebook in collaboration with A&E
Networks
• Anticipated ROI (new content development + marketing spend to net profit) of 40%+ over three
years
• 50 / 50 revenue split for both ad revenue and in-app purchases
• New chapter When Worlds Collide launched February 2020
• Existing audience engaged and clamoring for new content
• Access to A+E advertising channels allows access to new and returning audience
• Cross-promotional agreement in coordination with the launch of Project Blue Book: The
Game, another A+E Title penned by Ancient Aliens: The Game author Steven-Elliot Altman
with expected reach in the millions
• 62,000+ Android reviews with overall rating of 4.3 out of 5
• On Android alone, Ancient Aliens: The Game has generated in excess of 1-million installs, and has
maintained an impressive ARPPU (average revenue per paying user) of USD $17.64
CASE STUDY // MOBILE ANCIENT ALIENS : THE GAME
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CASE STUDY // CONSOLE + PC COBA : TALE OF THE MOON
• Coba: Tale of the Moon is a Maya-mythology themed action-role playing game (RPG). Coba
blends the gameplay and art style of The Legend of Zelda: Link to the Past with the ethereal
mood of Shadow of the Colossus
• Coba is 100% complete for PC and is is slated to release Q2 2020
• Porting for Xbox and Playstation consoles (roughly 50% of the total gaming market)
slated for Q1 2020
• At a competitive price of USD$19.99, conservative sales estimates exceed $3M in 2020
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Further Information:Media Inquiries:Daniel Cruz CFO + Director Liquid Media Group Ltd. +1 (416) 489-0092 [email protected]
Adam Bello Media + Analyst Relations Manager Primoris Group Inc. Office: +1 (416) 489-0092 x 226 [email protected]
Keep in Touch.
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LIQUID TEAMCHAIRMANJOSHUA JACKSON
Joshua is an actor, producer and director with over 20 years
of experience in the entertainment industry. He has starred in
over 30 films and headlined in over 200 hours in acclaimed
TV series such as Fringe, Dawson’s Creek and The Affair, as
well as performed both on Broadway and the West End.
CHARLIE BREZERAn entrepreneur with over 15 years of management and
leadership experience, Charlie’s aggressive, hands-on,
and forward thinking approach in integral to Liquid’s
continued success.
Daniel became one of the youngest Senior Investment
Advisors at Canaccord Financial Inc. in 2006. Now he
combines his expertise in securities and capital markets
with his passion for the entertainment industry.
PRESIDENT
CFO / DIRECTOR
Nancy brings 25+ years of experience across film, TV,
gaming, VFX, animation and VR to Liquid. Formerly the
Executive Director of Media + Entertainment at the
Vancouver Economic Commission, Nancy serves on the
Executive Board of (WIA) Women in Animation Vancouver
and is the VP of VRARA Vancouver (Virtual/ Augmented
Reality Association).
NANCY BASI
DANIEL CRUZ
STEPHEN JACKSON ADVISORWILSON J. TANGWilson J. Tang is an artist, designer, and entrepreneur who
has been working at the forefront of art and technology in film
and video games for 20+ years. Wilson is Currently the
Creative Strategist at WindSunSky/Skybound, CEO and
Chief Designer at Yumebau Inc., as well as serving on the
board of advisers for the Intercross Creative Center (icc-
jp.com) in Japan since 2001.
BOARD MEMBER
Stephen acts as corporate counsel for Northland
Properties, and advises Liquid on a wide range of
corporate, real estate, labour and commercial matters. He
brings experience as a Director of a number or public
companies in Canada and the USA.
BOARD MEMBER
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MARKET + INDUSTRY DATAThe information contained herein includes market and industry data that has been obtained from third party sources, including industry publications. LMG believes that its industry data is accurate and that its estimates and assumptions are reasonable, but there is no assurance as to the accuracy or completeness of this data. Third party sources generally state that the information contained therein has been obtained from sources believed to be reliable, but there is no assurance as to the accuracy or completeness of included information. Although the data is believed to be reliable, LMG has not independently verified any of the data from third party sources referred to in this presentation or ascertained the underlying economic assumptions relied upon by such sources.