© 2007. turbine, inc. all rights reserved. design discussion

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© 2007. Turbine, Inc. All Rights Reserved. Design Discussion

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© 2007. Turbine, Inc. All Rights Reserved.

Design Discussion

© 2007. Turbine, Inc. All Rights Reserved.

Major Topics

• What is Design?• Standard Production Milestones• Q and A

© 2007. Turbine, Inc. All Rights Reserved.

• Peanut Butter is to…• Chocolate, as• Design is to…

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Communication– Clearly articulates its vision– Provides a clear template for others to

speak to– Integrates other people’s feedback

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Target Audience– Defines its Target Audience– Defines who is NOT its Target Audience– Explains its appeal to its Target Audience

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Teamwork– Integrates your team’s strengths– Defines areas of ownership– Empowers the team

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Intention– Defines the main goals of the

game/experience– Defines the Major systems that will be

needed to achieve those goals– Defines the relevance in the marketplace

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Boundaries– Defines what’s secondary to the main

goal– Defines what “good enough” really means– Defines what the experience is not

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• User Experience– Explains what’s meaningful to the user– Explains what the overall user experience

will be like– Explains what different user types (within

the Target Audience) will experience

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Flexibility– Allows for creative expression within

boundaries– Can accommodate new ideas as

necessary– Can accommodate new developments

within the overall project

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Realism– Takes the bounds of reality into account– Can separate itself into measurable,

meaningful milestones– Clearly defines the 80% goals

© 2007. Turbine, Inc. All Rights Reserved.

Design is to…

• Change– It’s rarely all of these things– Sometimes, it’s none of these things– Changes with little rhyme or reason

© 2007. Turbine, Inc. All Rights Reserved.

Standard Production Milestones

• Pitch• Preproduction• Production• Service

© 2007. Turbine, Inc. All Rights Reserved.

Standard Production Milestones

• Pitch – The beginning. This is the Eureka moment of a project, where ideas aren’t fully formed, and the sky’s the limit– Target Audience– Communication

© 2007. Turbine, Inc. All Rights Reserved.

Standard Production Milestones

• Preproduction – The almost beginning. This is the period of time where a team is beginning to form. Additionally, this is where preconceived notions are proved out– Intention– Boundaries

© 2007. Turbine, Inc. All Rights Reserved.

Standard Production Milestones

• Production – The main body. This is where you pay the price for not being omniscient in previous stages– User Experience– Realism

© 2007. Turbine, Inc. All Rights Reserved.

Standard Production Milestones

• Service – This is more indicative of a subscription/ongoing content project, where content is delivered to users consistently, and customer service is of growing importance– Target Audience– Flexibility

© 2007. Turbine, Inc. All Rights Reserved.

Q & A

• Questions?