1996: sherwood forest towne first sociological study of live online virtual world

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Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder-Contact Consortium, CEO-DigitalSpace A special presentation to Serious Virtual Worlds 2008, Sept 11, 2008

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Some Serious Virtual Worlds A Portfolio of Non-Game Virtual Worlds Applications 1996-2008 Presented by Bruce Damer Founder-Contact Consortium, CEO-DigitalSpace A special presentation to Serious Virtual Worlds 2008, Sept 11, 2008. Some Serious Virtual Worlds. - PowerPoint PPT Presentation

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Page 1: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual WorldsA Portfolio of Non-Game Virtual Worlds

Applications 1996-2008Presented by Bruce Damer

Founder-Contact Consortium, CEO-DigitalSpaceA special presentation to Serious Virtual Worlds 2008, Sept 11,

2008

Page 2: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1996: Sherwood Forest TowneFirst Sociological Study of Live Online Virtual World

Contact Consortium, Cabrillo College, UC Santa Cruz

Some Serious Virtual Worlds

Innovations: Talking Circle, Shared Collaborative Group Building

Page 3: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1997: Nerve Garden: Generative Virtual SpacesLearning about Biology

Biota.org, Nerve Garden, Siggraph, Ars Electronica

Some Serious Virtual Worlds

Page 4: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1998: VLearn3DFirst serious Pedagogical uses of Virtual Worlds

VLearn3D SIG and annual cyberconference, Cornell, UC Santa Cruz, U Indiana

Some Serious Virtual Worlds

Page 5: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1998: IHI WorldFirst use of a virtual world as a corporate support space

Some Serious Virtual Worlds

Page 6: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1998: Experimental Collaboration Spaces Datafusion “war room”

Some Serious Virtual Worlds

Page 7: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1999: Experimental Learning SpacesA virtual walk on the moon

Narrative by Russell Schweickart, Apollo IX astronaut

Some Serious Virtual Worlds

Page 8: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual Worlds1999: Experimental Learning Spaces

A virtual walk on the moonNarrative by Russell Schweickart, Apollo IX astronaut

Page 9: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual Worlds1999: Experimental Learning Spaces

A virtual walk on the moonNarrative by Russell Schweickart, Apollo IX astronaut

Page 10: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2002-07: DoToLearn: reaching the autistic childNIH funded project with Dr. Dorothy Strickland and Galen Brandt

Some Serious Virtual Worlds

Page 11: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2002-07: DoToLearn: Songs and Games, learning spaces for Autistic and FAS children (www.do2learn.com)

Some Serious Virtual Worlds

Page 12: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2003: Avatars and Fashion(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and

Steve DiPaola)

Some Serious Virtual Worlds

Page 13: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual Worlds2003: Avatars and Fashion

(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)

Page 14: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual Worlds

2007: Cyberwearz iDoubletStreet World <-> Virtual World

Page 15: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

1996

The Avatars Cyber-ConferencesFirst experiments in large scale in-world events

2004

1998 1999

2000

2001

2002 2003

1997

Some Serious Virtual Worlds

Page 16: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Avatars ’98 Inside Cyberspace!Creating the first large scale inworld cyber-conference

event - planning & architecture…

Some Serious Virtual Worlds

Page 17: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

…building, event schedule, speakers, art gallery,

webcam wall, avvy awards, policing, reportage.

Some Serious Virtual Worlds

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Going live, November 20, 1998 with 1,000 simultaneous

users in 5 platforms, all on dial-up connections

Some Serious Virtual Worlds

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Page 24: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World
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Page 26: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Serious Virtual WorldsAvatars ’99 Colonizing Cyberspace

Page 27: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Avatars 2000 – Cyberspace for a New Millennium: Metaphor of the Space Station: easier cognitive navigability

Some Serious Virtual Worlds

Page 28: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Avatars 2001 - A Cyberspace OdysseySome Serious Virtual

Worlds

Page 29: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2008: Virtual Worlds and Space @ NASASecond Life/CoLab, Will Wright/Spore

Some Serious Virtual Worlds-NASA

Page 30: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Virtual Worlds and Space – DigitalSpace (open source 3D)

2000-2008 Human and Robotic Spaceflight Design Simulations

Some Serious Virtual Worlds

Page 31: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2004: Telerobotically build a Lunar base.

Some Serious Virtual Worlds

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Some Serious Virtual Worlds

2005-2006: Design simulation of lunar rover for ice exploration.

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2007: Design for a human mission to an asteroid

Some Serious Virtual Worlds

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2008: Hubble Servicing Mission Public Learning Simulation

Some Serious Virtual Worlds

Page 35: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

2008: Hubble Servicing Mission Public Learning Simulation

Some Serious Virtual Worlds

Page 36: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Some Questions to Consider:What does the future hold for Serious Virtual

Worlds? Vertical Markets, Small Budgets? Use Specialized or Common Platforms? Role of Open Source? Will Game Play Worlds always dominate? Are they really useful in business? Fighting the

dominant (convenient) paradigms of 2D webex? What do VWs bring to learning, to

communicating, to expression that other media don’t?

How to overcome VWs high cognitive overload, learning and brain processing curves?

Page 37: 1996: Sherwood Forest Towne First Sociological Study of Live Online Virtual World

Acknowledgements and ResourcesWe would like to thank our funding agencies

and institutions including NASA, Adobe, Xerox, Boeing, Raytheon, European Space Agency, SGI, Microsoft, Intel, The Banff Center, Cambridge University, UCSC, Cornell, USC, and numerous other collaborators.

www.digitalspace.com DigitalSpace www.ccon.org Contact Consortium www.biota.org Biota Special Interest Group www.vlearn3d.org VLearn3D Special Interest

Group www.cyberwearz.com Cyberwearz Fashions www.do2learn.com Learning Games DigiBarn Computer Museum:

www.digibarn.com