1b how i solve a design problem
DESCRIPTION
Stanford Venture Lab Design Thinking Action Lab; high school locker projectTRANSCRIPT
how I solve a design problem
winston j. donmark
1. visit
1. visit
site at different times: listen; note use, flow, and light; photograph; and sketch.
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1. visit
2. research
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2. research
all background: floorplans, maps, measurements, history, manufacturers, conditions, budgets, records, minutes, legal requirements, and other solutions/best case examples I admire.
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2. research
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3. ask
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key representatives: identify populations, users, decision-makers, and under-represented/voiceless; to gather stories, info, ideas, and stewardship.
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2. research
3. ask
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2. research
3. ask
4. listen
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3. ask
4. listen
at public workshops: with different groups to gather info, ideas, and build consensus, understanding, and support.
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2. research
3. ask
4. listen
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5. define
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3. ask
4. listen
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4. listen
project program and team: what is the problem? what is the scope? whose expertise is needed? write community and project story. build website for input and transparency.
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5. define
2. research
3. ask
4. listen
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6. play
4. listen
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5. define
2. research
3. ask
6. play
4. listen
with all possibilities: step back, wordplay, memories, listing all ideas, all-out, fantastical, bare-bones, no assumptions…
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5. define
2. research
3. ask
6. play
4. listen
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5. define
7. try
2. research
3. ask
6. play
4. listen
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5. define
7. try
2. research
3. ask
6. play
4. listen
out ideas: sketch, prototype, build models, full-size mock-ups; test, fail, try again.
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5. define
7. try
2. research
3. ask
6. play
4. listen
1. visit
5. define
7. try
2. research
3. ask
6. play
4. listen
8. design
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5. define
7. try
2. research
3. ask
6. play
4. listen
8. design
in several loops: do real designs, show to interviewees, workshops, and on-line for updates, comments, and buy-in, and re-work: play, try, and redesign.
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5. define
7. try
2. research
3. ask
6. play
4. listen
8. design
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5. define
7. try
9. present
2. research
3. ask
6. play
4. listen
8. design
1. visit
5. define
7. try
9. present
2. research
3. ask
6. play
4. listen
8. design
final design: start with story of community, interviewees, people, and history; and design process, evolution, decisions, trade-offs; and final design. involve participants in presentation.
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5. define
7. try
9. present
2. research
3. ask
6. play
4. listen
8. design
1. visit
5. define
7. try
9. present
2. research
3. ask
6. play
10. check
4. listen
8. design
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5. define
7. try
9. present
2. research
3. ask
6. play
10. check
4. listen
8. design
construction and post-construction; review and tweak.
1. visit
5. define
7. try
9. present
2. research
3. ask
6. play
10. check
4. listen
8. design