1p40k - fan armies v2.0
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One Page 40k Fan Armies v2.0by OnePageAnon (http://onepagerules.wordpress.com/)
Introduction
Hello, and welcome to One Page 40k Fan Armies!
The armies that you will find in this supplement were
designed by One Page 40k fans, and have been modified as
little as possible from the original that was provided to us.
Is there a special army that you always wanted to play
with? Maybe you have some models around that have no
rules? Or your favorite faction has gotten the axe?
We got you covered!
Send us an e-mail with the following information at
Title: FANDEX – [Game Name] – [Army Name]
(ex.: FANDEX – One Page 40k – Squats)
A .doc or .pdf with one single page detailing units,
upgrades and special rules.
Any extra information that might be useful for the
development of the army.
Your name (pseudonyms acceptable, for crediting
purposes only).
When submitting your army list you should take a look athow the official army lists are written both in style and
content. A thorough understanding of how the game you
are writing for works is fundamental, and we might get
back to you with a few questions. Depending on the
amount of projects we are currently working on it might
take a long time before your army list can actually be
published, so please be patient.
You can find various supplements to this ruleset and other
one page rules at onepagerules.wordpress.com. If you'd
like to get news & updates you can follow us atfacebook.com/onepagerules or @onepageanon.
If you wish to get involved in the game’s development or
have any questions you can head over to our forums at
onepagerules.proboards.com, or write me an e-mail at
Thank you for playing and happy wargaming,
One Page Anon (Rules)
Index
1.
Introduction & Index
2.
Squats / Space Dwarfs
3.
Inquisition
4.
Veer-myn / Space Rats
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Squats / Space Dwarfs by ATM87 Name Quality Equipment Special Rules Upgrades Cost
Warlord [1] 3+ Pistol, Hand Weapon Fearless, Hero, Stout, Tough(3) A, B, C, D 35ptsGuildmaster [1] 4+ Pistol, Hand Weapon Hero, Stout, Tough(3) A, B, C, D 20ptsLiving Ancestor [1] 3+ Pistol, Power Weapon Fearless, Stout, Psyker(1), Tough(3) A 65ptsGuild [10] 4+ Pistols, Hand Weapons Stout F 160pts
Brotherhood [10] 4+ Assault Rifles, Hand Weapons Stout B, C, E 190ptsThunderers [5] 4+ Machineguns Stout E 185ptsHearthguard [5] 3+ Pistols, Hand Weapons Fearless, Stout B, C 125ptsDrakon Wings [5] 3+ Linked Flamers Fearless, Flying, Stout - 200pts
Exo-Suits [5] 3+ Linked Assault Rifles, Power Weapons Armored, Fearless, Stout F 190ptsEngineers [5] 4+ Pistols, Hand Weapons Mines, Stout B, C, D, E 110pts
Squat Bikes [5] 4+ Linked Assault Rifles, Hand Weapons Fast B 110ptsSquat Trikes [3] 4+ Heavy Flamers Fast, Tough(3) K 105ptsGun Battery [1] 4+ Mortar (Indirect) Stout, Tough(3) E 110ptsSentry Gun [1] 4+ Linked Machinegun Scout, Sentry, Tough(3) E 55ptsIron Ancestor [1] 3+ Linked Autocannon, Dreadnought Fist,
Heavy Flamer
Tough(3), Walker G 155pts
Squat Rhino [1] 4+ Linked Assault Rifle Tough(3), Transport(11), Vehicle H 65ptsMjolnir Tank [1] 4+ Multi-Melta, Linked Assault Rifle Hardened, Tough(6), Vehicle H, J 105ptsTrencher Drill [1] 4+ Super-Drill Deadly Ascent, Tough(3), Transport(11), Vehicle - 130ptsSquat Land Raider [1] 4+ Linked Minigun (Rending), 2x Linked Heavy
Flamers
Hardened, Tough(6), Transport(11), Vehicle I 165pts
Leviathan [1] 4+ 2x Linked Autocannon, Linked Machinegun Hardened, Tough(6), Vehicle - 235pts
A Take up to three: Rune (Furious) +15pts
Rune (Brothers) +30ptsRune (Scout) +35ptsRune (Deep Strike) +35ptsRune (Hardened) +50ptsRune (Strikes Fist) +70pts
B Replace one Pistol/Hand Weapon: Hand Weapon FreePower Weaopn +5ptsPower Fist +10ptsShield (Tough(+3)) +10pts
Grav Pistol +10ptsPlasma Pistol +10pts
C Replace one Pistol/Assault Rifle: Gravgun +15pts
Meltagun +15ptsHeavy Flamer +20ptsPlasmagun +20ptsMachinegun +30pts
D Replace one Pistol: Assault Rifle (Rending) +10ptsMeltagun (Scope) +20pts
Replace one Hand Weapon:Power Fist (Rending) +10pts
Upgrade all models with one:
Beacon +10ptsTeleporter +15ptsRangerTraining (Scout) +15pts
E Replace one Pistol/Assault Rifle/Mortar/Machinegun:
Machinegun +25ptsMulti-Melta +25ptsPlasma Cannon +50ptsLascannon +50pts
Missile Launcher +70pts
F Replace one Pistol/Linked Assault Rifle: Dreadnought Fist +15ptsMulti-Melta +25pts
G Replace Dreadnought Fist andHeavy Flamer:
Linked Autocannon +30pts
H Upgrade with any:Dozer Blade (Re-roll dangerous
terrain rolls)
+10pts
Pintle Mount (Linked Assault Rifle) +10ptsHunter-Killer Missile (MissileLauncher (Limited))
+20pts
Extra Armor (Tough(+3)) +20pts
I Replace 2x Linked Heavy Flamers: 2x Hurricane Bolter (24”, A3,
Linked)
Free
2x Linked Lascannons +95ptsReplace Linked Minigun:
Linked Machinegun +10pts
J Replace Multi-Melta: Linked Lascannon +45ptsBattle Cannon +135pts
K Replace any Heavy Flamer: Machinegun +10pts
Multi-Melta +10ptsAutocannon +30ptsLascannon +35ptsPlasma Cannon +35ptsMissile Launcher +55pts
Army Special RulesDeadly Ascent: This model may enter the gamevia Deep Strike, and you may place its Deep Strikemarker on top of enemy models. Once its final DeepStrike position has been determined, any unit within3” of the marker takes 2D6 automatic hits. Resolve
the hits as if from shooting, and place models in theway 1” away from the Deep Striking unit. Super-Drill: This unit may re-roll dangerous terrainrolls, and inflicts +D6 hits when assaulting.Mines: Before deploying armies you may place D3mine markers anywhere on the table, outside of theenemy deployment zone. Units moving within 3” of
a mine marker count as being in dangerous terrain.Rune: Before the game begins you may place onerune marker next to any Infantry unit in your army.
All models in the unit get the special rule associatedwith that rune until the end of the game.Stout: This unit moves 9” when using Run orAssault actions, and it may re-roll failed shootinghits when using Hold actions.Sentry: This unit may only use Hold actions, itautomatically passes all morale test, and if an
enemy unit engages it in melee it is destroyed.
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Inquisition by JustCabal Name Quality Equipment Special Rules Upgrades Cost
Ordo Malleus Inquisitor [1] 4+ Pistol, Hand Weapon Hero, Tough(3) A, C, F 20ptsOrdo Hereticus Inquisitor [1] 4+ Pistol, Hand Weapon Hero, Tough(3) A, C, G 20ptsOrdo Xenos Inquisitor [1] 4+ Pistol, Hand Weapon Hero, Tough(3) A, C, H 20pts
Ministorum Priest [1] 4+ Pistol, Hand Weapon Fearless, Hero I 20ptsMystics [3] 4+ Pistols Beacon, Warband - 35ptsAcolytes [3] 4+ Pistols, Hand Weapons Warband B, C 45ptsDaemonhosts [3] 4+ Power Weapons Warband - 45pts
Jokaeros [3] 4+ Linked Hand Weapons Armored, Warband D 50ptsArco Flagellants [3] 4+ Power Fists Warband - 55pts
Banishers [3] 4+ Pistols, Power Weapons Warband - 55ptsCrusaders [3] 4+ Power Weapons Armored, Warband - 55ptsServitors [3] 4+ Power Fists Warband E 55ptsPsykers [3] 4+ Pistols Brothers, Warband - 55ptsEversor Assassin [1] 3+ Pistol (Poison), Linked Power Fist (Poison) Fast, Fearless, Furious, Tough(3) - 55pts
Culexus Assassin [1] 3+ Linked Shotgun (Scope), Power Fist Fast, Fearless, Scout, Tough(3) - 55ptsVindicate Assassin [1] 3+ Sniper Rifle (Scope), Plasma Pistol, Power Fist Fast, Fearless, Tough(3) - 80ptsCallidus Assassin [1] 3+ Heavy Flamer, Power Fist (Rending) Fast, Fearless, Hardened, Tough(3) - 95pts
A Replace Pistol:Pistol (Poison) +5ptsCondemnor (Linked Assault Rifle,Poison against units with Psykers)
+10pts
Flamer Cannon +25ptsSniper Rifle (Scope) +25pts
Plasmagun (Rending) +25ptsLascannon +50pts
Replace Hand Weapon:
Hand Weapon (Poison) +5ptsUpgrade with any:
Psyker(1) +30pts
Terminator Armor (Armored) +10pts3x Servo-Skull +15pts
B Replace any Pistol:Flamer +10pts
Meltagun +10ptsPlasmagun +15pts
Equip all models with:Shields (Armored) +10pts
C Replace one Pistol:Plasma Pistol +5ptsAssault Rifle +5ptsLinked Assault Rifle +10pts
Take one Assault Rifle attachment:Flamer (Limited) +5pts
Meltagun (Limited) +5ptsPlasmagun (Limited) +5pts
Replace Hand Weapon:Power Weapon +5ptsPower Fist +10pts
D Upgrade any model with one:Heavy Flamer +20ptsMulti-Melta +25ptsLascannon +55pts
E Replace any Power Fist:Machinegun +15ptsMulti-Melta +15ptsLascannon +40pts
F Upgrade with one:Forbidden Lore (Psyker(1)) +30ptsDaemonhunter (+1 Melee attacksagainst Chaos Daemon units)
+5pts
Incorruptible (+1 Shooting attacks
against Chaos Daemon units)
+15pts
G Upgrade with one:Interrogation Master (Enemy unitswith Scout can’t deploy within 24”)
+5pts
Withc Hunter (+1 Melee attacks
against Psykers)
+5pts
Iron Will (When rolling to denypsychic powers against this unityou add +1 to each roll)
+10pts
H Upgrade with one:Mankind’s Purity (Furious) +5ptsXeno Hunter (+1 Melee attacksagainst non-Space Marines/Imperial Guard/Chaos SpaceMarines/Sisters of Battle/Grey
Knights units)
+10pts
Xenotech Collector (Hardened) +10pts
I Replace Pistol:Shotgun +5ptsAssault Rifle +5pts
Plasma Pistol +10ptsFlamer +15ptsMeltagun +15ptsPlasmagun +15pts
Take one Assault Rifle attachment:
Flamer (Limited) +5ptsMeltagun (Limited) +5pstPlasmagun (Limited) +5ptsCondemnor (Linked Assault Rifle,Poison against units with Psykers)
+10pts
Replace Hand Weapon:Power Weapon +5ptsPower Fist +10pts
Equip with:Rosarius (Tough(3)) +10pts
Army Special RulesServo-Skull: This model may be placed anywhereon the table outside of the enemy deployment zonebefore deplying either force. Enemy scouts may notdeploy within 12” of this unit, and this unit countsas having the Beacon special rule. This model maynot be attacked in any way, and if an enemy unitmoves within 6” of it, it is immediately removed
from the game.Warband: You may deploy up to 4 units with thisrule together to form a single big unit.
NotesWhen using this army you may take any units andtheir respective upgrades from the Space Marines,Imperial Guard, Sisters of Battle and Grey Knightsarmies.
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Veer-myn / Space Rats by Tanuzzo Name Quality Equipment Special Rules Upgrades Cost
Night Lord [1] 3+ Heavy Flamer, Power Fist Fearless, Hero, Night Master, Tough(3) - 85ptsNight Spawn [1] 4+ Heavy Flamer, Power Fist Fearless, Hero, Tough(3) - 45ptsNight Crawlers [10] 5+ Carbines Fast, Pack A 120pts
Stalkers [10] 5+ Pistols, Hand Weapons Fast, Pack A 130ptsGougers [10] 5+ Power Fists Fast, Pack A 150ptsScourgers [10] 5+ Meltaguns Fast, Pack A 180ptsNightmares [5] 4+ Flamers, Power Weapons Fast, Pack A 150pts
Predators [5] 4+ Carbines, Hand Weapons Fast, Pack, Scout A, B 115ptsRavenous Horde [15] 6+ Hand Weapons Fast, Fearless - 105pts
Shredders [5] 4+ Linked Power Fists Fast, Fearless, Tough(3) - 165ptsBlaster Cannons [3] 5+ Flamer Cannons Tough(3), Vehicle C 140ptsNight Terror [1] 3+ 4x Dreadnought Fist Fearless, Monster, Tough(6) - 195ptsDriller [1] 4+ Super-Drill Emerge, Tough(3), Vehicle - 105ptsTunneler [1] 4+ 2x Linked Heavy Flamer, Meltagun, Super-Drill Emerge, Tough(6), Transport(11), Vehicle - 210pts
A Take one (Gougers) or Replace onePistol/Carbine/Meltagun:
FlamerTake one:
Hand Weapon +5ptsPower Weapon +10ptsPower Fist +15pts
B Replace any Carbine:
Sniper Rifle (Scope) +25pts
C Replace any Flamer Cannon: Multi-Melta Free
Army Special RulesEmerge: This model may enter the game via DeepStrike, and you may place its Deep Strike marker ontop of enemy models. Once its final Deep Strike
position has been determined, any unit within 3” of
the marker takes 2D6 automatic hits. Resolve thehits as if from shooting, and place models in the way1” away from the Deep Striking unit.
Night Master: This unit may only be targeted forshooting or psychic powers by units within 12”. Pack: This unit rolls one extra die and removes the
lowest result when taking morale tests whilst within12” of another friendly Infantry unit. Super-Drill: This unit may re-roll dangerous terrainrolls, and inflicts +D6 hits when assaulting.