agile and side competencies: content, ux, design

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Agile and Side Competencies: Content, UX, Design

Sophie FreiermuthBaguette UX

@wickedgeekie

Premises of Agile• Make work in progress visible• Release regularly shippable chunks• Collaborate• Produce quality

@wickedgeekie / @LondonCSmeetup

To Sprint Zero, or not?Requirements

Epics

Scoping

User stories

Planning

session

Developement

Test

@wickedgeekie / @LondonCSmeetup

Collaboration• Communication• Discussions• Relationships• Rapport

@wickedgeekie / @LondonCSmeetup

The Team• Self-sufficient• Self-organised• Fully dedicated PO• Up to 12

@wickedgeekie / @LondonCSmeetup

The space• Large enough• Flexible• Self-sufficient• 3 walls only• Mix of desks and meeting space

@wickedgeekie / @LondonCSmeetup

The Kanban board@wickedgeekie / @LondonCSmeetup

The walls@wickedgeekie / @LondonCSmeetup

Lower the definition• Release > test > iterate• DONE

@wickedgeekie / @LondonCSmeetup

Fire fighting avoidance• Technical knowledge• Ask• Is it faster?

@wickedgeekie / @LondonCSmeetup

The PAD waySit all together, get up and talk to people,

sketch what you want

UE doc: functional annotations on screengrabs

“show and discuss” with the Business on an ad-hoc basis

Re-estimate work and incorporate desired change if do-able

The retrospective@wickedgeekie / @LondonCSmeetup

Lean@wickedgeekie / @LondonCSmeetup

Recommended read@wickedgeekie / @LondonCSmeetup

Side Competencies and Agile

• Some problems should not arrive unresolved in the dev room

• Case by case• Apply top skills first• The rise of the unicorns

@wickedgeekie / @LondonCSmeetup

Thank you• Please rate this talk:

Spkr8.com/t/25801

• Get in touch: @wickedgeekie or hello@wickedgeekie.com

• Hire me! www.baguetteUX.com

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