gamifying learning

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Gamifying Learning

Apostolos Koutropoulos

EDDE 803November 2015

some images fair use

Pick your time machine of choice...

Huizinga and the Magic Circle

Board games (Monopoly)

Huizinga and the Magic Circle

Athletic Magic Circles (Soccer)

Huizinga and the Magic Circle

Virtual Worlds (Star Trek Online)

Huizinga and the Magic Circle

Augmented Reality Games

(Ingress)

Magic Circle bleeding through to real life?

Deterding et al.

Jen Porter, EDDE 801

Gee’s Gaming Principles

Jen Porter, EDDE 801

Caillois Typology

Caillois, R. (1958). Les jeux et hommes. Gallimard (p. 92)

Bartle’s Player Types

Manrique game mechanicsOn-boarding

Late on-boardingMidgame

Late-midgameEndgame

Everlasting Experience(partial list)

Manrique game mechanicsOn-boarding

Late on-boardingMidgame

Late-midgameEndgame

Everlasting Experience(partial list)

Gamification...defined?“the use of game mechanics and experience design to digitally engage and motivate people to achieve their goals”

(Burke, 2014, p. 6).

Non-game contexts

Nike+GoWalla (ca. 2010)

Gamification meets Instructional Design

Structural GamificationGamification as a wrapper to current

Using game elements to engage learners

If your current content is boring… you still have a problem

Some Tips:

Yes to smaller goals, building up to a bigger goal

Opt-in status mechanisms

Use tracking mechanisms

Do not overuse extrinsic rewards

Perpetually adapt

Content GamificationModifying existing content to be more game-

like

Using game lingo and developing a magic circle

No need to create an entire game

Some mechanics to keep in mind:

Stories

Challenges

Curiosity

Interactivity

Feedback

Freedom to fail

http://www.mylarpcostume.com/2013/04/orc-male-larp-costume/

LARP Orc

Remember this?

The end...continue?

BibliographyBurke, B. (2014). Gamify. Brookline, MA: Bibliomotion

Csikszentmihalyi, M. (2004, February). Mihaly Csikszentmihalyi: Flow, the secret to happiness [Video File]. Retrieved from: https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow

Deterding, S., Dixon, D., Khaled, R., & Nackle, L. (2011). From Game Design Elements to Gamefulness: Defining “Gamification”. Proceedings of MindTrek 2011. September 28-30. Tempere. Finland. Gagne, R. & Driscoll, M. (1988). Essentials of

Learning for Instruction. Englewood Cliffs, New Jersey: Prentice-Hall.

Gee, J.P. (2007). What videos games have to teach us about learning and literacy. New York: Palgrave Macmillan.

Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and instruction. San Francisco. Pfeiffer.

Kapp, K., Blair, L., & Mesch, R. (2014). The Gamification of learning and instruction fieldbook. San Francisco: Wiley

Keller, J. M. (2010). Motivational design for learning and performance: The ARCS model approach. New York: Springer.

Khan Academy (n.d.). Badges. Retrieved from: https://www.khanacademy.org/badges

Knowles, M. (1984). Andragogy in Action. San Francisco: Jossey-Bass.

Laurillard, D. (2012). Teaching as design science: Building pedagogical patterns for learning and technology. New York: Routledge

Manrique, V. (2013). The 35 gamification mechanics toolkit v2.0. Retrieved from: http://www.epicwinblog.net/2013/10/the-35-gamification-mechanics-toolkit.html

McGonigal, J. (2010, February) Jane McGonigal: Gaming can make a better world [Video File]. Retrieved from: https://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world

McGonigal, J. (2011). Reality is Broken: Why games make us better and how they can change the world. New York: Penguin Books.

Open2Study (n.d.) Badges. Retrieved from: https://www.open2study.com/badges

Schell, J. (2010, February) When games invade your life [Video File]. DICE summit 2010 keynote. Retrieved from: https://www.ted.com/talks/jesse_schell_when_games_invade_real_life

Sheldon, L. (2011). The multiplayer classroom: Designing coursework as a game. Boston, MA: Cengage.

Vygotsky, L. S. (1978) Mind in society: The development of higher order psychological processes. Cambridge, MA: Harvard University Press.

Werbach, K. (2015a). Kevin Werbach: Definition of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015b). Kevin Werbach: History of Gamification [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015c). Kevin Werbach: Examples and Categories [Video File]. Retrieved from: https://www.coursera.org/course/gamification

Werbach, K. (2015d). Kevin Werbach: What is a Game? [Video File]. Retrieved from: https://www.coursera.org/course/gamification

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