this product sucks! for midwest ux conference

Post on 13-Jan-2015

2.485 Views

Category:

Technology

3 Downloads

Preview:

Click to see full reader

DESCRIPTION

This Product Sucks brings awareness that the things we design could suck unless we are intentional and conscious of the impacts on users. Examples include the distinction between a bad product and one that sucks. Principles are supported by abstracted examples. The problems and root causes can (and should) apply to any product that people interact with. Please don't design any more products that suck.

TRANSCRIPT

“This Product Sucks!”A Sampler of Product Design Issues

20-minute version for Midwest UX 10Apr2011

Darren Kalldarrenkall@kallconsulting.com

@darrenkall#midwestux

KALL ConsultingCustomer and User Experience Design and Strategy

© Kall Consulting 2011

Where was this?

Audience Test

Does this product suck?

This product

is disturbing

but

does not suck.

Photo Credit

This product

is broken

but

does not suck.

Photo Credit

This product

is annoying

but

does not suck.

Photo Credit

This product

is ugly

but

does not suck.

Photo Credit

• .This product

is a lie

but

does not suck.

Photo Credit

YES.

This product sucks.

Photo Credit

One Dozen Products that Suck

Problem

Root Cause

Prevention

Photo Credit

Problem 1: Triathlon scenario = running, biking, swimming.

Photo Credit

Watch is ruined if you press buttons underwater.

Root Cause: Implementation or technology did not meet up with user scenario.

Photo Credit

Prevention:

•User scenarios

•Task flow analysis

•Usability test

•Beta test

•Customer concept validation

Photo Credit

Photo Credit

Problem 2: Adaptive transmission not designed for a shared car or variable driving style.

Photo Credit

Root Cause: Designed for ideal-world case not real-world case.

Photo Credit

Prevention*:

•User research

•Workflow

•Task flow

•Activity cycles

•Beta test

* To credit VW, they redesigned and eventually dropped this feature.

Photo Credit

Pull or Push? Can you tell?

Photo Credit

Problem 3:

Even with signs users bang into doors.

Photo Credit

Root Cause:

Handle affordances not distinguishable.

Photo Credit

Prevention: Design for affordances. Things that look the same should act the same.

•Heuristic evaluation

•Usability checklist

•Remembering your own experiences

Photo Credit

Problem 4: Frustrating experience to pay for parking.

Photo Credit

Root Cause: Bad information architecture, bad visual design, bad task flow …

Photo Credit

Prevention: •Intentional IA design

•Task flow analysis

•Usability study

•Participatory Design

•Guerilla UX

Photo Credit

Problem 5: Scalding or freezing shower.

Photo Credit

Root Cause: Fixing bad UI in help, the manual, or in training.

Photo Credit

Prevention: Fix the product, not the user.

Photo Credit

Root Cause:

•Did not anticipate expected user behavior.

•Did not prevent fatal errors.

Photo Credit

Prevention:

•Do not design against engrained user behaviors

•Usability test

•Task flow analysis

Photo Credit

Problem 7: Believing “Don’t worry, we’ll fix it later.”

Photo Credit

Root cause: “Later” never happens.

Photo Credit

Prevention: Prioritize user-impacting “bugs”.

Photo Credit

Problem 8: Breaking user trust.

Photo Credit

Root cause:

•Telling lies

•Making mistakes

•Assuming customers can’t do math

Photo Credit

Prevention:

•Don’t lie

•Correct even minor mistakes – they accumulate

•Remember users are smarter than you think

Problem 9: The self-locking hotel internal bedroom suite door.

Photo Credit: Darren Kall

Root Cause: Things are not used in a vacuum – missed system design.

Photo Credit: Darren Kall

Photo Credit: Darren Kall

Prevention:•Interactive system analysis•Beta testing•Fix stuff customers complain about

Photo Credit

Problem 10: No sidewalk where people want to walk.

“I’m the user damn it!”

Photo Credit

Root Cause: Prohibition does not work.

Photo Credit

•Prevention:

•Participatory design

•Catch the user

•Democratize design

Photo Credit

Problem 11: Can’t set alarm. Can’t follow directions. Don’t trust product.

Photo Credit

Root Cause: Product not designed for use. Instruction is a poor substitute for good design.

Photo Credit

Prevention: Usability test. Products should be easy to use.

Photo Credit

Root Cause: “We lost sight of our customers” James Lentz

Photo Credit

Root Cause: “Complaint investigations focused too narrowly on technical without considering HOW consumers USED their vehicles.”

James

Lentz

Photo Credit

•Prevention: •Listen to customers

•Check if solution explains the user data (70% not the pedal)

•Test for worked “as used” not “as designed”

•Ethnographic research into drivers

•Analytics on real users to build test scenarios

•Listen to experts

• …

In Conclusion:

Don’t tolerate products that suck.

Don’t buy products that suck

And …

Photo Credit

Don’t

design

products

that

suck.Photo Credit

Don’t design products that suck:

1. Meet (advertised) user scenarios with capabilities2. Design for real-world use not ideal-world3. Distinguish affordances 4. Design with conscious intention5. Fix the product, not the user6. Don’t design against engrained behaviors7. Prioritize user-impacting “bugs”8. Correct even minor mistakes9. Remember your product is part of a whole system10. Prohibition does not work – democratize design11. Products should be easy to use12. Don’t lose sight of HOW customers USE your product

Darren Kall• darrenkall@kallconsulting.com• http://www.linkedin.com/in/darrenkall• @darrenkall• +1 (937) 648-4966• http://www.slideshare.net/DarrenKall

Thank you.

KALL ConsultingCustomer and User Experience Design and Strategy

Darren Kall• darrenkall@kallconsulting.com• http://www.linkedin.com/in/darrenkall• @darrenkall• +1 (937) 648-4966• http://www.slideshare.net/DarrenKall

top related