ux is team work - design exchange nottigham, jun 2016

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DESIGN EXCHANGE NOTTINGHAM, 2016

Mariana MorrisUX is team work!

@MarianaMota

@MARIANAMOTA

UX OXFORD

@MARIANAMOTA

Are you crazy? I can’t do that! ” - developer

@MARIANAMOTA

This looks nothing like the design I made! ” - designer

@MARIANAMOTA

US THEM

@MARIANAMOTA

Designing or developing in isolation is not an option.

@MARIANAMOTA

US

@MARIANAMOTA

THE PROJECT TEAM

@MARIANAMOTA

@MARIANAMOTA

@MARIANAMOTA

@MARIANAMOTA

Teams

Techniques

Communication

@MARIANAMOTA

oxfordcc.co.uk

@MARIANAMOTA

@MARIANAMOTA

https://userresearch.blog.gov.uk/2014/08/06/have-you-had-your-recommended-dose-of-research/

GOV.UK

@MARIANAMOTA

UX PROJECT LIFECYCLE

@MARIANAMOTA

Meet users early and often.

@MARIANAMOTA

ETHNOGRAPHIC RESEARCH

Oxford Computer Consultants running user interviews for National Grid@MARIANAMOTA

MarianaUX Designer

MarkProject Manager Reynold

Account Manager

TimDeveloper

ETHNOGRAPHIC RESEARCH

Oxford Computer Consultants running user interviews for National Grid@MARIANAMOTA

PaulSupport and training

MarianaUX Designer

Ant User

USER INTERVIEW

Oxford Computer Consultants running usability testing at Bath & North East Somerset Council@MARIANAMOTA

USER RESEARCH STREAMED BACK TO THE OFFICE

@MARIANAMOTA

@MARIANAMOTA

USER FLOW

@MARIANAMOTA

@MARIANAMOTA

User flow

QUESTION - MISSING - IDEA

@MARIANAMOTA

http://www.romanpichler.com/tools/product-canvas/

THE PRODUCT CANVAS

User groupsUser flow

Sketches

Sprint goal

Sprint tasks

MetricsProject goal

@MARIANAMOTA

SKETCHING

@MARIANAMOTA

http://whatisdesign.net/wid/what-is-design-according-to-bill-buxton/

Feel comfortable sharing unfinished work.

@MARIANAMOTA

STAKEHOLDER WORKSHOP

@MARIANAMOTA

http://plans-for-retrospectives.com/

PROJECT RETROSPECTIVES

Verbal communication:

Facilitator & Leader

Facilitator language• Warm and neutral

• Active listening

• Passive and inclusive tone

“How about…”

“Maybe we can…”

“What if…”

@MARIANAMOTA

Leader language• Competence

• Expert

• Direct and muscular language

“That’s absolutely right, and here’s why…”

“I completely agree because…”

“This is my plan…”

@MARIANAMOTA

https://medium.com/shopify-ux/fresh-eyes-design-talks-ddecdb2cc237#.x7hydvk0i@MARIANAMOTA

When asking for feedback:• State clearly:

Where you are at What you expect feedback on

• Ask clear questions

• Explain the rationale for your decisions

@MARIANAMOTA

When giving feedback:

• Ask the current status of the design

• Question first. Comment last.

• Explain technical challenges

• Don’t refer to your personal taste. Refer to the briefing and user research.

@MARIANAMOTA

Avoid:

“I don’t like it.”

“Can’t do it” (without explaining why)

@MARIANAMOTA

Go back to the brief.

Gerry Leonidas in an interview for Talking Design

Designers need to know

the ‘why’s.

How many designers does it

take to change a light bulb?

Answer:

Does it have to be a light bulb?

How many designers does it

take to change a light bulb?

“Give it 5 minutes.”

https://signalvnoise.com/posts/3124-give-it-five-minutes

“If someone loses, you did it wrong”

When negotiating…

http://www.artofmanliness.com/2011/05/11/how-to-haggle-like-your-old-man/

Communication tools

Github

Photo: https://help.github.com/assets/images/help/pull_requests/conversation.png

Jira

Trello

Trello

Sqwiggle

But let’s not settle.

But let’s not settle.

We work with technology.

But let’s not settle.

We work with technology.

It’s always changing.

But let’s not settle.

We work with technology.

It’s always changing.

This process will change.

So,

Let’s keep meeting up,

discussing, improving.

So,

Let’s keep meeting up,

discussing, improving.

Regularly.

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