asset modelling

64
ASSET MODELLING

Upload: lewisb2013

Post on 16-Jul-2015

16 views

Category:

Education


0 download

TRANSCRIPT

ASSET MODELLING

TAVERN

16/01/15 – 22/01/15

In the process of

designing the tavern

model I used the cylinder

shape, extended it and

added a surface to it to

give the impression of a

beer keg that resides in

the tavern, I also added

metal bracing around the

keg to make it look like

it is holding the keg

together.

Further into the process

of making the tavern I

have added pillars on

either side of the tavern

and changing the

texture of them, I have

also designed stools

and bar serving table

also retexturing them.

And in final stages I have retextured the whole building, added a roof which will later be changed into a different variation of a roof which will have window attached to it, you can see the final result of the model on the first slide of the tavern design process.

HOUSE

15/01/15 – 16/01/15

In the process of the

designing the house I

have created a box, cut

out the inside polygons

making it hallow and

then created a bed

using different sized

cube shapes.

Later on in the design

process I have textured

the inside of the house,

added pillars at the

corners and either side

of the door frame and

finally created table

model to be placed

opposite of the bed .

The final part I have

added a carpet inside

the house, created and

texture the door and

finally added a roof

onto the top of the

building.

TREE

11/12/14 – 08/01/15

In the modelling process

of the tree I have

created several sphere’s

and placed into one

another, and created the

cylinder but used the

bevel tool when

increasing the length of

the trunk and varying

the width as looking at a

normal tree trunk they

are not completely flat.

And the final part I

have added a smaller

branch on the side of

the tree and added

foliage to the end of it

and textured it to

match the same colour

as the other larger part

of the tree.

CHURCH

15/01/15

In the design process of

the church I created

several cubes and

changed the shape by

selecting the points on

each shape and

dragged them to

manipulate the shape

and to progress the

design of this church

model.

GRAVEYARD

(TOMBSTONES)

08/01/15

LIBRARY

15/01/15

TENT

08/01/15 – 15/01/15

CAMPFIRE

11/12/14

BENCH

08/01/15

FENCE

12/12/14

FENCEPOST

12/12/14

STATUE

15/01/15

WALL

28/11/14 – 08/01/15

TOWER

12/12/14 – 08/01/15

GATEHOUSE

04/12/14 – 11/12/14

GATE

08/01/15

RUBBLE

11/12/14 – 08/01/15

WOODEN BARRICADE

11/12/14

CORRUPTION

11/12/14