betty adamou - cutting edge of newmr 2015

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The Gargantuan Differences between Games & Gamifica6on for Research Be#y Adamou, UK, 22nd September 2015 The Gargantuan Differences between Games & Gamifica6on for Research Be;y Adamou Research Through Gaming Ltd 22 nd September 2015 #NewMR 2015 Corporate Sponsors #NewMR 2015 Supporters Schlesinger Associates Keen as Mustard

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Page 1: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

The  Gargantuan  Differences  between                                                

Games  &  Gamifica6on                for  Research  

Be;y  Adamou  Research  Through  Gaming  Ltd        22nd  September  2015  

#NewMR  2015    Corporate  Sponsors  

#NewMR  2015    Supporters  

Schlesinger  Associates  Keen  as  Mustard  

Page 2: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

 To  develop  a  theore-cal  framework    that  explains  the  impact  that    

game  mechanics  and  game  elements    have  on    

par-cipant  engagement,  emo-on  and  data  quality  when  applied  as    

fully-­‐fledged  Game  (ResearchGame)    or  as  a  Gamified  Survey    

PhD  

www.researchgames.org.uk  

Page 3: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Why  is  it  important  to  know    the  differences  between    

Games  &  Gamifica8on  for  research?    

1.  To  help  you  iden8fy  which  methodology  would  be  most  effec8ve  for  your  project/clients’  project  

 

2.  To  help  the  research  community  develop  processes  and  best  prac8ces  pertaining  to  the  needs  of  each  methodology  

 

3.  Each  methodology  will  drive  different  interac8ons  and  research  results,  affec8ng  business  decisions.  

Page 4: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

What  happens  if  we  don’t  understand    and  learn  the  differences?  

 1.  Con8nued  mislabeling  of  Game  and  Gamifica8on  in  MR  

leads  to  miseduca8on  and  confusion  (mislabeling  already  worryingly  frequent  in  published  papers)  

 

2.  Can  impact  the  learning  of  students  who  are  tomorrow’s  researchers  (I’ve  already  seen  this  happen!)  

 

3.  If  researchers  don’t  know  the  difference,  then  neither  will  clients.  And  if  we  can’t  educate  our  clients,  then  who  will?  

Page 5: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

James  Newman   Rilla  Khaled   Pippin  Barr   Rommel  Romero  

DEFINITIONS  ARE  DIFFERENT  (although  contested)  

Page 6: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

“No  typical  element    (e.g.,  goals,  rules)    

on  its  own  cons8tutes  a  game  (...)  only  assembled  together  do  

they  cons8tute    a  game”.  

-­‐  Deterding  et  al  (2011b,  p.3)    

Page 7: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

“The  use  of  game  mechanics                                    and  game  elements                                                    in  non-­‐game  contexts”  

-­‐  Gabe  Zichermann  -­‐  Sebas1an  Deterding  

What  is  Gamifica-on?  

Page 8: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Gamifica-on  is  the  REPURPOSING  OF  GAMES  to  gain  the  ENGAGEMENT  that  games  can  create,  for  ac-vi-es  that  AREN’T  GAMES.  

-­‐  Be<y  Adamou  -­‐  I  said  this  just  now.  

Page 9: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

DESIGN  PROCESS    

1.  DON’T  UNDERVALUE  THE  DESIGN!  2.  Games  for  Research  is  a  design  approach  from  the  

outset.  You  design  the  game  WITH  the  research  objec8ves  from  the  start.  

3.  Gamifying  a  survey  tends  to  happen  a&er  the  survey  has  been  created.  Gamifica8on  is  a  ‘tack  on’  more  than  a  design  embedded  with  the  research,  as  in  a  game.  

Page 10: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

How is Gamification typically used in Market Research to date?

Rewording  the  way  ques-ons    

are  asked    

Adding  graphics    (oSen  unrelated  to  

the  research  content)    

Page 11: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

DO ‘X’ GET ‘Y’

Page 12: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Gamification will  always  hit  a    glass  ceiling    

of  engagement  and  fun  

Page 13: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Whole mind AND BODY INTRINSIC

Engagement

GAMES

Page 14: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

“Extrinsic  mo-vators  in  exchange  for  comple-ng  a  task  

isn’t  always  foolproof”  -­‐  Ariely,  Kamenica,  &  Prelec,  2008;  Kamenica,  2012

 

 

Page 15: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Through  intrinsic  engagement,    people  can  be  more  collabora-ve,  crea-ve,  produc-ve,  innova-ve  and  spend  more  -me  –  even  

doing  voluntary  ac-ons.  

Page 16: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

TWO DISTINCT INTERACTIONS  

Games   Gamification  

PLAY   TAKE  PART  

Page 17: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

WHEN WE PLAY  We

stimulate the mind

We boost

creativity & collaboration

 

We increase

our abilities to

problem-solve  

Page 18: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

DATA:    OUTCOMES  &  RESULTS  WILL  BE  DIFFERENT  ! !

Page 19: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

FINAL  WORDS    

1.  Stop  mislabeling!  2.  Study  &  learn  3.  Prac8ce  the  approach  of  both  methodologies  with  

different  projects  4.  There  is  no  single  correct  methodology.  One  is  not  “beger”  

than  the  other.  The  methodology  you  choose  should  be  driven  by  your  research  needs!    

5.  Ask  yourself,  if  engagement  and  emo8on  is  what  you  want,  which  methodology  will  achieve  this  best?  

Page 20: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Thank  You!  

Page 21: Betty Adamou - Cutting Edge of NewMR 2015

The  Gargantuan  Differences  between  Games  &  Gamifica6on  for  Research  Be#y  Adamou,  UK,  22nd  September  2015  

Q  &  A  

Ray  Poynter  The  Future  Place  

MarMna  Olbertova  Brand  Curator  

#NewMR  2015    Corporate  Sponsors  

#NewMR  2015    Supporters  

Schlesinger  Associates  Keen  as  Mustard  

Lenny  Murphy  Greenbook