btk designing for the web 2016 - ux

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#UX Design

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Page 1: BTK Designing for the web 2016 - UX

#UX Design

Page 2: BTK Designing for the web 2016 - UX

#What is UX?Discuss & present.

Page 3: BTK Designing for the web 2016 - UX

#UX Design

by UX Mastery https://www.youtube.com/watch?v=Ovj4hFxko7c

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#Highly recommended reading

Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability by Steve Krug

Page 5: BTK Designing for the web 2016 - UX

#User Research

aims to understand user behaviors, needs & motivations.

Methods: observation, feedback & requests, task analysis, interviews.

Iterative process: Research – analyse – implement – repeat.

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#User Research

-Competitor Analysis -Surveys

Specific -User Interviews & User Testing -Personas -Analytics & Content Review -Storyboards & Use Cases -A/B Testing & goal monitoring

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#Personas

by UX Mastery https://www.youtube.com/watch?v=B23iWg0koi8

Page 8: BTK Designing for the web 2016 - UX

#UX Design (UXD)

Creating products with a user-centered approach. The focus is not only on design, but the experience as a whole, including sale, support, texts & error messages, etc.

Page 9: BTK Designing for the web 2016 - UX

#User-Centered Design (UCD)

ISO 52075 key principles:

-based upon an explicit understanding of users, environments & tasks

-Users are involved in design & development (User Research)

-The design is refined by user-centered evaluation (User testing)

Page 10: BTK Designing for the web 2016 - UX

#User-Centered Design 2

ISO 52075 key principles:

-The process is iterative

-The design addresses the whole user experience

-The design team includes multidisciplinary skills and perspectives.

Page 11: BTK Designing for the web 2016 - UX

#Information Architecture

A rough sketch of a product showing the core elements.

-help illustrate a user flow -show use cases -illustrate ideas -rough plan for information architecture

Page 12: BTK Designing for the web 2016 - UX

#Wireframes

A rough sketch of a product showing the core elements.

-help illustrate a user flow -show use cases -illustrate ideas -rough plan for information architecture

Page 13: BTK Designing for the web 2016 - UX

#Wireframe example

Page 14: BTK Designing for the web 2016 - UX

#Wireframe Problems

Bad wireframes shown to clients can hurt a project by creating wrong expectations.

-to much detail -focuses on UI & elements, not the task a product should do -used to long = late UI Design

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#Wireframe bad example

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#Prototyping

Can be wireframes, paper designs, slides, images on a device or usable front-end.

Used for: -User testing -Explaining user flow -Discussing a feature

Page 17: BTK Designing for the web 2016 - UX

#Paper Prototype

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#High Fidelity Prototype

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#UI Design

User Interface Design is the transfer knowledge from the UX research into a visual design.

A UI must be visually pleasing & appropriate while striving for an optimal UX, sometimes sacrificing aesthetics for UX.

Page 20: BTK Designing for the web 2016 - UX

#Development

The product is actually build.

The UX design team supports with testing and solutions for problems & questions arising during development.

Page 21: BTK Designing for the web 2016 - UX

#Agile Development

Describes a side by side design & development process.

Iterations are done in the design as well as the product under development.

A distinct vision is needed from the start.

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#User Testing

Test with few users: 5 Users find 85% of the problems.

Iterate: 13% of the remaining problems are found in the 2nd iteration.

Source: https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

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User testing

Page 24: BTK Designing for the web 2016 - UX

#User Tests do

-find problems with: -design (understanding) -concept -architecture

-ideas for missing features (by the problems they discover)

Page 25: BTK Designing for the web 2016 - UX

#User Tests don't

User tests never find solutions. At most they find ideas that have to be evaluated.

They don't find: -solutions for problems -problems with the visual design aesthetic -missing features (by request)

Page 26: BTK Designing for the web 2016 - UX

#Timing

There are three periods for user testing. Being happy with test results allows for moving on.

The periods are: -Testing wireframes -Testing prototypes -Testing the product

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#User Testing (wireframes)

Testing wireframes gives you a very rough idea of major issues:

-with your idea -with your user flow -understanding of users needs

Resolve all those issues before moving on.

Page 28: BTK Designing for the web 2016 - UX

#User Testing (prototype)

Testing prototypes helps find major & minor issues:

-with your user flow & guidance -information architecture -usability & design (understanding) -feature completeness

Fix major issues before moving on.

Page 29: BTK Designing for the web 2016 - UX

#User Testing (product)

Testing products verifies UX and reveals minor issues:

-guidance & help -usability & design (understanding) -missing features (extended usage)

Testing existing products may reveal major issues from all slides.

Page 30: BTK Designing for the web 2016 - UX

#Homework: UX Research

Create 3 Personas for the BVG website.

-make a A4 poster for each Persona

-bring the 3 printouts and present the Personas (2 min/persona max.)

Page 31: BTK Designing for the web 2016 - UX

#Presentation 1 (Laif)

Competitor Analysis

-What is it? -What is the benefit of it? -Present one competitor analysis you did on squarespace.com.

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#Presentation 2 (Claudia)

A/B Testing & goal monitoring -What is it? -What are the benefit of it? -Present 5 A/B tests & results you find online -Present at least 3 ideas for A/B tests you could do on basecamp.com to improve singups

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#Contact

[email protected]

@lukasoppermann

https://github.com/lukasoppermann/creative-web