designing a mobile social gaming experience for gen-c @ gdc mobile 2008

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Designing a mobile social gaming experience for Gen-C Kars Alfrink – Leapfrog – GDC Mobile 2008

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These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.

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Page 1: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Designing a mobile social gaming experience for Gen-C

Kars Alfrink – Leapfrog – GDC Mobile 2008

Page 2: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Introductionsflickr.com/photos/janbru/70910272

Page 3: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

IxD ♥ GD

Page 4: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008
Page 5: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Designing a mobile social

gaming experience for Generation C

Designing a mobile social

gaming experience for Generation C

Page 6: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Introducing Playyoo

Page 7: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

“Experience”

Page 9: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Systems

Page 10: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Manage Play Create

Playyoo’s system

Page 11: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

“Products are people too”

Page 12: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

“Mobile”

Page 13: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Mobile gaming issues

– Discovery

– Downloading

– Pricing

Page 14: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Casual game characteristics

– Short sessions

– Simple controls

– Low price

Page 16: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

“Generation C”

Page 18: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Levels of engagement

Page 19: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

A closer look at the Game Creator

Page 20: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Some games

Page 23: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Snack cultureminnies.com

Page 24: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

About the game stream

Page 25: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

“Social”

Page 26: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Social objects

Page 27: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Social software building blocks

nform.ca/publications/social-software-building-block

Page 28: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Playyoo’s focus

Page 29: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

The future…

flickr.com/photos/sots/1271028593

Page 30: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Mobile game systems

flickr.com/photos/imaginedreality/483504921

Page 31: Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

Mobile metagame

flickr.com/photos/mordrack/58679983