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Disrupting In-game content A new way to engage gamers & gaming ecosystem from across the globe Pepper corn

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Page 1: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

Disrupting In-game content

A new way to engage gamers & gaming ecosystem from across the globe

Peppercorn

Page 2: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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The Problem

User Frustration

1. Residual in-game currency, resources can’t be combined for use in other games.

2. No safe, secure option to sell game account when bored/achieved legendary status.

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Page 3: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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0

1

2

3

4

5

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Launch Growth Maturity Decline

INT

ER

ES

T

TIME

Gaming Lifecycle

Target Market

Page 4: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Solution

We propose to create a platform to help monetize in-game contents & create incremental revenue streams for Game Developers, Publishers, and Gamers worldwide

‘EK’ Coin

‘EK’ Coin is a crypto-based Utility token that makes in-game currency fungible.

Technically pegged to SGD 0.10

‘EK’ Platform

‘EK’ Platform is an auction place that

facilitates fast, secure, convenient auction of game accounts, and

rare in-game resources.

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एक एक

Page 5: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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‘EK’ Coin – Aimed at Dormant Accounts

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Page 6: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Eligibility Criteria for being classified asmonetizable Dormant A/C:

• Players who have not logged in to the gamein the last 180 days

• Have made at least one in-game purchase inthe lifetime of the account.

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70%

15%

15%

Revenue Distribution

Player Developer & Publisher

Ek Technologies Pte

Dormant A/c Business Model - Supercell

Page 7: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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‘EK’ e-Auction Platform

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Page 8: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Flow slide

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30 Mil Customers paying $10 Listing Fee: USD 300 Mil

30,000 Gamers will have successful bids,

averaging $100 per transaction – 3 Mil

Page 9: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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○ Gamers need a legitimate way to cash out residual in-game resources, which can't be combined for use elsewhere -'Ek' coin, which is our Crypto-based utility token offers the easiest, safest means for fungibility.

○ Gamers need an authentic, secure, and trust-worthy platform to auction their game accounts, and rare in-game resources - 'Ek' platform addresses this problem through its e-auction market place using SmartContracts, and Oracle.

Summary

A new way to engage gamers & gaming ecosystem from across the globe

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Page 10: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Phases

A new way to engage gamers & gaming ecosystem from across the globe

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Peppercorn

Page 11: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Timeline

Our three-year action plan

2018

Ideation & Early Funding

Jul, 2018

06

Proof of Value

Sep, 2018

07 08 09 10

MVP – ‘Ek’ Coin & ‘Ek’ Platform, ICO

WhitepaperDec, 2018

11 12 01

2019

Phase I

Sep, 2019

02 03 04 05 06 07

Phase II

Mar, 2020

08 09 10 11

ICO – Token Sale Begins

Feb, 2019

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11

05

2020

Value Capture Phase II

Jul, 2020

01 06

USD (112,900)

USD 3,350,000

Value Capture Phase IDec, 2019

02 03

ICO – Token Sale Ends

Mar, 2019

Testing

Aug, 2019

USD 12,506,250

USD 50,118,750

USD (2,065,200)

Page 12: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Financial

A new way to engage gamers & gaming ecosystem from across the globe

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Peppercorn

Page 13: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Financials

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NPV: $91,279,276.38, 2 Years Future Cash FlowDiscount: 8%

Page 14: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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25+ Person Years of Experience (Combined)

Dheepak Rajoo

18+ Years of experience inBanking, Insurance,Business Services

Skills: FinTech, ProgramManagement, BusinessTechnology Management

Learning to game from my10 Yr old

Shreyas Jani

3+ Years of Experience inFinance & Banking

Skills: FinTech, FinancialEngineering, TechnicalAnalysis

Avid Gamer

Dhirendra Chaudhari

4+ years of Experience inEquities, Banking &Constructions

Skills: ProjectManagement, Consulting,Business Analysis

Casual Gamer

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Page 15: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

Thank You

Dheepak Rajoo

+91 99724 01930

[email protected]

Page 16: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Market Opportunity

$78B○ Market Size – USD 90 Bn by 2020.

Current levels: 78 Bn

○ Japan: 12 Bn (15%)

○ Europe: 11 Bn (14%)

○ Remaining – US (25%) & China (27%)

○ Revenue models will largely be in-game purchases – insights, as per Clairfield

○ CAGR of the global gaming industry is 5.6%

$90B○ Largest markets are Japan, US, China

○ Europe – Germany, France, UK has a small market

○ Market segment is divided into hardcore, casual, mass market

○ 70%-80% of industry revenues come from hardcore gamers (typical annual send Euro 1100 – 1400)

○ 15%-25% from casual gamers (price sensitive, often has no time)

○ 5% revenue of industry revenues come from mass market

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Page 17: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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⚫ Two Tokens:− EkCoin – Utility Token

− Single Game Token (SGT) –Investor Token

⚫ All tokens are Pre-mined⚫ ICO Goal: USD 3 Million⚫ Issue 25 Million Tokens @USD 0.1

⚫ First preference will be given to Angels

⚫ Reference: Gawooni (Development & publisher of games) – Ambitious plans to list complete gaming ecosphere (Listed in Feb 2018, raised $6 Mil

ICO & Reference

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ICO ICO Plan

Fund-Raising approach, and public reference

Page 18: Disrupting In-game content - FinTech Profilesfintechprofiles.com/FT01/Shreyas/FT500-Shreyas Grp3.pdf · Constructions Skills: Project Management, Consulting, Business Analysis Casual

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Data, Assumptions & Risks

Revenue of Supercell: 2Bil as off Yr-ended 2017

Unit cost of hosting assumed at: 0.24 per user (IT cost is 10% of Top line, Infra makes up 60% of overall IT costs)

Active Userbase: 100 Mil

Dormant Userbase: 200 Mil

Total Userbase: 500 Mil

Benefit 1: 200 Mil customers, 9.6 Mil customers (5%) – Average in-game resource $5 ($50 Mil – Share in Revenue: 30%)

Benefit 2: 30 Mil customers will bid, out of which 1% will have successful bids (30k)- One time listing fees & Tx fee

Benefit 3: Saving of Multi-tenancy cost for 200 Mil customers

Avg in-game currency assumed as $5 (irrespective of hard currency type)

Dormancy assumed: 180 Days + at least one micro-transaction

AWS Storage costs (PPU) – assumed, and needs to be computed based on real projections

Development costs assumed at 50% of overall project cost

Blockchain, Smart contracts, Tokenization, API factory – will be built using 3rd party service provider

Assume that game developers will allow fungibility of in-game resources/games accounts/rare items (IP)

ICO will be listed in Singapore – future regulation is unknown (Ek coin as utility token, SGT as investor token)

Keeping away Hackers, IP sniffers, Gamers with malicious intent (On-going ethical hacking)

Delivery Risks (Governance to be put in place), Industry Mentor