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Page 1: Fiction, Adventure and Scenario by: John Goffusers.nerdland.net/drfrank/deadlands/Deadlands... · Deadlands™ Dime Novel™ #3 Fiction, Adventure and Scenario by: John Goff Editing:

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Page 2: Fiction, Adventure and Scenario by: John Goffusers.nerdland.net/drfrank/deadlands/Deadlands... · Deadlands™ Dime Novel™ #3 Fiction, Adventure and Scenario by: John Goff Editing:

TM

Deadlands™ Dime Novel™ #3

Fiction, Adventureand Scenario by:

John Goff

Editing: Matt Forbeck & Shane Lacy HensleyProduction: Matt Forbeck &Hal Mangold

Cover Art and Logo: Ron SpencerInterior Art: Richard Taylor &Paul Daly

Maps: Jeff Lahren

Deadlands created by Shane Lacy Hensley

Pinnacle Entertainment Group, Inc.P.O. Box 10908

Blacksburg, VA 24062-0908www.peginc.com or [email protected]

(800) 214-5645 (orders only)

Deadlands, Weird West, Dime Novel, The Great Rail Wars,the Deadlands logo, and the Pinnacle starburst are Trademarks of

Pinnacle Entertainment Group, Inc.© 1997 Pinnacle Entertainment Group, Inc.

All Rights Reserved.

Printed in Canada

PINNACLE ENTERTAINMENT GROUP, Inc.

Page 3: Fiction, Adventure and Scenario by: John Goffusers.nerdland.net/drfrank/deadlands/Deadlands... · Deadlands™ Dime Novel™ #3 Fiction, Adventure and Scenario by: John Goff Editing:

It's been less than a week since our last tale, IndependenceDay, in which Ronan Lynch served a short but eventful tour as aDodge City peace officer and helped Texas Ranger Hank "One-Eye" Ketchum put an end to the abomination known as "theButcher." Unfortunately, although Ronan's undead body is capableof healing nearly any wound, his right hand-severed by Ketchumin the battle with the Butcher-remains unattached. Ronan is nowcarrying it in his saddle bag, hoping that whatever keeps hisundead flesh from rotting may somehow mend his severed fleshas well. If he can only learn how.

OlEThe front of Ronan's shirt exploded crimson as he was lifted

clean out of his saddle. He landed hard, face first on the Kansasdirt. It took him a long, stunned moment to even realize he'dbeen shot.

He tried to roll over and reach for his own pistol, but failedmiserably at both. The best he was able to manage was to half-lift himself up enough to inspect the wound. It was huge, mostlikely made by a rifle, and maybe even a buffalo rifle if thegaping hole in his chest was any indication. Ronan's strength lefthim. He fell back to the ground with a wet splat. His awarenessslowly ebbed away as his eyes fought to close.

A moment or maybe an hour later, he was roused by roughhandling jostling him about. He forced his eyes open and lookedup at a scraggly excuse for a man who was pulling off hisfavorite boots.

"Wh-what do you think you're doing?" Ronan coughed blood."Why, mister, I'm robbin' you. Though, I reckon if'n I'd waited

another minute, I'd just be lootin' the dead," said the wickedlygrinning man tugging at his boots. He easily had the worst teethRonan had ever seen.

"Damned bushwacker. Don't even have the sand to face aman."

"Mighty brave talk for a dead man," the one with bad teethreplied as he leaned down to remove Ronan's pistol belt. Behindthe man, propped against a rock, was a Sharp's Big Fifty.

"You don't know the half of it," Ronan growled. "The Devilalways gets his due."

"Now you've got me right scart, Devil. Why don't you just putthat on my account?"

"Sure thing," Ronan grinned unsettlingly. "Just tell me who tobill."

The man stared hard into Ronan's dead eyes. He didn't likewhat he saw there, but he wasn't about to back down againstwhat he thought was a dying man. "That would be AbnerKnaggs," he said proudly, with a slight quiver in his voice. "I'msure you'll remember it, mister. It's the last name you'll hear."

With that, Knaggs pulled a Green River skinning knife from hisbelt, knelt behind Ronan, and drew it slowly across the undeadgunslinger's throat.

Even a creature like Ronan, one of the Harrowed, could "die"for a while. He'd be back, of course. The only way to put himdown for good was to destroy his brain-or exorcise the demoninside that kept his undead corpse walking around. Of course,Knaggs had no way of knowing that.

Ronan spared one last bloody grin for Knaggs before hecollapsed. Then everything went black.

Ronan coughed deep and long, spitting clods of bitter sod outof his mouth. Painfully, he rolled over and gazed up at a starlitsky. He slowly pushed himself to a sitting position. Not for thefirst time in his unlife, he wondered why resurrection had to hurtso much.

Apparently the bushwacker had dragged him behind a horsefor some distance. His clothing was in tatters, and the skin onhis belly was in little better shape. His surroundings looked alittle different. Last he could recall, he'd been riding along a flatto the east of a low ridge. Now he was laying near a small,rocky stream.

At least no scavengers had eaten out his soft parts.A quick check revealed what he already suspected-the

wounds in his chest and neck were already closed and healing.

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His stomach-or perhaps the strange parasite he sometimesfelt rumbling around inside his rotting innards-grumbled angrily.Healing such deep wounds took a lot out of a man. He neededmeat. And soon.

Without a gun, or even a knife, he'd be hard pressed to bringdown any game. Worse, there were plenty of things out herelooking for food themselves. An unarmed man, even a dead one,would be easy prey. He had little choice but to hunt down atown.

The bushwacker had stripped him of everything save his shirtand pants. The scum would probably have taken those too if notfor the dark blood stains that soaked the cloth. The worst of itwas Knaggs had taken Ronan's horse and saddle bags-whichmeant he'd lost his gun hand. He wasn't sure there was any wayto reattach the thing, but if his pale flesh could heal a holemade by a buffalo rifle, there was a possibility it might somedaytake back his hand as well.

Or so Ronan hoped. For now, he just fumed that AbnerKnaggs had a piece of him. And it took truly lowdown scum tosteal a man's hand.

A faraway scream split the night and interrupted Ronan'sbrooding. The second time it broke across the land, thegunslinger recognized it for what it really was, a train whistle. Itsounded faintly from the west. He guessed it couldn't be morethan five miles away, 10 at the most. With any luck, that meantthere'd be a town nearby.

He started walking toward the whistle.Ronan hadn't gone 10 yards when he stopped, searched the

ground, and picked up a fist-sized rock. Better a poor weaponthan none at all.

Around mid-morning, Ronan arrived at his destination. Thetown he'd hoped to find turned out to be a small train stationwith a telegraph office attached as an afterthought.

Behind the station stood a small shack, probably the stationmaster's quarters. Off to one side of the shack, Ronan could seea small barn with a horse in a small corral and a couple of pigspenned behind it. He saw no one as he approached, but thatdidn't surprise him. Such stations often had only one or twopeople manning them. Their main purpose was to provide waterfor the trains' boilers. Few passengers ever disembarked at suchremote places.

The place wasn't what he'd hoped for, but Ronan hoped hecould get a meal from the station master. He headed down thegentle slope, taking care to make his approach obvious so as notto threaten whoever lived in the shack below.

A sign on the front of the station read "Welcome to BarloweStation." Ronan stepped up on the porch and knocked on thefront door. There was no response, so he tried the knob. Notsurprisingly, it was unlocked, so he let himself in.

The interior was spartan. A few papers littered the lone desk,and a line map was posted on the otherwise bare wall to theleft, but there was no sign of the station master. Ronan crossedthe office to the back door and looked out. The shack stoodsilently.

"Hello," he called, waited a moment, and tried again. Still noresponse.

Ronan left the station and walked to the shack. He poundedon the door and called out once more. When no one replied, heturned the doorknob. Unlike the station, this door was locked. Hecircled the small building, looking in the windows as he went. Hesaw a bed and an iron cookstove in the front, but no stationmaster.

Ronan walked on around, his suspicions growing. The backwindow was shattered, the glass entirely knocked out of theframe. The room beyond was obviously the bedroom. The messinside kept him from calling out again. Instead, he crept silentlythrough the window.

His feet crunched glass on the floor beneath. It had obviouslybeen broken from the outside. The bed was unmade, and theblankets were thrown back as if in a hurry. An overturned nightstand lay on its side nearby. On the floor, Ronan found an empty.36 Navy Colt. Scattered around it were six rounds and a coupleempty shells. From the inside of the shack, he could see severalpinpricks of light penetrating the room-bullet holes fired atchest level from the empty gun.

The gunslinger popped four spent shells out of the gun'scylinder and loaded the six bullets he'd found into it. Then hestuck the pistol in his waistband. Its weight comforted himsomewhat.

Near the foot of the bed, he found a small pool of still-moistblood.

The station master was certainly dead. It might have beenIndians, or maybe Knaggs and his pal had stopped here as well.But the blood, combined with the broken windows, convincedRonan that he wouldn't be finding the station master anytimesoon. At least not upright.

A little while later, Ronan, emerged from the front door of thebuilding, wearing a clean set of clothes and not-quite-fittingboots. He hadn't found any more cartridges for the pistol, but hispockets were now full of $250 in Confederate scrip. While Ronannormally wouldn't have anything to do with the Rebelgovernment, he didn't see as how he had much of a choice. Inthis part of the shattered country, the scrip would spend find.

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Ronan squinted in the midday sun as he surveyed the stationand the area around it. The more he thought about it, the lesssense it made. If Indians had done this, they'd have taken theanimals and burned the place to the ground. If bandits wereresponsible, they'd have taken the money at the very least.Knaggs would likely have taken the pig for "company."

Ronan strode back to the station office. According to the map,the nearest town was Varney Flats, about 30 miles to the south.It was further than he could make by nightfall, but another nightin the wild seemed somehow more appealing than spending ithere.

It didn't take him long to find tack and get the horse saddled.The nag didn't care for him much, but then again, since hishanging, no horse had. His gaze crossed the pigpen as heclimbed up on the reluctant mount. A gnawing in his stomachreminded him of the last thing he'd need before he left.

Ronan had six rounds. He hated to waste the bullet, but hehad to eat. Besides, he reasoned, if he couldn't do the job withfive rounds, he doubted the sixth would make much difference.He took aim at the head of one of the pigs.

Less than an hour later, Ronan headed out south, saddlebagsfull of bacon and stomach full of meat.

The mid-afternoon sky erupted into a torrent of rain as Ronanrode into Varney Flats. The town wasn't much to look at-onemain street and a couple of outlying houses. He figured therecouldn't be more than a hundred people living in the town, alltold. At the northern end of Varney Flats he saw a small clumpof tents surrounded by piles of animal skins. Buffalo hides, heguessed.

Varney Flats did have the type of business Ronan was mostinterested in at the moment-a saloon. His undead flesh wasstarting to smell ripe after many hours in the morning sun, andhe could use some pickling.

The gunslinger rode towards a place squatting behind a signthat read "The Palace Saloon."There he tied off the horse, whichseemed quite relieved to be rid of him, and headed into the two-story building.

There were a number of people in the saloon, more so thanmight be expected for an afternoon. Most were probably justtrying to ride out the storm, which had turned the day to anearly twilight. Ronan found an open spot at the bar and took aseat on a well-worn stool.

"A bottle of your best," he said."Well, mister, we got Kentucky bourbon or Tennessee

sourmash."

Ronan frowned at the choices. "Bourbon."The man returned with a whiskey glass and an unlabeled

bottle that Ronan could only guess was bourbon. At least thecolor was right. He filled the glass and drank it in one gulp. Hesavored the burning sensation as the liquid flowed down histhroat. Whatever it was, it had alcohol in it.

He'd finished two more glasses and was pouring himself amuch-deserved third when a familiar voice behind him saidbroadly, "You'd best slow down, mister. Drinkin' like that'll kill aman."

Ronan knew without turning who that voice belonged to."Texas," he said, meeting the ranger's one-eyed gaze in the mirrorto the rear of the bar, "I'm surprised I didn't smell you beforenow."

Hank Ketchum-or "One-Eye", the name he took almost roguishpleasure in-was wearing the same standard-issue Texas Rangerblack duster he'd had when Ronan first met him, just about aweek before. Ketchum removed his hat and set it on the bar toRonan's left.

"I figured you'd have lit out for Roswell by now, Ranger.""Well, I had to finish a little business hereabouts," Hank said.

He reached across the bar, helped himself to an empty glass, andhalf-filled it from Ronan's bottle.

"You ain't figurin' on tryin' me again are you? I thought youwere smarter than that, old man." Ronan took the bottle backand placed it on his right.

"Naw, you proved yer point on that one, Lynch. If I was comin'after you, I'd shoot you from a hilltop. When you weren'texpectin' it."

Ronan turned to face him. Something in the tone of theranger's voice hinted at more than his words said.

Ronan's right hand reached instinctively for his holster beforehis mind realized that he had neither holster nor hand. TheRanger noticed the movement and grinned slightly in a way thatmade Ronan want to tear his head off.

"Of course, if I were to do it, I'd blow yer head off instead ofwastin' lead on the rest o' yer worthless hide.". Ketchum said,turning his attention to his drink, but Ronan could tell the manwas amused about something.

"I don't see what's so funny, One-Eye. And the mood I'm in,pretty soon you won't either."

"Whoa, simmer down, Lynch. I was just joshin' you." He liftedthe glass of bourbon and drained it. "Good Gawd, man. What areyou drinkin? I've drunk sump water better than that."

"Maybe you should ask for the wine list. What is it you'regettin' at?"

"Well, let's take a walk. I think it'd be easier to show you thantell you."

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Ketchum led Lynch out of the saloon. The rain had stopped asquickly as it had begun, but it had left the street a muddy ruinin its wake. Ronan felt the water seep through his boots almostas soon as he stepped off the plank sidewalk.

The two slogged across the street toward a small framebuilding. Although it didn't bear a proper sign, Ronan guessedfrom the barred windows that this must be the town marshal'soffice. He stopped the ranger once they were standing rightoutside the office door.

"Before we go any further, you tell me what's goin' on. Youmight have stood my back in Dodge, but that don't make uspals."

"Now Lynch, you have no idea how much that hurts me. Here Iwas gonna ask you to marry my sister."

Ketchum waited patiently for Ronan's nervousness to pass.When the gunslinger finally turned his grim gaze away, theranger continued. "You got nothin' to worry about from me. Ifound a friend of yers in here, and I just thought you'd like togive him a Yankee howdy."

Puzzled, Ronan followed Ketchum into the marshal's office. Arather unimposing man sat behind the desk. Their arrival startledhim, and he looked nervously over the rims of his thick glasses.He dropped the small book he'd been intently studying whenthey walked in. It was a dime novel about Buffalo Bill Cody.Ronan snorted to himself.

"Sorry, Cap'n Ketchum. You surprised me." The peace officerhurriedly stood up and rounded the desk, apparently being led byhis outthrust hand. After a moment, Ronan realized the youngman was expecting to shake hands with him. With a wicked grinhe stuck out his badly bandaged stump. This had exactly theeffect he expected.

"Sorry, mister," came the quick apology. The man hesitantlystarted to hold out his left hand instead but then, fearing theresult, decided instead to awkwardly adjust his spectacles.

"Deputy Parrish, this is Ronan Lynch. I believe you havesomething of his." The deputy looked blankly at Ketchum for amoment, and then slowly his eyes began to widen.

"You mean the... It belongs to him?" The man's face visiblybecame a shade whiter, and he momentarily froze.

"Well, are you gonna get it or just stand there waitin' forpigeons to roost?" Ketchum said, turning the man around by theshoulder and gently pushing him back toward the desk.

"You still haven't told me what's goin' on, old man, and I'mgettin' mighty bored." Ronan looked around the office for thefirst time since entering. He saw a barred door behind the desk,

presumably leading to the holding cells. Other than the desk anda few chairs, the only furniture was a locked rifle rack hangingbeside the front door.

The deputy approached Ronan cautiously, holding a pair ofsaddlebags at arms length. Ronan immediately recognized themas his own. He took them from the deputy and turned toKetchum.

"How'd you get these?""Took 'em off that feller in the back," the ranger said,

carelessly motioning toward the barred door."Knaggs," Ronan growled. "I got a score to settle with that

man.""So does the State of New Mexico. Knaggs has got a lot more

to answer for than pissin' you off. See, that snake is real fond ofkillin' homesteaders. Women, children-don't make no differenceto him.

"Nobody does that in my territory and gets away with it.Nobody."

"I wasn't plannin' on takin' him to dinner, Texas," Ronansnarled. "I figure my way will get the same place as yours-just alittle faster."

"There's one big difference, Lynch. My way's the law. Yoursain't."

There was a long, dangerous silence as the two men stared ateach other. Finally, Ronan's left hand settled on his belt, awayfrom the gun tucked into his waistband. His gaze remained fixedon Ketchum's good eye, however. "I wouldn't make a habit ofcrossin' me, old man."

The ranger smiled widely. "Hadn't planned on it. I got meplenty of enemies already. I just wanted to give you back yourgood right hand. And maybe even show you how to get it inworkin' order again. C'mon let me buy you another bottle of thatsump water."

"Just a minute," Ronan said as he stalked back toward the jailcell. Knaggs was snoozing noisily on a cot, his wet snoresescaping through his peeled-back lips.

Ronan squinted at him in disgust, then poked him through thebars with his toe. "Wake up, Knaggs. You've got a debt to settle."

The bushwacker choked back his last snore and sat up slowly,a surly look on his face. The his jaw dropped, and thick salivadribbled down his unshaven chin. "Y-you're dead!" he stammered.

"That's right, Knaggs. I said you'd have to pay the Devil hisdue, and I'm here to collect." Ronan pulled open his shirt andshowed Knaggs the bloody scab where he'd been shot.

Goggle-eyed, Knaggs said nothing as his heart threatened toleap out of his chest.

"Better start saving, Knaggs." Ronan grinned savagely. "Youraccount's overdrawn."

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"Believe it or not, Lynch," Ketchum said as they entered theentered the saloon, "I didn't walk you to the jail just so you couldgive Knaggs a heart attack. I got me a problem."

"Figures. And what would that be?"Now that the crowd had cleared, the two men had no difficulty

finding an open table. The only other patron was a solitary blackman seated in the center of the room, cleaning a pair of gold-rimmed spectacles. His brown wool suit and bowler clearlyannounced he was a tinhorn traveler from somewhere back East

The ranger caught the bartender's eye as they passed him. "Ifyou got any whiskey back there, bring the bottle. And twoglasses." They took seats on opposite sides of a table at theback of the room.

"Two hundred miles south, I'm the law with a capital L-A-W.But this ain't the Confederacy, it's the Disputed Territory, and I'veonly got as much authority around these parts as my gun andmy reputation says. Most times that's enough and then some, butKnaggs may be a little too unpopular hereabouts for that towork."

"And just what do you need me for? More importantly, what'sit payin'?"

"I need you to watch my back 'til I ride out tomorrow morning.I figure there'll be a lynch mob tonight, and you've seen the localpolice force."

Ronan grimaced at the thought of Parrish trying to stop amob of angry citizens.

"What it's payin' you got over yer shoulder there," Ketchumcontinued, nodding towards Ronan's saddlebags.

"You want me to help protect a man that bushwacked me?Besides, there's nothing in these bags that wasn't rightly minealready." The bartender arrived, carrying a bottle of rye whiskeyand two glasses. Ketchum paid the man and poured for both ofthem.

"That's the truth. But there's something in there I don't thinkyou can replace. Least, without some help from someone who'sknows what he's doing-someone who's dealt with your kindbefore."

Ronan opened one of the bags and examined the contents. Ashe expected, he found a change of clothes, his Peacemaker andholster, a box of cartridges, and some dried jerky. In the other, hefound a cloth-wrapped bundle about seven inches long and fourinches wide. Inside was his right hand, still intact. He looked upto see Ketchum carefully studying him.

"I reckon you don't know how to fix that little problem, or youalready would have." Ketchum's voice was just above a whisper.

"I hope that ain't your idea of a joke, Texas, because I don'tthink it's funny." He pushed his chair back from the table andbegan to stand. "If it hadn't been for you, I'd still be whole, youbastard."

"And you'd still be the Butcher. Or did you forget that part?"Ronan paused, and then sat back down. His anger still

smoldered, but Ketchum spoke the truth. The Butcher hadpossessed him, and only the ranger's huge Bowie knife had savedRonan-and no doubt countless others as well. And thoughRonan wouldn't admit it to the world, the hero that had foughtmany long years for the Union still lurked somewhere inside him.

Nonetheless, Ketchum's control still galled him."So I have my hand back. I guess I'll just take care of it until I

can settle down somewhere and mount it on a mantle piece. Youstill aren't offering me anything that's not mine."

Ketchum leaned forward and talked even softer. "When Ilearned Knaggs was in the jail, I told the deputy who I was. Hewas more than happy to turn Knaggs over to me.

"I found your hand in Knaggs' things. He told me where he'dgot it. He was gonna make a necklace out of it." Ketchumstopped for a moment, trying to suppress a deep belly laugh invain.

A look from Ronan stopped him cold, and he collectedhimself and started again. "I knew right away it was yours, andfrom what Knaggs told me about how he'd 'killed' you, I knewyou weren't put down for good. Like I said before, I know a little'bout your kind."

"Get to the point, Ketchum. You're boring a dead man todeath."

"The dead are always surly. You get used to it.""I was surly before-dyin' just aggravated me all to Hell."Ketchum swallowed a shot of whiskey and nodded. "Anyway,

as I was sayin', I know things about your kind. Things that I'mguessin' you don't know yerself."

Ronan remained silent as Ketchum paused to refill theirglasses. Either the whiskey was of a higher quality than thebourbon, or neither man was paying too much attention to theflavor at the moment.

"You can heal just about anything, which, for obvious reasons,I'm guessin' you already know. And you're probably wonderin'why your hand hasn't. Some like you ain't hardly fazed by losin'a limb. They can grow it back given enough time. But with themfolks, you cut off a hand, it starts rottin' away. Yours didn't. Thatmeans it's still a part of you-so to speak."

"How does knowin' that help me?" Ronan asked, downing hissecond glass in one shot. He poured himself another withouteven glancing at Ketchum's.

"Simple. Sew it back on."

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Ronan coughed, almost choking on his drink. Ketchum leanedback in his chair and took a swallow of the whiskey.

"That's all?" Ronan asked, incredulously."That's all. It'll probably take some time, but eventually it'll be

good as new. Won't even have a scar." Ketchum continued, "Ofcourse, you probably don't want to just walk up to any ol'sawbones and ask him to sew your hand back on. Might raisesome questions you don't want to answer. And you can't do ityourself-one-handed and all."

"So what do you suggest, old man?""I'll do it. I've got a room upstairs here. Won't take too long.""You don't strike me as much of a seamstress, Texas.""Fair enough, but it don't require no fancy stitchin'. Just enough

to keep it attached until your body takes hold of it again. Believeme, I've done worse. Course it might sting a little," he grinned.

"As much as this?" Ronan met Ketchum's gaze and pulleddown the bandanna around his neck just enough to allow theranger to see the scar where Knaggs had opened his throat.

"No, I don't reckon it will.""Then I can handle it."

An hour later, the two men came back down the stairs of thesaloon. Ketchum had tightly bandaged Ronan's right hand afterreattaching it. As unlikely as Ketchum's solution had seemed,Ronan knew that if someone told him a year ago that he'd dighimself out a grave after being hung by a fancy pistoleer fromBack East, he'd have laughed in their face. The hand felt like adead weight at the end of his right arm. He hoped the rangerwas right and the healing process would begin soon.

During the time they'd been gone, business had begun to pickup again, but the saloon was still far from crowded. Ronansurveyed the patrons warily. "How long 'til you expect trouble?"

"Then I can count on you?""If I don't get to kill Knaggs, then it's damn sure no Kansas

sodbusters do.""I figure we got a few hours until everyone has enough time to

fill up on liquid courage. 'Round about 10 o'clock or thereabouts.That gives us near four hours to kill. You much on poker?"

"Only when I'm winning.""Well, let's play a few hands. If you'll pardon the expression,"

Ketchum laughed. "Maybe we can pull that tinhorn in." Henodded towards the center of the room where the black man inthe wool suit still nursed his drink.

"Him? You're not planning on givin' the man a hard time areyou, Texas. I can't abide that."

"Me? Nope. Color of a man's skin never meant anything to me.I've seen great men and women who were black. And whites Iwouldn't scrape off the bottom o' my boots. Guess you had all ofus south of the Mason-Dixon figured for crackers, didn't youYankee?"

Ronan shrugged. "Then why'd you sign up for the war?""I had my reasons.""What were they?""Personal." Ronan took the hint and let the subject drop.

Ketchum produced a well-worn pack of cards from a vest pocketand began shuffling. From the way he handled the cards, Ronancould tell the ranger was no beginner.

The two mosied over to the tinhorn and pulled out chairs."Wanna play some poker?" Ketchum asked amiably as he sat.

"Thank you, sir, but I must decline. I am unfamiliar with theboth the rules and strategy of that particular game. Yesterday,some other gentlemen taught me how to play "21", or "Blackjack"in the vernacular. It was most interesting, but unfortunately thatis the only game of the sort with which I am familiar. Of course,I am quite skilled at other permutations, such as bridge andcribbage."

"Don't worry about it, mister, " Ronan said as he sat. "We'llplay free for the first couple o' hands. Then you can bow out ifyou want."

"Well, if it would be no trouble," the man smiled, delighted atthe unexpected opportunity. He stood and offered his hand. "Letme introduce myself. My name is Thaddeus Washington."

"Ronan Lynch." He extended his left hand almost withoutthought. If the other hand took long to heal, Ronan wasbeginning to think he might get used to being a lefty.

"Captain Hank Ketchum, of the Texas Rangers. Some folks callme One-Eye-for obvious reasons." Ketchum shook Washington'shand. Introductions over, Thaddeus resumed his seat.

"What brings you west, Mr. Washington?" Ketchum asked."Thaddeus, please. Mr. Washington is rather formal. I recently

completed my doctorate in biology at Columbia University, and Idecided it was time for a little field work, sir. You see, I am ascientist, and I believe that only so much can be learned fromtexts before one must experience the actual reality. I have comewest for the purpose of studying unique and unusualmanifestations of life."

"Come again?""What he's sayin', Texas, is that he's come west to look for

monsters." Ronan translated."I do believe you have cut to the heart of the matter, Ronan. I

do indeed intend to study 'monsters' as you have colorfullycalled them."

"Well, you've come to the right place. Hasn't he, Lynch?"

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Three hours later, both Ronan and Ketchum were beginning tolose far more games than they were winning. Thaddeus seemedto have an incredible natural talent for the game and seldom betmuch on the hands he did lose. "You know, Thaddeus," Ketchumsaid, "if I didn't know better, I'd say me and Lynch were beinghornswoggled."

"Let me assure you that is not the case. I have simply notedthat this game, much like blackjack, is based strongly on themathematical likelihood of certain combinations of cardsoccurring in a given hand. Now, as three of the cards in each ofyour hands are visible as dealt, I can narrow down the possiblecombinations either of you could have by a process of simplededuction. Combine that with the knowledge of the cards I have'in the hole,' I believe you called it, and with a simple statisticalcalculation, the odds of winning any hand can be roughlydetermined."

"You were wrong, Texas," Ronan said. "We are being conned.Did you do this well at blackjack, Thaddeus?"

"As a matter of fact, I did somewhat better. You see, as thatgame progresses, more and more of the deck becomes visible,and thus the possible variations become smaller. This-'

Ketchum held up a hand to stop him. "That's enoughexplainin'. You're takin' all the fun out of it. How them fellerstake it yesterday?"

"One of them became quite upset. I honestly believe heconsidered shooting me."

"Well, that does it for me. I feel like I'm payin' you two to play,"Ronan grimaced, putting his cards in the center of the table. "I'mout."

"Yeah, like they say, 'quit while you're behind.'" Ketchum threwhis cards in as well. Then the ranger pulled out his pocketwatchand looked at the time. "I reckon we got about an hour at themost."

"An hour until what?" Thaddeus asked as he raked in hiswinnings.

"We got a feller over in the jail that some folks'll likely betryin' to hold court on here in bit."

Thaddeus leaned forward and in a stage whisper asked, "Youmean, a lynch mob?"

"Yup," Ketchum sighed."And the two of you plan to stop them?""Well, there's also the town deputy, for as long as he stands

his ground. Which will be about 10 minutes before the troublestarts." Ketchum stood up and looked to Ronan. "We'd probablybest head to the jail. They might show early."

Ronan stood and turned to Thaddeus. "It's been a pleasure,Thaddeus. Just wish I could say playing poker with you'd beenthe same."

Thaddeus stood as well. "Gentlemen, if I can be of anyassistance, you may count on me."

"I appreciate the gesture, Thaddeus," Ketchum replied, "butyou'd best leave this to us. It could get a little ugly."

"Captain, I can assure you, I am no babe in the woods. I holddegrees in several areas of scientific endeavor from the finestuniversities on this continent. The anatomy of strange beasts isnot my only field of expertise."

"We'll try to keep that in mind," Ronan said.

The office was lit by a single oil lamp. Ketchum and Lynchhad decided that Deputy Parrish was likely to be more of ahindrance than a help and had sent him home for the evening.

Ketchum now sat behind the desk and inspected a double-barrel shotgun he'd pulled from the rack by the door. Ronan puton his old boots. If Knaggs hung tonight, he'd be doing it in hissocks.

The undead gunslinger walked over to the door and lookedout its small, barred window. The streets were still as empty asthe bottle they'd left behind in the saloon.

"How'd a lily-liver like Parrish ever get put in charge of thistown?"

"Actually, they had themselves a right good sheriff untilyesterday. He rode out to check on a farm in the evening andnever came back."

"Bushwackers?""Nobody knows. Deputy Parrish says it's only about 10 miles or

so down the Black River line to the farm. Even if the marshalhad stayed until late, he'd have been back long before now. FigureI'll try to convince Parrish he needs to round up a posse andride out there tomorrow."

"I'm thinkin' that may be a waste of time.""Why's that?" Ketchum asked.Ronan told him about Barlowe Station."This is startin' to sound familiar. We had somethin' similar

happen late last year along the Dixie Rails line. Whole familiesdisappeared. Started out near the Arizona border and moved east.By the end, they had a whole company of Rangers investigatin'it, but we never figured it out."

"I thought you Rangers always got your man.""Naw, that's the Canadians. We're just meaner than Hell.""Sounds like whoever's doing it is followin' the railroad.

Shouldn't be too hard to find."

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"You'd think. Least til you really start lookin' at the railroads.Each one has pretty much a single main line, but there's somany spurs goin' to and from the mains, it's gettin' like a spider'sweb in some places."

"So what do you plan to do, Texas?""I don't got time to chase down every single mystery west of

the Mississippi. First thing I plan to do is get this skunk to hisappointment with the hangman in Topeka. Then I'm headin' to acertain place in New Mexico with that little toy I picked up inDodge." Ketchum patted his breast pocket, where Ronan assumedhe still had the Butcher's scalpel. "After that...well, we'll see."

Ronan turned back to the window. While they'd been talking, afair-sized crowd had gathered in front of the Palace. Most werearmed with rifles, and some carried torches. A large man in thefront had a coil of rope in his hands. At one end hung an all toofamiliar sight: a hangman's noose. Ronan frowned at the nooseand rubbed his scarred neck. No matter how long he'd been onthis side of the grave, he'd never forget his death. Beneath thescar Knaggs had given him, he still bore a rope-burn scar, areminder that he'd been on the other side of the veil for a while.

As one, the crowd began walking toward the jail."Here they come, Texas."

TENRonan and Ketchum strode out onto the porch as the rabble

arrived. There were easily 15 men and women in the mob.Ronan had left his holster inside. He felt surprisingly

comfortable drawing with his left hand, but it wasn't somethinghe wanted to chance just yet. Instead, he had his Peacemakerstuck in the waistband of his trousers. Ketchum carried thedouble-barrel in addition to his own hogleg.

"Step aside! We've come to see justice served on thatmurderer!" said the man with the rope.

"You people go on home. There will be no hanging tonight."Ketchum spoke in a loud voice, deeper than usual. Ronansuddenly knew why the Texas Rangers' favorite saying was "Oneriot, one Ranger."

Another man stepped forward. "Kansas ain't part of theConfederacy. You're out of your jurisdiction, Ranger!"

Ketchum thumbed the hammers back on his shotgun. "Mister,right now I'd be more worried about the range of my Greeners ifI were you."

The first man turned to the crowd and yelled, "He's only gottwo barrels. At this range he'll only be able to get two of us."

"Nope," Ketchum growled, "I reckon I'll only get one of you realgood. Now all you fellers got to decide is who's the corpse andwho's the pallbearers."

Ronan surveyed the mob. Ketchum might have cowed a few ofthem, but no amount of talk would make up for 10-to-l odds. Asgood as the two men were, if it came to gunfire, they would lose.He inched his hand toward his pistol. A sudden move on his partwould likely touch off the shooting.

"Pardon me," called a voice from behind the crowd. "I think itbest if everyone were to do as the ranger requested and returnhome for the evening. It would be unfortunate if anythinguntoward were to happen."

A few in the crowd turned immediately, and their exclamationsdrew the attention of everyone else. Even Ronan and Ketchumcraned to see what was going on. Standing in the street, holdingan oddly shaped, four-barreled rifle was Thaddeus Washington.

"Perhaps some of you are wondering exactly what sort offirearm I have in my hands. It is a shoulder-fired, spring-driven,self-loading, automatic rifle. In layman's terms: a Gatling rifle.However, I feel in instances such as this one, actions speaklouder than words."

Thaddeus pointed the rifle at the street in front of the moband squeezed the trigger. The barrels whirled and fire spat fromeach one in turn, sending a bullet into the ground. Dirt sprayedup into the faces of those at the front. Thaddeus continued asthe dust settled, "Now, I would like to reassure all present that asingle magazine for this weapon holds 30 rounds. Subtracting therounds I just expended for that exhibition, I am left with morethan enough bullets to provide each of you with your ownpersonal souvenir of the evening's festivities."

The crowd stood open-mouthed, staring at Thaddeus.Ketchum had handled enough mobs to know the iron was hot.

"Get on home now before we lose our tempers!" he boomed.Almost as one, the mob dispersed into the night.

Ronan stepped off the sidewalk. "Good work, tinhorn. I guessyou do know about something besides critters."

Ketchum joined them. "I'll second that. That's a mighty fineshootin' iron you got there."

"Yes, yes it is," Thaddeus smiled, looking over the weapon. "It'sa pity I can't hit a thing with it."

Ronan bolted up from the bed as the sound of a far-off traingroaned in the distance. He was in a room above the Palace. Itwas still dark out, so he guessed he couldn't have been asleeplong before the nightmares had begun.

Most nights he dreamed of that fateful Virginia battlefield,where half his unit had been burnt to a cinder by Hunley'sDevils. The Confederates had been equipped with flamethrowersas part of Jeff Davis' attack on Washington back in '69.

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Other nights were filled with images of his death at the handsof Edgar DuChamp and Cynthia Carstairs. Night after night, hewatched the bullet from DuChamp's Buntline tear through him.Then he remembered the long, dark night spent in the basement,bleeding slowly to death. Finally, DuChamp and Carstairs, a darksorceress who had sold her soul to the Devil long ago, had hunghim from the gate of their ranch.

Ronan still didn't understand how he'd come back from thedead. He knew only that there was some sort of evil spirit insidehim that kept his bones moving. That same spirit, he suspected,tormented him in his dreams, amplifying his nightmares to thepoint of pain.

A second Hellish whistle broke Ronan's train of thought. Hethrew his legs off the bed and began to get dressed. There'd beno more sleep for him tonight, he was sure of that.

It was awful late for a train anyway. And that particularwhistle would give the dead nightmares. It seemed to him he'dheard it before. Then it struck him.

It was the same whistle he'd heard the night before lastoutside of Barlowe.

He hurriedly finished dressing and left his room. He headed forthe town jail.

Ketchum had stayed at the jail after the crowd cleared out,figuring if a few of the braver vigilantes came back, he'd bewaiting. Ronan had wandered off to the Palace and got himself abed.

The door to the jail was locked when he arrived, so Ronanpounded on it heavily. A moment later, a shutter at eye levelopened and Ketchum glared at him through the bars. "Iconsidered just shootin' through the door and goin' back tosleep," he grated.

"Open up," said the gunslinger. "I think we've got troublecoming."

Ronan heard the bolt slide back, and the door opened."Remember I told you I heard a train the night before I got toBarlowe," he said, entering the office. "Well, I just heard it again,and I think it's comin' this way."

Ketchum didn't answer, he just walked to the desk and openeda drawer. He pulled a set of keys from inside and tossed them toRonan. "They're to the rack by the door. Help yerself."

"I don't think I'll have much use for a long gun," he said,showing Ketchum his still-limp gun hand.

"Point taken," Ketchum agreed. "Why don't you head over tothe station, and I'll go get that tinhorn and his fancy rifle. We'llmeet you there."

"He probably couldn't hit the dark at night with that gun.""No, but it sure does make a whole lot of racket when he

fires it. And sometimes that's enough."

TWELVEKetchum knocked on Thaddeus' door for the third time, and

still there was no answer. He took a step back and kicked thedoor just above the knob. With a loud crack, the frame splinteredand the door swung open. Ketchum strode into the room.

Thaddeus, finally aroused by the noise of the broken lock,quickly sat up in the bed. "Captain Ketchum," he shrilled. "Towhat do I owe this dubious pleasure?"

"Get up, Professor. We've got trouble. There's a train-load o' itcoming. We don't know what's ridin' those rails tonight, but it'scaused all sorts o' Hell before."

"I see," he said. "What we are looking at is an unknown,potentially dangerous quantity which may travel by means oflocomotive. If you will bear with me for just a moment, I'd like toassemble a few pieces of equipment that may proveadvantageous." He opened the top of an enormous trunk restingat the foot of his bed. Inside, Ketchum could see numerousstrange devices and contraptions. Thaddeus pulled out a coupleand turned back to Ketchum.

"What is the current level of cloud cover?"Ketchum gave him a blank look."I am trying to ascertain what the ambient light is tonight in

order to determine the appropriateness of vision enhancementequipment.

"Oh," Ketchum said, still not fully understanding. He took astab and said, "The moon's gone down?"

"Thank you." Thaddeus pulled out another odd-looking gadget.By this time, they could hear the rhythmic vibration of theapproaching train.

Finally, the scientist had gathered all his gear, and the twomen hurriedly made their way down the stairs and across thebarroom. On the boardwalk outside the saloon, Thaddeusstopped and began strapping one of his devices over his head.The gizmo resembled a pair of reversed binoculars that had beenattached to a harness.

"What the devil is that?" Ketchum asked."This is a mechanism of my own design. By melding ghost

rock with a form of quartz, I was able to fabricate a materialthat was particularly sensitive to heat emanations. I have found itis slightly more effective than simple light-amplification devices,as it functions in total darkness, detecting, for instance, theinternal heat of homeothermic creatures."

Ketchum decided to stop asking the man even simplequestions and started in the direction of the station at a jog.Thaddeus followed behind him, his gear jostling and bouncingabout as he ran.

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"You'll have to secure that brass band yer carryin'," Ketchumsaid, stopping momentarily at the corner of the marshal's office."We'd be lucky to sneak up on an unconscious rock with all theracket yer makin'."

"Yes, I see your point, Captain. I shall endeavor to proceed withmore stealth." They'd not gone five yards before Ketchum onceagain stopped and turned to Thaddeus.

"Look, I'll go ahead and find Lynch. You give me about aminute and then follow. Slowly. Okay?"

"Certainly. Thus unencumbered, you will be able to move notonly more quickly but also more covertly."

After a moment's consideration, Ketchum decided thatconstituted a "yes" and trotted off toward the station.

The train station sat near the western end of Varney Flats.The building was a one-room office with a platform whichcontained a covered bench. Neither the platform or the officeoffered any sort of cover, and Ronan didn't like the idea ofstanding out in the open to greet whatever might be on the train.His memories of his recent nightmare were still remarkably vivid,and he found them unsettling. Looking about, he saw the nearestlikely looking structure was a barn about 20 yards off.

Ronan peered down the tracks and saw the train's solitary anddim light approaching like a great eye. He trotted to the barn andstepped into the shadows near the large double doors to watchits arrival.

Within minutes, the train pulled into the station, the screechof its brakes piercing his ears. They hissed as thick steam rolledout from the undercarriage.

The engine panted, its breath coming in clouds from thesmokestack. Ronan thought the train itself looked like a casualtyof war. Its sides were flaking paint and dented. It was an oldcoal-burning locomotive, with only three cars other than theengine and coal hopper. Two of them appeared to be passengercarriers, although the gunslinger noted with a shudder that allthe windows were boarded.

Behind those was a single freight car, its loading door closed.The cowcatcher was broken in several places and badly rusted,resembling nothing so much as the fangs of some ancientpredator. With a groan, it stopped, the couplings between carsclanking in sequence as each car butted into the one before it.

Time seemed to skip a beat. The train sat silently beside theplatform as if calculating its next move. No sound came from thelocomotive save for the steady thrum of the engine.

Slowly, the passenger car door closest to Ronan's hidingposition opened, revealing nothing but darkness. Out clambered asolitary figure, which darted suddenly to the covered bench.

There it paused in the shadow, intently studying the stationoffice. It tilted its head back like a nervous rat searching the airfor a scent. After a moment, apparently satisfied that it wasalone, the figure scurried further across the platform to theoffice itself. It crept stealthily to the door and tried the knob.Finding the door locked, the figure peered cautiously into thewindow beside the door. Then it paused for a moment beforeturning around and signaling the train.

Ronan had a very bad feeling.* * *

Ketchum heard the tram's whistle and realized the locomotivehad beaten him to the station. Not wanting to rush blindly intoan unknown predicament, he slowed his pace to a hefty Texasgait. Just in case, he loosened his pistol in its holster. He left theshotgun's hammers uncocked. Otherwise, a misstep in the darkcould have spelled disaster.

Finally, clearing the single row of businesses on Varney Flats'only street, he saw the station not twenty yards away. The trainsat at the platform, steam from the brakes curling along theground like tendrils of sentient fog. He couldn't see Ronananywhere, although he doubted the gunfighter would be carelessenough to wait in plain sight. Ketchum kneeled in the dirt andhugged the corner of the building, watching the train.

He thought he caught sight of a furtive movement on theplatform. Peering closer, he saw the shadow of a man's headthrough one of the station windows. It appeared to be lookinginto the building from the outside. He pushed his hat back onhis head slightly and rubbed the day-old stubble around his chin.

Then, behind him, he heard a soft metallic click just as thetrain's whistle let out an angry shriek.

The other doors to the passenger cars burst open, and theloading door on the freight car slid noisily back. Dark shapesscurried from the train helter-skelter, scuttling like roachestoward the shadows of the town buildings. Ronan guessed asmany as 30 had been disgorged, but they scattered quickly beforehe could actually count.

The main part of town was on the opposite side of the stationfrom Ronan's position, and the majority had bolted in thatdirection. A few, however, were headed in his direction, and one inparticular seemed to have its sights set on the barn. From whereRonan stood, none had appeared armed, but a holster would'vebeen hard to see in the darkness.

Ronan retreated back further into the gloom. A shot wouldsurely draw unwanted attention to his location, so he lookedhurriedly about the stalls for a quieter weapon. He found a

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number of them-pitchforks, an ax, even a pick-but none thatwere suitable for use by a one-handed man. This was reallygetting old.

Ronan sighed and drew his pistol, holding it butt forward. ThePeacemaker felt awkward in his hand. Wyatt Earp might prefer touse a pistol this way, but Ronan had always been of the opinionthat a gun was made for shooting, not clubbing.

A noise outside the building told him the stranger had arrived.The undead gunslinger carefully inched forward until his backwas to the wall beside the door. He slowly raised the pistol inanticipation.

The footsteps stopped at the threshold. He heard an oddsniffing sound, then silence. A tense moment dragged by beforeRonan heard the footsteps once again, this time receding.

Ronan waited until he could no longer hear the footsteps, thenlowered his pistol. Gradually, he edged to the door, paused tolisten one last time, then poked his head around the corner

Less than three feet away, staring straight into his eyes, wasone of the things from the train.

He'd been suckered.

Ketchum thumbed the hammers back on the shotgun as hespun around. Standing behind him in the middle of the sidewalkwas Thaddeus Washington. Ketchum scowled at him andcarefully lowered the hammers back down.

Looking back to the train, he saw a number of dark shapesloping across the ground toward the town. Hank turned toThaddeus and motioned back the way they'd come. Thaddeushesitated, looking over the ranger's shoulder then wheeled andran. When they reached the opposite end of the building,Ketchum caught Thaddeus by the arm and pulled him downaround the corner.

"Might I inquire as to why we retreated?" Thaddeus whispered."Well, them 30 or so fellows chargin' us was good enough

reason," Ketchum said, leading them around the building's front."Pardon me for being obtuse, Captain, but to which men were

you referring? I saw no one."Ketchum looked back at the scientist as they reached the next

corner, "Did you forget to turn your fancy goggles on? They wererunnin' toward us faster than Bluebellies run from a fight."Ketchum crouched and looked around the corner. "There's acouple on this side, but not near as many. You distract 'em withthat fancy rifle of yours, and I reckon I can handle 'em."

He rounded the corner quickly rising as he moved, Thaddeusfollowing close behind. They'd not yet left the building's shadowwhen a shot rang out from the other side of the station.

Ronan guessed that at one point the thing in front of him hadbeen human. But not anymore.

Its skin was whitish-pink, and its head was completely bald.Its nose turned up at the end like a bat's, and from its mouthsprouted two long teeth. The thing's eyes were dead black, and inthe center of each burned a tiny red spark. With a hissing roar,the creature jumped at him, fangs bared and clawed hands out-thrust.

A lesser man would have hesitated confronted with such anabomination. In fact, less than a year ago, Ronan himself mighthave been taken aback. But clawing his way out of his owngrave had hardened the former officer.

He brought the butt of the pistol up in a vicious uppercut. Hecaught the brute squarely on the chin and snapped its head backsharply. This seemed to have little effect, however, and thecreature's momentum carried it on into him.

Ronan staggered back under the impact and, catching his footon a rough spot, went down with the thing on top of him. Hewedged his right arm against the creature's chest and pushedwith his forearm. Its strength was enormous. He couldn't evenbudge the thing.

It lowered its head to his right shoulder and Ronan felt asharp pain as it bit deeply. The gunslinger thrashed wildly, tryingto dislodge the fiend, but to no avail. Then, suddenly, it releasedits hold and dragged itself away from him. He quickly rolled inthe opposite direction.

Rising to his feet, he saw the thing was curled up on theground. It was choking, trying to clear something from its throat.He checked his shoulder and saw the bite mark the creature hadleft. It was a deep puncture, and he could see a little of hisviscous, dark blood pooling in it.

"Get a mouth full of something you didn't care for, did you?"Ronan said, walking toward the prone form. "Well, you're about toget a belly full of something you'll like even less." He cocked hisPeacemaker and took aim, disgust for the moment overridingsubtlety.

The sound of the shot echoed through the dark. In moments,there would likely be more of them swarming the barn, but atleast this bastard was dead.

Ronan scanned the darkness intently for more, unaware thatthe creature he'd just gut-shot was slowly rising to its feet.

Ketchum knew from the report that the shot had most likelycome from a pistol, and he was betting that the pistol was aColt Peacemaker held by Ronan Lynch. "That damn Yankee'stryin' to steal all the glory," he muttered.

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The shot had also drawn the attention of the figures nearestthe ranger. Several turned toward the sound but then continuedon in their original direction. Ketchum paused, looking for anopportunity to cross the open ground unobserved.

Soon, the way was clear. He moved toward the station, thenhugged the shadows along the back of the building. He couldhear muffled clanking as Thaddeus trotted behind him.

"Captain, I still haven't seen anyone besides you," he saidbetween breaths. The weight of his gadgets was taking its toll.

"Then I'd take them goggles back to who-" Ketchum'scomment was cut off as a figure crashed out of a window infront of him.

He leveled his shotgun, but the thing batted the gun out of hishands as quick as a striking rattlesnake. Then it grabbed hisduster and slammed him into the building wall, pinning him.Long teeth descended toward his leathery, sunburned throat.

The teeth stopped when they clinked against the barrel of theranger's six-gun.

"Damn! Yer ugly enough to peel the hide off a gila monster,"Hank said as he pulled the trigger. The monster stumbledbackwards, dropping hard to the ground.

"What happened? What's going on?" asked Thaddeus."You mean to tell me you didn't see that? Tinhorn, you got to

open your eyes!""I saw you get slammed against the wall, and then a bright

flash as you fired your revolver. What are you shooting at?"Ketchum reached out and yanked the goggles off the

scientist's head and pointed at the creature on the ground, notthree feet away. "That!"

The thing was beginning to sit up. Ketchum fanned three morebullets into its chest, and it slumped back to the ground.

The men walked forward to the body. Thaddeus bent over it,closely examining the face. "Fascinating," he said. "From thedistinctive front teeth and pale complexion, combined with thebipedal form, I would suspect that this creature is a form ofnosferatu. A vampire, if you will."

"A vampire?""Yes. Although its overall morphology is somewhat different

from the concept of the traditional, or Carpathian, form, I believeit is, nonetheless, a vampire." Thaddeus, continuing, stepped backfrom the body. "And if such is the case, Captain, I would alsosuspect that your shots did it no permanent damage. It is, in alllikelihood, only momentarily stunned."

"Well, then, Perfessor, how do you kill a 'noseferret'?" Ketchumasked then spit on the thing.

"Nosferatu? That is difficult to say, as myths about suchcreatures abound in nearly every culture. However, exposure tosunlight is shared by most such legends as fatal to vampires."

"That don't help too much right now. We've got about anotherhour and a half until sunup." Ketchum kept the pistol trained onthe vampire as he retrieved his shotgun. Miraculously, it had notdischarged when he dropped it.

"Well, another fairly commonly held belief is that decapitationwill also kill a vampire."

"That, I can do." He put his foot on the creature's chest, justbelow the neck.

With a hiss, the vampire awoke just as Ketchum placed theshotgun's barrels against its throat. It bared its fangs and startedto lunge upward at him.

"Too late," he spat as he pulled both triggers.

The soft crunch of a footstep on straw warned Ronansomething was behind him. He ducked and turned into hisattacker, catching it with his shoulder just above its waist. Legspistoning, he pushed the creature backward into the barn.

Inside, he drove it hard against the corner of a stall. It struckthe post with a satisfying thud, but the impact barely fazed thething. It brought both its fists down on Ronan's back and drovethe gunslinger to his knees.

As Ronan struggled to recover, the monster grabbed him bythe throat and pulled him to his feet. With its other claw, it dealthim a tremendous backhanded blow, snapping his head to theright. Ronan put his pistol against the creature's gut and fired.

The vampire flinched, but little else. It hefted him over its headand threw him into the stall, smashing the wooden dividing wall.

Momentarily stunned, Ronan could do nothing but try to crawlaway from the monster. A claw clamped around his boot, and hefound himself being dragged backward. His pistol had slippedfrom his grasp when he struck the wall, and now he groped foranything he might use as a weapon.

His hand closed on a piece of splintered planking.Keeping the wood close to his side, he rolled over to face the

thing. As he turned, the vampire pounced. Ronan thrust the woodinto the creature's chest, and its own momentum impaled it. Itdropped heavily on him, thick black blood gushing from the gorywound.

Ronan scrambled from under the wailing creature and backedoff, looking for a way to make use of the moment's respite. Bythe time he had recovered his pistol, the creature had stoppedmoving.

He prodded it with his boot gingerly. Nothing. Two A5 caliberbullets had barely slowed it down, but a, piece of wood had killedit. Ronan backed toward the stall door but bumped intosomething, and whirled about to face it.

He was eyeball to eyeball with another one.

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A burst of staccato gunfire sounded to Ronan's left, and thevampire was literally knocked off its feet.

"I hit it! Mr. Lynch, are you all right?" came a familiar voicefrom outside the barn.

"A little worse for wear, but still moving," Ronan stepped outof the stall to find Thaddeus and Ketchum entering the barn. "Bythe way, those things take a lot of killing, so watch yourself."

"We know," said Ketchum, grabbing the ax from the wall andstalking toward the creature Thaddeus had shot. "You got to taketheir heads."

With one stroke of the ax, he did just that"Or expose them to the sun's rays." Thaddeus had wandered

into the stall and was examining the other vampire."I had wondered about this. A number of Eastern European

cultures hold that a vampire may be immobilized by driving astake through its heart. Mr. Lynch you seemed to have proventhat particular hypothesis," Thaddeus said. "I would wager,however, that if we were to remove the stake the creature wouldrapidly regain its motivity."

"That's a bet I'll not be takin' if you don't mind." Ketchum,finished with the first vampire, moved into the stall.

"Okay, so what's going on here?" Ronan asked, looking at theranger.

"If you'll excuse me, Captain, I believe that I may be able toprovide an answer to that question. Vampires, according to myth,regularly require a sizable quantity of blood to exist. In a largeEastern city, a fair-sized colony could exist or even possiblythrive. However, the West has a low population density, consistingprimarily of small towns and homesteads. Such a society is ill-suited to supporting such a creature. However, technology hasprovided an answer to the vampire's problem." Thaddeus gesturedtoward the train. "The locomotive not only provides rapidtransportation, it also serves as protection against the sun'srays."

"So what you're sayin' is these things are usin' the railroad likea giant chow line?" Ronan asked.

"In a word, yes."The train whistle blasted again.From town now came the occasional sounds of gunshots. The

nosferatu were raiding the homes, and at least a few citizenswere managing to fight back.

Within moments, vampires began scampering from theshadows of the town toward the train. Many appeared to becarrying bundles over their shoulders. Occasionally, one of thebundles struggled with its captor.

"Those things are takin' people with 'em!" Ketchum said."I would postulate that the freight car serves as a private

larder in which they stock victims for later meals." Thaddeusresponded almost clinically. As if to agree with him, the creaturesdumped the bodies in the rear train car.

The locomotive began building steam for its departure. "Whatare you gonna do, Texas?" Ronan asked. "Think you've got time tochase this one?"

"You know Lynch, there's one thing I really hate: smart-mouthed Yankees. You in?"

"I don't have any plans for the next couple of hours. Besides,someone's got to be there to pull your bacon out of the fire."

"Let's saddle up, then. We'll have to ride hard to catch thattrain." The two men began jogging toward the stables as the trainpulled out of the station.

"Gentlemen, may I suggest we take my wagon?" Thaddeuscalled out from behind.

"No offense, Thaddeus, but it'll be hard enough catchin' it onhorseback. We'll never do it on a buckboard."

"You haven't seen my wagon."

Washington's wagon was parked behind stables out back ofthe Palace. It was blanketed by a heavy tarp, and the three menhurried to uncover it. As the vehicle was unveiled, Ronan realizedthe scientist was right. He'd heard of steam wagons before, buthe'd never seen one like this.

Washington felt the need to explain his invention as heclimbed aboard and started priming the boiler. "As you gentlemencan see, the wheels are similar to a regular wagon's, but areactually on spring-mounted metal axles. The rear axle isconnected to the boiler here at the rear. This is the real sourceof its power." Washington held up a chunk of black rock thatlooked something like coal. The scientist didn't need to explainthat it was actually a hunk of ghost rock, the fantastic substancethat put lesser fuels to shame.

Thaddeus climbed into the small space between the seat andthe engine. "It will take just a moment for the boiler temperatureto reach its operating range," he said adjusting a set of dials. Adeep rumble came from inside the engine. "Gentlemen, if you'dcare to mount the conveyance, we shall be departing shortly."

"Not that I doubt your ability, Perfesser, but is this thing safe?""Certainly. Now, if you please? The boiler is nearing operational

temperature."Ronan climbed aboard, not wanting to miss a chance to nettle

Ketchum. "What are you waitin' on, Texas? We've got a train tocatch."

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Reluctantly, as if approaching a date with the hangman,Ketchum climbed around to the small cargo space behind theseat. Abruptly, the wagon lurched forward. Hank lost his balanceand tumbled ungracefully onto the floorboards.

"My apologies. She's a tad bit uncooperative until she's had alittle time to run, Captain." The wagon quickly gained speed as itrolled toward the railroad. In a sheath beside Thaddeus, Ronansaw what appeared to be a rifle with a long hose attached.

"What's that, a flamethrower?" he asked, barely disguising hisdisgust.

"That is another item of my own devising—a steam-poweredharpoon rifle." Ronan could detect a note of pride in the man'svoice.

"What's it for? Last time I checked, there weren't any whales inKansas."

"Obviously. However, there are Mojave rattlers in Utah, whicharen't all that different from whales, as I understand it."

"You shoot one with that little spear, and it'll be usin' it topick its teeth after it eats you," came Ketchum's voice frombehind. He'd regained his feet and was steadying himself with ahand on the seat's back.

"Oh, I don't intend for the harpoon to kill the beast. Younoticed the small anchors on the front of the wagon? Eachharpoon is attached to an anchor. Once the beast is speared, thedrag of the anchor should serve to tire it until it can be slain atleisure. It's basically the same principle one would use to huntwhales, so on that count, you're correct, Ronan."

The wagon had built up considerable speed, moving across theKansas prairie faster than a galloping horse. Ronan nowunderstood the purpose of the springs underneath. Even withtheir aid, the wagon jumped and bounced violently. Ketchum wasforced to take a knee to avoid being thrown from the vehicle.Although the stars provided a small amount of light, the trackswere barely visible beside the hurtling wagon. He looked over atthe scientist who was staring intently into the darkness.

"How do you see?" Ronan yelled above the wind."Not very well."Ronan grinned as he heard Ketchum curse from behind.

* * *

The sky behind them was beginning to show the first tracesof dawn when Ronan saw the dark silhouette of the train ahead."Ketchum," he called over his shoulder, "get ready. We're comingup on the train."

"Pull us up alongside the coal car, Perfesser. That's the bestplace to board," Ketchum yelled.

Thaddeus pushed on a lever beside him, and the wagonjumped forward. In no time, they were even with the coal tender.

"One word of caution, gentlemen. Be careful of any victimsyou find aboard the train," Thaddeus shouted. "Another aspect ofthe vampire mythology suggests that anyone who is slain by thebite of a vampire becomes one as well."

"These things just get better and better," Ronan muttered.Ketchum passed his shotgun to Ronan and leapt to the car.

Ronan then tossed the gun across to the ranger and jumped overhimself. Once they were aboard, Thaddeus drifted away from thetrain, keeping a parallel course.

"I'll take the engine, Lynch. You secure the freight car.""You think it's such a good idea to split up, Ranger?""If we don't, they're liable to kill the people just for spite-and

somebody's got to stop the train." For once, Ronan found heagreed with Ketchum. He nodded and headed toward the back ofthe train. Ketchum watched him for a moment and then began tomove carefully forward across the loose coal.

Ronan reached the end of the coal tender. Ahead of him wasthe first passenger car. Carefully balancing on the coupling, hereached to the ladder beside the door. Climbing the ladder withone good hand proved easier than he had hoped, and he soonpulled himself onto the top of the car.

Gaining the center of the car, he began to walk toward therear of the train. Although the train swayed gently as it movedalong the track, he easily kept his balance.

Soon he reached the end of the first car. A three-foot gapseparated him from the next roof. He gauged the distance andfigured he could easily clear it from a standing jump, buthesitated. Looking down, he saw the ground rushing under thetrain. Ronan backed up a few paces and ran toward the gap.

He easily cleared the space and landed heavily on the otherside. After a moment, he regained his balance and began walkingalong the crest of the second car. In less than a minute, he stoodopposite the freight car. Once again, he took a running start andleapt across the gap.

Midway through the jump, Ronan felt something vise-likeclamp around his right ankle and pull him down.

Ketchum crept across the coal, his shotgun leveled before him.He could see a faint glow from the engineer's compartment.

He moved closer and saw a figure standing there in the dimlight. He brought the shotgun to his shoulder, drew aim on it, andgently squeezed both triggers. As he did, the train hit a roughspot, and the coal beneath Ketchum's feet shifted. His shots wenthigh, spattering pellets into the roof of the locomotive.

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The figure turned almost sluggishly toward him and began toclimb out of the cab onto the coal. Clumsily backpedaling,Ketchum broke open the shotgun and dug into his pocket formore shells.

The thing had mounted the coal pile and was trudging towardhim. Hurriedly, Ketchum jammed the shells into the gun andsnapped it shut.

The creature was almost on him. It was no vampire.Ketchum had fought more than his fair share of walking dead.

It was part of the job that came with being the Confederacy'ssecret army against the supernatural. This thing's decaying fleshindicated it long since shuffled off this mortal coil, but it hadcome crawling back in its own unique way. It had a vacancy toits eyes Ketchum had never encountered in the undead, and itsmouth was sewn shut by a heavy, dark thread.

Ketchum's attempts to identify the creature were cut short asit raised an arm over its head to strike him. The ranger broughthis shotgun up to block the thing's attack. The force of the blowshattered the weapon's stock, and Ketchum felt his feet shift onthe coal. He tossed the useless weapon aside and backed furtheralong the surface of the coal.

The zombie followed him slowly.Ketchum drew his pistol and fired twice into the monster's

chest. He might as well have been throwing rocks at it. "Younever know til you try," he muttered to himself, then drew abead right between the monster's dead eyes.

"Enough of this," he said and fired. The thing's head rockedback. Ketchum could see the hole the bullet had left in itsforehead, but it hadn't missed a step. "Now that just could betrouble."

Ketchum took another step back and felt his boot strike theend of the coal bin. Behind him, he saw the blur of the groundrushing beneath the train. Ketchum felt the coal shift under hisfeet again as the train hit another rough spot. Turning back tothe advancing creature, he fired twice more. This time, however,his aim was much lower.

The zombie's knees exploded with the impact of the bullets,and it crashed forward into the coal. Ketchum side-stepped itsoutflung arms and darted as quickly as he dared toward thelocomotive's cab.

Ronan's upper body whipped onto the roof of the freight caras his leg was dragged downward. The grip on his ankle relaxed,and he fell into the space between the cars. He groped wildly fora handhold as he dropped toward the ground rushing below, butfound none. Suddenly, he was struck in the chest, hard. Ronanfelt a few of his ribs give way, but his fall had stopped.

He had landed on the coupling between the passenger andfreight cars.

Striving to maintain his precarious balance, he rolled his backagainst the freight car. Climbing onto the coupling from thepassenger car was a vampire. Behind it, he could see an opendoorway framing several more pale, rat-like faces.

Ronan pulled himself to a sitting position straddling thecoupling and drew his Peacemaker, realizing it was a temporarymeasure at best. Either way, there were more of them than hehad bullets, and reloading quickly wasn't a one-handedgunslinger's strong point.

The vampire reached the center of the coupling.Ronan fired once at the monster, striking it solid in the gut.

The shot slowed it momentarily. That was all he had hoped for.Ronan jammed the pistol into his waistband and lunged

forward. As he struggled to release the coupling, sharp, rippingpains across his shoulders told him the vampire had recoveredsooner than he'd hoped. He felt his shirt and flesh being torn totatters by the thing's claws.

Then he felt the coupling release. Gradually, the freight carbegan to fall away from the train. The vampire crouched atop thecenter of the coupling lost its balance and pitched forward intothe widening gap. It lashed out a claw and caught the edge ofthe freight car's coupling.

"Not hardly," Ronan said as he drew his Peacemaker again andtook aim at the creature's hand. It only took two shots. The carbarely moved as it ran over the thing's blood-bloated body.

Ketchum reached the cab and quickly looked about. Thecompartment was empty save for the locomotive's controls. Ittook a moment of trial and error to determine which lever wasthe throttle and which the brake. The ranger was preparing tohaul back on the brake lever when he noticed a movement outof the corner of his eye. Behind him, a number of grinningvampires were creeping forward across the coal pile.

The battle-hardened Ranger drew his revolver and fired at thelead monster. The bullet caught it square in the chest, and thething was staggered by the impact. When he pulled the trigger asecond time, the hammer fell on an empty chamber.

He quickly bolstered the pistol and drew his gleaming Bowieknife. He flipped it deftly in his hand and prepared to throw. Hewasn't sure the knife would work as a stake, but it sure as Hellwouldn't hurt to try.

He drew back to throw at the closest creature, but stopped. Atbest he'd get one, and the rest would be on him like flies on acorpse. He flipped the knife again, this time catching it by thehandle.

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Grabbing the throttle, he opened it fully and stuck the point ofthe knife behind the lever. Straining, he twisted the handle andbroke the point in the mechanism, jamming the throttle open.The train began to accelerate. With any luck, it would soon buildenough speed to derail itself.

He turned back to face the advancing vampires with hisbroken blade. One of the fiends hissed at him from the edge ofthe adjacent coal car.

"All right, you blood-sucking bastard, let's dance."The vampire tensed to spring. Ketchum braced himself. Then,

the point of a spear appeared out of the center of the monster'sstomach. The thing stared at the shaft protruding from its bellyfor a moment, then gripped it with both hands and began topush it out.

Ketchum looked past the creature to see Thaddeus loweringthe harpoon gun. The scientist had missed the thing's heart, butit was a good try.

The scientist saluted, then reached to a lever beside thesteering wheel and pulled it toward him. An anchor droppedfrom the front of the wagon, and the rope on the harpoonquivered. Suddenly, it pulled taught, and the creature was jerkedbackward off the train. Ketchum saw it careen off the corner ofthe passenger car, explode like a blood sausage, and cartwheelinto twilight.

The wagon accelerated, pulling alongside the cab."Jump!" yelled Thaddeus, motioning now toward the front of

the train. A quick glance revealed the train was rapidlyapproaching a dry wash. Although there was a trestle across thewide gully, the steam wagon would not be able to cross it. If hestayed on the train, he'd be on his own and armed with only abroken knife.

Ketchum looked back and saw three more vampiresscampering across the coal. In the distance, he could see Ronanand the detached freight car rolling to a stop. There was nothingto keep him here now.

"To Hell with it and the rest o' you," he spat at the hissingnosferatu. The ranger drew a deep breath, then took two quicksteps and launched himself at the steam wagon. He landedheavily, half in the wagon, with his boots scraping the Kansassoil. Thaddeus veered sharply away from the train.

The freight car coasted to a stop. Ronan dropped painfullyfrom the coupling and walked toward the car's sliding side door.He jammed his pistol in his belt, popped open the cylinder, andcarefully reloaded it with his good hand. The sun was crestingthe horizon behind the train as he opened the door. Nothinghappened, so the grim gunfighter pulled himself up into the car.

A vampire launched itself at him from out of the shadows.Ronan pulled his pistol, but the thing snatched his wrist andtwisted his hand away. It grabbed his face with its other clawand bore him to the floor at the edge of the door.

The back of Ronan's head struck the hard wood, and he feltthe pistol slip from his grasp. The vampire released his arm butkept its hold on his head, smashing it again and again into thefloor. The force of the impact dizzied him. Ronan knew that ifhis brain was crushed, even he might not survive. He fumbleddesperately about for the pistol. Then his fingers brushed theedge of the sliding door.

The creature jerked his head up again. As it brought it backdown, Ronan kicked up with both legs, catching the vampire onits bony butt. The kick launched the fiend forward and overRonan's head. He twisted and threw his weight to the right whilepulling on the door. The door rolled closed and caught thevampire on its bald head. The blow stunned the monster, and itslumped in the opening. Ronan rolled to his feet. Once more heleaned against the door and pushed with all his might.

This time the door closed almost completely, separating thevampire from its head.

In the dim light seeping through the cracked door, Ronanlooked about the car. All around lay the bodies of the vampires'captives. An occasional groan of pain let him know at least somewere alive. He guessed the vampires preferred their blood warm.

He retrieved his pistol and carefully made his way to wherethe vampire had been lurking. There he found a limp form lyingface down on the floor. A vicious neck wound told him thisfellow hadn't been so lucky. He kneeled and rolled the body over.

"Knaggs," he said to himself. The man's face was pale andlifeless. Ronan rose and picked his way back to the freight door.As he reached it, the sound of a boots scuffling across woodcaused him to turn.

Stalking across the floor behind him came the bushwacker.Knagg's eyes now flickered with red embers, and his mouth hungopen, exposing his unnaturally long teeth. His upper body wovehypnotically like a snake readying for a strike.

Ronan gripped the edge of the sliding door and flung it backalong its track. Dawn flooded the car. The thing that had beenKnaggs dropped smoking to the floor, screaming as it went.

Outside the car, Ronan heard Washington's steam wagonapproach. Both the inventor and Ketchum looked battered butalive.

By the time Ronan turned back to Knaggs, his corpse wasnothing more than a charred ruin. Ronan prodded it with the toeof his boot and grinned as it crumbled to ash.

"Consider that a down payment on what you owe me, Knaggs.I'll come for the rest when I see you in Hell."

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Welcome back, partner!Those vampires give newmeaning to the term "taking adirt nap," don't they? Here's awhat we call an A-l primeopportunity for your heroes totackle those two-leggedleeches themselves, so tell 'emto strap on their six-shootersand load their scatterguns-thisone's gonna get bloody!

Before the white man everset foot on the Americancontinent, Indian tribes in whatis now southern New Mexicowere plagued by a group ofprimitive nosferatu-whatEuropeans like to callvampires.

For years, these creaturesvirtually ruled the night in theAmerican Southwest. After thethings had decimated his tribe,a clever Navaho brave sworevengeance.

He did not know how to killthe things, but he knew theyshunned the daylight and hidfrom it within a dark cave. Thebrave waited until the sunshone brightly, then venturedinto their labyrinthine lair.

There he found scores of thehideous fiends sleeping inshallow graves in the earthenfloor. The brave swiftlysummoned his warband andthey collapsed the cave, sealingthe nosferatu within forcenturies.

Time passed, history becamemyth, and myth was in turnforgotten.

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•/>' • ' • <:.

In late December, 1875, aband of outlaws hiding fromthe law in western New Mexicostumbled upon the old cave.The bandits holed up inside fora few days before theydiscovered the sealed tunnel atthe back of their makeshifthideout.

The bandits, visions of lostIndian gold in their heads,tunneled through the debris.The vampires, starved bycenturies of imprisonment,were on the outlaws beforethey even realized the danger.

Most of the outlaws werekilled before their guns clearedleather. A few were able to putup a fight, but in the end onlyone-Tom "Redeye" Dawson-escaped the ruins.

A month later, Dawson'swild tale reached the ears ofBaron Simone LaCroix-ownerof the notorious BayouVermillion railroad.

LaCroix had been usingzombies in his work crews foryears. The possibilities offeredby this new form ofbloodsucking undead caughthis imagination. Perhaps hehad even found a solution tothe Apache raiding parties

stalling his advance in Arizona.He had Dawson-now publiclyknown as a crazed drunkard-summoned for an interview.

LaCroix immediatelyoutfitted an expedition-led bya reluctant, but well-paidDawson-to capture the foulmonsters.

The expedition found thecreatures still nesting in theruins. Fear of being caught inthe surrounding desert atdaybreak had trapped thevampires in their den.

This same weakness madethem useless to LaCroix. Thenosferatu were incapable ofhunting Apache raidersbecause sunlight proved almostinstantly fatal to them. Themonsters were too ravenous totrust to a simple work creweither. LaCroix soon decided hecouldn't use the creatures tospeed his own construction.

Then an evil thoughtoccurred to LaCroix: he wouldrelease the vampires along hisopponents' railroads. Thecreatures would devastate thelines of communication andpossibly even the populationcenters. The resulting chaoswould wreak havoc on theother rail barons' westwardadvance.

Baron LaCroix rushed tohave a special train prepared.The locomotive is powered by

the newest ghost-rock steamengine, but it's been disguisedto look like an older coalburning locomotive to keepsuspicions to a minimum.

The Night Train is outfittedwith an adjustable carriage toallow it to traverse the variousgauges the other railroads use.Special "sleeper" cars protectthe monsters during thedaylight hours, and a freightcar serves as a grisly larder ofhuman flesh.

Finally, since no mortal manwould crew such a train, azombie was created to serve asengineer. For his first engineer,LaCroix selected the now-useless Dawson-much toRedeye's dismay.

The Disputed Territories arecurrently crisscrossed withhundreds of railroad tracks.The fighting between BlackRiver and Union Blue alonehas spawned dozens of spursleading from one railroad tothe other. Just over a week ago,the Night Train entered Kansason the Black River line.

The Night Train uses thisweb to prey on small isolatedstations, homesteads, and evensmall towns. The vampires'numbers are slowly growing,and they may soon begin tohunger for even larger towns.

The Night Train preyed onBarlowe Station last night. It'snext target is Varney Flats, andthat's where our heroes justhappen to wander next.

There are two ways to bringthe posse into Varney Flats.The first is to run the scenarioas a single continuousadventure, beginning with theheroes arriving at BarloweStation and then continuing onto Varney Flats from there.

The other option takes alittle longer, but builds tensionand makes for a creepiershowdown in the end. Insteadof running the scenario as asingle adventure, intersperseseveral encounters similar toBarlowe Station throughoutyour campaign. Let the heroes

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I*encounter a few smallsettlements or waystationswhere everyone's missing. Theonly clues are some oldbloodstains leading to therailroad tracks, and even thoselikely require Hard (9) trackin'rolls. Eventually, of course, theposse comes across BarloweStation, and this adventurebegins.

Regardless of the optionchosen, the posse reachesBarlowe Station just beforetwilight. They can bepassengers on another trainstopping momentarily at thestation, or they can be ridinghorses across the plains.

Barlowe Station is just that: arail station and really nothingmore. It serves primarily toreplenish the water supplies onlocomotives. Few if anypassengers ever get off atBarlowe, and even fewer boardthere.

The facilities are limited to asmall office and a water tower,and the station was staffed bya single person.

Last night, LaCroix's NightTrain stopped here. Thevampires poured out of thecars and over the small stationbefore the station master evenhad time to finish dressing. Hedid manage to fight back,

«*&>-

though, emptying his revolverinto the monsters as theyclimbed through his bedroomwindow. Unfortunately, thebullets had no lasting effect onthe creatures, and he was soonkilled. After feeding on hisfresh corpse, the vampiresdumped his drained body inthe outhouse.

Other trains have passed thestation during the day, but theposse is the first to stop atBarlowe since the attack.

OF THE ONEWhen the posse arrives at

the station, they find it emptyof human life. Close inspectionreveals that it has not beenlong abandoned.

This scene is all aboutsearching for clues around thestation. To help you keep trackof everything that can befound, look under the Cluessections below. At the end ofeach clue are listed theAptitudes needed to findsomething, followed by the TN,all in parentheses.

T-H-EA sign marked "Barlowe"

swings from a post outsidethis single-story, unpaintedbuilding. A wooden platformsurrounds the building, andtwo wooden benches sit on theside toward the rails.

Barlowe Station is a two-room affair. The front roomholds the station master's desk,a wood stove, and a large mapon the wall. A pair ofspectacles still lie upon thedesk.

The second room is astoreroom and has little ofinterest. Neither room appearsto have been looted or evensearched.

Station Master's Desk:Logs were maintained up untilyesterday evening. The lasttrain to arrive was a BlackRiver express to Denver.(Foolproof (3) search)

Station Master's Desk:The ink in the inkwell is stillwet. It would normally dry outafter three or four days.Obviously, the murder heretook place within that timeperiod. (Fair (5) Knowledge)

Map: A map on the wallshows the next town on theroute is Varney Flats. Scores ofspurs run off Black River'smain lines in this area.(Foolproof (3) search)

THEThere are a few things to be

found outside the station, asshown on the map on thefollowing page. In addition tothat, numerous tracks can be

found in the dirt around thestation if the posse hasn'talready walked over them,stomping them out ofexistence.

Outside: Several humantracks outside the station leadfrom and back to the tracks.An exact count of the numberof people who made theimprints is impossible, but thetotal is above 10 individuals. Ona raise, the tracker can tellthat some of the prints wereshod. Others were barefoot.With two raises, the characternotices the unshod feet haveextremely long toenails-maybeclaws! (Fair (5) Tracking

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iX—rt.

The unpainted, one-storybarn contains two horse stallsand room for feed. The pen tothe outside has a feed troughto the east and a gate besidethe barn door.

One tired mare stompsnervously inside, and a coupleof pigs remain in the pen.There are remnants of food inthe pig pen.

Happy Pigs: The animalswere fed yesterday. (Fair (5)Animal wranglin', medicine:veterinary, or trade: farmer)

A small porch leads to thefront door of this unpaintedbut well-cared-for shack.There's a small vegetablegarden the northeast, trampledby scores of footprints.

The shack is locked. Deepgrooves (claw marks) in thewood remain where thenosferatu tried to fight theirway in (they wound up goingthrough the window instead).

The front room of the shackserved as the kitchen, diningroom, and living room. Thisarea is undisturbed.

The rear room-where thestation master was sleepingwhen the Night Train rolledin— is in shambles. The solitarywindow is broken in, and lightstreams through several bulletholes beneath the window.

Bed and Floor: Thebedsheets are thrown back,and a night stand beneath thewindow is overturned. In thecenter of the floor lies a ColtNavy .36 revolver. Scatteredaround it are six .36 rounds.Beside the pistol are twoexpended shells. If a characterexamines the Colt, he findsfour expended rounds in thechambers. Three bullet holescan be seen under the window.The rest are unaccounted for.(Foolproof (3) search)

Blood on the Floor: Alsoon the floor near the pistol isa small puddle of blood. Theblood is no more than a dayold. A raise reveals somethinghas lapped at the blood after itwas spilled. Further searchinguncovers no further blood inthe room, not even on thebroken glass. (Foolproof (3)Medicine or tracking

Overturned Nightstand:$250 dollars in Confederatescrip. (Fair (5) Search)

Outside the Window: A setof recent and deep footprintslead from the rear window tothe outhouse. (Fair (5) Tracking

A fellow's got to do what afellow's got to do. And thestation master did it here.

The Outhouse: A characterexamining the seating in theouthouse finds the boards areloose. The stench from beneathsmells of more than just waste.The distinct smell of deathlurks down there. (Fair (5)Search)

Down the Hole: Any herostalwart enough to climb intothe hole finds the body of thestation master beneath thefilth. No search roll is required,but the Marshal should makethe hero make an Onerous (7)Vigor roll or lose Id8 Wind dueto the stench. This loss goesaway at the rate of one perhour.

The Body: On the corpseare a number of enormous rat-like bites. A raise on the rolltells that the true cause ofdeath was blood loss. In fact,the corpse is nearly withered.(Onerous (7) Medicine)

Eventually the heroes findall the evidence they care toand move on. If the charactersare riding a train, theconductor stops at the nexttown, Varney Flats, to reportthe incident. The train won'tarrive there until early the nextmorning.

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If the posse is mounted, aquick investigation of thestation map shows the nearestpopulation center on theirroute is Varney Flats. It's abouta half day's ride from theirlocation. If they don't seemparticularly interested infollowing the mysterious train,have them wander into VarneyFlats out of chance or forwhatever other reason suitsyour campaign.

PointsActionLearn the crime

occurred yesterdayDiscover the station

master fought backunsuccessfully

Learn the attackerscame from andleft by a train

Examine the stationmaster's body anddetermine the causeof death

Two:

Varney Flats, KS-Fear Level 2.Seldom do visitors bother to

stop in Varney Flats, so theposse draws quite a bit ofattention. The townspeoplearen't suspicious, just curiousas to why anyone would stopin their little piece of Hell.

Founded two years ago,Varney Flats is little more than

a water stop for locomotivestraveling westward. Mostrespectable folk have longsince moved on. Recently it'sgained a small boost frombuffalo hunters.

The hunters use the town asa base for launching theirhunting raids into the CoyoteConfederation's lands. Thispractice is frowned on byNorth, South, and Indiangovernments alike, but therevenue from the hunters istoo great for the community toput a stop to it.

Here are some of the placesthe party may explore in town

Description: This is a smallwood-frame building with anoffice in front and livingquarters to the rear.

Occupants: The owner isJoanne Webb. She's a middleaged, dour woman who haseven removed a bullet orarrow from a patient onoccasion.

LJ/ERYDescription: The smithy has

an open-front, wood buildingattached to a corral andbarn. A wagon sits to theeast of the barn.

Occupants: The blacksmith isSilas Fletcher, a large, well-muscled black man with astrong handshake and afriendly and open demeanor.

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/ '

Description: A collection oframshackle shanties andtents surrounded by piles ofbuffalo hides and wagonssits outside of town. MayorSam Varney hates these"degenerate drunkards," butthe local merchants lovethem. Their gold spends justlike anyone else's.

Occupants: Over 20 uncouthand dirty buffalo hunters,their mules, and theirwagons occupy this roughshantytown.

Description: The church is asteepled, wooden buildingwith broken windows andpeeling paint. It wasabandoned over six monthsago when the preachermoved on westward.Anything of value has longsince been carted off,including the pulpit andpews.

Occupants: There are nooccupants, save for thebuffalo hunters who oftenmove in here when it rains.

Description: The front of thistwo-story frame buildingstill reads "Gentry's DryGoods" underneath the

newly painted "Guns" sign.Business is conductedexclusively on the first floor,and the owner lives on thesecond. Most any standardfirearm can be purchasedhere, though the ownermostly stocks weapons andammunition for the buffalohunters.

Occupants: The owner isCicero Gentry, a tall,cadaverous bachelor with aprominent hooked nose.

&RBY'̂ -HOTELDescription: Kirby's is a

shabby two-story woodbuilding with 10 rooms. Theyare available at a rate of $1per night. Meals are alsoserved at a small additionalcost.

Occupants: The owners areWilson and Abigail Kir by.Wilson is a heavyset, sweaty,middle-aged man withnervous eyes. Abigail is tallwith stringy hair and toomuch makeup. Upwards ofsix guests stay here, usuallythe most successful buffalohunters tired of sleeping outin the shantytown.

Description: The land officeis another two-story framebuilding with a faded signthat reads "Surveyor andLand Office." The onlyproblem is, this isn't a land

office anymore. It hasinstead been converted intoa seedy makeshift saloonfrequented by buffalohunters.

Occupants: James Marcus isthe owner and bartender.Any lawmen or bountyhunters might recognize himwith a Hard (9) Knowledgeroll as a one-time gamblerwanted in Dakota Territoryfor shooting a man during apoker game. The bounty onhis head is $100. His lackeyand bouncer is Fred Stokes.Stokes is competent withboth fists and gun when notdrunk (which unfortunatelyisn't all that often). Theirlone serving girl is MaryRoper, an aging ex-soileddove with a heart of stone.After dinner, there are 2d6buffalo hunters in here andanother Id4 locals.

Description: McBride andParrish work out of thisone-story stone building.There is a one-room officeto the front which containsa desk, two chairs, and abunk to one side. A rack onthe wall beside the frontdoor holds three rifles andtwo double-barrel shotguns.A barred door to the rear ofthe office leads to a shorthall with three jail cells.Currently only one of the

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;> -• 1̂

^T^/]£fc

cells is occupied, the oneholding the killer AbnerKnaggs.

Occupants: Deputy Parrishand Abner Knaggs.

-H-OTELDescription:. The Palace is a

tall, three-story framebuilding, and it was the firstsaloon to be built in VarneyFlats. Its former elegance isstill evident, but fading fast.Upstairs, 12 rooms areavailable at $2 per night.Meals area available at lunchand dinner for an extra $1.

Occupants: Eloise Brahms is aSouthern belle whose familylost its fortune early in thewar. She seldom makes anappearance in her saloon,preferring to let Jake Hardingrun the place. Harding servesas the gruff bartender. Noone but Eloise knows it, butJake was once a gunslinger,and he's still handy with agun. There are also 2d4customers after dinner, andId6 overnight guests.

Description: Stacks of buffalohides sit on this one-storyframe building's porch. Fewarticles are still for sale hereanymore— it's become atrading post for the buffalohunters.

Occupant: Dick Hotchner isthe proprietor. He's awidower in his late 40swho's latched onto the hidetrade to make a living.

Description: This small, two-room frame building servesas both Varney Flat'stelegraph and post office.The operator sleeps in theback room.

Occupant: Clarence Johnson isa bachelor in his latetwenties. He keeps abreastof happenings in the worldand may have a recent copyof the Tombstone Epitaph onhand.

Description: A one-roomoffice building, water tower,and a covered bench makeup the town's station.

Occupant: The station masteris George Drew, an oldergentleman with Southernleanings. He often sleeps athis desk— day or night.

Description: This two-storywood building is the best-kept in town. Inside is agood selection of goods,although the prices areinflated.

Occupant: The owner isMayor Sam Varney.

NOTA-BLE Loc^u^Here are some folks you

might want to know about.

Deputy Nathan Parrish is asmall bookish man, ill-suitedto the profession of Westernlawman. He immerses himselfdaily in dime novels andfantasizes about the exploits ofBuffalo Bill and the like.Unfortunately, he lacks eitherthe skill or courage to live upto his heroes. Until yesterday,Deputy Parrish could hidebehind Marshal McBride. Nowthat McBride has disappeared,Parrish has found himself theonly law in Varney Flats. WithKnaggs in his custody, heknows trouble is just aroundthe corner.

Corporeal: D:2d6, N:2d6, S:ld6,Q:3d6, V:2d4

Dodge 4d6, ridin': horse 3d6,shootin': shotgun 3d6

Mental: C:2d8, K:2dlO, M:2d4,Sm:3d8, Sp:ld6

Academia: history IdlO, AreaKnowledge: county 2dlO,Science: general IdlO

Edges: Lawman (now suddenlyat Level 3)

Hindrances: Scrawny, yeller(but he tries real hard!)

Gear: Double barrel shotgun,box of 25 shells, dime novel

Parrish's sole prisoner is themurderer named Abner Knaggs.The outlaw has long,unwashed hair, a scragglybeard containing the remnantsof (hopefully) last night's stew,and five teeth.

Personality-wise, he is adespicable, back-stabbing killerwhose only claim to humanityis his parentage—and eventhat's in doubt. He's slitheredacross southern Kansas leavinga trail of dead sodbusters,pioneers, women, children,dogs, and just anything else hecould run down, shoot, stab, orclub to death. The reward onKnaggs head at the time of hiscapture was $100-alive.

Two days ago, MarshalMcBride tracked Knaggs fromthe site of a bushwacking.Knaggs, knowing a fair fightwhen he saw one, quicklysurrendered, hoping for achance to escape later. Nowthat Mcbride has disappeared,Knaggs plans to overpowerParrish the first chance he getsand make a run for it.

If the posse gives Abner halfa chance to escape, he takes it.While they guard him, hetaunts them constantly andgenerally makes them wishthey could join the lynch mob.Use Abner to try your posse'spatience and show them howhard it is to be a law dogsometimes.

|rU

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Corporeal: D:2d8, N:3d8, S:ld8,Q:3d8, V:2dlO

Fightin': brawlin' 4d8, shootin':rifle 4d8, sneak 5d&

Mental: O2dlO, K:ld6, M:ld6,Sm:ld8, Sp:ld6

Bluff 2d8, language: Comanche2d6, ridicule 2d8, survival:plains 4d8, trackin' 3dlO

Edges: KeenHindrances: Mean as a

Rattler, Outlaw (4), Ugly asSin

Gear: Sharps .50, .44 Armyrevolver, Bowie knife, deck ofmarked cards. (All of theseare impounded at the jail.)

A wealthy entrepreneur, SamVarney had come out Westhoping to found the nextDodge City, linking the cattletrade to the expanding railsystems. He planned to use thetown's success as a steppingstone to a profitable career inpolitics.

Unfortunately, he placed histown between Dodge City andAbilene. On top of that, VarneyFlats is almost due north ofthe Coyote Confederation— notthe most favorable route forcattle drives. His venture madeit almost four months beforebecoming a virtual ghost town.His fortune dwindled with thetown's until the arrival of thebuffalo hunters.

Varney does not approve ofthe illegal raids of the buffalohunters, but he can't ignore themuch-needed money they arebringing to town. Knaggs'capture is Varney's chance toshow that, even though thebuffalo hunters are campedoutside town, the citizens won'ttolerate any sort of roughbehavior. Hanging Knaggs,especially before the circuitjudge comes, should set therest of the "scum" straight.

A tall man in his earlyforties, Varney's black hair isbeginning to gray at thetemples. His confident manner,combined with a quick temper,make him an imposing figure.Varney still struggles tomaintain the facade of a richand affluent businessman,despite his current situation.

Corporeal: D:2d6, N:2d6, S:2d6,Q:3d6, V:2d8

Fightin': brawlin' 2d6, shootin':pistol 3d6

Mental: C:2d4, K:ld8, M:4d8,Sm:2d6, Sp:ldlO

Bluff 3d6, overawe 4d8,persuasion 3d8, professional:politics 3d8, ridicule 3d6

Edges: Voice (Soothing andThreatening)

Hindrances: High Falutin',Yearnin' (to be a powerfulpolitician)

Gear: Colt Peacemaker, fancycane.

After the the heroes havebeen in town for an hour orso, Deputy Parrish approachesthem. He's been watching thegroup since shortly after theirarrival, but he's been waitingfor an appropriate moment tocorner them.

The deputy approachescautiously, hoping to get theheroes to speak with himprivately. If they hear him out,Parrish talks in hushed tonesand frequently looks over hisshoulder to see if anyone islistening.

Read the following whenyou're ready to let Parrish spillthe beans.

H-Howdy, friends. Youlook like the, um,adventurous sort, and Iwas wondering if I couldinterest you in a littlework.

I got a little bit of aproblem. There's thismurderer in jail, a buffalohunter named AbnerKnaggs. Killed somesettlers. He's going toswing when the circuitjudge gets here in a fewdays, but I'm afraid the

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townsfolk might not wantto wait for the judge, ifyou know what I mean.

You see, Mayor Varneyhates the buffalo hunters.He thinks they'll keep usfrom gaining, well,"respectability." Knaggswas a buffalo hunter, anda murderer at that. So hewants to see him hanged.

Marshal McBridewould've kept Varney inline, but he went out tocheck on some otherfamilies where Knaggsdid his business and hasbeen missing sinceyesterday.

Parrish wants the heroes tohelp him guard Knaggs tonight.He's willing to temporarilydeputize all of them if need be,and he's ready to pay too,

Parrish even offers to splitKnaggs' $100 reward amongstthe heroes for one night's work.(Since Marshal McBridecaptured Knaggs in pursuit ofhis normal duties, he andParrish are ineligible for themoney anyway.)

Assuming the posse agrees,Parrish takes them to the jailand swears them in.

BOJKTY PbNT5»Action PointsLearn about McBride's

disappearance 1Accept the deputy's offer 3

Should the posse decide toride out to look for MarshalMcBride, Parrish asks them notto go. Parrish fears Varney maytry something while they aregone. If they insist, he tellsthem to ride east for a mileand then follow the railroadtracks for another 10 miles orso to the next farm.

The house, built like manyon the Great Plains, is madeprimarily of stacked squares ofdirt. There are two windows inthe house, but they are withoutglass panes, only shutters. Asmall corral, currently empty,stands to the side. The door tothe building stands open,swaying slowly back and forthwhen the wind blows.

The sodhouse is entirelyuninhabited. Along one wallsits a straw-tick bed and adresser. Inside the dresser isclothing for a man and awoman. In the center of theroom is a table with fourchairs. Two of the chairs areoverturned. Two cups rest onthe table, both half-full withcold coffee.

If any hero decides toexamine the windows, she seesthe windows' shutters werebattered open from the outsidein.

The Shotgun: A double-barrel shotgun, broken openfor loading, lies under thetable. Two expended shotgunshells sit under the bed.(Foolproof (3)SearcM

More Tracks: Outside ofthe sod house there are trackslike those at Barlowe stationand tracks from a single horse.(Fair (5) Tracking

McBride's Gun: On theground outside the house is aColt Peacemaker. Engraved onthe handle is "To Marshal SethMcBride from the GratefulPeople of Varney Flats. 1874."Three rounds have been firedfrom it. (Onerous (7) Search)

Around 7 PM a whole pot oftrouble starts brewing inVarney Flats. Sam Varney callsa meeting of the moreinfluential townsfolk in thePalace. He intends to stir upthe mob, then lead them to thejail to lynch Knaggs.

Unless stopped, Varneyconvinces a majority of thosepresent that his way is thebest solution. He knows Parrishwill hide from any fight, andhe convinces the group thatthe new group of deputies willfold if faced with superiornumbers.

As persuasive as the mayoris, a number of the attendeeswon't be up to killing a man incold blood.

Cannily, Varney suggestedthe "concerned citizens" meetat the Palace. There he intendsto get the less certainmembers of the group some"liquid courage."

Any posse member in thePalace between the hours of 8PM and 10 PM will note thearrival of the group. There are12 people in the mob, and allare armed in some fashion. Inaddition, Varney is carrying asack.

Varney buys drinks for thegroup and continues hisargument for a lynching. Asthe evening progresses, a fewmore join the crowd. If theposse is in attendance andspeaks out against him, hetries his best to associate themwith the buffalo hunters toturn the crowd against them.

Heroes in the Palace at thistime should make a Fair (5)Cognition roll. Apply anyhearing modifiers such askeen, big ears, or bad ears.Those who are successfuloverhear snatches ofconversation such as "make astand," "such lawlessness is aproblem best solved by thecommunity," or "withoutMcBride, there's little evidence-he could go free."

J*4 ^_..\» j A,

•̂ BBBIW'*" •** •* '*wPP j . ' .50

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Should a hero confront thegroup, Varney denies anyaccusations initially, insistingthe hero misunderstood. Ifpressed, he explains they weresimply discussing the potentialoutcome of Knagg's trial. Thetownsfolk lower their voices,but they continue their plansonce they're left alone.

By 10 PM, Varney has fueledthe mob's anger to the point ofaction. Those who may havebeen unsure earlier now havetheir judgment clouded byalcohol. With a loud and final,"I think we're all in agreementhere. Let's go see the deputy!"Varney stands up and pulls anoose from his sack.

Just after 10 PM, any heroesat the jail, near the Palace, orin sight of the street see agroup of 15 people emergefrom the Palace and cross thestreet to the jail. Parrish can'tmanage to speak over the mob,so the posse is going to haveto take charge.

If no one meets the mob,Varney calls out "We've comefor thafmurderin' scum! Sendhim out!" If a hero confrontsthe group, Varney says, "Stepaside, we've come to see justiceserved!"

As long as Varney leads themob, it goes through with thelynching. They only wantKnaggs, but tempers are so

high at this point that anyonewho stands in the way putshimself in danger. Should thesituation result in gunfire, theheroes may be in trouble. Theyare likely greatly outnumbered.Even if they win, they may endup killing or wounding a fairportion of so-called"respectable" townsfolk.

The posse's best chance isWyatt Harp's way: to defeat themob's leader. To do so, theyneed to beat Varney in a testof wills. Bluff, overawe,persuasion, or even ridicule canbe used here.

Varney gets a +1 for every 3people his group outnumbersthe posse by. The marshalshould feel free to add otherbonuses or penalties as thesituation warrants.

If a hero gets a brokenresult, Varney backs down. Ifthe posse is broken, the mobstorms the jail.

If it comes to violence, themob fights for four rounds oruntil a third of their numberare wounded or killed. At thattime, they lose their steam andscatter.

ActionPoints

Find out the mob'sintent before theconfrontation 1

Face down the mobwithout any bloodshed 3

Pickings have been slim forthe vampires since arriving inthe Disputed Territory. Lastnight, they were only able tofind the station master atBarlowe, Marshal McBride, andthe family the marshal wasvisiting. There are currently 30vampires riding the train, andthey're hungry as Hell.

The next stop on the BlackRiver line is Varney Flats.

Around 1 AM, all heroes stillawake should make Fair (7)Cognition tests, applying allmodifiers for hearing. Thoseasleep need to make Incredible(11) Cognition tests. Modifiersfor light sleeper or heavysleeper apply as normal. Thosewho succeed hear whatsounds like a far-off scream.When it sounds again a fewminutes later, the heroesrealize it is an eerie trainwhistle, quickly moving closer.

The train reaches VarneyFlats in less than 10 minutes.The heroes may do what theylike before it arrives. Anyonewatching the tracks sees thetrain come to a halt at thestation. It appears old andweatherbeaten from a distance.Behind the locomotive and coaltender are three other cars. The

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I*first two in line arewindowless "sleeper" cars andthe last is a freight car.

The train sits for a moment,the locomotive softly huffing.Then a whistle splits the nightair. The train carries its ownFear Level with it. When thewhistle blows, the Fear Levelof Varney Flats rockets up to 4.

Immediately after theshadows grow a bit darker andthe night air chills, doors atboth ends of the sleeper carsburst open. Thirty frenzied,starving vampires pour out ofthe train and into town,looking for blood.

Any hero in the open whenthe vampires emerge isimmediately attacked by one ofthe monsters. The othersdisperse among the townbuildings and into the buffalocamp. As a rule of thumb, twovampires enter any givenbuilding.

The monsters have rarelybeen defeated, and so they arefairly chaotic during the attack.They do not aid each other ifany resistance is met. Only ifan attempt is made to preventthem from returning to thetrain is a coordinated effortmade.

Because of the size of thetown, only a few of thecreatures actually stop to feed.Most seek to grab a victim or

two and carry them back tothe freight car which serves astheir larder of the living.During the attack, some of thecreatures pull out the bars onKnaggs' cell and drag him tothe train.

Any particularly bravecowpoke can board the trainunmolested and explore (seethe next chapter for a fulldescription). During the raid,the train is essentiallyunguarded, save for thelocomotive. Should the heroapproach the locomotive, theengineer sounds the whistleand then attacks. The whistlebrings the vampires runningback to the train.

The entire attack on thetown lasts less than 10minutes, at which time theengineer sounds the whistle.All creatures still hunting atthat time stop and quicklyscuttle back to the train withone townsfolk for every twonosferatu. Any hero that'sunfortunate enough to still beon the train at that time is inbig trouble!

By the time the nosferaturetreat to the train, the angryand frightened survivingtownsfolk have begun to putup a fight. Gunshots can beheard around the town, and thebig Sharps rifles boom out inthe buffalo hunters' camp.

After the train rolls out, theremaining townspeople gatherin the street. Deputy Parrishand Sam Varney are amongthem, both quite shaken.Parrish tells the heroes thatKnaggs has been captured (ifthey didn't know). He offersthem the full reward for him-$100 in gold eagles-if theybring him back alive. Varneyalso offers a bounty of $20 ahead for every one of hiscitizens they bring back alive.

Parrish reminds the possethat if the train gets too muchof a lead they'll never catch it.Then he swallows deeply, andsays, "I'm goin' with you." Hecannot be dissuaded

Points213

ActionSurviving the raidEach vampire killedPosse accepts the offer

. To

Assuming the party acceptsthe town's offer, Parrish tellsthem the tracks curve to thenorth about four miles out oftown. If they leave immediatelyand cut across the prairie, theymay be able to catch it.

Riding a galloping horsethrough the dark can bedangerous. Have each possemember make an Onerous (7)horse ridin' roll. Those who fail

:̂̂ *SS*ar-

lose Id4 Wind from the roughride. Should a hero botch theroll, he is thrown and takesld6+5 falling damage.

About 15 minutes afterdeparting Varney Flats, theparty crosses a rise and seesthe Black River line belowthem. Less than a quarter mileaway is the Night Train.

Boarding a moving train isno easy task, even for heroes.The train is moving at close to30 miles an hour, so it isimpossible to board by runningalongside.

Jumping from horseback islikely the only way the heroescan get aboard. If they want tojump into the freight car,opening the door from arunning horse requires anOnerous (7) Strength roll.

Once the hero's ready tojump, she must make anOnerous (7) horse ridin' (orperhaps driving, if on a steamwagon or similar device) roll toget close enough to the train.Then, she must make a Hard(9) Nimbleness check to catch ahandhold. Those who fall take2d6+5 damage. On a botch, thehero is trampled by his horsefor the above damage, plus aStrength roll made by thehorse (add all the damagetogether). A character with badluck falls under the trainwheels and is killed.

. -

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^^"^ %p4i-..̂ jaiiiP"'-'-' "**̂ H

Once aboard the train, theheroes' problems have justbegun. Walking along the topof the cars requires aFoolproof (3) Nimbleness roll.Failure indicates a loss ofbalance (and a lost action if inrounds). A botch results in afall for 3d6+15 damage, unlessthe hero immediately makes aHard (9) Deftness check and isable to hang onto the side.

To jump from car to car, thecharacter must make a Fair (5)Nimbleness roll. Here, failureindicates a missed jump and a

Fair (5) Deftness roll must bemade to avoid a fall for 3d6+15.A botch has the same result,although the fall drops thehapless hero between the carsfor 2d6+10 damage and another5d20 damage as he's hit by thetrain. Apply each woundreceived this way to a randomhit location.

While the heroes are movingabout the train or attemptingto stop it, the vampires have achance of noticing them. Eachtime a posse member makes amovement roll, make one Hard(9) Cognition roll for all thevampires in the car. If itsucceeds, the monsters areaware of the posse's presence.

There are a number of waysto stop the train, althoughmost are fairly difficult. The listbelow is by no meansexhaustive, but use it as guidein running the posse's assault.

The posse can attempt toseize the engine and shutdown the boiler. If so, theyhave to face the zombieengineer. Upon seeing theposse (a Fair (5) Cognition roll),the zombie tries to pull thewhistle, alerting the vampiresto the attack. If the zombiesucceeds, the posse faces thezombie to the front and thevampires to the back.

\_fift

The heroes can also attemptto uncouple cars from thelocomotive. This requires anIncredible (11) Strength rollwhile the train is moving.

Any vampires in cars toeither side of the releasedcoupling notice it on a Hard (9)Cognition roll. Roll this oncefor each car. If the possereleases only the freight car,they have only the fewvampires inside to face.

Should they release theentire train at the coal tender,the heroes risk notice by thezombie. It sees them on anOnerous (7) Cognition and thensounds the whistle. Even so,the zombie eventually noticesthe rest of the train is missingand returns with thelocomotive. Also, the sleepercars are still filled with 30 orso vampires wondering whythe train stopped.

TOThe posse can attempt to

destroy all the monsters in afight. If so, Parrish does hisbest to dissuade them.

Within the confines of thecars, the vampires fight likecornered rats and swarm theposse. Even if the heroes waituntil daylight to attack, thecars protect the monsters fromdirect sunlight, although alltheir rolls are at -2.

Another possible solutionmight be to dynamite the train.It takes three sticks tocompletely destroy a singlecar-and unless it is daylight,the posse still faces a passelof irate vampires.

Dynamiting the locomotivecauses a tremendous explosionequal to 10 sticks of dynamiteas the ghost-rock enginedetonates.

The train has the overallappearance of being adilapidated wreck, a cultivateddeception.

The locomotive is a huge,iron behemoth. Its black ironseems somehow darker thanthe night, and its jagged cowcatcher resembles the bloodtipped fangs of someenormous monster. Ghost-rockvapor streams from its stack,wailing in agony as it pushesthe iron monster forward.

Inside, the locomotive'sengineer is "Redeye" Dawson,now a zombie created byLaCroix's necromancers. Apocketwatch in his shirtpocket is engraved with hisname. Any Southern lawmanor gunslinger who makes aHard (9) Knowledge rollrecognizes the name as that ofan outlaw last seen in NewMexico several months ago.

fl,fc

--•̂ •P^

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The sleeper cars resemblegreat, black coffins. The imageis not far from the truth.

Doors at each end of thecars let into a smaller roomwith other interior doors. Thesmell of death and decayinside is overwhelming. Often,the vampires bring "food" tothe sleepers to eat, and overtime the car has become quitefoul.

Along the walls are sleepingberths covered by heavycanvas tarps. There are 24berths in each car,. They'restacked two high, with 12 oneach wall. Not all the berthsare currently occupied.

If the party boards asleeping car during the chase,only 13 vampires are in eachcar— the others are in thefreight car feasting on atownsperson per turn.

The nosferatu store theirvictims inside the freight car.Those too seriously woundedto escape are simply droppedon the floor in a heap. Othersare hung from hooks imbeddeddeep through their backs andup under their collar bones.

Like the sleeping cars, thisone stinks of death. Knaggsand most likely 14 othertownspeople are the onlyhumans currently in the car.

If guns are fired at anyvampires feeding inside thefreight car, don't forget therules about accidentally hittinginnocent bystanders.

After defeating the vampires,the heroes have earned only abrief respite. Knaggs, somehowchosen to join their ranks, hasbeen bitten and rises as abrand-new nosferatu. Since it isdark, the party may not havenoticed Knaggs' transformationyet. Use this to let him get inclose and cause some realtrouble with your heroes!

The other townsfolk are allalive, ranging from seriouslywounded to merely batteredaround. Those that have beenfed upon should heal soon.

If the posse did not stop thetrain, it continues on BlackRiver's main line. Eventually, itcrosses onto the Union Blueand heads back east.

If the party tackles the train,Deputy Parrish, assuming hesurvives, presents the possewith the reward whether ornot they win. Varney also paysas promised.

The characters are welcometo remain in Varney Flats foras long as they please, free ofcharge. Varney doesn't wantword of the incident gettingout, however, as it would ruinthe town's chances forever. Ifword does get out, a team ofPinkertons shows up within afew days to make everyoneshut up. If they fail, BaronLaCroix sends his own agentsto keep his failed maneuverssecret.

The train is a dangerousencounter. If the heroes aren'tcareful, as well as skilled, theywill wind up a late-nightsnack. Therefore, if the possestopped or at least thwartedthe Night Train, each heroreceives a point of Grit.

BOUKTY ^Cm^*Action PointsIdentify Dawson 1Destroy the train 2Every two

townsfolk rescued 1

Looking rather like theunholy offspring of a near-sighted, bald ferret and awingless, albino bat, nosferatuare unpleasant to behold, tosay the least. Their eyes aresolid black, with a small sparkof red glowing at the center.Coarse, brown claws tip theirfingers and toes. Protrudingfrom the mouth are twoovergrown, chisel-like incisors,resembling those of a six-foot-long rat.

Nosferatu can speak, thoughafter a time, most become soferal they don't have much tosay.

Any person slain by anosferatu's bite rises as a newvampire in Id6 hours. Just beingkilled by a vampire is notenough-it must be the bitewhich does it. Nosferatugenerally kill their victimsprior to feasting to preventthem from rising.

A single vampire kills aperson a week on average forfood. Mining towns are primeterritories for them, as theycan hide in the shafts duringthe day while preying on thelarge transient population atnight. Otherwise, only thelarger cities are likely to holdany sizable population of thesebloodsuckers.

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Corporeal: D:2d6, N:3dlO,S:3dl2+2, Q:4dl2, V:2dlO

Dodge 2dlO, climbin' 4dlO,fightin': brawlin' 4dlO, sneak5dlO

Mental: C:2d8, K:ld4, M:ld8,Sm:2d6, Sp:ld4

Overawe 4d8Size: 6Terror: 9Special Abilities:Claws: SIR + Id4Bite: SIR. Once a vampire has

successfully bitten a victimit holds on and does SIRdamage each round. Theonly way to break free is towin an opposed test ofStrength. The good news isthat once the nosferatu'sbitten someone, it has touse its hands to hold thehapless victim and can'tattack with its claws anylonger.

Immunity: Nosferatu aretough critters. They areimmune to most forms ofattack. It is possible toimmobilize one by severingits spinal column. Completedecapitation is the onlywound which can kill avampire. Exposure tosunlight is also fatal tothese undead. A stakethrough the heart canparalyze one for as long asthe stake remains in place.Attempting to stake avampire in melee requires a

called (or very lucky) shot tothe gizzards. A vampire canbe momentarily stunned byphysical attacks. Aprotection miracle protectsagainst a vampire normally.

Zombies are often mistakenfor walkin' dead or even theHarrowed, and understandablyso. All are (mostly) human inappearance and wear thestench of the grave.

However, although they are aform of undead, zombies differgreatly from the more familiarwalkin' dead in several ways.

Zombies are slower andstronger than walkin' dead orthe Harrowed, and they are notfree-willed like Harrowed orwalkin' dead. That's why theirmouths are sewn shut as theyare brought to unlife.

Zombies are not inhabitedby manitous. Instead, zombiesare created by houngans(voodoo priests) and are totallyunder their creator's control.

Corporeal: D:ld4, N:ld6,S:4dl2+2, Q:ld6, V:4dl2+2

Fightin': brawlin' 4d6Mental: C:ld4, K:ld4, M:ld4,

Sm:ld4, Sp:ld4Size: 6Terror: 9Special Abilities:Immunity: Unlike Harrowed,

wounds to the head do not

-

kill a zombie. Instead, eachpiece keeps on functioningto the best of its abilityuntil it is completelydestroyed (usually by fire).Zombies do not heal ontheir own, but certainnecromancers know how torejoin their rotting parts.Another way to destroy azombie is to fill its mouthwith salt and sew it backshut. Some legends tell thatturning a zombie toward thesea-if there happens to bean actual sea in sight-alsodestroys these decayingautomatons.

Attack:Shotgun 3d6(+4d6)/2d6(+4d6)Defense:Dodge 3Hits: 30

Attack:Claw 4dlO/3dl2+2 + Id4Bite 4dlO/3dl2+2Defense:Brawlin' 4Dodge 2Size: 6Terror: 9Special Abilities: See the

description on the previouspages for all the (really) gorydetails.

Attack:Fist 2d6/2d6Gun 2d6/3d6Defense:Brawlin' 1Hits: 30

Attack:Fist 4d6/4dl2+2Defense:Brawlin' 4Size: 6Terror: 9Special Abilities: See the

description on the previouspage and this page for thedirt on zombies.

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T-H-H <^EA-

Just like in the story and theadventure you just had thepleasure of thumbing through,the Night Train has arrived inVarney Flats, a town on theBlack River main line. Only asmall band of Heroes can stopthem from overrunning thetown.

One player (if possible)should take on the role of theNosferatu. The rest of theplayers take on a single Heroeach, then take control of anyPosses they manage to rouse(see below).

This tale can also be playedwith all the players workingtogether against the Nosferatu.If so, treat the vampires asrogues. They go after theclosest troop, and don't gangup if they have a choice. Checkthe rules for rogues in TheGreat Rail Wars™ Rulebook.

Setup: Use the map ofVarney Flats found earlier inthis book. Treat the graveyardas a Strange Locale. The NightTrain's locomotive is at thestation, pointing north. Thetrain comprises the locomotive(6" long), coal tender (3"), twosleeping cars (6"), and a freightcar (6").

Deployment: There are atleast four Heroes, but no morethan six. Each player gets asingle Hero, or you can dividethem evenly. You can roll theHeroes randomly, use theArchetypes in The Great RailWars, or convert them from theroleplaying game as desired.

The Heroes begin in front ofthe jail where they've beenguarding Knaggs. On each turn,posses of ravenous Nosferatumay pour out of the NightTrain (see the next page).

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Turn123

4+

Posses ofNosferatu

3220

Each Hero can attempt toactivate other units at variouslocations as noted on theAdditional Units Table below.To do so, the Hero must enterthe building before the peoplewithin are killed by theNosferatu and then spend awhole action making a Smartsroll. The TN of the roll dependsentirely on the location. Nomore than the Posses listed onthe table below can be rousedin any location.

Troops raised are placedaround the Hero immediately,but they don't get any cardsuntil the following turn unlessa Hero attaches himself tothem. Then the Posse can acton any subsequent cards theHero has as usual.

Location TNPalace Saloon 4Land Office 8

Kirby's Hotel 8

Buffalo Camp 4

Bonus: None. However, if aNosferatu manages to get intoa building in which there is noHero (and from which thepeople have yet to be roused),the bloodsucker can make anEasy (4)Fightin'roll If itsucceeds, the Nosferatu killseveryone inside and racks up10 points for its player.

UnitOne posse of GunmenOne posse of Gunmen (in theconverted saloon)One Mad Scientist (use the Archetypein The Great Rail Wars Rulebook)Up to two posses of Buffalo Hunters(1 per Smarts roll)

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tIJJ

TM

000

...because it just might be blowingfor you!

At least that's what it seems liketo Ronan Lynch when he hears theNight Train blowing its terrifyingtune in the dark Kansas night. He'dbeen trying to get the Hell out ofDodge when he was bushwacked,and that long, low scream was thefirst thing he heard after comingback from the dead—again. Try ashe might, this one-handed gun-slinger can't seem to escape hisdestiny to meet with the NightTrain and its blood-soaked freight.

PINNACLE ENTERTAINMENT GROUP, Inc.

Includes a full-length novella, a

'SpatRail Wars™scenario, and a

Deadlands™adventure.

$4.95 USA9002

50495

9 " 781889 546070ISBN 1-889546-07-0

Deadlands is aTrademark of

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