from theory to tools: a workshop on designing blended and online learning
DESCRIPTION
Design strategies for blended and online learningTRANSCRIPT
From theoryFrom theoryto toolsto tools
A workshop ondesigning blended andonline learning
Dr. Kelly EdmondsWired Learning Consultants Inc
IntroductionsIntroductionsTell us:
◦Who you are◦Where you work◦Why you are at this session
Pairings and Groupings◦Same institution◦Same interests◦Roles
Workshop AgendaWorkshop Agenda
Presentations Activities
Theoretical frameworks
Instructional design approaches
Integrating e-learning
Instructional design tools
Pair discussion
Mini development exercise
Share experiences
Experiment with tools
THEORETICAL THEORETICAL FRAMEWORKFRAMEWORK
Learning Theories
Adult learning theory: adults are self-directed learners; they need relevance in learning and choice in activities, attendance, task outcomes, and work presentation (Knowles, Cross)
Constructivist theory: students construct their own understanding while drawing on past experience and knowledge (Bruner, Piaget)
Active learning approach: students need to participate and experiment with the topic at hand. This provides deeper versus surface learning. (Dewey)
THEORETICAL THEORETICAL FRAMEWORKFRAMEWORK
Instructional Technology
Use technology to …construct knowledge with (Jonassen, Papert)
simulate reality, organize information, and represent cognitive processes (Hannafin)
learn with communities (Wenger, Garrison)
link networks to build knowledge together (Siemens)
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AC
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opinions, experience and/or questions about the following:
Learning theories:• Adult learning• Constructivist• Active learning
Instructional technology concepts:• Construct with• Organize with• Support cognitive processes• Simulate reality• Learn with communities• Build knowledge with networks
INSTRUCTIONAL INSTRUCTIONAL DESIGN APPROACHESDESIGN APPROACHES
Logic Model
Method used for designing programs (and courses): objectives-focused planning (Rossi, Lipsey & Freeman)
Inputs/Resources
Activities
Context
Outputs/ Objectives
Short-term outcomes
Long-term outcomes
INSTRUCTIONAL INSTRUCTIONAL DESIGN APPROACHESDESIGN APPROACHES
Backward Design
Design with the end in mind; focus on desired student performance (Wiggins and McTighe)
Determine enduring big ideas for students to take away from lesson/course/programFocus less on details (i.e. teaching and learning activities)
INSTRUCTIONAL INSTRUCTIONAL DESIGN APPROACHESDESIGN APPROACHES
Experiential Learning: start with an experience of some kind
Created by Clara Davies, University of Leeds
Drawing on the following instructional design approaches, design a two-hour session on any topic of your choice.
1. Logic Model2. Backward Design3. Experiential Learning
Tasks: • Work in groups of three or four• Sketch, list, mind map, etc. a one-page description of the session
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Integrating TechnologyIntegrating Technology(E-Learning)(E-Learning)
Blended Learning Online Learning
Technology extends the classroom
Integrate technology seamlessly (use both in and out of class)
Students are actively engaged with technology
Not merely for locating resources or posted grades
Problem-solve, investigate, communicate, collaborate
Exclusively learn online at a distance
Online learners have a number of needs◦ accessible and available
resources
◦ connection with instructor and classmates
◦ learning format variety
◦ frequent and timely feedback
◦ choice in knowledge presentation
Technology Tools (free)Technology Tools (free)
InformationMoodle (create
content pages)OpenLearn (online
resources)
ProductionWordPress
(blogs)Blip.tv (videos)
Community• Wiggio (meeting
space)• Wikispaces
(shared document writing)
CommunicationGoogle (email,
groups)Skype (internet
telephone)
Recap: Design ProcessRecap: Design Process
Learning and Technology Theoretical Frameworks
Instructional Design Strategies
Technology Tools
Blended
and Online
Curriculum
In a discussion with session participants, share the types of technology you have used when:
• learning• teaching• instructional designing, and/or • supporting students
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Instructional Design ToolsInstructional Design Tools
Learning TasksLearning theoriesTool: Pedagogical
Profile
Whole PictureLogic modelMind mapping Tool: Inspiration(free tool:
FreeMind)E-learning
ElementsBlended or onlineMindful integrationTool: Course
Dimensions (tool is attached to my blog post)
E-learning Elements
Blended or onlineMindful integrationTool: Course
Dimensions (tool is attached to my blog post)
See following slides for details
DESIGN TOOLSDESIGN TOOLS
Whole Picture Design with Inspiration Software
Before course starts:
• consider main topic and subtopics
• consider focus and time allocation for each topic
• develop learning objectives (i.e. the student will be able to determine influences affecting a business)
DESIGN TOOLSDESIGN TOOLSLearning Task Design with Pedagogical Profile Tool
During and after course is developed:
• separate the course/session into units (modules, weeks, units)
• determine the time allocated for each type of taskSee next slide for
task descriptio
ns
Learning Activity Taxonomy Learning Activity Taxonomy (Conole, 2008)(Conole, 2008)
Assimilative (reading, understanding content), Information handling (finding and organizing
resources), Adaptive (use of simulation software), Communicative (pair dialogues or group-based
discussions), Productive (construction work such as essay,
design, math answers) and Experiential (practicing skills in a particular
context). Assessment (formative or summative).
Taken from Tool: Pedagogy profile
DESIGN TOOLSDESIGN TOOLSE-Learning Elements using Course Dimensions Tool
During or after course is developed:
• separate the course/session into units (modules, time, units)
• determine frequency of different activities are used
See next slide for category
descriptions
Course Dimension Course Dimension CategoriesCategories
Taken from Resource: Course Map by Conole (2010)
Visual created by Course Dimension Tool
Final comm
ents
or questions?See these slides and other instructional design ideas at:
http://edmusings.wordpress.com/