going rogue: game design freelancing 101 aaron cammarata partner, voidalpha [email protected]

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Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA [email protected] http://www.voidalpha.com/goingrogue

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Page 1: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Going Rogue:Game Design Freelancing 101

Aaron CammarataPartner, voidALPHA

[email protected]://www.voidalpha.com/goingrogue

Page 2: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com
Page 3: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Box Cover

●You can!●Should you?

Can you put it down?

Can you get it done? Can you suck it up?

Page 4: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Press Start

●Getting Ready● Support Network● IT Structure● Financial Clarity

●Cheat Code: $Annual Salary/1,000 = $Hourly Rate●Cheat Code: Beware odd jobs

Page 5: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Select Level

●Launch● Networking = Listening & chatting

●Cheat Code: Networking is the fun part

Stanford Game Industry Email Listhttps://mailman.stanford.edu/mailman/listinfo/gsb-videogames

Page 6: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Select Weapon●Advertising = Promoting

“...how to identify great designers, which is what I want to find.”- Clients

●Cheat Code: Show me.

A DESIGNER!

Page 7: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Loading…●Step 1: Can I do what they want done?

“One thing that I noticed in working with the other contractor is that it is possible to take my directions literally, but of course, that's not really what I want.”

– Client● Done:

●Range estimates (“2-3½ weeks”)●No blockers (“Invent time travel”)●“Itch List” (Strategy / tone)●Buy-in (See them nod)

●Step 2: Can I do it on their schedule?

Page 8: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Loading…●Step 3: Can I do it for their budget?

● Done: Agreement, draft the contract●Cheat Code: 1-2 weeks●Sider’s Law of Compensation:

● “If you can’t scratch a window with it, it isn’t compensation.”

●Lawyers review. You decide.

1) Will/Will NOT2) Pay (30/50/20)3) When4) Warranty5) Maintenance6) Ad Hoc Rate7) Exceptions

Page 9: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Ready…Fight!●THOU SHALT ALWAYS BE PROFESSIONAL●Screw-ups will happen

● And all are your fault (No “But you said…!” Ever.)● Check and confirm your Itch List

●Refine – do a little extra work●Renegotiate “the time we have left”●Reboot

● Document all changes●Cheat Code: Master the Socratic Method

● Assume YOU missed something●Bonus Cheat Code: Expect and enjoy silence

● Answer with correct, concise good news

No, fear the 1337$p34k 8ull5H17

Page 10: Going Rogue: Game Design Freelancing 101 Aaron Cammarata Partner, voidALPHA acammarata@voidalpha.com

Strategy Guide●Designers – GIVE ME YOUR CARD●Companies – EMAIL ME [email protected]●http://www.voidalpha.com/goingrogue●Stanford Gaming e-mail: https://mailman.stanford.edu/mailman/listinfo/gsb-videogames ●http://luaz.blogspot.com/2012/09/freelance-programmer-survival-manual.html