ig1 task 2 analysis work sheet 8

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Grand Theft Auto 5 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting There is no background music but a slight breeze can be heard in the background. There are two characters speaking to each other. We can hear the sound of a punch so we know that somebody has been attacked. The punch sounds like it was created by somebody recording the sound of somebody punching through wood using an ambient sound recorder. Mood The sound of the speaking suggests a confrontational situation with one character (Wade) being scared of the other (Trevor). With no background sounds it gives the impression that the nobody else is around. The characters voices were recorded in a studio by real people then added to the game. Game genre Action – The sound of somebody being punched is quite common in violent action games. The second punch sounds like it was also created by somebody recording the sound of somebody punching through wood using an ambient sound recorder.

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Page 1: Ig1 task 2 analysis work sheet 8

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Grand Theft Auto 5

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting There is no background music but a slight breeze can be heard in the background. There are two characters speaking to each other. We can hear the sound of a punch so we know that somebody has been attacked.

The punch sounds like it was created by somebody recording the sound of somebody punching through wood using an ambient sound recorder.

Mood The sound of the speaking suggests a confrontational situation with one character (Wade) being scared of the other (Trevor). With no background sounds it gives the impression that the nobody else is around.

The characters voices were recorded in a studio by real people then added to the game.

Game genre Action – The sound of somebody being punched is quite common in violent action games.

The second punch sounds like it was also created by somebody recording the sound of somebody punching through wood using an ambient sound recorder.

Narrative The characters speech towards each other suggests a violent scene with one character being very annoyed and the other being scared.

At the beginning of the cut scene the characters conversation is calm but as the scene progresses it gradually becomes more and more confrontational.

Page 2: Ig1 task 2 analysis work sheet 8

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games