information technology program - aston university · trends. a historical background on the...
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[email protected] itp.aalto.fi
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Visiting address Runeberginkatu 22-24 00100 Helsinki
Mailing address P.O. Box 21220 00076 Aalto
Website www.itp.aalto.fi
Program Manager Laura Sivula, MA (Hons)
Project Coordinator – ISB Merja Suhonen
Project Coordinator – SED Heini-Maari Kemppainen
Project Coordinator – DIE Niko Helle
SUBPROGRAM TIMETABLE APPLICATION DEADLINE
Information & Service Business (ISB) 24 ECTS
May 25 to August 28, 2015 Kick-off week: May 25 to 29, 2015 Holiday week: July 20 to 24, 2015
March 25, 2015
Strategy & Experience Design (SED) 24 ECTS
May 25 to August 28, 2015 Kick-off week: May 25 to 29, 2015 Holiday week: July 20 to 24, 2015
March 25, 2015
Digital & Interactive Entertainment (DIE) 24 ECTS
May 25 to August 28, 2015 Kick-off week: May 25 to 29, 2015 Holiday week: July 20 to 24, 2015
March 25, 2015
∙ Neither of the subprograms require experience or studies in the field ∙ Attendance in all courses is compulsory ∙ Students who do not attend at least 80% of scheduled classes will fail the course ∙ It is essential that students are fluent in English
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Information Technology Program
ITP is a summer program that combines academic education and business projects into an intensive
experience. The purpose is to provide students with a strong applied understanding of information
technologies. The program provides necessary concepts and approaches that enable students with
diverse backgrounds to operate effectively in the global business environment. The program consists of
three simultaneous tracks with different areas of concentration. Students can participate in one of the
tracks during the summer. The tracks for ITP 2015 in are: Information & Service Business (ISB), Strategy &
Experience Design (SED) and Digital & Interactive Entertainment (DIE).
Aalto University
Established in 2010, Aalto University resulted from the merger of three of Finland’s top universities:
Helsinki School of Economics, University of Technology, and University of Art and Design Helsinki. The
Schools of Aalto are all leading and renowned institutions in their respective fields and bring centuries of
experience to the new university.
Credits and workload
Courses are in intensive three week modules
42 contact hours
Courses are held 4 days a week
9am – 12.30pm
Business project is running throughout the summer
Students are required to complete all courses
24 ECTS or 30 ECTS with extra coursework
Academic requirements
Applicants must have at least 60 ECTS of a BSc degree completed when applying to the program
Language requirements
All teaching and business projects are in English
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Required information
Brief resume information, including personal contact details, student ID number, education,
estimated time of graduation, work experience, computer skills and acquired skills relevant to the
chosen track
An official transcript of grades either in Finnish or in English from current home university
Answers to the following essay questions (max. 500 words per essay):
o Self-evaluation of strengths and weaknesses in teamwork
o What motivates you to study in ITP?
All non-Aalto University students must have permission from their home university (electronic
JOO-agreement or exchange agreement)
Applicant groups
Aalto University degree students
JOO-agreement students from other Finnish universities
Exchange students from partner universities
Number of students accepted
Information & Service Business (ISB): 36
Strategy & Experience Design (SED): 26
Digital & Interactive Entertainment (ISB): 30
Student selection criteria
Applicant’s motivation and commitment (25%)
Self-evaluation of strengths and weaknesses (15%)
Previous studies (including grades and efficiency) (40%)
Work experience and IT skills (20%)
Application process
Online application form will be available at www.itp.aalto.fi Monday 19th January onwards
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Information & Service Business (ISB) subprogram in ITP aims at providing students with an understanding
of e-business infrastructure technologies, new business opportunities these technologies create, and
their effects on the business environments and societies in which they are used.
ISB 1: Managing Software & Service Business (6 ECTS)
June 1 – June 19
Brief Description
This course explores issues in managing the business of software and services. The key issues faced by
SME’s and start-ups over the lifecycle of a software venture from an idea to a product and further to
maintaining the product and business. One focus area is the co-ordination of software and business
development. The course provides students with skills to manage the business side of a software
business. The course is highly interactive, consisting of lectures, visitor cases and assignments.
Key Topics
Productization of digital service ideas Product vs. service Financing a venture Managing product development and growth Risk management Making the software business case Managing the product life-cycle
Prof. Matti Rossi Prof. Tuure Tuunanen Prof. Heikki Topi
Aalto University University of Jyväskylä Bentley University
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ISB 2: Achieving Strategic Advantage through Distributed Technologies (6 ECTS)
June 29 – July 17
Brief Description
This course explores the implementation of business models, strategies and tactics made possible by
modern information technology. Ubiquitous, inexpensive network connectivity, improved development
technologies, better packaged software and outsourcing have dramatically expanded the range of
strategic options for managers. This course provides students with frameworks and tools to develop
implement and manage business models effectively and efficiently in a rapidly evolving environment.
Key Topics
Types of business models Budgeting and return on IT investment Enterprise and service oriented architecture Can IT still be strategic? The buy vs. build decision Selecting and managing vendors Managing and assessing software development Content and knowledge management
Prof. William T. Schiano
Bentley University
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ISB 3: Current Topics in Information and Service Business (6 ECTS)
August 3 – 21
Brief Description
This course is aimed to help the students to finalize their project work of the summer by giving them
feedback and new ideas about possible solutions to the project problem. The aim is to come back to
managing the business side of a software business and to dig deeper to what is happening in the industry
today.
Key Topics
What’s new in the field Digital service ideas Solutions vs. services Service oriented architecture Big data and analytics
Dr. Andrew Urbaczewski
University of Denver
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The Strategy & Experience Design (SED) subprogram in ITP aims at providing students with an
understanding of basic methods, techniques and tools for producing and designing digital media
products. This concentration area focuses on concept and design processes, hands-on-work using variety
of digital media software and strategic decisions related to digital media products.
SED 1: Strategic Design (6 ECTS)
June 1 – June 5 & June 29 – July 3 & August 3 – 7
Brief Description
We discuss and discover experiences that reach people through many different digital touch-points.
During the classes the design skills such as the ability to ideate, research, visualize, and organize
information is used to get holistic understanding for design in strategic level. The hands-on work is
information, end-user and technology driven.
Key Topics
Design processes in digital world
Design Strategy I - what and to whom
Tools – LoFi prototyping
Research (benchmarking, ethnography, observation)
Juha Kronqvist Aalto ARTS
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SED 2: User Experience Design (6 ECTS)
June 15 – 18 & July 6 – 10 & August 10 - 14
Brief Description
Based on the insights from the first phase, the groups will ideate the creative concepts towards the
overall focus and design principles for the project. Skills and tools in this phase include for example paper
prototyping, layouts and sketching, interaction design and visual communication.
Key Topics
Elaboration – Personas, scenarios Design Strategy II – Focus, principles, limitations and realities User Experience Design Interaction Design Visual Communication Sami Niemelä Creative Director Nordkapp
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SED 3: Prototyping and Implementation (6 ECTS)
June 8 – 12 & July 13 – 17 & August 17 - 21
Brief Description
After completing the fundamental design phases, the groups start the actual implementation and
development. Based on the work from phase II, the group will build and iterate various release candidates
for testing and evaluation and continue this loop until the final release.
The final product(s) of this phase act as a starting point for the final work of project course.
Key Topics
Prototyping Typography Visual Design Adobe Photoshop, Illustrator and InDesign Programs Implementation Anne Pasanen Aalto ARTS
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The Digital & Interactive Entertainment (DIE) subprogram in ITP aims at providing students with an
understanding of basic methods, techniques and tools for managing digital marketing strategies. This
concentration area focuses on digital marketing platforms, content marketing, digitalization,
monetization business models, hands-on-work using a variety of digital marketing and analytics tools and
strategic decisions related to digital marketing strategies.
DIE 1: Digital Marketing Strategies
1 June – 19 June
Brief Description
This course explores how to manage digital marketing strategies in multiple platforms. The course
provides students with skills to manage various aspects of digital marketing and gain understanding of
digitalization and its impact for businesses. The course consists of lectures, case studies, visiting lecturers
and assignments.
Key Topics
Digital marketing platforms
Segmentation
Multi-channel communications
Content marketing
Internet of things (IoT)
Current topics in digitalization
Antti Leino, M.Sc. Digital Director Group M
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DIE 2: Monetization Business Models
29 June – 19 July
Brief Description
How do games and applications make money? This series of lectures aims to present a thorough review
of the economic design of videogames and mobile applications. Students exiting this course will do so
with a deep understanding of the industry's monetization techniques, market structure, and prevailing
trends. A historical background on the evolution of monetization in games will chart the origins of today's
dominant business model: Free-to-play (F2P).
The design of mobile free-to-play games will be analyzed, from game economies to their mechanics, core
loops, and meta-layers. Students will take part in both economy and game design, achieve a solid
understanding of why some mobile games succeed while others fail, and gain proficiency in game
economy creation, balancing, and modeling across multiple genres.
Key Topics
Pricing strategies
Freemium business models
Economy design
Trends in monetization
Matthew Laurence Core Product Manager Rovio
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DIE 3: Web and Mobile Analytics
3 August – 21 August
Brief Description
The course combines theory and practice to educate students about analytics. Students will learn how to
choose the right metrics for a given business, how to interpret and report them, and how to apply
analytics in business decisions. The key topics include audience, acquisition, behavior and conversion.
Students will also learn about attribution models and multichannel tracking. The platform of the course is
Google Analytics.
As a part of the course, students will submit a practical report. The report is based on an audit of a case
company's use of analytics and their actual performance. It will help students understand how analytics is
used in companies and how to report performance based on select KPI's and data.
Key Topics
Business intelligence
Analytics metrics
User acquisition
Auditing
Analytics tools and platforms
Dr. Joni Salminen Turku School of Economics
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Business Project (6 ECTS)
May 25 – August 28
Brief Description
The objective of the business project is to apply the theory learned during the conceptual courses in
practice. The projects completed during the summer will be based on real life needs of collaborating
companies. The project weeks are dedicated to the project and events related to it. The participants will
also be working on the project during the courses, especially on the lecture free project days. The course
will consist of workshops, group work, lectures and other events.
The course will start with Project Management Workshops, which provide the participants with the
necessary background for participation in ITP business projects. During the first week, business project
groups will have their first meetings with the client company. There will also be training for project work
and participants will learn more about working in intercultural teams.
Key Contents
Integration of the skills and knowledge acquired during prerequisite courses
Business project workshops
Project management skills and methods
Planning and conducting of business projects throughout the summer
Development of personal team working skills and abilities
ITP Staff and Project Coordinators