innovating computer science education at the high school level through technology-enhanced pbl

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Thriving in our Digital World Innovating computer science education at the high school level through technology-enhanced PBL George Veletsianos, PhD Gregory Russell Learning Technologies Calvin Lin, PhD Bradley Beth Computer Science

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We describe various features and scaffolds embedded in a computer science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, computer science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.

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Page 1: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Thriving in our Digital World

Innovating computer science education at the high school level through technology-

enhanced PBL

George Veletsianos, PhDGregory Russell

Learning Technologies

Calvin Lin, PhDBradley Beth

Computer Science

Page 2: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Summary

Page 3: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL
Page 4: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

The state of Computer Science in High School

Page 5: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

CS Principles

Page 6: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Dual enrollment

(CS for non-majors)

PBL

Goals

Diversity

Course overview

Page 7: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Krajcik and Blumenfeld (2006)

• learners are presented with a driving question or challenge,

• develop a tangible end-product to address the question/challenge,

• engage in authentic activities,

• collaborate with others & work in groups,

• use technology to engage in otherwise impossible activities.

• teacher scaffolds

Problem-based learning model

Page 8: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Course Design

Page 9: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Module example: Computers

Page 10: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Technology scaffolds

Page 11: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Common scaffolds

learning managementsystem

collaborative tools

administrative tools

content management

Page 12: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Contentpages

Page 13: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

External resources

e.g. Gimpe.g. Audacity

open-sourcetools

e.g. binary finger countinge.g. audio sampling

contentspecificapplets

Page 14: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Custom-built scaffolds

Page 15: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Online narrative: Conspiracy Theory

Page 16: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

e.g. Where’s Waldo computing?

Computers are no longer relegated to the desktop. They are ubiquitous (everywhere). The image above is a random snapshot taken by photographer Donald Peterson of a busy New York City street. Can you locate 6 instances of computing in the image above?

Page 17: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

e.g. CS Calendar

Page 18: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

3-year project

Year 1: Design & Development (D&D)

Year 2: D&D, implementation, evaluation, redesign

Year 3: Evaluation

Ongoing research and development

Page 19: Innovating Computer Science Education at the High School Level through Technology-enhanced PBL

Questions & comments:

veletsianos @ utexas.edu

grussell @ utexas.edu

Course and materials are openly available at:

http://tinyurl.com/engagewithcs

Thank you