innovating computer science education at the high school level through technology-enhanced pbl
DESCRIPTION
We describe various features and scaffolds embedded in a computer science high school course that is supported by an online learning environment. To develop this course we followed a design-based research approach with problem-based learning as our underlying pedagogy. In collaboration with computer scientists, computer science teachers, and instructional designers, we sought to re-envision Computer Science instruction while creating an innovation that is flexible enough to adapt to local contexts without losing its essence.TRANSCRIPT
Thriving in our Digital World
Innovating computer science education at the high school level through technology-
enhanced PBL
George Veletsianos, PhDGregory Russell
Learning Technologies
Calvin Lin, PhDBradley Beth
Computer Science
Summary
The state of Computer Science in High School
CS Principles
Dual enrollment
(CS for non-majors)
PBL
Goals
Diversity
Course overview
Krajcik and Blumenfeld (2006)
• learners are presented with a driving question or challenge,
• develop a tangible end-product to address the question/challenge,
• engage in authentic activities,
• collaborate with others & work in groups,
• use technology to engage in otherwise impossible activities.
• teacher scaffolds
Problem-based learning model
Course Design
Module example: Computers
Technology scaffolds
Common scaffolds
learning managementsystem
collaborative tools
administrative tools
content management
Contentpages
External resources
e.g. Gimpe.g. Audacity
open-sourcetools
e.g. binary finger countinge.g. audio sampling
contentspecificapplets
Custom-built scaffolds
Online narrative: Conspiracy Theory
e.g. Where’s Waldo computing?
Computers are no longer relegated to the desktop. They are ubiquitous (everywhere). The image above is a random snapshot taken by photographer Donald Peterson of a busy New York City street. Can you locate 6 instances of computing in the image above?
e.g. CS Calendar
3-year project
Year 1: Design & Development (D&D)
Year 2: D&D, implementation, evaluation, redesign
Year 3: Evaluation
Ongoing research and development
Questions & comments:
veletsianos @ utexas.edu
grussell @ utexas.edu
Course and materials are openly available at:
http://tinyurl.com/engagewithcs
Thank you