l ittle c ubes. refrigerated code – cs4455 design presentation

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LITTLE CUBES. Refrigerated Code – CS4455 Design Presentation

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Page 1: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

LITTLE CUBES.Refrigerated Code – CS4455

Design Presentation

Page 2: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

FIRST, A LITTLE SLAP MATCH. (SUMOTORI)

Page 3: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

BRAINSTORMING

Group and Individual Brainstorming Physics game involving attaching jetpacks to

critters and shooting them into space Angry Bomb who is compelled to blow things up

or else he will blow up himself And then This Video:

http://www.youtube.com/watch?v=Ld5XBsB5q8M

Pablo Picasso - His Amazing Life! .mp4

Page 4: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

FORMAL ELEMENTS

User controls Pablo Picasso in FPS environment

Picasso’s weapons: Paint flicked from paintbrush Paint-tubes attached to certain enemies that

would cause them to fired into various directions Picasso’s enemies:

Ducks (many) A Lion (singular, but respawns)

Picasso’s goal: Knock things into “little cubes” (resource) Use little cubes to build larger cubic structures in

the environment

Page 5: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

FORMAL ELEMENTS

Picasso’s Conflict: Picasso has a “Temper Meter”. As the game

progresses, he gets more irritated. When this meter tops out, the game is over.

Breaking things into little cubes will reduce this meter a little, while building new cubic structures will reduce it more, extending the experience.

Picasso’s Objectives: To build as many cubic structures as possible. Secondarily, to “create art” on the canvas of the

world itself through the process of playing the game.

Page 6: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

LITTLE CUBES: ROUGH SKETCH

Page 7: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

“Temper Meter”

Enemy DucksModels to Destroy (Stand-In)

“Weapons”

Little Cubes Model Library

Page 8: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

SEQUENCE: DUCKS BROKEN INTO CUBES

Page 9: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

BUILDING CUBIC STRUCTURES

Page 10: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

BUILDING CUBIC STRUCTURES

Page 11: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

PROTOTYPING

Two prototypes: Physical and Digital

Physical Prototype Sheet of paper with stand-ins for the player, models,

“little cubes”, etc. Used to understand how the space would develop and potential problems in the game’s construction.

Digital Prototype 2D representation of the game (overhead view) build

quickly in Processing. Used to test basic gameplay elements with playtesters and to find out which aspects of the game they enjoy and which they don’t.

Both to be done in the next two weeks.

Page 12: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

WORK PLAN

0. Prototypes and initial playtesting. 1. Character, basic movement/camera

behavior. Temper Meter/Little Cube counter displays.

2. Create “little cubes” effect and other physics when enemies are shattered (no AI yet). Use primitives for enemies.

3. Enemy behavior/AI. 4. Extend basic gameplay with Construction

element (using little cubes to build larger ones).

5. Polish, polish, polish. Tweak, tweak, tweak. 6. All the while, playtesting!

Page 13: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

LABOR DIVISION

Asaf – Lead Programmer / Sound Massey – AI / Visuals Robert – Physics / Gameplay

These are “department” titles which denote who is responsible for overseeing specific aspects... we all intend to work together on all parts of the game as needed.

Page 14: L ITTLE C UBES. Refrigerated Code – CS4455 Design Presentation

QUESTIONS?