Makers, Hackers and Gamers

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Kae Novak and Farah Bennani Research questions by Vasili Giannoutsos (thank you!) Games MOOC http://gamesmooc.shivtr.com Shown VEJ Virtual Education Journal cover Game On! Issue http://issuu.com/edovation/docs/vej_2013reduced_for_issue/1

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<ul><li> 1. MakersHackers &amp;Gamers</li></ul> <p> 2. Research Questions Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us? 3. Makers 4. Maker Movement 5. Makers, Crafters, Inventors,Hackers, Scientists and Artists 6. Maker MovementSubculture representing a technology-based extension ofDIY culture. Engineering-oriented pursuits such aselectronics, robotics, 3-D printing, as well as moretraditional activities such as metalworking, woodworking,and traditional arts and crafts.The subculture stresses new and unique applications oftechnologies, and encourages invention and prototyping. 7. Maker FaireCelebrate arts, crafts, engineering,science projects and the Do-It-Yourself (DIY) mindset 8. HACKERS 9. Research Questions Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us? 10. HACKATHON 11. HACKATHONEvent where programmers, graphicdesigners, interface designers, projectmanagers and marketers collaborateintensively on software projects. 12. Hackerspace Hackerspaces can be viewed as open communitylabs incorporating elements of machine shops,workshops and/or studios where hackers cancome together to share resources and knowledgeto build and make things.[ Many hackerspaces participate in the use anddevelopment of free software, open hardware,and alternative media. They are often physicallylocated in social centers, adult education centers,public schools, or on university campuses, butmay relocate to industrial or warehouse spacewhen they need more room. 13. Gamers 14. Research Questions Who are they? What do they do? Where do they come from? Where do they have contact with us? What do they want from us? 15. Minecrack 16. Minecraft 17. Pocket Edition 18. Gamers Disposition They are bottom-line oriented. They understand the power of diversity. They thrive on change. They see learning as fun. They marinate on the "edge. John Seeley Brown 19. Summer Games MOOC 2 PartsMulti-player Games June 3-24Immersive Environments July7- 29 20. CCCSHackathonFALL GamesMOOC 21. MOOCers,Makers,Hackers &amp;Gamers 22. WHO ARE THEY? 23. THEY ARE YOU..THEY AREHERE 24. TLwT SummerGame CampMake a Game and HackEducation </p>