marczewski's user type workshop #gwc14
DESCRIPTION
Slides to accompany my Gamification User Types workshop at Gamification World Congress 2014. Includes links to the worksheets and workbook.TRANSCRIPT
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Developing gamified solutions with User Types
Workshop
Andrzej Marczewski
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User Types
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User Types
Player
Achiever
Free Spirit
Reward Schedule
Disruptor
Philanthropist
Socialiser
General
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Anatomy of the cards
Primary User Type
Description Supporter
Number
Name
?????
Icon
User EEEE Journey:
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AC
TIV
ITY
TIME
Enrol
Enthuse
EndearEngage
User EEEE Journey:
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Enrol
Enthuse
Engage
Getting Started
Enthusiastic Usage
Engaging Enthuse
Goal & Beyond
Title: User Review Site
What
What are you gamifying. Describe the problem.Why
Why are you doing it - Describe the desired outcome.Who
Who is the target audience. Describe who they are and why they might engage.
GatherRecord the reasons for what you are doing and who will be involved.
ActDescribe how you will gamify this part of the users
journey.
MeasureDescribe what your metrics are and measures of
success.
User TypesWhat user types are you expecting or trying to
encourage in each phase.
EnrolDescribe what the first phase of the users journey looks like. Describe what they first experience and what elements and mechanics will help them get started.
EnthuseNow that the user is on board, give them encouragement to keep going and using the system. This phase may see accelerated use. This may be the same activities as the Engage phase.
EngageAfter the initial excitment has died down, what elements, mechanics and ideas are you going to use to keep the user engaged. You have to reduce any reliance on points and badges at this phase.
Endear / EnrichWhat will your users stay for and how will you encourage longevity of the system?
We need more reviews on the site
We find people respond better to customer reviews
Potential reviewers
Tutorial with simple activities – rating other people reviews. Points & Badges
Completion of tutorial and associated tasks
1. Players2. Achiever3. Philanthropist
Use leaderboards & random rewards to keep user active. Progress.
Continued rating activity as well as exploring commenting
1. Players2. Philanthropist
Open full access to commenting and reviewing. Progress and Feedback
Comments and new reviews
1.Philanthropists2. Socialisers
Extra access to help mentor other users. Forums for experts to help each other as well
Forum activity. New reviews. More rating and more users onboarding
1. Socialisers2. Philanthropists
User EEEE Journey: User Reviews
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Enrol
Enthuse
Engage
Getting Started
Enthusiastic Usage
Engaging Endear
Goal & Beyond
User registers and learns the basics of the system
Get users rating other peoples reviews and starting to explore the system
Users should be commenting as well as rating at this stage
Adding reviews and helping other users
Modifier
Response
Reward
Action / Activity
Next Step
Activity Loops
User rates
review
At Level X Unlock
Commenting
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Modifier
Response
Reward
Action / ActivityAction / Activity
Activity Loops
User rates review
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Scenario 1
Your company has a Knowledge Management system. However, they want to improve the quality of content on the site.1. A lot of content is out of date.2. Some content is very low quality3. Users are not tagging or categorising documents correctly – so it is hard to find
anything.4. Users that are, are not willing or able to help those that do not
Can you design a gamified approach to solving some or all of these issues?
Scenario 2
You work for drinks company. Recently sales have been slumping. Your bosses want you to try and create an innovative campaign to try and increase not just sales but the overall awareness of the brand. Their current marketing is aimed at 16 to 34 year olds.
Come up with a gamified solution that will either increase sales by building brand loyalty, increase brand awareness or both.
© gamified.co.uk 2014
© gamified.co.uk 2014
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