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Impress Template: Xuhai 2

Media History

5th session: Comicbooks

Steen [email protected]

Comicbook History

What are comicbooks?

Why are comicbooks relevant?

The history of comicbooks

Comicbooks and popular culture

Remediation

What are comicbooks?

Juxtaposed pictorial and other images in deliberate sequence.

Little Sammy Sneeze, Winsor McCay

What are comicbooks?

What are comicbooks?

What are comicbooks?

Histoire de Monsieur Cryptogame by Rodolphe Tpffer (1830)

What are comicbooks?

The Yellow Kid/Hogans Alley, Richard Felton Outcault

What are comicbooks?

Rudolph Dirks Katzenjammer Kids

Why are comics relevant?

9th artArchitecture

Drawing / Painting

Sculpture

Literature

Music

Theater

Dance

Photography

As old as photography

Mass production reduces status

Obeys the rules of commerce

Popular equals vulgar

Humor as opposite harmony and the sublime

Influence on children

Fredric Wertham, Seduction of the Innocent

Blacklisted for corrupting their only audience

Visual forms subordinate to language

We need words to understand the imageAnchorage

The image as attractive and hence dangerous

The imprisonment of the word

Artistic mediocrity

William Blake

Four-fold symbolic handicap

It is a hybrid

Story-telling that appear to remain on the level of sub-literature/paraliterature

Connected to caricature, which is thought inferior

Propose a return to childhood

The history of comicbooks

Newspapers

Comicbooks

Cartoons and animated films

Alternative comix

80 comics revised

90 comics

00s

Newspapers and comics

Comic strips are found in newspapers and seen as a way to sell more newspapers

Newspapers and comics

Comics arent seen as independent, but as light entertainment at the end of the paper

Newspapers and comics

This means that the strips are short, concluding and typically humorous

Otherwise, they will use cliffhangers

Cartoons and animated films

Cartoons and animated films

Cartoons and animated films

Cartoons and animated films

Cartoons and animated films

The American Comics Industry

The American Comics Industry

Only slowly do magazines emerge solely dedicated to comics

Generally considered kids entertainment

Superhero Mania

Comic books were a ghetto. I sold my part of the enterprise to my associate and then began The Spirit. They wanted an heroic character, a costumed character. They asked me if he'd have a costume. And I put a mask on him and said, 'Yes, he has a costume!'"

Comics are genres

Superhero

Horror

Detective

War stories

Comics are publishers

DC (Detective Comics

Marvel

EC (Entertaining Comics)

Dark Horse

Comics retail

Usually, comics are sold at newsstands or other non-specialist shops

Comics panic

Comics panic

Comicbook stores

As comics get their own magazines, shops dedicated only to comics emerge

Comicbook stores

Comics gain a subculture

Readers follow every issue

Stories change, as a result

Continuity emerges as a lawToday, people are employed to make sure continuity is maintained.

Alternative comix

Hippie comics

Comics industry

Comics return to books when they gain cultural recognition

The 80s years of change

Two major changesRAW and Maus

The British Revision of the American Superhero

RAW Magazine

Intellectual underground

The medium is broadened

New subject matters introduced

Maus

Comics become morally complex

They treat serious topics such as Holocaust

Graphic novels are introduced

Superhero Revision

Superheroes become morally suspect

Who watches the watchmen?

Superhero Revision

The Comics Code Authority is challenged

Superhero Revision

Fascism is brought to the foreground

The 90s diaspora and a bursting bubble

The comicbook market collapses

All manner of comicbooks emerge

DC and Marvel both make art-house imprints

The Sandman

DCs biggest success without superheroes

Sin City

Will Eisner, The Spirit

Frank MillerDaredevil

Comicbooks and Popular Culture

Comicbooks and Popular Culture

Comicbooks and Popular Culture

Comicbooks and Popular Culture

Remediation

The visual style is maintained, despite the loss of realism

Remediation

Cross-over inspiration

Comics work as inspiration for movies and games

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