mobile recruiting (october 2011)

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Mobile Recruiting An Informational Presentation October 2011 Thoughts from the desk of David Lee

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Page 1: Mobile Recruiting (October 2011)

Mobile Recruiting An Informational Presentation

October 2011

Thoughts from the desk of David Lee

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•  Previous  thoughts  on  technology  •  Evolu2on  of  media  and  mobile  •  Uses  and  Sta2s2cs  – Mobile  and  Smartphones  – Mobile  Internet  

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“This ‘telephone’ has too many shortcomings to be seriously considered as a means of

communication. The device is inherently of no value to us.”

Western  Union  Internal  Memo,  1876  

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“I think there is a world market for maybe five

computers.”

Thomas  Watson  IBM  Chairman,  1943  

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“There is no reason anyone would want a computer in

their home.”

Ken  Olson  Founder,  Digital  Equipment  Corpora2on,  1977  

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“640K ought to be enough for anybody.”

Bill  Gates  MicrosoO  CEO,  1981  

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“A faddish nature about anything that basically

appeals to younger people.”

Steve  Ballmer  MicrosoO  CEO,  2007  

“Facebook is nothing more than the Princess Phone

20 years ago.”

Barry  Diller  Chairman  Ticketmaster,  2008  

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Evolution of Media

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1st:    1500s  Print  (books,  newspapers,  magazines)  2nd:  1890s  Recordings  (music,  games,  movies)  3rd:    1910s  Cinema  4th:    1920s  Radio  5th:    1950s  Television  6th:    1995  Internet  7th:    2000  Mobile  

Source:  Mobile  as  7th  of  the  Mass  Media,  2008    www.tomiahonen.com  

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16 hours

20 hours

19 hours

2 billion worldwide

1 billion worldwide

5 billion worldwide

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PRINT  Books  

Magazines  Newspapers  

RECORDINGS  Music,  Games,  Movies  

CINEMA  

RADIO  

TELEVISION  

INTERNET  MOBILE  Telephone  

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1st:    Communica2on  2nd:  Content  3rd:    Context  

•  Context  restructures  mobile  services  to  op2mize  user  experience  using  –  loca2on,    –  proximity  to  objects,    –  proximity  to  friends,    –  user’s  viewing  angle,    –  your  direct  surroundings  and  much  

more.    •  Datapoints  gathered  through  mobile  

phone  sensors  such  as  GPS,  Accelerometers  and  NFC  readers.    

Source:  Insiders  Guide  to  Mobile,  2010    www.tomiahonen.com  

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Relevant Statistics

Mobile

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•  World  using  5  billion  mobile  phones  (doubled  in  last  5  years)  77%  of  global  popula2on.  –  Growth  lead  by  China  and  India  by  >20%  from  previous  year  

•  China  (64%  of  popula2on)  •  India  (  70%  of  popula2on)  

•  27%  (1.08  billion)  are  smartphones    •  By  2014,  mobile  internet  will  surpass  desktop  internet  usage  

•  200  million  YouTube  views  occur  on  mobile  devices  daily  •  On  average,  Americans  spend  2.7  hours  per  day  socializing  on  their  mobile  device  

•  26%  of  US  home  phones  are  mobile  only  •  US  will  have  50%  smartphones  this  year  •  90%  US  and  European  phones  have  web  access  capability  

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•  100.9M  smartphones  shipped  in  Q4  2010.  92.1M  PCs  shipped  in  same  period.*    “The  rise  of  mobile  compu2ng  is  upending  the  technology  business  and  is  simultaneously  redefining  what  is  a  personal  computer  and  how  we  use  it.”    

Erica  Ogg,  GigaOm  Research.  August  18,  2011    

•  94%  of  text  messages  read—vs.  a  rate  of  3%  for  email  and  direct  mail.    

*Source:  eMarketer  

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•  42%  of  US  adults  and  70%  of  18-­‐29  year  old  cell  phone  users,  use  cell  phones  to  prevent  boredom.  

•  13%  have  pretended  to  use  phone  to  avoid  interac2ng  with  people.    

•  Mobile  only  internet  users  more  likely  to  be  minori2es.    –  18%  African  American  –  16%  La2no  

•  45%  Asian/Pacific  Islanders,  45%  Hispanics  and  33%  African-­‐Americans  own  a  smartphone  (31%  of  all  users)  

Pew  Internet  Research  

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•  98  Countries  cell  phone  penetra2on  exceeds  100%  of  popula2on.  

Country   Popula:on   #  of  Cell  Phones  Saudi  Arabia   26  million   51  million  Hong  Kong   7  million   13  million  Finland   5  million   8  million  

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•  SMS  is  king  of  mobile  messaging  – 1.7  Trillion  messages  sent  in  2007  – 8  Trillion  messages  will  be  sent  in  2011  – 200,000  text  messages  every  second  – US  teens  average  3,300  texts/month  – Automated  alerts  expected  to  overtake  person-­‐to-­‐person  SMS  by  2016  

Opportunity Use SMS to notify people of new job postings.

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•  MMS  Includes:  – Text  Messages  – Video  – Photos  – Documents  

Opportunity Majority of those with smartphone apps watch video clips.

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Opportunity Do you offer job notifications via text message?

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•  Text  more  •  Use  the  internet  more  •  Play  more  games  •  Use  more  applica2ons  •  Listen  to  music  •  Watch  video  more  •  40%  use  apps  to  make  decisions  while  shopping  •  66%  sleep  with  their  phone  near  the  bed  •  31%  check  phone  during  movies  •  71%  who  see  TV/print  ad  do  a  mobile  search  •  75%  of  users  report  having  their  phone  off  or  not  with  them  for  3  hours  or  less  per  day.  

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•  Today  there  are  more  wireless  mobile  devices  than  televisions  and  computers  combined  (89%  penetra2on  in  the  US).    

•  Globally  there  are  5.3  billion  mobile  subscribers  (that’s  77%  of  the  world  popula2on).    

•  Many  web  users  are  mobile-­‐only  (India  59%,  25%  in  the  U.S.)    

•  Europe  (96%  penetra2on)    •  Japan  (88%  penetra2on)  

Sources,  ComScore.com  ,  MobiThinking.com,  CTIA.com,  Gartner.com,  Pewfounda2on.com    

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Note This does not account for tablet devices which also use mobile operating systems.

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•  Tablets  will  access  your  mobile  website  •  1  in  10  US  adults  owns  a  tablet  and  uses  it  90  minutes  per  day  

•  77%  use  their  device  daily  to  –  Browse  web  (67%)  –  Email  (54%)  –  Read  news  (53%)  –  Social  networking  (39%)  – Games  (30%)  –  Read  books  (17%)  – Watch  videos/movies  (13%)  

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•  3  in  5  Americans  would  not  give  up  a  week  of  using  their  gadgets  in  order  to  spend  the  holiday  season  with  family.  – More  prevalent  with  singles/non-­‐parents  than  married  or  parents  

•  2  in  3  Americans  (age  18-­‐44)  would  rather  trade  their  favorite  food  than  give  up  favorite  tech  device  for  12  months  

•  27  million  Americans  hide  device  so  others  can’t  use  it,  while  21  million  say  it  is  broken  

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hpp://www.infoworld.com/t/smartphones/forget-­‐the-­‐free-­‐coffee-­‐employees-­‐really-­‐really-­‐want-­‐iphone-­‐168278  

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Apple   Android   Blackberry  

Believe  phone  reflects  their  sense  of  style   35%   50%   43%  

Use  phone  to  update  social  networks   50%   55%   40%  

Have  never  paid  more  than  $1  for  an  app   45%   62%   63%  

Use  phone  to  check  in  to  businesses   23%   19%   5%  

Admit  to  ending  rela2onship  via  phone,  text,  email,  or  social  media   10%   18%   15%  

Would  rather  go  a  week  without  seeing  significant  other   28%   23%   18%  

Would  rather  lose  wallet  or  purse  than  their  phone   18%   21%   23%  

Regularly  check  their  phone  at  the  dinner  table   34%   21%   15%  

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give up your mobile phone for a week or give up…

70%  

63%  55%  

33%  

54%  

21%   22%  

20%  

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Opportunity Mobile phone + Smartphone = 53%. When you consider sales of smartphones is exceeding computers this number will continue to grow.

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Opportunity SMS/MMS has potential to push career info to people who opt into the service.

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Opportunity Develop entertaining information about your employer brand.

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Opportunity Accessing websites will grow as the number of smartphones increase.

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Relevant Statistics

Mobile Internet

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Country   Percentage  

Japan   47%  

Urban  China   43%  

United  States   22%  

Hong  Kong  (China)   16%  

Europe   12%  

Urban  India     8%  

Percentage  of  Mobile  Subscribers  accessing  internet  at  least  monthly  

Percentage  of  Mobile  Only  Internet  Access  

Country   Percentage  

Egypt   70%  

India   59%  

South  Africa   57%  

Ghana   55%  

Kenya   54%  

Nigeria   50%  

Indonesia   44%  

Thailand   32%  

China   30%  

US   25%  

UK   22%  

Russia   19%  

Opportunity If your career site isn’t mobile friendly then you are limiting access to job seekers.

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•  2  in  5  mobile-­‐device  owners  use  the  Internet  on  that  device.    

•  The  U.S.  mobile-­‐Internet-­‐using  popula2on  will  be  up  almost  25%  this  year,  as  97.3M  mobile  owners  log  on  to  the  Internet  from  their  device  at  least  monthly.    

•  By  2015,  more  than  3  in  5  mobile  users  and  almost  half  the  total  U.S.  popula2on  (150M  people)  will  be  using  the  mobile  Internet.    

•  By  2015  more  users  will  connect  to  the  internet  over  mobile  devices  than  desktop  PCs.    

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By  Age  

Age:  13-­‐17  Age:  18-­‐24  Age:  25-­‐34  Age:  35-­‐44  Age:  45-­‐54  Age:  55+  

By  Sex  

Male  Female  

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•  Videos  increase  reten2on  of  website  content  by  300%  

Websites  with   MIN  Learning  Poten:al  

MAX  Learning  Poten:al  

Text  Only   15%   30%  Text  and  Images   30%   73%  Text  and  Video   67%   105%  

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•  Japanese  users  are  most  advanced  in  mobile  usage,  using  email,  apps  and  browser  

•  US  and  Europeans  text  and  play  more  games  •  Most  popular  mobile  web  sites  are  news,  informa2on,  weather,  social  networking,  search  and  maps  

•  US  consumers  prefer  mobile  web  for  banking,  travel,  shopping,  local  info,  news,  video,  sports,  and  blogs.  

•  US  consumers  prefer  apps  for  social  media,  games,  maps  and  music.  

•  1  in  7  searches  is  mobile  

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•  Over  300,000  apps  have  been  developed  in  3  years  

•  Apps  downloaded  almost  11  billion  2mes  •  App  downloads  expected  to  peak  in  2013  •  1  in  4  apps  downloaded  are  never  used  again  

Source:  hpp://mobithinking.com/mobile-­‐marke2ng-­‐tools/latest-­‐mobile-­‐stats  

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•  The  mobile  gaming  industry  is  predicted  to  reach  $54  Billion  by  2015    •  84%  of  tablet  owners  play  games    •  70  –  80%  of  all  mobile  downloads  are  games    •  In-­‐game  purchases  should  overtake  pay-­‐per-­‐downloads  by  2013    •  Angry  Birds  has  been  downloaded  500  million  2mes  as  of  Nov  2011  •  Developers  made  $87  million  in  ad  revenue  in  2010  and  will  grow  10  

fold  by  2015    

Source:  2011  Mobile  Gaming  by  the  Numbers,  Geekaphone  Source:  HIS  Screen  Digest  May  3,  2011  Press  Release    

Opportunity Career apps that include games can help increase use.

0   20   40  

2014  2011  2010  2009  2008  

Mobile  App  Downloads  Worldwide  (Billions)  

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•  $500K  to  rebrand  app  •  175  car  sales  directly  apributed  to  app  •  Car  retail  $23K  resul2ng  in  $4M  total  •  97%  lower  cost  per  sale  

Source:  hpp://www.clickz.com/clickz/news/1710980/volkswagens-­‐iphone-­‐app-­‐delivers-­‐sales  More  Informa2on:  hpp://scaryideas.com/content/18489    

Opportunity People like to take a virtual test ride.

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Work!4!Us!

Work!

4!

Us!

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•  First  conference  on  social  media  recruitment  was  held  in  2009  

•  54%  of  employers  block  social  media  access  at  work  (as  of  July  2011)  

•  45%  of  companies  have  no  social  media  policy  in  place  •  91%  of  recruiters  say  they  use  social  media  to  screen  

candidates  using  –  Facebook  (76%)  –  Twiper  (53%)  –  LinkedIn  (48%)  

•  69%  of  recruiters  have  rejected  a  candidate  due  to  something  they  found  on  social  media  

•  80%  of  smartphone  owners  read  a  post  from  someone  they  know,  while  70%  have  posted  from  their  device.  

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•  More  than  1.5M  people  during  4.3M  visits  conducted  7M  searches  and  reviewed  19M  jobs  resul2ng  in  650K  applica2ons    

•  Mobile  vs.  Website  visitors  – Visit  42%  more  2mes  per  month  – Spend  66%  more  2me  on  site  – More  likely  to  be  employed  

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•  Tablets  use  mobile  opera2ng  system  and  contribute  to  mobile  penetra2on  percentages.  

•  As  economy  improves  employed  job  seekers  will  want  to  access  systems  via  mobile.  

•  Use  of  apps  for  retail  companies  can  promote  both  employer  and  consumer  brands  if  done  properly.  

•  Lack  of  a  mobile  website  makes  it  hard  for  mobile  only  candidates  to  apply.    Limits  applicants.  

•  Many  companies  limit  access  to  social  media  yet  recruiters  not  only  use  it  to  find  candidates  but  to  screen  them  as  well.  

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•  Marke2ng  –  Channel  for  aprac2ng  and  engaging  talent  –  Includes  2D  Codes,  SMS,  MMS,  mobile  videos  and  career  apps  

•  Applicants  –  Provide  applicants  the  ability  to  apply  and  track  process  via  mobile  web  or  app  

•  Recruiters  – Allow  recruiters  to  access  email,  social  media,  mobile  ATS,  etc.  giving  them  the  ability  to  work  remotely    

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Source:  hpp://www.ere.net/2011/02/07/overlooking-­‐mobile-­‐how-­‐many-­‐candidates-­‐are-­‐passing-­‐you-­‐by/  

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The future of mobile recruiting…maybe. �