mooc - itcilo e-campus · encouraging the uptake of games into the worlds of commerce, ... game...
TRANSCRIPT
A 2013 study by the American Psychological Association highlights the cognitive, motivational, emotional, and social impact games can have on human behaviour. Studies like these are encouraging the uptake of games into the worlds of commerce, the military, and education, among others.
Learning games can increase participant’s interest and engagement in course work through team activities, real-world scenarios, and problem-solving challenges.
Gamification is the integration of gaming elements, mechanics, and frameworks into non-game situations and scenarios for training and motivational purposes.
The game designer Jane McGonigal, in a recent Ted Talk, explained how these game mechanics can be leveraged not only to transform learning but also to tackle the problems of poverty, hunger, climate change, global conflict and more. For this reason, ITCILO intends to increase the awareness of development agencies, UN agencies, non-governmental organizations, individuals especially from the developing countries, towards the use of gamification for development, building a well-framed course.
OBJECTIVES
Recognize the role of gamification and its impact on learning and engagement
Identify main game elements, emerging trends and resources on gamification for development
Plan the main steps in developing a gamification plan
Identify the right tools to implement gamification strategies
Identify metrics and analytics to monitor and measure strategies
Build Game4Dev strategies for institutional purposes and development projects
GAMIFICATION
TARGET GROUPS
ADDRESSING DIFFERENT LEARNING NEEDS
Different learning paths in accordance with learners’ intentions will be provided. Learners will be informed from the beginning about which paths are available and which components support their learning need. This should also facilitate navigation and orientation within the course.
What’s your learning intention within the Game4Dev MOOC?
• I want to get a sense of gamification and how it relates to development challenges
• I want to be able to discuss about gamification and how it relates to development challenges
• I want to take my first step towards developing Gamification strategies for solving development
Overall the Game4Dev MOOC adopts a participatory action-oriented approach, encouraging participants to engage both at content, peer-to-peer and facilitator-to-peers levels. In particular, during each week Game4Dev MOOC participants will be exposed to the following items:
Items
Inspiration Informative resources in different media format
Challenge
Engage on content through an element of fun
Knowledge Check
Knowledge Acquisition Assessments
Output
Templates and Job-aid for the elaboration of proposal evaluated through peer-to-peer
Along the 7 weeks, participants will be guided by different online facilitators who will make sure that the discussion in the Social and Technical Forum is moderated and will provide feedback when necessary and relevant. The MOOC outline will be the following:
METHODOLOGY
LEVEL TITLE LEARNING OBJECTIVES
LEARNING ACTIVITIES DATES
/ WELCOME • Exploration of the MOOC interface and learning materials and familiarization with the activities
• Presentation of the MOOC documentation
Access the overall learning environment Watch the
Introductory message(s) from the team
Update your profile Update your location
on the shared map Access the page
“Success in a MOOC”
Fill in the Survey on Learning Intentions Choose your game
4dev area of interest
11-17 April
Gamification: What? Who? When? Why?
• Recognize the role of gamification and its impact on learning and engagement
• Identify emerging
trends and core resources on gamification for development
Challenge Inspiration Knowledge Check Output
18-24 April
Understanding Game elements
• Identify main game elements
Challenge Inspiration Knowledge Check Output
25 Apr-01 May
Understanding user perspectives
• Identify the main learning theories behind gamification
• Identify the importance of motivation and its psychological influence on engagement
Challenge Inspiration Knowledge Check Output
02-08 May
Building Gamification Strategies
• Analyze the utility of different tools for gamification
• Choose a set of tools
which are relevant for the project
Challenge Inspiration Knowledge Check Output
09-15 May
Monitoring gamification
• Recognize the utility of indicators
• Choose a set of
indicators
Challenge Inspiration Knowledge Check Output
16-22 May
Your Game4Dev Strategies
Challenge Inspiration Output
23-27 May
International Training Centre of the ILO Delta Programme
Viale Maestri del Lavoro, 10 10127 Turin – Italy
[email protected] https://ecampus.itcilo.org/enrol/index.php?id
=200
CONTACTS