pattern group a – ubiquitous computing genres upfront value proposition (a1) personal ubiquitous...
Post on 22-Dec-2015
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Pattern Group A – Ubiquitous Computing Genres
Upfront Value Proposition (A1)
Personal Ubiquitous Computing (A2)
Ubiquitous Computing for Groups (A3)
Ubiquitous Computing for Places (A4)
Guides for Explorationand Navigation (A5)
Enhanced EmergencyResponse (A6)
Personal MemoryAids (A7)
Smart Homes (A8)
Augmented Reality Games (A10)
Enriching Educational
Experiences (A9)
Streamlining Business Operations (A11)
Enabling MobileCommerce (A12)
Active Map (B1)
Find a Place (B5) Find a Friend (B6)
Topical Information (B2)
User-Created Content (B4)
Successful ExperienceCapture (B3)
Notifier (B7)
Pattern Group B – Physical-Virtual Spaces
Fair Information Practices (C1)
Respecting Social Organizations (C2)
Building Trust and Credibility (C3)
Privacy SensitiveArchitecture (C6)
Limited Data Retention (C12)
Limited Access to Personal Data (C10)
Physical Privacy Zones (C8)
Reasonable Levels of Control (C4)
Appropriate Privacy Feedback (C5)
Blur Personal Data (C9)
Partial Identification (C7)
Privacy Mirrors (C14)
Notification onAccess ofPersonal
Data (C13)
Keeping Personal DataOn Personal Devices (C15)
Invisible Mode (C11)
Pattern Group C – Developing Successful Privacy
Scale of Interaction (D1)
Sensemaking of Services and Devices (D2)
Streamlining Repetitive Tasks (D3)
Keeping Users in Control (D4)
Active Teaching (D7)
Serendipity in Exploration (D5)
Ambient Displays (D9)
Context Sensitive I/O (D6)
Resolving Ambiguity (D8)
Follow-me Displays (D10) Pick and Drop (D11)
Pattern Group D – Designing Fluid Interactions