ryne's design presentation

7
Design Reconstruction Elder of Scrolls V: Skyrim User Interface

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Ryne's Design Presentation

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Page 1: Ryne's Design Presentation

Design ReconstructionElder of Scrolls V: Skyrim

User Interface

Page 2: Ryne's Design Presentation

What is Skyrim?• Action Role Playing Game

• Developed by Bethesda Softworks

• 5th installment in the Elder of Scrolls series

• Available on PC, Playstation 3, and Xbox 360

Page 3: Ryne's Design Presentation

Skyrim’s UI InterfaceWhat’s the good, the bad, and the ugly?

Page 4: Ryne's Design Presentation

The Good• Consistency

• Proximity• Chunking• Layering• Legibility

• Constraint• Visibility• Orientation Sense• Common Fate• Forgiveness

Page 5: Ryne's Design Presentation

The Bad• Control

• Color• Highlighting• Iconic Rep.• Comparison

• Proximity• Symmetry• Picture Superiority• Fitts Law• Confirmation• von Restorff

• Visibility • Garbage In/Out• Ockhams Razor• Propositional

Density

Page 6: Ryne's Design Presentation

Who is the target audience?

Casual RPG Fans

Hardcore RPG

Fans

Casual Gamers

Page 7: Ryne's Design Presentation