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    In recent years the world of playing cards have been expanding rapidly

    due in part to crowdfunding sites such as Kickstarter and Indiegogo.

    This guide will help you navigate through the process of developing a

    successful crowdfunding project and what steps are needed to produce

    playing cards.

    Using Kickstarter to launch your playing card project lets you reach a

    large audience but its not going to be as easy as you might think. You

    need to plan before you get started, craft your project and put the

    effort into it. Just dont put together a few card designs and call it good.

    Months of planning is needed to run a successful project. Always

    remember that this will be a challenging and time-consuming time in

    your life. So, before you get started, make sure you are ready mentally

    and physically.

    What is Kickstarter and How Does It Work?

    With Kickstarter, projects must reach their goal or they get nothing.

    This isnt always true with other crowdfunding sites. For example,

    Indiegogo will allow you to keep any money raised even if its only $50

    of a $10,000 goal. So, keep this in mind when you set your goal. You

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    want to make sure you set a goal high enough to achieve what you

    need to do, but not set it so high that it become a challenge to reach.

    When you set up your project you need to:

    Set the duration of the project (typically 30 to 60 days)

    Set the financial goal you need to make your project happen

    Put together a project page that includes photos and text

    explaining your project (videos are highly recommended)

    Once you have your project complete, youll need to submit for

    approval with Kickstarter. Sometimes Kickstarter will give you the

    option to launch immediately, but we still recommend that you have

    Kickstarter review your project for any violations. Kickstarter wont

    tolerate rule breakers!

    Typically youll receive approval from Kickstarter within 24 to 48 hours

    from the time you submit your project. If theres any issues you need to

    change youll normally get the go ahead within the same day that you

    make any necessary changes.

    Now that you have approval, its time to launch? Not so fast hot shot.

    The first 48 hours of your project are the most critical. You need to

    make sure you get momentum and keep it for as long as possible. You

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    do this by making sure your family and friends know about your project

    and make sure they know when you plan on hitting that green launch

    button. Its also very important when and what day you launch your

    project. Everyone will have their own advice on this topic but we

    typically get best results launching in the early evening hours (6pm)

    near the end of the work week (when people typically have extra

    spending cash from payday).

    In addition to getting your family and friends on board, you should alsoutilize the forums that specialize in cards such as

    www.unitedcardists.com and www.playingcardforum.com. Both of

    these forums have design and development threads that you can post

    your work in progress. Keep in mind, these places may be critical of

    your work but they will give good advice. Listen to them because many

    will become your customers. It also helps to start making friends on

    facebook. For example, we do a lot of decks based on history so we find

    people with similar interests to be friends with. Typically speaking

    magicians love playing cards so they also provide a huge audience to

    show off your work to.

    Now that people know about you and your project youre ready to

    launch. Go ahead and press that green launch button. Use

    www.kicktraq.com to track the progress daily. Theres no better (free)

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    way of tracking your project than this website. Like I said before, your

    first 48 hours will make or break you. This isnt always the case but

    typically youll know if your project will make it or not by the end of the

    first two days. For our, Global Unrest playing cards, this wasnt the

    case. The whole duration of the project was too close to tell. In fact, we

    only got funded in the last few hours of the project in that case. But

    weve had projects that you can tell right away wont make it. With

    these projects you question whether you should cancel and re-launch

    or let the project fail before re-launching. We typically let the project

    run the full course so we can gather as much feedback as possible.

    More About Social Media!

    I cant stress enough how important facebook is when launching your

    project. If you dont have facebook or if your friend list is small enough

    you can count on two hands, you may want to consider fixing this

    before launching your project. Make friends with anyone who will

    expect your friend request. Each person is one more person that will

    see your work. If they like your work they may check it out on

    Kickstarter. Who knows, maybe they will even become a backer?

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    Here are five must-have networking tools to sharpen before you start

    your playing card project on Kickstarter:

    Your personal Website: Start your own site to share photos or

    maybe even start a blog.

    Twitter: Connect with writers, readers and experts in your

    industry niche. Create friendships and establish a rapport with

    followers.

    Facebook: Friends, family and acquaintances can easily be turned

    into supporters for your project.

    Google+: Another popular and useful social networking site for

    spreading the word.

    LinkedIn: Great for making professional connections.

    Growing your follower base across multiple social networking sites will

    greatly increase your chances of success. Another great tool to use with

    social media is doing contests. Keep in mind each site will have its own

    rules and regulations about contests. So, make sure you research

    contests before doing one.

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    Research Before You Start

    Theres a lot to know about playing cards. You need to know about the

    different manufactures, paper types, terminology, niche markets, etc.

    We typically do historical based playing cards. So for us, we do a lot of

    research about the historical topic were doing at the time. In addition,

    we look into the design styles of the time period were studying. Also,

    check to make sure nobody else hasnt already done what you plan on

    doing. Get to know your fellow artists, their styles and the niche

    markets they target. Also get to know the key players within the playing

    card market (the buyers, the sellers, the manufactures, etc.)

    The Manufacturers (not a complete list):

    United States Playing Card Co. (USPC) Expert Playing Card Co. (EPCC)

    Liberty Playing Cards

    Quality Playing Cards

    MPC

    Apollo Playing Cards

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    Crowdfunding Sites (not a complete list):

    Kickstarter

    Indiegogo

    CardLauncher

    Deckstarter

    Playing Card Retailers (not a complete list):

    Murphys Magic

    Gamblers Warehouse

    Ellusionist

    Dan & Dave

    Theory 11

    Art of Play

    JP Playing Cards

    The Flush

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    Issues Youll Run Into

    Weve ran into several issues during the course of several successful

    projects. Well give a rundown of a few of the problems here:

    Make sure you estimate a high enough goal: With Civil Unrest we

    had the goal set a little too low to properly cover all the

    unexpected costs. Almost everything we budgeted for was higher

    than we expected. Not to mention we didnt realize postal prices

    were increasing at the first of the year. So, in the end we had to

    dip into our own pockets to fulfill this project. If we didnt have

    the funds personally to do this we would find ourselves in a lot of

    hot water. On top of the postal rates being higher than we

    expected, USPC has a clause in their contract that allows them to

    produce 10% above and beyond the agreed upon amount. After

    doing three projects with them, I can testify that they WILL go

    over 10% all the time. So, plan on paying an extra 10% after

    printing is complete.

    Freebies, freebies and more freebies: When doing a project youll

    have many people asking for free stuff. Most of the time theyll do

    a service for you and in return you give them some free decks.

    While this is a good way to help spread the word via articles,

    contests and reviews you should be careful not to get involved

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    with too many deals like this. Your main goal is to start a business

    not a charity.

    Have A Plan 2 Available: With Global Unrest, we had approval to

    use the Bicycle brand but during the Kickstarter project they

    (USPC) had a change of heart about letting us use the Bicycle logo.

    So, half way during the project we had to change course. We lost

    some backers but in the end we still were able to get funded

    because we had a few alternative plans for our backers to choice

    from.

    Always Round UP When It Comes to the Post Office: In school I

    was taught to round down if the number is .5 and below. Well,

    this rule isnt true at the Post Office. After dropping off hundreds

    of packages we got an angry call from the Post Office demanding

    we come in to add postage to many of these packages. For them,

    anything .1 and higher needs to be rounded up to the NEXT

    ounce. If your package weighs 2.1 ounces. Guess what? It doesnt,

    it weighs 3 ounces in the eyes of the Post Office.

    Your Funded Amount Isnt Accurate: For Colonial Unrest we raised

    $18,018 which was $18 past one of our stretch goals. The problem

    is, when your project ends youll have many backers who will have

    errors happen with their finical info they provided. While many of

    these errors will be fixed before theyre dropped, many dont get

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    fixed within the week deadline. After a week these pledges (and

    backers) are dropped. In the case of Colonial Unrest, it amounted

    to $300 less than the actual amount it shows.

    Watch International Backers: With every project theres a large

    amount of international backers that fail to add the needed

    postage. While these may be honest mistakes you need to make

    sure this postage is paid before items ship. If the project has

    already ended, contact the backer via e-mail and send them an

    invoice for the amount they still owe.

    You Got to Know When to Hold-em, Know When to Fold-em: For a

    few our projects we had to re-launch. We did this with both Civil

    Unrest and Global Unrest. We knew we came close to our goal so

    we listened to feedback, made a few improvements than got

    those projects funded. With other projects you can tell that theyll

    never get funded no matter what. With these projects, just put

    them aside. Maybe a year down the road tastes will change with

    the general public. Dont keep beating a dead horse.

    The Real Work Has Only Just Begun: Getting your project funded

    is only half the job. Now that you have a successful project, get

    ready to start really working. As soon as your project ends you

    want to get your files to USPC as soon as possible!!! Theyre so

    backlogged it will take at least two months before you see your

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    cards. Once you get your files sent to USPC you can move

    attention to your add-ons (poker chips, coins, shirts, etc.) All your

    add-ons will be complete long before your cards. So, make sure

    you focus on finishing your cards before moving your attention to

    the add-ons. When all items are in, devote at least a whole

    weekend in doing nothing but mailing. When I say, the whole

    weekend I mean 48 hours of nothing but packaging and labeling.

    Even then, youll spend weeks finishing everything up. Then youll

    have to spend more time resending items that get damaged. With

    playing card collectors, they expect their cards to be perfect. So,

    do yourself a favor and make sure you package very well.

    Always Plan Ahead: The next project should always be at the back

    of your head. Take your sketch pad to work or soccer games. That

    way when an idea hits you, youll be ready to draw it. While we

    run a Kickstarter project we have another project or two in the

    pipeline. Like we said before, it takes months of planning to get a

    project ready.

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    To Add-On or To Not Add-On

    Many playing card projects have add-ons while some dont. Its really

    up to you the creator of the project if you want to deal with add-ons.

    Yes, they are a HUGE hassle but at the same time they do generate

    needed funds. We tend to offer poker chips, coins, shirts, dice, uncut

    sheets and art prints. The purpose of add-ons is to entice more backers

    to back your project not necessarily make extra profit. Some add-ons

    you can order in low quantities (art prints, shirts, dice) while the more

    popular add-ons you have a higher minimum quantities. With coins,

    poker chips and uncut sheets you need to hope you have enough

    backers of these items to break the threshold of profit. In many cases,

    you take a loss on these items because its hard to gauge how to

    properly get to that threshold. For example, with most coins you need

    to order 100so theres a certain amount you need to sell to pay for

    those 100. More often than not, youre spending more than what you

    made on items like this. But at the same time you get a lot of requests

    for these items. Weve found its best to commit to an item like this and

    include reward levels that include these items already built in.

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    About Playing Cards

    A playing card is a piece of specially prepared heavy paper, thin

    cardboard, plastic-coated paper, cotton-paper blend, or thin plastic,

    marked with distinguishing motifs and used as one of a set for playing

    card games.Playing cards are typically palm-sized for convenient

    handling.

    http://en.wikipedia.org/wiki/Card_gamehttp://en.wikipedia.org/wiki/Card_game
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    A complete set of cards is called a pack (UK English), deck (US English),

    or set (Universal), and the subset of cards held at one time by a player

    during a game is commonly called a hand. A pack of cards may be used

    for playing a variety of card games, with varying elements of skill and

    chance, some of which are played for money. Playing cards are also

    used forillusions,cardistry,buildingcard structures,cartomancy and

    memory sport.

    The front (or "face") of each card carries markings that distinguish itfrom the other cards in the pack and determine its use under the rules

    of the game being played. The back of each card is identical for all cards

    in any particular pack, and usually of a single colour or formalized

    design. Usually every card will be smooth; however, some packs have

    braille to allow blind people to read the card number andsuit.The

    backs of playing cards are sometimes used for advertising. For most

    games, the cards are assembled into a pack, and their order is

    randomized byshuffling.

    http://en.wikipedia.org/wiki/Magic_%28illusion%29http://en.wikipedia.org/wiki/Cardistryhttp://en.wikipedia.org/wiki/House_of_cardshttp://en.wikipedia.org/wiki/Cartomancyhttp://en.wikipedia.org/wiki/Memory_sporthttp://en.wikipedia.org/wiki/Braillehttp://en.wikipedia.org/wiki/Suit_%28cards%29http://en.wikipedia.org/wiki/Randomizationhttp://en.wikipedia.org/wiki/Shufflehttp://en.wikipedia.org/wiki/Shufflehttp://en.wikipedia.org/wiki/Randomizationhttp://en.wikipedia.org/wiki/Suit_%28cards%29http://en.wikipedia.org/wiki/Braillehttp://en.wikipedia.org/wiki/Memory_sporthttp://en.wikipedia.org/wiki/Cartomancyhttp://en.wikipedia.org/wiki/House_of_cardshttp://en.wikipedia.org/wiki/Cardistryhttp://en.wikipedia.org/wiki/Magic_%28illusion%29
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    Design of Playing Cards

    Playing cards can be found with two-way designs (symmetrical) and

    one-way designs (asymmetrical). Your sketch pad is help you to design

    symmetrical designs (which is typical for playing cards).

    Asymmetryis the absence of, or a violation of,symmetry.

    Symmetry is an important property of both physical and abstract

    http://en.wikipedia.org/wiki/Symmetryhttp://en.wikipedia.org/wiki/Symmetry
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    systems and it may be displayed in precise terms or in more

    aesthetic terms. The absence of violation of symmetry that are

    either expected or desired can have important consequences for a

    system.

    Symmetryis agreement in dimensions, due proportion,

    arrangement in everyday language refers to a sense of harmonious

    and beautiful proportion and balance. In mathematics, "symmetry"

    has a more precise definition, that an object is invariant to a

    transformation, such as reflection but including other transforms

    too. Although these two meanings of "symmetry" can sometimes

    be told apart, they are related, so they are here discussed together.

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    Pulling Blue Out

    When you scan your image into Photoshop theres several ways to pull

    the blue out, leaving your base drawing. You can either go into

    Adjustments > Selective Colors or you can to Adjustments > Replace

    Color. The idea is to reduce the blue as much as possible leaving your

    sketch that you can now draw into Photoshop and/or Illustrator.

    Back Design

    For you back design you typically want something very intricate and

    engaging. With our upcoming Titanic deck we used elements from the

    actual ship with the back design. We also gave the colors the feeling of

    dark and cold (which is was the night the Titanic sank).