start-upping · © c.cennamo . 7 . 2001 - apple’s ipod launch "1,000 songs in your...

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MindShaker Meeting Carmelo Cennamo Milano, Luglio 2015 Start-upping

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Page 1: Start-upping · © C.Cennamo . 7 . 2001 - APPLE’S IPOD LAUNCH "1,000 songs in your pocket" Ultra-portable . 10 hours battery “Beautifully designed” High quality materials

MindShaker Meeting Carmelo Cennamo Milano, Luglio 2015

Start-upping

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Agenda

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Start-upping: The difficult art of building a business

Part I – The startup phase

Part II – How to create value

Part III – How to retain value

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It all starts from an innovative idea…

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What’s innovative?

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2001 - APPLE’S IPOD LAUNCH

"1,000 songs in your pocket" Ultra-portable 10 hours battery

“Beautifully designed” High quality materials

© Jared C. Benedict, wikimedia

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IPOD SUCCESS

012,5

2537,5

50

July 02 June 03 December03

December04

October 05Uni

ts(in

mili

ons)

iPod Sales

Lancio iTunes Store

iTunes Store 500M music downloads

iTunes Store 50M music downloads

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APPLE NEW BUSINESS MODEL Vertical Model

Product

suppliers

Customers

Platform

External Innovators Customers

Products | Interface

suppliers Matching | Rules | Ecosystem

Architecture

Interaction Ecosystem Players

Complementary Services | Technology | Products

Components

Market Platform Model

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What’s innovative?

The way you solve customer problem

Building value Delivering value

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© C.Cennamo SpeedMIup

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© C.Cennamo SpeedMIup

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Build your THEORY (vision) of the world (how it is and what it should be)

TEST & VALIDATE your theory to build a Business Model

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Business Model(s)

Customers discovery

Market validation

Theory Implementation

Idea Opportunity size

SpeedMIup

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‘a temporary organization to find and build a scalable and repeatable

business model’

A startup is...

Source: S.Blank

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“The architecture of the mechanisms for creating, delivering and capturing value” (Teece)

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Startup phase

Moving beyond the innovative idea Think not just product…but the business model: how you build, deliver and capture value Innovating the business model is your answer to a real & relevant problem

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Part II Value Creation

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Market Creation or “Discovery”?

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Most startup fail because of lack of customers not because of product

(focus on “WHO” more than “WHAT”)

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…you sell …buy …you build & sell

problem you try to solve

feels most the problem

you solve it compared to alternative solutions

Think Problem, not Product

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Think Problem • Problem Statement: What is the problem? Who bears it?

• Technology / Market Insight: Why is it difficult to solve?

• Market Size: How big is the problem?

• Competition: How do customers solve it today?

• Product: What’s your solution?

• Value Proposition: WHY your solution is superior and to whom?

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Gain deep knowledge about: Latent Problem (not aware of the problem) Passive problem (aware of but not motivated/active to find

solution) Active problem: aware of and active to find a solution Vision (have tried already ways to solve the problem…)

SpeedMIup

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SpeedMIup

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Startups should discover contexts where customers have tried on their own to solve the

problem

SpeedMIup

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What is the key problem of your customer?

SpeedMIup

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Has s/he tried already a solution? How does s/he solve the problem?

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Different customer profiles

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Hypotheses &

Assumptions

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From Customer Problem to Value Proposition

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Test the problem (design tests for your hypotheses)

Goal: understand the customer’s problem

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1. Designing experiments for customer test

• what do I want to learn?

• what’s the simplest pass/fail test?

• how do I design a simple experiment to run this test?

2. Preparing for customer contacts and engagement

• start with few customers (identify/contact them)

• less interested in the ‘exactly right’ customer

• develop a story and let them speak! (learn!!!!!)

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3. Testing understanding/importance of the problem

• develop problem presentation

• get customers to talk (about problem/potential solution): how they solve the problem today?

• summarize and “score” data

4. Gaining understanding of customers

• the goal is to be the customer3

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5. Capturing competitive and market knowledge

• ‘use’ customers as source of information about market/competition

• talk to competitors!!!

• use free traffic-measurement tools to compare and understand the traffic generated by each competitive product

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Customer Development

Company Building

Customer Creation

Execution

Customer Discovery

Customer Validation

Pivot

Discovery

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Part III

SpeedMIup

Value Capture

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Arenas: where will we be active?

Vehicles: how will we get there?

Differentiators: how will we win in the marketplace?

Staging: what will be our speed and sequence of moves?

Economic logic: how will we obtain our returns?

SpeedMIup

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© Hambrick & Fredrickson, 2005

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“Strong business models generate reinforcing cycles that, over time, determine competitive advantage” (Casadesus e Ricart)

© Casadesus & Ricart, 2011

Deve rendersi conto delle interazioni competitive con le altre imprese!

SpeedMIup

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Un Business Model vincente

© Casadesus & Ricart, 2011

SpeedMIup

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7 © C.Cennamo

© Collis & Rukstad, 2008

SpeedMIup

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© Collis & Rukstad, 2008

SpeedMIup