study abroad:the missing piece in undergraduate games education?
TRANSCRIPT
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Study Abroad:The Missing Piece in
Undergraduate Games Education?
Elizabeth Lawley
Professor, RIT School of Interactive Games & Media
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Why should we care about study
abroad?
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“Study abroad has a significant impact on students in the areas of continued language use, academic attainment measures, intercultural and personal development, and career choices. Most importantly, […] this impact can be sustained over a period as long as 50 years.”
Dwyer, M. M. (2004). More Is Better: The Impact of Study Abroad Program Duration. Frontiers: The Interdisciplinary Journal of Study Abroad, 10, 151–163.
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Why for game students, specifically?
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Localization of games involves more than simply translating written and spoken language, but also understanding the impact of culture on how games are perceived and consumed.
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“To be certain that we understand the cities we’ll be bringing to life in the game, we spent a considerable amount of time visiting Rome, Florence, Venice and now Istanbul for Assassin’s Creed Revelations. […] We are only truly satisfied when we feel that we have created an in-game rendition of these cities that truly conveys the beauty and history that we felt when we visited them ourselves.”
— Raphael LaCoste,
Art Director for Assassin's Creed
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“Research suggests that living in and adapting to foreign cultures facilitates creativity.”
Maddux, W. W., Adam, H., & Galinsky, A. D. (2010). When in Rome... Learn why the Romans do what they do: How multicultural learning experiences facilitate creativity. Personality and Social Psychology Bulletin, 36(6), 731-741.
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What are the options for game students?
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Direct Enrollment
● Student applies directly to a foreign university program, often through a coordinating service like IES
● Host university handles admission, tuition and credit, student must handle credit transfer issues
● Allows study for a semester or a full academic year
● Financial aid associated with home institution generally cannot be used
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Exchange Programs with Partners
● Some universities and/or departments have established partnerships with foreign universities
● Formal agreements between the schools can address issues of admission, tuition, and transfer credit (details vary)
● Can better target related programs/curricula
● Burden of coordination on faculty/staff, not students
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Global Campuses
● Students take classes offered at an affiliated global campus
● Typically only available at large universities
● Works best for students in degree programs that are also offered at the global campus
● Limited options for games classes, even from schools with strong game degree programs
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None of these approaches connect game design and study abroad in a meaningful way, by addressing localization issues or creating game design & development opportunities specific to that location.
So, what other options are there?
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Faculty-Led Programs
● Faculty member proposes program, and is responsible for arranging foreign collaboration/facilities
● Programs are typically short (1-6 weeks)
● University handles enrollment, fees, credit, and faculty expenses (requires minimum enrollment numbers)
● Classes can focus specifically on relevant topics, and can be integrated with existing degree curriculum
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RIT Germany and Japan Collaborations
● Preparatory class in the spring semester, focused on culture, language, planning
● Students travel to the the international location with faculty member for two weeks after class ends
● Focus is on understanding the industry in that country, experiencing a new culture, and a game jam with students in host country
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“The key, critical process is multicultural engagement, immersion, and adaptation. Someone who lives abroad and doesn’t engage with the local culture will likely get less of a creative boost than someone who travels abroad and really engages in the local environment.” In other words, going to Cancun for a week on spring break probably won’t make a person any more creative. But going to Cancun and living with local fishermen might.
—“For a More Creative Brain, Travel”, The Atlantic, 31 March 2015
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“The age-old premise that ‘more is better’ holds true when it comes to the duration of a study abroad experience. However, the results of this study would suggest that programs of at least 6 weeks duration can be enormously successful in achieving important academic, personal, career and intercultural development outcome.”
Dwyer, M. M. (2004). More Is Better: The Impact of Study Abroad Program Duration. Frontiers: The Interdisciplinary Journal of Study Abroad, 10, 151–163.
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A Hybrid Approach
● Faculty-led, but at a global campus
● Allows a full-semester experience, with seamless enrollment, tuition, and credit
● Classes can be tailored to both the academic program and the location, because they’re taught by a games program faculty member
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Key Lessons We’ve Learned Thus Far
● Marketing that addresses concerns is critical
● Students: cost, financial aid, and credit towards program
● Parents: cost and safety
● Address cultural difference issues before students leave
● Partnerships involve many administrative issues; you need to work closely with your study abroad office
● Semester-long programs need departmental support
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So, How Do You Do This?
● Talk with your university’s study abroad office to find out what options and structures are already in place; it’s easier to build on existing partnerships
● Leverage your personal connections with faculty at potential partner institutions abroad
● Partner with another US university that has a games-focused program in place