synapseindia mobile apps-intro to mobile development
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Intro to Mobile Development
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History of Mobile Hardware
PDApersonal digital assistants were precursor
Apple Newton in 1992
Personal data management and productivity (contacts, addressbook, etc)
Online synchronization Limited dialup Internet connectivity
Bluetooth
Cell data services - eventually 3G
WiFi Mobile Phones
Netbookssmaller than laptop, bigger than pda
PDAs and Phones merge - Palm Pilot, etc,
Smartphones replaced PDA - more capabilities, browser, apps
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Mobile Phones
1stmobile phonesMotorola Brick DynaTAC8000x1983
Bag phonescar phones
early 90s Camera phoneslate 90s
Addition of data services
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Mobile Development Evolves
WAP (Wireless Application Protocol)standard/browsers. Wireless Markup Language
Considered clunky and limited, but it was crossplatform
Proprietary formats emerged to better take advantageof hardware capabilities:
Palm OS (became Garnet OS)
RIM Blackberry OS
Java Micro Edition
Symbian OS (Nokia, Sony Ericsson, Motorola, Samsung)
iPhone iOS
Major players now - Blackberry, iOS, Android,
Windows 7
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Challenges to development
Merging phones and pdas - couldn't keep upwith demand for services, needed a platformthat could provide these services withoutallowing direct access to modifying handset
(Internet) Difficult to emulate Internet on a handset - small
size, battery life, resolution/display type, etc
Plus data transmission was costly
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Smartphone Stats
Top Smartphone Platforms - Share % of Smartphonesubscribers (Feb. 2011)
Google/Android 33% RIM Blackberry 28.9% Apple 25.2%
Microsft 7.7% Palm 2.8%
Smartphone overall penetration
2008 11% 2009 17%
2010 27% AT&T biggest smartphone carrier (38.3%), Verizon 2nd
at 26.7%
> 1 billion iPhone apps downloaded
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Mobile Activities
Besides voice calls:
texting (68% of users)
taking photos (52%)
news and information (40%)
Web browsing (36%)
using apps (34%)
e-mail (30%)
weather (25%)
social networking or blogs (24%)
games (23%)
search (21%) shooting video (20%)
looking at maps (18%)
instant messaging (17%)
sports info (16%)
listening to music (16%)
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Evolution
"Traditional HTML" is static content; initial browsers did notsupport scripting
Browser wars" made scripting very cumbersome
Multimedia content was required for commercial content
Java was an existing (but heavy) solution from enterprise IT
Flash evolved from a more content-centric perspective
Today's browsers are runtime environments themselves
Rich and fairly robust scripting environments
More limited access to OS resources than add-ons
Mobile software developers work with distinctly differentprogramming environments, different tools, and differentprogramming languages. Porting among the platforms is oftencostly and not straightforward.
Technologies for Web dev now include HTML5, CSS3, and
JavaScript
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Native Languages
iOS - Objective C
Android Java, but some C, C++
Blackberry - Java
Windows Mobile - C, C++
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Native Apps or Web Apps
Native
Ability to build a superior user interface
Need to access device hardware - gps, accelerometer,camera, storage, etc. wifi, 3g, messaging, email, browser,
music player... Leverage popular, established app store distribution
channels
Web
Ease and cost benefits of providing one interface accessibleon multiple platforms
Direct control over own distribution, no need to seek thirdparty approval
Ability to build a superior user interface
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Android Platform
Android philosophy - more open, choice of phones,carriers - freeware, shareware, paid apps.
Open Handset Alliance Nov 2007 - non-proprietary openstandard - Android; Google leading the way, but includes
chip marks, handset manufacturers, software devs andservice providers.
T-Mobile Gi - 1st Android Handset Oct 2008. by HTC
Free and open source
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JQuery Mobile
JQuery Mobile - broad-based mobiledevelopment platform. Uses web standards.Runs on all major platforms.
HTML5 markup driven
Object-oriented CSS that provides a unifiedvisual design theme. Like JQuery UIThemeRoller.
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JQuery Mobile Demo
Download or link to JQuery, JQuery Mobile and JQuery Mobile CSS
jQuery Mobile Tutorial on Codeforest.net
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JQuery Mobile, continued
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Native App Demo
iPhone Development
Download XCode and the iPhone SDK
Open XCode
File, New Project
Name it HelloWorld, find a location for it.
iPhoneOS
Application - these are project templates
Choose View-based application
Makes lots of files (like a framework)
Open Resources in the left panel
Open View Controller, double clickOpens Interface Builder
You can add things to the View from the Library
Choose a Label, Drag on to view, Change it to Hello World
Save it.
Back in XCode, click Build and Go Button