the application of experiential design to your event
TRANSCRIPT
LEARNING OBJECTIVES
Identify how one hundred years of conditioning around meetings have impacted our approach to them.
Learn new best principles to evaluate and execute experience design.
Explore new layouts that can transform your attendees’ experience.
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“The chair is the single most powerful cue in signaling to participants what
type of meeting is about to transpire.”
Jim GilmoreAuthor “The Experience Economy”
DEPARTMENT MEETING
Suggested Gamestorm: History Map
The Old Way:Conference
Objective: Facilitating discussion & creativityAttendees: 15-20
Out-of-the-Box:Comfortable and Intimate
A New Way:U-Shape
COCKTAIL RECEPTION
Suggested Gamestorm: Low Tech Social NetworkObjective: Networking & Social InteractionAttendees: 40-100
Out-of-the-Box:Mixture of Seating
A New Way:Low Cocktail Rounds in a Café-Style Setting
The Old Way:Sporadic Highboys
ICEBREAKER
Suggested Gamestorm: Forced AnalogyObjective: Networking & Establishing FamiliarityAttendees: 3-8
Out-of-the-Box:Interactive
A New Way:Eyebrow Seating
(No Tables)
The Old Way:Small Tables
WORKSHOP
Suggested Gamestorm: Draw the ProblemObjective: EducationAttendees: 15-40
The Old Way:Individual Classroom
A New Way:Collaborative Half Moon
Out-of-the-Box:Engaged & Mobile
BREAKOUT SESSION
Objective: Education & DiscussionAttendees: 15-40
The Old Way:Front-facing chairs in a Classroom-style setting
Suggested Gamestorm: Image-ination
A New Way:Small Pods
Out-of-the-Box:Intimate, Peer-to-Peer
BOARD MEETING
Suggested Gamestorm: Stakeholder AnalysisObjective: Knowledge Sharing Through DiscussionAttendees: 25-35
The Old Way:Conference Table
A New Way:Intimate Lounge
Out-of-the-Box:Free Flowing
CONFERENCE PLENARY
Suggested Gamestorm: PechaKuchaObjective: Knowledge Sharing Through DiscussionAttendees: Unlimited, based on space
A New Way:270 degree, multi-stage
Out-of-the-Box:Virtual – iPads
in Chairs
The Old Way:Conference Seating
PRE-CON
Suggested Gamestorm: Spectrum MappingObjective: Planning & Alignment of Mutual InterestsAttendees: 4-10
The Old Way:Hollow Square
A New Way:Serpentine Tables
Out-of-the-Box:Intimate, Relaxed
TAKEAWAYS
Empathy Maps and Journeymaps are great tools to help us experience events through the eyes of attendees.
New layouts such as cafe style, multi-stages, and small pods are new meeting designs that are aimed to increase engagement.
Match group brainstorming activities called gamestorming to your meetings to maximize their impact.
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GAMESTORMING LINKS
History Map: http://www.gamestorming.com/?s=History+Map
Low Tech Social Network: http://www.gamestorming.com/?s=Low+Tech+Social+Network
Forced Analogy: http://www.gamestorming.com/games-for-design/forced-analogy/
Draw the Problem: http://www.gamestorming.com/games-for-design/draw-the-problem/
Image-ination: http://www.gamestorming.com/games-for-design/image-ination/
Stakeholder Analysis: http://www.gamestorming.com/?s=stakeholder
PechaKucha: http://blog.socialtables.com/2014/05/13/one-tool-every-meeting-planner-needs-pechakucha/
Spectrum Mapping: http://www.gamestorming.com/?s=spectrum+mapping