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Page 1: The future information, such as earnings forecast, written
Page 2: The future information, such as earnings forecast, written

[Forward-looking statement]

The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.

1

Page 3: The future information, such as earnings forecast, written

Internet Advertisement Business

Game Business

Media Business

References

1. FY2021 Full Year Results (October 2020 - September 2021)

2. FY2022 Forecast (October 2021 - September 2022)

3.

4.

5.

7.

6.

0. Contents

2

8.

Purpose

Medium to Long-Term Strategy

- Quarterly Results (July – September 2021)- Purpose (the backgrounds of purpose being made)

Page 4: The future information, such as earnings forecast, written

1. FY2021 Full Year Results

FY2021Full Year ResultsOctober 2020 - September 2021

3

Page 5: The future information, such as earnings forecast, written

The successful game title significantly increased sales and OP.

Revenue increase of ABEMA and related businesses resulted in a reduction of operating loss.

Achieved double-digit growth driven by operation and technical capability.

Hit a new record high after two upward revisions.

Game

Media

Ad

FY2021

4

1. FY2021 Full Year Results

Sales: 82.8 billion yen up 45.1% YoY

OP: -15.1 billion yen +3.1 billion yen YoY

Sales: 321.3 billion yen up 19.3% YoY

OP: 22.5 billion yen up 7.1% YoY

Sales: 262.7 billion yen up 68.6% YoY

OP: 96.4 billion yen up 3.2X YoY

Sales: 666.4 billion yen up 39.3% YoY

OP: 104.3 billion yen up 3.1X YoY

Page 6: The future information, such as earnings forecast, written

3.2 6.3 10.8 16.2 26.7 43.2

60.1 76.0 87.0 93.8 96.6

119.5 141.1

162.4

205.2

254.3

310.6

371.3

419.5

453.6 478.5

666.4

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

666.4 billion yen (up 39.3% YoY)All segments performed well andachieved a record high sales.

[Consolidated Sales]

5

1. FY2021 Full Year Results

Billion Yen

Page 7: The future information, such as earnings forecast, written

-1.6-0.1 -0.2 -0.1

1.7 2.64.3 5.5 4.6 4.4

9.3

14.317.4

10.3

22.2

32.7

36.7

30.730.1

30.833.8

104.3

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

104.3 billion yen (up 208.1% YoY)Profits increased 3.1 times year over year driven by the game business.

[Consolidated OP]

6

1. FY2021 Full Year Results

Billion Yen

Page 8: The future information, such as earnings forecast, written

660 767 798 804 823

1,7781,900 1,883 1,871

1,979

1,3461,453 1,612 1,826

2,150406

503608

605

730

336

350

370374

395

17

15

1113

12

4,543

4,988

5,2825,493

6,089

FY2017 FY2018 FY2019 FY2020 FY2021

Investment Development

Headquarters

Other

Game

Internet Ad

Media

32.0 29.1 27.2 29.941.2

27.5 30.8 33.0 31.6

36.16.5 7.8 8.5 8.7

8.9

4.8 5.0 5.1 6.3

6.1

21.327.0 28.5

28.7

33.61.4

1.4

92.2

99.8102.4

106.7

127.6

FY2017 FY2018 FY2019 FY2020 FY2021

Special incentives

Other*

Sales related costs

Office costs

Personnel

Advertisement costs

127.6 billion yen[SG&A Expenses]

6,089 employees[No. of Employees]

7

1. FY2021 Full Year Results

Other: Outsourcing expenses, research and development expenses, external standard taxation, entertainment expenses, etc.

Billion Yen headcount

Page 9: The future information, such as earnings forecast, written

Unit: million yen FY2021 FY2020 YoY

 Net Sales 666,460 478,566 39.3%

 Gross profit 231,995 140,648 64.9%

 SG&A expenses 127,613 106,768 19.5%

 Operating profit 104,381 33,880 208.1%

 OPM 15.7% 7.1% 8.6pt

 Ordinary profit 104,694 33,863 209.2%

 Extraordinary income 2,201 88 2384.1%

Extraordinary loss* 6,173 5,749 7.4%

Income before income taxes and non-controlling interests

100,722 28,202 257.1%

 Net profit* 41,553 6,608 528.8%

[PL]

8

1. FY2021 Full Year Results

*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

Net profit increased 6.3 times year over year.

Page 10: The future information, such as earnings forecast, written

Unit: million yen End of Sept. 2021 End of Sept. 2020 YoY

 Current assets 301,650 203,674 48.1%

 Cash deposits 181,451 102,368 77.3%

 Fixed assets 80,885 57,047 41.8%

 Total assets 382,578 260,766 46.7%

 Current liabilities 140,714 87,867 60.1%

(Income tax payable) 29,723 9,458 214.3%

 Fixed liabilities 47,718 45,220 5.5%

Shareholders' equity 119,128 78,466 51.8%

 Net assets 194,145 127,678 52.1%

[BS]

9

1. FY2021 Full Year Results

Page 11: The future information, such as earnings forecast, written

FY2022Forecast

2. FY2022 Forecast

October 2021 - September 2022

10

Page 12: The future information, such as earnings forecast, written

Billion Yen

3.2 6.3 10.8 16.226.7

43.260.1

76.087.0 93.8 96.6

119.5

141.1

162.4

205.2

254.3

310.6

371.3

419.5

453.6

478.5

666.4

-1.6 -0.1 -0.2 -0.1

1.7 2.64.3 5.5 4.6 4.4

9.3

14.317.4

10.3

22.2

32.7

36.7

30.7 30.1 30.833.8

104.3

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Sales

OP

11

2. FY2022 Forecast

Continue up-front investment in ABEMA

Invest in Smartphone

businessInvest in blog service

We expect that the performance of the game business will fluctuate, and thus it is difficult to calculate a reasonable forecast. At this point we refrain from disclosing the forecast for fiscal year 2022.

Page 13: The future information, such as earnings forecast, written

Internet Advertisement

12

3. Internet Advertisement Business

Page 14: The future information, such as earnings forecast, written

207.8

240.6

256.6269.3

321.3

FY2017 FY2018 FY2019 FY2020 FY2021

18.12

20.84

19.63

21.07

22.57

8.7% 8.7%7.7% 7.8% 7.0%

FY2017 FY2018 FY2019 FY2020 FY2021

OPOPM

13

[Full Year Sales] [Full Year OP]

Billion yenBillion yen

321.3 billion yen (up 19.3% YoY) 22.5 billion yen (up 7.1% YoY)

6.6%

15.8%

5.0%

19.3%

3. Internet Advertisement Business

Achieved higher growth rate than the last four years.

Page 15: The future information, such as earnings forecast, written

48.6

52.551.0

55.657.6

61.4 60.2 61.3 62.2

66.664.3 63.3

67.3

72.7

64.3 64.9

76.5

80.6 81.8 82.2

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

3. Internet Advertisement Business

[Quarterly Sales] Q4 82.2 billion yen (up 26.6% YoY)

14

Billion yen

Sales reached a new record high.

Page 16: The future information, such as earnings forecast, written

4.58

5.13

3.96

4.44

5.52

6.37

4.69

4.24 4.23

5.43

5.044.91

5.66

6.72

4.744.52

5.70

7.23

5.20 4.99

9.4% 9.8%

7.8% 8.0%

9.6% 10.4%

7.8% 6.9% 6.8%8.2% 7.8% 7.8% 8.4%

9.2%

7.4% 7.0% 7.5%9.0%

6.4%6.1%

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

OP

OP Margin

3. Internet Advertisement Business

15*Quarterly OP and OPM: Special incentives in FY2020 and FY2021 are excluded.

Billion yen

[Quarterly OP] OP was 4.9 billion yen (up 10.5% YoY)

Strengthen an upfront investment in AI and DX field.

Page 17: The future information, such as earnings forecast, written

Technical CapabilitiesOperational Capabilities

Maximize the advertising effectiveness

16

×<Creativity><AI>

*As of FY2021 Q4, 80% of advertisers who are able to implement AI products who place display and search-linked ads have implemented KIWAMI Prediction AI series.

3. Internet Advertisement Business

[Competitive Advantage]

Maximize the advertising effectiveness by taking advantage of our operational and technical capabilities.

*

Page 18: The future information, such as earnings forecast, written

17

Our capabilities in DX business

Retail

Public offices

Healthcare

Events

3. Internet Advertisement Business

Expertise and technical capability in the digital field

A dedicated team with over 300 staffs

Research & development capability of AI

We support a new shopping experience that integrates digital and analog.

We support digitalizing every procedures at public offices.

We support online doctor visits and medication guidance.

We support online launch events or trade shows.

We are expanding DX business to a wide range of industries by utilizing our extensive knowledge and technical capabilities.

[Focus Area]

Page 19: The future information, such as earnings forecast, written

Card Transaction Data Purchase Data In-store retail advertising

Promoting DX in retail and distribution companies

Consumer Electronics Store“YAMADA DENKI”

In-store DX“AWL x SATUDORA”

With YAMADA-DENKI Co., Ltd. we provide "Yamada Digital Ads," an official advertising menu that utilizes original purchasing data.

Provides solutions such as “Next-Gen Smart Advertising Platform" with NTT Communications Corporation

Partnering with AWL, Inc. and SAPPORO DRUG STORE CO.,LTD. to support promotion of DX in retail stores using AI cameras.

As an approved partner of LINE POP Media, we support installing a beacon and delivering advertisements in retail stores.

Established CASM, Inc. with Credit Saison Co., Ltd. to provide solutions utilizing card transaction data.

Together with ITOCHU Corporation, FamilyMartCo., Ltd. and NTT DOCOMO, Inc. we established Data One, Inc. to develop an advertising business that utilizes the purchase data of retail businesses.

Business Alliance

Founding of New Companies Certified Partner

3. Internet Advertisement Business

[Focus Area] To support promotion of DX in the retail industry, we collaborate with various companies.

18

Page 20: The future information, such as earnings forecast, written

Game

19

4. Game Business

Page 21: The future information, such as earnings forecast, written

26.50 25.30 26.04

30.33

96.44

FY2017 FY2018 FY2019 FY2020 FY2021

140.3146.5

152.2 155.8

262.7

FY2017 FY2018 FY2019 FY2020 FY2021

[Full Year Sales] [Full Year OP]

20

4. Game Business

[Full Year Sales] [Full Year OP]

262.7 billion yen (UP 68.6% YoY) New successful titles delivered a strong growth.

96.4 billion yen (UP 217.9% YoY)

Billion yen

Billion yen

Page 22: The future information, such as earnings forecast, written

4. Game Business

21

34.6 35.833.4

36.333.7

40.435.5 36.8 36.3

39.9 38.2 37.735.2

44.8

36.739.0

29.9

63.9

92.3

76.4

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

[Quarterly Sales] Q4 76.4 billion yen (up 95.7% YoY)

The sales of UMA MUSUME Pretty Derby* were slower than in the beginning. However, it still had a steady performance.

*Uma Musume Pretty Derby* : © Cygames, Inc.

Billion Yen

Page 23: The future information, such as earnings forecast, written

7.91 8.55

7.47 8.37

10.44

7.58 7.49

44.24

28.13

6.45 6.89 5.23 5.64 6.77

4.33 3.19

7.00 5.11

1.13

23.20

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

[Quarterly OP]

4. Game Business

22

Q4 28.1 billion yen (up 275.6% YoY)

*Quarterly OP : Special incentives in FY2020 and FY2021 are excluded.

Billion Yen

Page 24: The future information, such as earnings forecast, written

Mar.173M

The number of downloads

Feb. 24 Sep. 20

Launched for iOS/Android

Mar.102M

Mar.11M

Feb 24Launch

Mar.304M

Apr.276M

May.147M

Jun.108M

Jul.209M

Sep.2010M

Apr.85M

4. Game Business

Exceeded 10 million downloads in seven months since the launch.It aims to be a long-term game by adding more characters and events.

[Uma Musume Pretty Derby*]

*Uma Musume Pretty Derby* : © Cygames, Inc.23

Page 25: The future information, such as earnings forecast, written

¥0

¥1,000

FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 24

NieRRe[in]carnation

[Competitive Advantage]

Changes in Sales

4. Game Business

We create successful games continuously.

GRANBLUEFANTASY

Shadowverse

BanG Dream! Girls Band Party!

PRINCESS CONNECT!Re:Dive

DragaliaLost

Sengoku Enbu

-KIZNA-

Dragon Quest MonstersSuper Light

THE iDOLM@STER CINDERELLA GIRLS STARLIGHT STAGE

Project SEKAI Colorful Stage! Feat. Hatsune Miku

Uma MusumePretty Derby

Billion Yen

100

*The copyrights are listed on the last page.

Page 26: The future information, such as earnings forecast, written

25

RPG「D_CIDE TRAUMEREI※」 メディアミックスプロジェクト

(株)サムザップ/(株)ドリコム/(株)ブシロード

RPG

4. Game Business

“Pride of Orange! SMILE PRINCESS”**

CyberAgent Anime Business Unit/EXNOA

Mixed media project

“D-CIDE TRAUMERAI”*Sumzap, Inc./ Drecom Co., Ltd./Bushiroad Inc.

Mixed media project

Released onSep. 30

“FINAL FANTASY VII EVER CRISIS”***SQUARE ENIX CO., LTD. / Applibot, Inc. To be released

in 2022

Sumzap, Inc. / TOHO CO., LTD.

“Jujutsu Kaisen Phantom Parade”****

4. Game Business

[Upcoming Games] Aim to create a new successful game by launching four to five new titles in the coming year.

*D_CIDE TRAUMEREI”: © D_CIDE TRAUMEREI **Pride of Orange! SMILE PRINCESS”: ©2020 Pride of Orange! Media Mix Partners***”FINAL FANTASY VII EVER CRISIS”: © 1997, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Powered by Applibot,Inc. CHARACTER DESIGN: TETSUYA NOMURA CHARACTER ILLUSTRATION: LISA FUJISE****” Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc

RPG

To be releasedin 2022

Release DateTBA

Page 27: The future information, such as earnings forecast, written

Media

5. Media Business

26

Page 28: The future information, such as earnings forecast, written

28.4

38.2

46.5

57.0

82.8

FY2017 FY2018 FY2019 FY2020 FY2021

-17.9-17.2 -16.8

-18.2

-15.1

FY2017 FY2018 FY2019 FY2020 FY2021

[Full Year Sales]

27

5. Media Business

[Full Year OP]

Sales increase driven by ABEMA.

82.8 billion yen (up 45.1% YoY) Operation Loss of the media business

decreased to 15.1 billion yen.

Billion Yen

Billion Yen

Page 29: The future information, such as earnings forecast, written

-4.4

-4.9

-4.5

-4.0

-3.3

-4.0

-4.7

-5.0

-4.6

-4.3-4.1

-3.6

-5.0

-4.2-4.0

-4.6

-3.9

-3.4

-3.8

-3.5

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

6.47.1 7.2 7.6

9.1 9.0 9.3

10.611.411.6

11.212.2 12.2

13.813.3

17.6

20.419.819.9

22.6

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

5. Media Business

[Quarterly Sales] [Quarterly OP]

28*Quarterly OP: Special incentives in FY2020 and FY2021 are excluded.

Operation loss of -3.5 billion yen. 22.6 billion yen (up 28.5% YoY)

Billion Yen

Billion Yen

Page 30: The future information, such as earnings forecast, written

Apr

.

Jun

.

Sep

.

Dec

.

Mar

.

Jun

.

Sep

.

Dec

.

Mar

.

Jun

.

Sep

.

Dec

.

Mar

.

Jun

.

Sep

.

Dec

.

Mar

.

Jun

.

Sep

.

Dec

.

Mar

.

Jun

.

Sep

.

5. Media Business

Exceeded 73 million downloads in five and a half years after the launch.

Downloads

73MDL

April 112016

Release

2016 20192017 2018 2020 292021

Page 31: The future information, such as earnings forecast, written

1.18

2.67

2.69

4.75

3.52

5.505.68

4.18

5.10

7.29

6.58

5.916.23

5.50

6.286.79

9.18

7.32

8.55

10.70

8.43

13.30

10.05

9.28

12.69

10.38

8.29

11.98

10.87

14.31

14.90

13.21

10.38

14.56

13.25

14.03

11.42

14.23

12.83

10.77

12.19

10.27

12.75

10.34

12.3912.18

10.25

13.15

14.49

13.89

18.25

15.46

13.31

14.89

13.03

Apr. Jun. Sep. Dec.

Mar.

Jun. Sep. Dec.

Mar.

Jun. Sep. Dec.

Mar.

Jun. Sep. Dec.

Mar.

Jun. Sep. Dec.

Mar.

Jun. Sep.

302016 2017 2018 2019 2020©AbemaTV, Inc.

5. Media Business

Growth of WAU*

[ABEMA]

*WAU: Weekly Active Users

million

2021

Weekly active users (WAU) reached 18.25 million.MLB and other sports content expanded the user base.

Page 32: The future information, such as earnings forecast, written

31

Viewing Device Composition

Sept.2017

More users watch ABEMA via TV devices.

Smart Phone68%

Tablet13%

PC14%

TV4%

Smart Phone69%

Tablet13%

PC10%

TV7%

Compatible TV brands

5. Media Business

[ABEMA]

Sept.2019

Sept.2021

Smart Phone66%

Tablet7%

PC13%

TV14%

Page 33: The future information, such as earnings forecast, written

ABEMA brings the best of TV to the internet and aims to be the new TV for the future.

Drama・Variety shows

Device compatibility ・Downloadable contents

News・Sports

On-demand・Time-shifting replay

Free of charge & Spontaneity

Freeing users from time and place

TV for the future©AbemaTV, Inc.

5. Media Business

[ABEMA]

32

Page 34: The future information, such as earnings forecast, written

©AbemaTV, Inc.

Original Programs

Collaboration Programs -ABEMA Exclusive

Sports Content –ABEMA Exclusive

Ramps up the content

5. Media Business

[ABEMA]

33

Page 35: The future information, such as earnings forecast, written

FY2016 FY2017 FY2018 FY2019 FY2020 FY202134

13.8

6.3

1.9

21.1

0.2

MonthlySubscription

Related Businesses

5. Media Business[Sales of ABEMA & Related Businesses (Full-year)]

Increased by 2.1x YoY driven by the growth of related businesses.

Ads

[OP of ABEMA & Related Businesses (Full-year)]

Entered a phase of loss reduction since FY 2020.

FY2016 FY2017 FY2018 FY2019 FY2020 FY2021

Loss of ABEMA & related businesses (Quarterly)*

1Q 2Q 3Q 4Q

FY2021

-18.5

-20.6-20.1-19.8

-16.4

44.9

-8.8

-4.7

-3.6-3.9-3.8

PPV

*Loss of ABEMA & related businesses (Quarterly) : Special incentives are excluded.

Billion Yen

Billion Yen

Page 36: The future information, such as earnings forecast, written

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2016 FY2017 FY2018 FY2019 FY2020 FY202135

Official Shopping Channel of ABEMA

MonthlySubscription

Related Businesses

5. Media Business

[Sales of ABEMA & Related Businesses (Quarterly)]

Q4 13.3 billion yen (up 1.7X) Advertising and subscription went well in addition to the related business.

Ads

“ABEMA PPV ONLINE LIVE”

Online Sports Betting “WINTICKET”

0.02 0.040.04 0.2 0.3 0.4 0.5

1.41.1

1.62.0

3.23.6

3.33.5

7.9

10.3

3.9

4.74.5

10.4

PPV

Ads

0.5

10.5

13.3

Billion Yen

Page 37: The future information, such as earnings forecast, written

3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2019 FY2020 FY2021

Billion yen

[WINTICKET]

0.41.7

0.8

3.5

7.2

13.7

19.2

31.9

39.3

44.6

5. Media Business

The transaction amount increased by 3.2x year over year.

Quarterly Transaction Amount*

*Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign)

Four Features of WINTICKET

Live streaming of all races

Racing Prediction

With AIExtensive Database

Racing Programming

on ABEMA

36

Page 38: The future information, such as earnings forecast, written

25%

2020Jul. to Sept.

128 billion yen

11%

The market grew

1.3X

5. Media Business

[WINTICKET] Rapidly expanding the market share in the growing market.

2021Jul. to Sept.

169 billion yen

Keirin Online Betting Market*

*Keirin Online Betting Market: July-September 2020 and July-August 2021 are taken from JKA's public relations KEIRIN "Telephone Betting" sales. September 2021 is estimated by us. 37

Page 39: The future information, such as earnings forecast, written

Subscription

Advertising

RelatedBusiness etc.

Accelerate monetization by related businesses etc.

while increasing advertising and subscription revenues.

Medium and Long-Term Sales Pipeline

5. Media Business

[ABEMA]

38

Page 40: The future information, such as earnings forecast, written

Medium to Long-Term Strategy

6. Medium to Long-Term Strategy

39

Page 41: The future information, such as earnings forecast, written

Game

Ad

Media

Make successful games and enhance the operational capability to run long term games

Aim to increase the market share by maximizing advertising effectiveness.

Grow ABEMA larger and increase monetization

40

6. Medium to Long-Term Strategy

[Directions of each business]

Page 42: The future information, such as earnings forecast, written

[Operating Profit in Medium to long-term (Image)]

Accumulate profit through the Ad Business andGame Business, invest in the Media Businessto grow as a pillar for the medium to long-term.

6. Medium to Long-Term Strategy

41

Page 43: The future information, such as earnings forecast, written

42

Purpose

7. Purpose

Page 44: The future information, such as earnings forecast, written

43

7. Purpose

CyberAgent had defined a new "Purpose" that clearly states the significance of its existence.

Page 45: The future information, such as earnings forecast, written

Aiming to be a company with medium to long-term supporters

Page 46: The future information, such as earnings forecast, written

8. Reference

Reference

45

- Quarterly Results (July – September 2021)- Purpose (the backgrounds of purpose being made)

Page 47: The future information, such as earnings forecast, written

86.593.3

89.5

101.897.9

109.5104.4 107.5

110.8117.3

113.6 111.7115.6

129.1

112.8

120.8

131.0

163.4

192.2

179.7

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021 46

Billion Yen

8. Reference_ Quarterly Results (July – September)

[Consolidated Sales] Q4 179.7 billion yen (up 48.7% YoY)

Page 48: The future information, such as earnings forecast, written

6.3

7.9

6.5

9.8

8.2

11.4

6.8

3.6

5.3

8.6

9.4

7.47.7

12.4

8.2

5.3

7.0

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021 47

Billion Yen

8. Reference_ Quarterly Results (July – September)

[Consolidated OP] 26.8 billion yen (up 400.4% YoY) 44.5

25.8

26.8

Page 49: The future information, such as earnings forecast, written

9.1 7.9 6.78.1 7.0 7.1 6.8 8.1

9.9

6.1 5.3 5.87.8 7.3 6.4

8.210.1 9.5 10.0

11.5

6.16.8

6.6

7.96.8 7.7 7.6

8.58.0

8.57.6

8.67.1 8.4

7.2

8.77.3 9.4 8.6

10.71.5 1.51.6

1.7

1.81.8 2.0

2.02.1

2.12.1

2.2 2.22.1

2.1

2.1 2.22.2 2.2

2.2

1.2 1.31.1

1.2

1.11.3 1.2

1.21.2

1.31.2

1.3 1.31.7

1.4

1.7 1.41.8 1.3

1.5

4.9 5.05.3

5.8

6.36.4 6.8

7.37.5

6.87.0

7.07.7

7.0

6.5

7.3 7.7

7.6 8.6

9.6

1.4

1.4

23.0 22.621.6

24.923.1

24.6 24.5

27.328.9

25.023.4

25.026.3 26.9

23.7

29.728.9

30.6 30.8

37.1

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

Special incentivesOther*Sales related costsOffice costsPersonnelAdvertisement cost

48Other: Outsourcing expenses, research and development expenses, external standard taxation, entertainment expenses, etc.

[SG&A Expenses]

Billion Yen

8. Reference_ Quarterly Results (July – September)

37.1 billion yen in Q4.

Page 50: The future information, such as earnings forecast, written

622 624 681 660 667 703 753 767 830 802 844 798 780 754 791 804 799 789 841 823

1,560 1,6331,802 1,778 1,758 1,754 1,822 1,900 1,881 1,894 1,964 1,883 1,819 1,786

1,903 1,871 1,834 1,7981,967

1,979

1,272 1,267

1,330 1,346 1,347 1,3491,459 1,453 1,522 1,554

1,6441,612

1,6431,670 1,786 1,826 1,924 1,942

2,1052,150

285 301

357 406 406 425

501 503490 487

601608 596 578

603 605 610 620

649 730

296310

335 336 344 330

352 350372 362

369370 366 362

370 374 370 374

384395

1918

18 17 15 15

15 1514 12

1111 11 12

14 13 12 12

1212

4,054 4,153

4,523 4,543 4,537 4,576

4,902 4,9885,109 5,111

5,4335,282 5,215 5,162

5,467 5,4935,549 5,535

5,9586,089

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

FY2017 FY2018 FY2019 FY2020 FY2021

Investment Development

Headquarters

Other

Game

Internet Ad

Media

49

[No. of Employees] Total headcount was 6,089 at the end of September.

headcount

8. Reference_ Quarterly Results (July – September)

Page 51: The future information, such as earnings forecast, written

million yen FY2021 Q4 FY2020 Q4 YoY FY2021 Q3 QoQ

 Net Sales 179,728 120,858 48.7% 192,234 -6.5%

 Gross profit 64,065 35,157 82.2% 75,433 -15.1%

 SG&A expenses 37,197 29,788 24.9% 30,851 20.6%

 Operating profit 26,867 5,369 400.4% 44,581 -39.7%

 OPM 14.9% 4.4% 10.5pt 23.2% -8.3pt

 Ordinary profit 26,894 5,399 398.1% 44,770 -39.9%

 Extraordinary income 90 0 17139.4% 1,647 -94.5%

 Extraordinary loss 3,411 255 1234.2% 527 546.8%

Income before income taxes and non-controlling interests

23,573 5,144 358.2% 45,890 -48.6%

 Net profit* 8,509 729 1067.0% 19,349 -56.0%

50

[PL]

*Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from consolidated tax payment, and non-controlling equity interest (minority interest) of Cygames, Inc.

8. Reference_ Quarterly Results (July – September)

Page 52: The future information, such as earnings forecast, written

million yenEnd of

Sept. 2021End of

Sept. 2020YoY

End ofJune. 2021

QoQ

 Current assets 301,650 203,674 48.1% 272,884 10.5%

 Cash deposits 181,451 102,368 77.3% 146,607 23.8%

 Fixed assets 80,885 57,047 41.8% 70,785 14.3%

 Total assets 382,578 260,766 46.7% 343,717 11.3%

 Current liabilities 140,714 87,867 60.1% 120,510 16.8%

(Income tax payable) 29,723 9,458 214.3% 18,870 57.5%

 Fixed liabilities 47,718 45,220 5.5% 45,118 5.8%

Shareholders' equity 119,128 78,466 51.8% 110,514 7.8%

 Net Assets 194,145 127,678 52.1% 178,088 9.0%

51

[BS]

8. Reference_ Quarterly Results

Page 53: The future information, such as earnings forecast, written

52

8. Reference_ Purpose

CyberAgent Official Media “FEATUReS”President & CEO Susumu Fujita and Outside Director Koichi Nakamura discussed the background to creating the purpose and the ideas behind it. Learn more

Page 54: The future information, such as earnings forecast, written

https://www.cyberagent.co.jp/en/ir/library/annual/

Integrated ReportCyberAgent Way 2020

Click!!Integrated Report CyberAgent Way 2020

53

“CyberAgent Way 2019” won the Silver award in PDF Version of Annual Report: Internet Service Provider category at the 2020 ARC Awards hosted by MerComm Inc.

FY2022 Q1 earnings release is scheduled to be released at 3 pm or later on Wednesday, January 26, 2022.

The New Normal is a theme of the report whichdescribes CyberAgent's strength in respondingto change, creating new business opportunities,and a new structure that separates supervisionand execution to strengthen governancefurther. Also, to provide increasingly diverseESG information, we started disclosingenvironmental data this fiscal year.

Page 55: The future information, such as earnings forecast, written

© Cygames, Inc.© 2014-2021 ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX All Rights Reserved.©Developed by Cygames, Inc. Publisher: Square Enix© BANDAI NAMCO Entertainment Inc. Developed and operated by BANDAI NAMCO Entertainment Inc. and Cygames, Inc. © BanG Dream! Project ©Craft Egg Inc. ©bushiroad All Rights Reserved.© Nintendo / Cygames Publisher: Nintendo© SEGA / © Colorful Palette Inc. / © Crypton Future Media, INC. www.piapro.net All rights reserved.© 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Applibot,Inc.

[P24 Copyrights of game titles]

54