the global phenomenon of social games: how to monetize the global audience

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The Global Phenomenon Of Social Games: How To Monetize The Global Audience. 6 waves. About 6waves. Facebook Games Developer Turn Publisher. 2010. 2009. 2008. In-house Development. Games Publishing. Appdata MAU Ranking. Total MAU: 80+ Million . Total DAU: 10+ Million . - PowerPoint PPT Presentation

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Page 1: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience
Page 2: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

The Global Phenomenon Of Social Games:

How To Monetize The Global Audience

Private & Confidential

Page 3: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

About 6waves

Private & Confidential

Page 4: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Private & Confidential

Facebook Games Developer Turn Publisher

2008 20092010

In-houseDevelopmen

tGames Publishing

Page 5: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Appdata MAU Ranking

Private & Confidential

Total MAU: 80+ Million

Total DAU: 10+ Million

Page 6: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Appdata MAU Ranking

Private & Confidential

Source: Appdata.com – November 22, 2010

Combining 6waves published and self-

developed applications:

80+ Million MAU

6waves self-developed games: 41 Million MAU

Page 7: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Well-Balanced Global Audience

6 waves Global Audience on Facebook: 80M MAU / 10M DAU

29%

11%

28%

28%

3%

1%

Page 8: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Well-Balanced Global Audience

Users Best games

80+ million MAU

10 million DAU

15 languages

US, Canada

China, HK

France,

Finland

Russia

Page 9: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

With its global reach, 6waves has driven Mall World to 4+ million MAU

in less than two months!

6waves begins

distribution of

Mall World

Private & Confidential

Driving Users to Partners(Effective User Acquisition)

Page 10: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Private & Confidential

Partners RelationsDevelopment Partners

Our developer partners are from all over the worldUS, Canada, France, Finland, Russia, Eastern Europe, China,

Korea, Hong Kong, Singapore

Page 11: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Monetize Globally: Why?

Page 12: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Social Networks

Page 13: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Facebook

557,322,720

Source: www.facebook.com

50% users log on in any given

day

People spend over 700 billion

minutes per month

More than 70 translations

About 70% of users are

outside the US

1 million+ developers from more than 180

countries

550,000+ active

applications currently

Page 14: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Monetize Globally: Why?Two-thirds of Facebook users are

on other continents.

33%

30%

21%

9%

4% 2%

North America vs. Other Continents

North AmericaEuropeAsiaSouth AmericaAfricaAustralia and Oceania

"Big Four" vs. Rest of World

Page 15: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Global Growth is Explosive

Recent Facebook Growth (6 months)

Source: facebakers.com

Page 16: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

What About Social Games on Facebook?

Private & Confidential

53%47%

Facebook UsersGamers Non-gamers

69% 31%

56 million people play

daily

Source: http://www.allfacebook.com/facebook-games-statistics-2010-09

Page 17: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Economic Trend for Social Games

Private & Confidential

John Doerr: “There’s never been a better time than now

to start a new social venture.”

Jeff Bezos: ”This probably is the golden age of social

apps.”

Bing Gordon: “Social Will Grow 10 to 25x in the Next

Five Years” (Oct 21st, 2010)

Page 18: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Monetize Globally: How?

Page 19: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

The Key First Steps:

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Page 20: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Choose your Battles

Private & Confidential

ARPU

DAU

MMO

RPG

Resource Mgmt

Casual

X XX

High ARPU with Good DAU( conversion of non-gamers )

High DAU with Good ARPU( optimize monetization )

Observation from 6waves internal data

OOO

ARPU

DAU

Page 21: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

The Key First Steps:

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Page 22: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Monetization Drivers

LocalizeMarketing

LocalizeContent

Localize

Payment

Private & Confidential

Page 23: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Localize Content - Language

Page 24: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Localize Content – Support

Page 25: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Localize Content – Events

Page 26: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Facebook Credits

Credit Cards

Paypal Mobile

Bank Transfers

Bank Transfers

KiosksISPs

Mobile

Pre Paid Cards

Credit Cards

Localize Payment

Page 27: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Localize Marketing

Page 28: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

The Difference in Marketing

Page 29: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

The Key First Steps:

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Understanding local sensitivities

Get a Good Game

DIY vs Enablers

Page 30: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Do-It-Yourself vs. Enablers

DIYvs

Enablers?

User traffic

Local language

Payments

Customer Support

Community Events

Marketing

Hosting

Page 31: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Private & Confidential

“If you build it, they will come”?

Page 32: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Private & Confidential

Virality Going Down

NotificationGone

News FeedLimited

Invitation Location

AdvertisingIncreasing Importance

Page 33: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Case Study

Private & Confidential

Page 34: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Resort World

Page 35: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Distribution and Marketing Cross Promotion and FB Marketing

6waves uses the top bar to

effectively cross promote new games to

our 70+ million users

Facebook Marketing

Page 36: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Distribution and Marketing Gaming Dashboard & Offline Marketing

Placement on Gaming Dashboard

Leveraging game sites, magazines and offline publications to promote games

Page 37: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

After Publishing

Apr-10 May-10 Jun-10 Jul-10 Aug-10 Sep-10 Oct-10 Nov-100

500,000

1,000,000

1,500,000

2,000,000

2,500,000

3,000,000

3,500,000

4,000,000

Resort World Growth

MAUDAU

Private & Confidential

Page 38: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

After Publishing

Private & Confidential

vkontakte Facebook0

500,0001,000,0001,500,0002,000,0002,500,0003,000,0003,500,000

Resort World Users

Surpassed in less than two months

Growing more than twice as quickly

Number of users: over 2.5x

Page 39: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Summary

Private & Confidential

Page 40: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

It’s a Big Big World

Social games growth remains strong

Design with Global in mind

Differentiate and generate a buzz

Page 41: The Global Phenomenon  Of Social Games:  How To Monetize The  Global Audience

Thank You!