The Learning Potential of Virtual Environments

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Post on 09-Feb-2017

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<p>The Learning Potential of Virtual Environments</p> <p>The Learning Potential of Virtual EnvironmentsAdapting Education To The Skills of Students In the Y-Generation</p> <p>1</p> <p>2</p> <p>Engagement: a students willingness to spend time and energy on learning</p> <p>3</p> <p>Feeling part of a community of learners has a direct impact, not only on retention, but also on students perception of successful university experiences (Wellman, Wehlage)</p> <p>How do we create a sense of community?</p> <p>4</p> <p>5</p> <p>Second Life</p> <p>6</p> <p>Shared presence - it feels like you are in the same space at the same time with others</p> <p>7</p> <p>Shared experience - you can view and experience the same events (e.g. videos, presentations, musical performances) and engage in shared activities</p> <p>8</p> <p>Real-time collaboration and creative co-production - users act on the same objects in real time, e.g. a spreadsheet, a whiteboard or a 3D model. Being in the same place at the same time naturally leads to peer learning.</p> <p>9</p> <p>Where we teach them</p> <p> 10</p> <p>How we deliver information</p> <p>11</p> <p>Teaching Environments in Second Life</p> <p>12</p> <p>Possible Subjects Taught In Second Life</p> <p>13</p> <p>English</p> <p>HistoryRoma</p> <p>Modern Languages</p> <p>What can Second Life do for you?</p> <p>17</p>