tlc2016 - swc virtual academy
TRANSCRIPT
SWC Virtual Academy
2
StaffStudents
Industry
Community
Innovation & DevelopmentCentres
VirtualCollege
Centre For People & WorkforceDevelopment
PhysicalCollege
The Future
Framework
Aug 15
• High quality approved Teaching & Learning• Innovation as an ethos in curriculum development• Strong Student centred philosophy• Unit Based Industry Researched Curriculum• Embedded Entrepreneurship• National/International Staff – Student & Knowledge
Exchange• An International Physical Learning Centre
SWC Development Plan
• Strong/embedded leadership philosophy & practice• A “Highly Skilled” flexible workforce• Staff adopting a “business focused” philosophy• Strong “Change Management” culture• Transnational workforce philosophy• Delegated managerial decision making at all levels.
• International standard Innovation Centres• Industry standard demonstration models• Some contribution to academic research• Technology transfer Initiatives• Product Development Initiatives• National & International commercial activities and
partnerships.
• Innovation as an ethos in curriculum development• Unit Based Industry Researched Curriculum• National & International E-Learning Projects• An International Virtual Learning Centre
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Rationale
SWC Virtual Academy is a new initiative that promotes individual
learning and improves student employability
“ “
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Strategy for Implementation of Virtual Academy
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Virtual Academy Overview
Employability
Entrepreneurship
Personal Development
Digital Skills
Study Skills
Health & Wellbeing
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Virtual Academy Design & Development
Organisation
Digital Badge Achievements
All StudentsHE & FE
SCORM
7
Digital Badges
8
Digital Badges
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Virtual Academy Statistics
Access
ing College Syste
ms
Assignm
ent & R
eport W
ritin
g
e-Safety & Cyber B
ullying
Health &
Safety in
the W
orkplace
Intro
duction to
the A
cademy
Understanding Plagiaris
m
Harvard
Refere
ncing
0
500
1000
1500
2000
2500
3000
3500
2645
988 1007
166
2929
792 768
Virtual Academy Module Statistics 15/16
Module Title
Num
ber
of B
adge
s
Total:9295
Achievement Badges
Awarded
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Embedding innovative teaching e-pedagogies into Curricular Design
Flipped Classroom
Game Based Learning
Creative Tinkering
MOOC
Reusable Learning Objects (RLOs)
Podcasts/Vodcasts/BlogsAudio & Video recordings of the lecturer to support curriculum delivery
Refer Back ToStudents can go back over content to refresh their understanding of it. Ideal for revision purposes
Accessible outside of Lecture HoursStudents can learn on their own time and do not have to wait for class to begin to find information
Online/Blended Course Developments
Screen CastDemonstrate processes and use of software
Web CastLecturer can record themselves speaking
Student InteractionPosting comments or uploading work
Breakout RoomsFor group activities
Virtual Tour
360° Display
A visualisation of the physical working environment
Adaptable
The technology can be used at any location/site
Preparation for Work
Valuable insight into the world where students will be working
Virtual Classroom
Engagement
A visually stimulating platform
Simulation
Of the classroom and practical activities in a 3D World
Enhanced Learning
Supporting existing curriculum and improving the student experience
Live Streaming
Guest Speakers
Students can watch talks from important industry experts
Live EventsStream key events in the year
– BIM Conference
Student InteractionStudents can leave comments on eStream or messages via Txt Tools
Game Based Learning
Assessment
Performance in games can be measured and recorded for grading
Engagement
Hands on learning activities
New Technologies
UAV (Drone) Technology training
Mobile AppsEngagementStudents download and interact with the app on their mobile/tablet
Real World SimulationStudents use Aurasma to view a 3D model demonstration of a system or product within a real world space
Mobile AppSocrative Mobile App allows the creation of interactive quizzes and assessments
QualityMaintaining quality through the assessment of students and the retrieval of student feedback
Assessment & GradingThe results from quizzes and assessments can be fed into grade books
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Benefits to SWC of developing a student enhancement initiative
T-shaped
Learners
Meets needs of employe
rs
Students more
digitally aware
Increased
confidence in new
technologies
Flexibility Scalability Greater Reach
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Impact of SWC Virtual Academy on student learning experience
Additionality Value Added Niche Content
Extracurricular Dimension
Professional Development
Support for Work Based
Learning
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Reporting Attendance & Progress• Track
Attendance through Blackboard
Step 1
• Mark Register with a “V” for Virtual Activity
Step 2
• Attendance monitored in PATHWAY
Step 3