vampire counts - aggiorn gw to 8th
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WARHAMMER ARMIES:
VAMPIRE COUNTSOfficial Update (July 2010)
Although we strive to ensure that our army books are perfect,sometimes mistakes do creep in. In addition, we occasionallyprint new versions of our rules, that require amendments to bemade in older versions of our army books. When such issuesarise we feel that it is important to deal with them as promptlyas we can, and we therefore produce regular updates for all ofour army books.
Each update is split into three sections: Errata, Amendments,and ‘Frequently Asked Questions’. The Errata corrects anymistakes in the book, while the Amendments bring the book upto date with the latest version of the rules. The FrequentlyAsked Questions (or ‘FAQ’) section answers commonly askedquestions about the rules. Although you can mark correctionsdirectly in your army book, this is by no means necessary – justkeep a copy of the update with your army book.
ERRATAPage 45 and 94 – Skeletal SteedsChange the Leadership value of a Skeletal Steed to “3”.
Page 84 – The Black Axe of Krell Change the second paragraph to “Great Weapon. MultipleWounds (D3). Any model wounded but not slain by the BlackAxe must pass a Toughness test at the start of each of itssubsequent turns or suffer an additional wound (no armoursaves allowed).”
Page 85 – Walach’s Bloody Hauberk Add “Armour.”
Page 85 – The Flayed Hauberk Add “Armour.”
Page 85 – Rod of Flaming Death Change the first sentence of the second paragraph to “Whenused, this item casts a magic missile with a range of 18" thatinflicts D6 Strength 4 hits (Flaming Attacks).”
Page 90 – Mannfred the Acolyte, Magic Change to “Mannfred von Carstein is a Lvl 2 Wizard andknows all spells from the Lore of the Vampires.”
Page 92 – Skeleton Warriors Change “Spears...1pt.” to “Spears...1pt per model.”
Page 94 – Grave GuardChange “Unit may exchange shields for great weapons...1pt.”to “Unit may exchange shields for great weapons ...1pt permodel.”
AMENDMENTSTroop TypeNote that older versions of our army books do not list theTroop Type for each model. If this is the case with your armybook, then you can find the model’s Troop Type in thereference section at the back of the Warhammer rulebook.
Page 88 – Army List EntriesIgnore this page and use the rules for ‘Choosing Your Army’ inthe Warhammer rulebook.
Page 33 – Marching Ignore “[...] – for example, they cannot march throughdifficult terrain.”
Page 39 – Lore of the VampiresIgnore “If you roll the same spell twice, roll again.”
Page 39 – Vanhel’s Danse MacabreReplace “[...] – it can charge (up to 8"), wheel, turn, changeformation or even reform.” with “[...] – it can charge (with acharge range of 8”), wheel, or even reform.”
Page 43 – Corpse Cart, Designer’s notesChange the second sentence to “The Corpse Cart counts as amonster in all regards, and therefore has the Thunderstompspecial rule.”
Page 47 – Corpse Cart, Miasma of Deadly VigourChange the second sentence to “If it is successfully cast, theCorpse Cart, and all friendly units within 6" of the Corpse Cartduring the Close Combat phase, have the Always Strikes Firstspecial rule.”
WARHAMMER ARMIES: VAMPIRE COUNTS
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Page 45 – Skeletal Steed, Insubstantial SteedsIgnore “[...] (see the box on page 48) [...]”.
Page 47 – The Black Coach – Evocation of Death Ignore “[...] and those generated by any Wizard within 6" of aBlack Coach.”
Page 48 – Ethereal Creatures & Ethereal MovementIgnore these special rules. Use the Ethereal rule from theWarhammer rulebook.
Page 49 – Cairn Wraith. Ghostly HowlIgnore “[...] discard wounds hitting war machines”.
Page 50 – Bat SwarmsChange “Flying Unit” to “Hover”. Ignore Cloud of Horror.
Page 50 - Fell BatsChange “Flying Unit” to “Fly”.
Page 51 – Dire Wolves.Ignore “Fast Cavalry”. They are now War Beasts.
Page 61 – Sword of Unholy Power.Add “The extra dice count against the power limit, but mayonly be used by Mannfred.”
Page 82 – Ghoulkin. Add “In scenarios where there is no roll for the first turn,simply make the Ghoulkin’s special move after deployment,before the first turn.”
Page 82 – Master of the Black Arts. Add “The extra dice count against the power limit, but mayonly be used by the Vampire.”
Page 84 – Common Magic Items. Note that if a Magic Item is listed in both an army book andthe Warhammer rulebook, use the points value given in theArmy Book, with the rule printed in the Warhammer rulebook.
Page 86 – Crimson Gem of Lahmia. Add “The extra dice counts against the power limit, but mayonly be used by the bearer.”
Page 86 – The Black Periapt.Change to “The Black Periapt allows the bearer to save one ofthe army’s unused power or dispel dice at the end of the anyMagic phase, and then add it to his side’s power or dispel dicepool in the next Magic phase.”
Page 87 – Banner of the Dead Legion Ignore this Magic Item.
Page 87 – Cursed Pennant of Mousillon.
Add “The pennant is captured by an enemy unit that was inbase contact with the bearer when he was slain or otherwiseremoved from play. Decide randomly which unit takes thebanner if more than one unit is eligible.”
Page 90 – Necromancer Options, Corpse CartAdd “Count the cost against your allowance for Heroes.”
Page 91 – Including Zombie Dragons in your army. Ignore this special rule.
FAQsQ. Can a character (who is allowed to march) that is riding an
Undead mount (who is not allowed to march) march? (p33)
A. Yes.
Q. Can Invocation of Nehek be cast on friendly units that are
engaged in combat? (p38)
A. Yes.
Q. Invocation of Nehek says that Vampire, Ethereal and non-
infantry units “only ever regain a single wound”. Is that per casting
of the spell or per game? (p38)
A. Per casting of the spell.
Q. Can you add models to a unit with Invocation of Nehek if
placing such models would bring them within 1" of an enemy model?
(p38)
A. These models can be placed within 1" of enemy their ownunit is fighting, but not within 1" of any other enemy.
Q. Can Invocation of Nehek be used to heal Spirit Host units
created via the Wind of Undeath spell up to the starting number of
Wounds on their profile (i.e. 4 per base)? (p38)
A. Yes (even if they were created in a weaker state).
Q. What is the range of the two effects of the Summon UndeadHorde spell? (p39)
A. A new unit of Zombies can be created within 12", andWounds replenished on units within 18".
Q. If a Necromancer is mounted upon a Corpse Cart and
subsequently killed, does the Corpse Cart have to take a Monster
Reaction test? (p43)
A. Yes.
Q. If a Skeletal Steed is given barding, does the model suffer a -1
Movement penalty? (p45)
A. Yes.
Q. Does a unit of rank-and-file Blood Knights suffer any penalty
from not nominating a model to accept an enemy challenge? (p46)
A. No, the challenge simply does not happen.
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Q. Can I choose not to absorb magical energy with the Black Coach’s
Evocation of Death ability?(p47)
A. No.
Q. Do the attacks from the Cairn Wraith driving the Black Coach
count as magical, like those of other Cairn Wraiths? (p49)A. Yes.
Q. Do items or spells that affect missile fire have any affect on a
Banshee’s Ghostly Howl? (p49)
A. No.
Q. Can Skaven use their Strength In Numbers bonus against the
Banshee’s Ghostly Howl? (p49)
A. Yes.
Q. Can a Tomb Banshee use her Ghostly Howl to target an enemy
unit in close combat that she is not engaged with? (p49)
A. No.
Q. Is the Tomb Banshee’s Ghostly Howl attack roll a Leadership test
and if so can a battle standard allow it to be re-rolled? (p49)
A. No to both questions.
Q. Is Konrad von Carstein a Wizard? (p62)
A. No.
Q. If a Vampire has the Flying Horror Vampiric Power and is
mounted on a Nightmare, can he still fly? (p82)
A. Yes.
Q. In a situation where a Vampire automatically kills an enemy
model or causes multiple wounds, and he has the Red Fury power,
does he gain an additional attack for every Wound remaining on the
slain model's profile? (p83)
A. Yes.
Q. If a Vampire is a Dread Knight (which comes with a Barded
Nightmare), can he select another mount? (p83)
A. Yes, but the points for his Barded Nightmare are notrefunded.
Q. Can the powers Lord of the Dead, Summon Creatures of the
Night, or Summon Ghouls be used in conjunction with the Summon
Undead Horde spell to increase units beyond their starting size? Can
the spells be used to increase their size beyond the maximum unit size
allowed by the army list? (p83)
A. Yes to both questions.
Q. Does the Beguile Vampiric Power still work if the Vampire is only
in contact with rank-and-file models (non-characters)? If yes, does it
mean the player chooses one of the rank-and-file models and so has to
separate his rolls to hit and to wound against it? (p83)
A. Yes to both questions.
Q. If a Vampire Counts character armed with Blood Drinker or the
Tomb Blade is within 6" of a Corpse Cart with an Unholy
Lodestone, or has the Vampiric Power of Lord of the Dead, Summon
Creatures of the Night, or Summon Ghouls Vampiric Powers, do the
effects combine? (p84)
A. No.
Q. Can a character wearing the Nightshroud be affected by Impact
hits? (p85)
A. No.
Q. If a Vampire Lord is wearing the Helm of Commandment and
the Accursed Armour (-3 to WS), what Weapon Skill does he pass
onto a friendly unit? WS7 or WS4? (p85)
A. WS 4.
Q. If a Vampire Lord is wearing the Helm of Commandment and
passes his Weapon Skill on to a friendly unit containing a Vampire
Thrall with the Accursed Armour (-3 to WS), what Weapon Skill
will the Thrall fight with? WS7 or WS4? (p85)
A. WS 7.
Q. If a friendly Undead unit is targeted by an enemy spell or ability
which modifies the Weapon Skill of the unit and a Vampire Lord
wearing the Helm of Commandment wishes to pass his Weapon Skill
onto the unit, which takes precedence? (p85)
A. The Lord’s WS.
Q. If a Vampire with the Helm of Commandment is engaged in
combat at the start of a Close Combat phase, is he allowed to use the
Helm's effects to bolster a friendly Undead unit if his combat is
resolved before theirs? (p85)
A. Yes.
Q. For purposes of the Helm of Commandment, if the unit the wearer
is attached to is engaged in close combat, is he considered to be
‘engaged’ and thus unable to use the Helm? (p85)
A. Yes.
Q. If a Vampire Counts character selects the Armour of Night, do
enemies suffer normal to hit penalties in addition to the -2 to hit
penalty provided by the armour? (p85)
A. Yes.
Q. Can the Hand of Dust be used on a friendly unit? (p85)
A. No.
Q. Does the Gem of Blood negate any special rules associated with the
first wound suffered in close combat (i.e. Killing Blow, multiple
Wounds, and so on)? (p86)
A. No, they apply to whichever model suffers the wound.
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Q. Can a Vampire use the Carstein Ring if he is cast into the Realm
of Chaos by an Infernal Gateway or Dimensional Cascade result on
the Miscast table? (p86)
A. Yes.
Q. If a Vampire Lord wearing the Carstein Ring and riding a
monstrous mount is ‘killed’ but successfully makes the roll and returns
to ‘life’, does he return to life on foot? Does the Monstrous Mount
have to take a Monster Reaction test when he is slain? (p86)
A. Yes to all questions.
Q. If the Staff of Damnation is successfully cast upon a unit or
character, do any applicable special rules apply. For example, if the
unit had charged this round and was armed with lances would it get
a +2 Strength bonus? (p86)
A. All rules that would apply in the next Close Combat phasealso apply to the attacks made by the Staff of Damnation.
Q. If the Staff of Damnation is successfully cast upon a unit which
has had Vanhel’s Danse Macabre successfully cast upon it earlier in
the turn while engaged in combat, does the unit benefit from the
re-rolls from Vanhel’s Danse Macabre? (p86)
A. Yes.
Q. Are saves allowed against wounds suffered by a character using
the Crimson Gem of Lahmia? Also, is this item limited to one use per
friendly Magic phase? (p86)
A. No save of any kind is allowed. It can be used any numberof times per Magic phase.
Last updated 10th July 2010.