voxcel creatures manual - lindwurm

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Ver. 2017-1-23

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Ver. 2017-1-23

Change log App version 1.7 ・p18 “Mirror copy button” added App version 1.6 ・p5 “Tree view mode button” added ・P18-19 "Tree view mode" page added ・P20 “View mode" page added App version v1.5 ・P11 Add description about energy

Slide mode button When the button is pushed, the swipe operation switches from rotation It will turn into a slide.

Menu button Open and close the menu.

Function cell The function cell has a mark, but it does not attach to the completed form. You can check the completed form in “View Mode" of the menu.

Cell mode Attach the cell to the cell you touched.

Hammer mode Break the touch cell.

Function cell mode Add a function cell to the touched cell.

Setting mode Opens the menu for selecting the function cell function and setting the parameters.

Palette mode Open the menu to change the color of the palette.

Paint mode Change the color of the touched cell.

Color palette Select a color. You can swipe to the side that can not be seen.

Information L:Length W:Width H:Height N:Number of cells S:Number of surface

Undo button By pressing the button you can undo that you attached the block, broke it, changed color. ※ However, breaking the function cell can not be canceled.

Color palette You can change the palette selection by touch. The palette can be swiped sideways.

Palette mode

Color Table Change the color of the palette selected by touch. You can swipe the color table sideways. If you already use it for a creature and change the color of the palette, the color of the creature will change as well.

Close button Exit Palette mode.

Function cell selection Select the function block to be set. You can swipe horizontally.

Setting mode

The setting tool of the function cell selected here is displayed.

Close button Exit setting mode.

Tree view button Displays function cells in a tree structure.

Core Cell There is always one in a creature, and there is only one functional cell. The core has the role of the origin of the whole model.

Setting mode (Core Cell)

Turn direction button Rotate the orientation of the entire model. Use it when making a mistake back and forth. I do well.

Heart Open the menu for selecting the heart. You can change the sound by heart.

Shaking Set the shake of the whole model. It can be set for three axes of red, green and blue.

Vertical movement Set up and down movement of the whole model. If it is set to minus, it becomes half cycle. (It will be faster)

Axis There are three directions of red, green and blue. ※ The 3D model sets rotation and movement on these three axes.

Rotation Set it to function cell to rotate or swing.

Setting mode ( Joint : Rotation )

Swing angle When set, the rotation turns to the swing (repetitive motion) of the set angle.

Rotational speed Set the speed of rotation. If it is minus, reverse rotation will occur.

Axis of rotation Choose which of the three red, green, blue axes to rotate.

Angle Set the rotation start angle and the center angle of the swing. If there is no rotation speed, the block is fixed at that angle.

Copy button Copy the function cell setting.

Paste button Paste the copied settings.

Slide Set it to slide function cell.

Setting mode (Joint : Slide)

Phase Sets the start position of the slide motion. 50% is the most distant position, the position set by the width. When the speed is zero, you can shift the cell position with this.

Slide width 1 Slide for one cell.

Slide direction Select which of the three axes red, green, blue to slide.

Slide speed Set the slide speed. If it is negative it will be in the opposite direction. It can be used to move to the opposite side with only one side.

One side only Restrict the sliding direction from the initial position to one side only.

Spring Set it as a function cell that acts as a spring.

Setting mode (Joint : Spring)

Gimbal When it is on, it always keeps its level against the ground.

Spring Hardness Set the hardness of the spring. If it is 100, it will not move at all.

Rebound Set the repulsive force of the spring.

Aiming Set it to the functional cell that automatically points to the enemy's direction. ※ It works to direct the front (minus direction of green) toward the enemy. It does not turn over 90 degrees.

Setting mode (Joint : Aiming)

Aiming left and right Setting to aim for rotation in the horizontal direction (blue axis). ※ You can not let both up and down and right and left functions at the same time.

Aiming up and down Setting to aim at rotation in the vertical direction (red axis).

Emit Set it as a function cell that fires bullets or particles. ※ Bullet shoots energy to fire I will consume 100. Creatures whose energy is less than 100 will not fire bullets. Particles do not consume energy.

Setting mode (Emit : Bullet)

Parabola Bullet affected by gravity. The attack power is higher than straight ahead, the life is long. But it is hard to hit.

Go straight ahead A straight bullet.

Launch direction Select the direction you want to skip from the 6 directions in the opposite direction of red, green and blue. Green minus is the front direction.

Do not show The emit function cell is not displayed in the finished form. Set bullet color as color of function cell.

Emit Set it as a function cell that fires bullets or particles.

Setting mode (Emit : Particle : Emit Tab)

Speed Set the speed of particles to skip.

Emit Tab Set the speed and interval to shoot.

Emit direction Choose the direction to skip from red, green, blue 3 directions. On the other side, the speed is made negative.

Interval Set the time interval to skip the next particle. If you make it smaller, it will be full.

Scatter Sets the dispersion of the angle in the direction to skip the particles.

Do not show The emit function cell is not displayed in the finished form. The particle color is set as the color of the function cell.

Setting mode (Emit : Particle : Life Tab)

lifetime The time until the skimmed particles disappear.

Life Tab Set lifetime of launched particle.

+Random Plus the random time from 0 to the set value to the lifetime.

Setting mode (Emit : Particle : Scaling Tab)

Scaling Set up how many times you enlarge or reduce it.

Scaling Tab Set the enlargement / reduction of the emitted particles.

Sustain start Set the time until the scaling factor set above is set as a ratio to life.

Sustain end Set the start time, which becomes smaller until the end of life, as the percentage of the lifetime after reaching the scaling factor set above.

Sustain

stat %

Sustain

end

%

Lifetime

scaling

Setting mode (Emit : Particle : Force Tab)

Gravity Set the force to fall downward.

Force Tab Set the force applied to the fired particles.

Friction Set resistance force. The speed slows down by resistance, and it stops at the end.

Wind power Set the force acting to fix green direction.

Setting mode (Switch : Timer)

Cycle Time cycle to turn on and off

Timer switch Turn on and off the target functional cell in time. The function blocked when it is turned off will stop functioning. The timer switch can set the effect like a geyser.

Time to turn on Setting the time to turn on the switch

Time to turn off Set time to turn off the switch

Setting mode (Switch : State)

State selection Idle: Stopped state Run: Ahead Back: Backing state Turn Left: State turning to the left Turn Right: State turning to the right

State switch Turn on / off the target function cell in the state of the creature.

Tree View mode (Function cell selection)

Normalize Converts the selected function block to normal cell.

Tree display Displays function cells (in tree structure) based on parent-child relationship.

Function cell selection Select the function cell you want to set. It becomes the setting screen of the function cell selected when returning with the × button.

Parent / child change button Changes the selected function cell to the parent-child relationship of the child of this function cell.

Mirror Copy Copy the selected function cell or less by reversing it all around the core. You can make copies of the opposite arms and legs etc.

Tree View mode (Parts display)

Select parts Only ordinary blocks that are attached to this function cell are displayed. Other parts are wire frame display.

Parent / child change button Changes the parent-child relationship to the child of this functional block with the selected normal block. ※ Please note that it can not be restored to original.

Record button (Android 5.0 or later only) Movie recording screen. Press it again to end recording. The resolution of the movie can be set to "low quality" with "setting".

In "view mode" you can see how it is moving in the function cell.