vr & games for health substitution
TRANSCRIPT
VR Games for HealthSubsitution
Value Chain
Willingness to accept
Change to cost
New operating cost
VirtualReality
Wireless
?
Acceptance = Evidence + Experience
Early adoptersTraditionalists
Hospital
GP
DepressionLiesbeth van
den Berg
Chronic
HololensJoris Arts
Clinical Practice
Keith Grime
PTSDNicolien Berkers
TrainingYeshwanth
Substitution
Questions
Why is VR better than normal interaction?
How long will the VR experience remain interesting?
Is the VR sickness rate, acceptable given the improved treatment outcomes?
When is missing for
Acceptance
Transition
Return on Investment