wwhhhaakkaaatttaaauuu ” mmmaaaiii h rrraaa ””::: m … · naina wātene keri thompson alison...
TRANSCRIPT
“““WWWHHHAAAKKKAAATTTAAAUUU MMMAAAIII RRRAAA”””::: TTTHHHEEE IIIMMMPPPAAACCCTTTSSS
OOOFFF GGGAAAMMMBBBLLLIIINNNGGG FFFOOORRR MMMĀĀĀOOORRRIII
CCCOOOMMMMMMUUUNNNIIITTTIIIEEESSS --- AAA NNNAAATTTIIIOOONNNAAALLL
MMMĀĀĀOOORRRIII CCCOOOLLLLLLAAABBBOOORRRAAATTTIIIVVVEEE AAAPPPPPPRRROOOAAACCCHHH
Te Rūnanga o Kirikiriroa Trust Inc
Pou Tuia Rangahau (Research & Development)
5
“““WWWHHHAAAKKKAAATTTAAAUUU MMMAAAIII RRRAAA”””::: TTTHHHEEE IIIMMMPPPAAACCCTTTSSS
OOOFFF GGGAAAMMMBBBLLLIIINNNGGG FFFOOORRR MMMĀĀĀOOORRRIII
CCCOOOMMMMMMUUUNNNIIITTTIIIEEESSS --- AAA NNNAAATTTIIIOOONNNAAALLL MMMĀĀĀOOORRRIII
CCCOOOLLLLLLAAABBBOOORRRAAATTTIIIVVVEEE AAAPPPPPPRRROOOAAACCCHHH
Naina Wātene
Keri Thompson
Alison Barnett
Mere Balzer
Marsha Turinui
in collaboration with
Nga Manga Puriri, Whangarei
Te Kahui Hauora, Rotorua
Toiora-Healthy Lifestyles Ltd, Taranaki
Ngati Porou Hauora, Tairawhiti
Te Rangihaeata Oranga, Hawkes Bay
Te Roopu Tautoko Ki Te Tonga Inc, Dunedin
Whiringa-a-Rangi (November) 2007
6
Pou Tuia Rangahau (formerly known as the Research and
Development Unit) of Te Rūnanga o Kirikiriroa Trust Inc, would like
to emphasise the kaupapa Māori approach to this reporting structure.
The structure stems from a Māori specific world view and knowledge
base, which has been in existence for generations.
As part of searching for a Māori depiction that could be utilized as a
generic reporting model, the Powhiri Model (formal Māori
welcoming ceremony model), containing a sequence of specific ritual
phases, was chosen. Each ritual phase has its own purpose, and
together, the phases create and complete a process by which all
manner of things are made complete. There are nine ritual phases
that have been chosen to complete this research reporting structure,
and in this context, they are represented as follows:
“Karanga - Ritual of First Engagement” is the first calling that
establishes a project in written form.
“Whaikorero - Ritual of First Speaking” is about the contractual
discussions between individuals and organisations involved in the
project.
“Koha - Ritual of Reciprocity” reflects and acknowledges the
overall development, processes and findings of the project.
“Hongi-hariru-kai - Ritual of Encounter” is the scoping and
reviewing of historical and contemporary information as evidence
that supports the project.
“Whakawhanaungatanga - Ritual of Derivation” is the scoping
and profiling of the methodologies utilised for the project.
“Hui - Ritual of Collaboration” is about the ongoing collaboration,
collection of information, the analysis and results the project.
“Poroporoaki - Ritual of Erudition” is about the completion of a
project, dissemination of information and setting future directions.
“Karakia - Ritual of Conclusion” is about culturally concluding the
project.
“Waiata - Ritual of Coalescence” works in conjunction with
Karakia to conclude the project and clear the way forward. (Elliott-
Hohepa, Elliott & Kingi, 2005).
No part or parts regarding the overall structure and information of
this report may be reproduced without the approval of Te Rūnanga o
Kirikiriroa Trust Inc, Te Pou Tuia Rangahau.
Te Rūnanga o Kirikiriroa Trust Inc
Pou Tuia Rangahau (Research & Development)
T: 07 846 1042 F: 07 846 7156
Whiringa-ā-Rangi (November) 2007 ©
7
TABLE OF CONTENTS
KARANGA - RITUAL OF FIRST ENGAGEMENT ............................ 11
KARANGA ......................................................................................... 12
WHAIKŌRERO - RITUAL OF FIRST SPEAKING ............................ 13
MIHIMIHI ........................................................................................... 13
ACKNOWLEDGEMENTS ................................................................ 14
ORGANISATIONAL INFORMATION ............................................. 17
Te Rūnanga O Kirikiriroa Trust Inc .................................................... 17
Pou Tuia Rangahau .......................................................................... 18
Pou Tuia Rangahau Advisory Team ................................................ 18
The Māori Provider Profiles ................................................................ 18
Nga Manga Puriri, Whangarei ......................................................... 19
Te Kahui Hauora Trust, Rotorua ...................................................... 19
Toiora-Healthy Lifestyles Ltd, Taranaki .......................................... 19
Ngati Porou Hauora, Tairawhiti ....................................................... 20
Te Rangihaeata Oranga, Hawkes Bay .............................................. 20
Te Roopu Tautoko ki te Tonga Inc, Dunedin ................................... 21
KOHA - RITUAL OF RECIPROCITY .................................................. 23
EXECUTIVE SUMMARY ................................................................. 24
Introduction ......................................................................................... 22
Research Approaches ....................................................................... 23
Data Collection ................................................................................. 23
Discussion & Conclusions ...................................................................
Limitations of the Project .....................................................................
Key Findings & Recommendations .....................................................
HONGI-HARIRU-KAI - RITUAL OF ENCOUNTER ......................... 31
LITERATURE REVIEW .................................................................... 32
Introduction ......................................................................................... 32
Historical Overview of Gambling in Aotearoa ................................ 32
Gambling and Public Health ............................................................ 34
Impacts of Gambling ........................................................................ 36
The Treaty of Waitangi and Gambling............................................. 38
Conclusions ...................................................................................... 39
WHAKAWHANAUNGATANGA - RITUAL OF DERIVATION ....... 41
RESEARCH METHODOLOGIES ..................................................... 42
Introduction ......................................................................................... 42
Kaupapa Māori Approach ................................................................ 42
Qualitative Approach ....................................................................... 43
Literature Review Approach ............................................................ 43
Quantitative Approach ..................................................................... 43
The Research Process .......................................................................... 43
Māori Health Service Provider Involvement .................................... 44
First Collaborative Project Hui ........................................................ 44
Roles and Responsibilities of Māori Providers ................................ 45
Training of Research Assistants ....................................................... 45
Recruitment of Participants .............................................................. 46
The Focus Groups ............................................................................ 46
Transcription of Discussions ............................................................ 48
Data Analysis ................................................................................... 48
8
Ethical Approval .............................................................................. 48
HUI - RITUAL OF COLLABORATION .............................................. 49
DATA ANALYSIS & FINDINGS...................................................... 50
Focus Groups - Regional Findings ...................................................... 50
Nga Manga Puriri, Whangarei ......................................................... 51
What is Gambling ......................................................................... 51
Types of Gambling ....................................................................... 52
Reasons for Gambling ................................................................... 52
Experiences and Impacts of Gambling ......................................... 53
Strategies to Reduce Gambling Harm ........................................... 54
Summary ....................................................................................... 56
Te Kahui Hauora, Rotorua ............................................................... 57
What is Gambling ......................................................................... 57
Types of Gambling ....................................................................... 58
Reasons for Gambling ................................................................... 58
Experiences and Impacts of Gambling ......................................... 60
Strategies to Reduce Gambling Harm ........................................... 62
Summary ....................................................................................... 65
Toiora-Healthy Lifestyles Ltd, Taranaki .......................................... 66
What is Gambling ......................................................................... 66
Types of Gambling ....................................................................... 67
Reasons for Gambling ................................................................... 67
Experiences and Impacts of Gambling ......................................... 68
Strategies to Reduce Gambling Harm ........................................... 70
Summary ....................................................................................... 72
Ngati Porou Hauora, Tairawhiti ....................................................... 73
What is Gambling ......................................................................... 74
Types of Gambling ....................................................................... 75
Reasons for Gambling ................................................................... 75
Experiences and Impacts of Gambling ......................................... 76
Strategies to Reduce Gambling Harm ........................................... 78
Summary ....................................................................................... 79
Te Rangihaeata Oranga, Hawkes Bay .............................................. 80
What is Gambling ......................................................................... 81
Types of Gambling ....................................................................... 82
Reasons for Gambling ................................................................... 82
Experiences and Impacts of Gambling ......................................... 84
Strategies to Reduce Gambling Harm ........................................... 87
Summary ....................................................................................... 88
Te Roopu Tautoko ki te Tonga Inc, Dunedin ................................... 89
What is Gambling ......................................................................... 90
Types of Gambling ....................................................................... 90
Reasons for Gambling ................................................................... 91
Experiences and Impacts of Gambling ......................................... 92
Strategies to Reduce Gambling Harm ........................................... 93
Summary ....................................................................................... 94
Focus Groups - Overall Findings......................................................... 96
What is Gambling............................................................................. 96
Types of Gambling ........................................................................... 96
Reasons for Gambling ...................................................................... 97
Experiences and Impacts of Gambling ............................................. 97
Strategies to Reduce Gambling Harm .............................................. 98
9
POROPOROAKI - RITUAL OF ERUDITION ................................... 101
DISCUSSION & CONCLUSIONS................................................... 102
KEY FINDINGS & RECOMMENDATIONS ........................................
REFERENCES ........................................................................................
Appendix 1: Participant Information Sheet .......................................... 111
Appendix 2: Consent to Participate Form ............................................. 115
Appendix 3: Project Fact Sheet ............................................................ 117
Appendix 4: Research Assistant Code of Conduct Form ..................... 121
Appendix 5: Participant Focus Group Discussion Themes .................. 125
Appendix 6: Research Assistant Focus Group Discussion Questions .. 127
Appendix 7: Glossary ........................................................................... 129
KARAKIA - RITUAL OF CONCLUSION ......................................... 131
KARAKIA ......................................................................................... 132
WAIATA - RITUAL OF COALESCENCE......................................... 133
WAIATA ........................................................................................... 134
Whakatau Mai Ra .............................................................................. 134
List of Tables Table 1: Number of focus groups and participants per region ................ 50
Table 2: What is gambling - all participants, all regions ........................ 96
Table 3: Types of gambling - all participants, all regions ...................... 96
Table 4: Reasons for gambling - all participants, all regions.................. 97
Table 5: Experiences and impacts of gambling - all participants, all regions ..... 97
Table 6: Strategies to reduce gambling harm - all participants, all regions ........ 98
10
11
KARANGA
Ritual of First Engagement “Karanga” is the first calling that
establishes a project in written form
12
KARANGA
Karanga mai rā, karanga mai rā
Tenā rā kōrua, te tangi e tū nei
Te papa e takoto nei
E ngā mana
E ngā reo
E ngā karangaranga maha o ngā hau e whā
Kua tae mai nei ki te tautoko
Te kaupapa o tēnei wā
Kia mau ki a koutou i tō tātou kaupapa
He kaupapa motuhake
He kaupapa rawe
Hei awhina atu ki te ao Māori
Ki te ao katoa
Haere atu ra ngā mate
Ki ngā tūpuna
Ki te iwi nui tonu
Kua huri atu ki te pō e
Kia mihia, kia poroporoakihia
Ki a rātou i te wā iti nei e
Haere atu ra
Whakatau mai ra
Ngā karangaranga maha
Ki runga i te papa
I waiho ake ai e rātou e
Whakatau mai ra
Whakatau mai ra
13
WHAIKŌRERO
Ritual of First Speaking “Whaikōrero” is about the contractual discussions between
individuals and organisations involved in the project
14
MIHIMIHI
Ko te pū ko te kauru
Kei te hiahia ko Rongo ko Taane
Tū-rama-rama-ā-nuku
Tū-rama-rama-ā-rangi
Ko te rangi e tū iho nei
Heke iho ki a Papa-tuanuku e takoto nei
Ko ngā tauira o Te Wānanga e whakamau ngā ingoa o Io
Ko Io-te-Pūkenga Io-te-Toi-ō-ngā-rangi
Ue te rangi, Ue a nuku, nuku tai māroro
Haumi e, hui e, taiki e
Ko te mihi tuatahi, ko Te Atua. nāna nei ngā mea katoa
Tuarua, ko Te Kiingi Māori ko Tūheitia
me tōna whare Te Kāhui Arikinui tonu rā
Pai Mārire
Me mihia ngā mate i runga i ngā marae maha, huri noa i te motu
Nā tātou katoa e tangi, e mihi
Haere e ngā mate, haere
Hoki wairua mai
Ki te takitaki te kaupapa tū mai rā
Nō reira, haere ngā mate. Hoki ki te kāinga tūturu okioki ai
Tīhei Mauriora
E ngā mana, e ngā reo, e ngā kāranga-ranga-tanga maha
tēnā rā koutou katoa. Ka nui te mihi ki a tātou, te hunga e whai ake te
kaupapa nei, e hāpai ake te kaupapa ki tōna taumata e rangatira ai, e
ora ai. Tēnā rā tātou katoa
He rīpoata tēnei e whakaatu nei ngā kohikohinga kōrero, kohikohinga
whakaaro, mai i tēnei whānau, mai i tēnā hapū, mai i tērā iwi, huri
noa o te motu. Ko te tūmanako kia rangona ai te taringa o te
Kāwanatanga me ōna takawaenga minita katoa e hangai ana ki te
kaupapa. Ki a koe anō te minita o te hauora tangata e pā Peter
Hodgson kōrua tahi ko koe e pā Parekura Horomia, whakarongo ake
ki te tangi o ngā iwi katoa nei e pā ana ki ō rātou nawe, ki ō rātou
mamaetanga me o rātou painga hoki e pātata atu ana nei ki a ngai
tāua te iwi Māori. Ka hoki anō te mihi nui ki te roopū rangahau nei,
ko rātou e whakatakotoria o rātou kitenga i te wā e whāwhāngia
haere te kaupapa waenganui i o rātou iwi i raro anō i o rātou
mohiotanga-ā-iwi. Heoi anō, te korero whakamutunga māku pea ko
tēnei,
“Mā tōu rourou, mā taku rourou ka ora ai te iwi”
15
ACKNOWLEDGEMENTS
Te Rūnanga o Kirikiriroa Trust Inc and Pou Tuia Rangahau wish to
acknowledge a number of organisations and individuals involved in
the project.
Firstly, the project would not have been possible without the many
participants from throughout the country, who were willing to take
part in a focus group discussion within their respective regions, to
share their valuable information for the purposes of this project.
Participants hailed from the Northland, Rotorua, Tairawhiti,
Taranaki, Hawkes Bay, and Southland.
Secondly, special acknowledgement and appreciation to the research
assistants and the six Māori health service provider organisations.
We are most grateful for their commitment to the project, trust in the
research process, undertaking the huge task of conducting and
completing the focus group discussions within their regions, and for
ensuring the project was achieved. They are:
Nga Manga Puriri, Whangarei; in particular, Warren Moetara,
Huhana Seve and Jonathan Seve
Te Kahui Hauora, Rotorua; in particular, Laurie Morrison,
Amber Grant and Anaru Bidois
Toiora-Healthy Lifestyles Ltd, Taranaki; in particular, Denis
McLeod
Ngati Porou Hauora, Tairawhiti; in particular, Bill Aston, Connie
Henare, Jennifer Harré Hindmarsh and Mark Iles
Te Rangihaeata Oranga, Hawkes Bay; in particular, Monica
Stockdale, Matthew Bennett and Marewa King
Te Roopu Tautoko ki te Tonga Inc, Dunedin; in particular, Chris
Maxwell, Jerry Banse and Reuben Moses.
Thirdly, we acknowledge the expert advisory team of Professor
Whatarangi Winiata, Dr Lorna Dyall, Ms Laurie Morrison, Ms Ruth
Herd, and Hector Kaiwai. Thank you for your ongoing support and
commitment to the success and completion of this project.
Thank you to the numerous Rūnanga staff involved in supporting the
project. In particular, Ms Mere Balzer, line manager for Pou Tuia
Rangahau and CEO of the Rūnanga, for her ongoing mentorship,
support and trust in the team to get the job done. To Ms Rongo
Kirkwood, Manager of the Whānau Ora Unit of the Rūnanga, for the
Karanga, the call that sets the tone of the overall report. To the rest
of the team, Keri Thompson and Alison Barnett, for their ongoing
support and contribution to discussions, planning sessions, and times
when I just needed to bounce ideas! To Michelle Levy for the
ongoing academic guidance, peer review and support to Pou Tuia
Rangahau in all projects conducted by the team.
Special acknowledgement, thanks and appreciation to Marsha
Turinui, past administrator for Pou Tuia Rangahau. Much of the
16
early developments, negotiations, collaboration and moving forward
for this project was driven by Marsha.
Special acknowledgement, thanks and appreciation to Hori Kingi of
the Rūnanga, for his specialist cultural guidance and expertise
throughout the project, for ensuring culturally safe practices and
processes for all involved, and for his contribution to the naming of
the project and waiata - “Whakatau Mai Ra” that encompasses the
commitment of all involved in the project from beginning to end.
Special appreciation and grateful thanks to Sandra Eru, Carol
Hackett, Derek Teariki-Morehu, and the whānau of Houmaitawhiti
Marae, Rotorua, for the warm hospitality and hosting of our first
collaborative hui held in November 2006, to develop and scope the
project, for the naming of the project, and also for allowing the
project to conclude where it began.
To the team of transcribers who undertook the task of transcribing
data for three of the provider regions. Thank you for completing the
transcripts for analysis.
Acknowledgement is made to the Ministry of Health for funding this
project.
Finally, the project has been achieved because of the collaborative
approach and effort that has made the project an enjoyable and
rewarding experience for everyone involved.
Tēnā koutou, tēnā koutou, tēnā koutou katoa.
17
ORGANISATIONAL INFORMATION
This section provides information regarding the organisations
involved in the project. An overview of the Rūnanga and the
Research and Development Unit is presented, followed by an
overview of each of the Māori health service providers involved.
Te Rūnanga O Kirikiriroa Trust Inc Te Rūnanga o Kirikiriroa Trust Inc (the Rūnanga) was established as
a Charitable Trust and the Urban Māori Authority for Hamilton city
under the guidance of the late Māori Queen, Te Atairangikaahu and
the Hamilton City Council in 1987. It is the second largest urban
Māori authority, behind Waipareira Trust based in Auckland. The
Rūnanga is mandated to focus on issues relating to Article III of the
Treaty of Waitangi, and was developed to meet the multi-faceted
needs of maataa waaka (including Pacific Island communities) within
Kirikiriroa. The kaupapa of the Rūnanga is captured in the following
mission statement, which is: “to improve the holistic health and
wellbeing of Māori and Pacific peoples domiciled within the city of
Kirikiriroa.”
The core values of the Rūnanga are Mana Rangatiratanga,
Whanaungatanga, Manaakitanga, and Arohatanga. These values
underpin the corporate values of the Rūnanga which are:
Tikanga as being fundamental to the organisation as the
foundation of all practices
Te Tiriti o Waitangi (the Treaty) and the principles of
Partnership (where partners have equal status and are treated
with respect); Participation (active contribution within forums
that make decisions affecting Māori and Pacific Island
communities); and Protection (as kaitaiki in the protection of
traditional and urban taonga)
Gender equity in all its operations
Mana Māori Motuhake reflected in its interactions and practices
Self-determination
Quality focus.
The Rūnanga is committed to service excellence based on best
practice and management as well as the transparency of operations.
Kaupapa Māori frameworks at both a policy and practical level
enable a unique philosophy of care and emphasis regarding service
provision, including evaluation. The Rūnanga provides a range of
services, from crisis intervention and dual diagnosis services for
mental health, off-site residential mental health services, public
health and health promotion services, alcohol and drug counselling
services and residential services, strategic planning and business
solutions services, the finances department, and research and
development.
18
Pou Tuia Rangahau Pou Tuia Rangahau (formerly known as the Research and
Development Unit) is a community based research unit that was
established in December 2002. It was primarily established to
complete research and evaluation projects that have positive future
outcomes for, and with Māori and Pacific communities within
Hamilton and the greater Waikato region. The following are the aims
of Pou Tuia Rangahau:
To develop research proposals that have a strong collaborative
approach to key individuals, organisations and communities
To conduct research projects with an emphasis on direct practical
outcomes to communities, wherever possible
To assist communities to increase their research capacity and
facilitate options for funding regarding specific research projects
To conduct and complete all research projects based on kaupapa
Māori research methodologies and frameworks
To produce clear evidence regarding best models of practice for
the services of the Rūnanga, to increase the efficacy of such
services.
Pou Tuia Rangahau team consists of the following:
Mere Balzer - Interim Manager/CEO of TROK
Dr Michelle Levy, Adacemic Supervisor
Naina Watene - Researcher
Keri Thompson - Researcher
Alison Barnett - Researcher
Pou Tuia Rangahau Advisory Team Pou Tuia Rangahau utilised an internal advisory team throughout this
project who have worked alongside the research team to provide
guidance and support. In particular, areas of support included
mentorship and specialist cultural expertise. The internal advisory
team consisted of Bob Elliott and Hori Kingi of the Rūnanga.
The Māori Provider Profiles One of the first priorities for this project was to identify and meet
with key Māori health provider organisations involved with gambling
throughout Aotearoa. Priority was given to those organisations that
worked closely with Māori, in keeping with the overall kaupapa
Māori approach of the project.
Initially, there were a total of eight Māori health provider
organisations who were invited to collaborate and be involved in the
project, and all Māori Providers are currently working in the area of
gambling. Three of these Māori Providers are based in the South
Island. At the conclusion of the first national collaborative project
hui in Rotorua during November 2006, the Māori Providers from the
South Island met to discuss the focus groups and how best these
could be managed between them. As a result, it was decided that Te
Roopu Tautoko Ki Te Tonga Inc based in Dunedin, would take
responsibility for conducting focus groups throughout the Southern
19
region, with support from the other two Māori Providers.
Specifically, the support would be in the form of assisting to recruit
participants from the different areas to take part in focus groups
conducted by staff of Te Roopu Tautoko Ki Te Tonga Inc.
Nga Manga Puriri, Whangarei Nga Manga Puriri is a Charitable Trust, and situated in the heart of
the Whangarei township. They are a professional, confidential and
free service for all peoples of, and living within the Te Taitokerau
region who are seeking help and information regarding gambling and
gambling-related problems. Their services include the provision of
information and advice regarding gambling issues in general, one-to-
one counselling, whānau counselling, support groups and education.
Nga Manga Puriri is currently the only Māori health provider service
providing gambling specific services to the Northland region. Their
geographical coverage area spans from the top of the North Island
down to the North Auckland area.
Te Kahui Hauora Trust, Rotorua Te Kahui Hauora Trust based in Rotorua, is responsible for the
delivery of health promotion, early intervention and community-
based programmes aimed at reducing or minimising harm caused by
gambling within their communities. Their geographical location
covers all of the Rotorua and outlying areas.
Toiora-Healthy Lifestyles Ltd, Taranaki Toiora-Healthy Lifestyles Ltd is based in New Plymouth. They have
been providing problem gambling services, both health promotion
and intervention services, throughout Taranaki during the past four
years. Some specific programmes have included a needs analysis,
public awareness seminars, a general screening project involving 800
people, and a survey of youth and development of a youth/rangatahi
educational programme. A specific focus and working relationships
with iwi/hapū and general Māori communities have also been
established.
Within the organisational structure of delivering health needs to
Māori, Toiora-Healthy Lifestyles Ltd has been designated by
Iwi/Māori to deliver those services within Taranaki, plus it fulfils the
role of representing Taranaki Māori on Te Herenga Waka O Te Ora
whānau (National Māori Trust for Problem Gambling) and Karere
Hauora, the national collective of Māori gambling service providers.
Toiora-Healthy Lifestyles Ltd has both an association, plus working
relationships with all other Māori health providers within Taranaki;
has formal and working relationships with the Taranaki District
Health Board, plus all three PHO‟s that currently exist within
Taranaki.
20
Ngati Porou Hauora, Tairawhiti Ngati Porou Hauora is a not-for-profit incorporated society
established in 1994. It is owned and managed by a board of elected
community members representing the various communities of the
Ngati Porou rohe. The Ngati Porou Hauora vision is to promote
holistic health within the family, spiritually, mentally and physically.
The organisation‟s values include incorporating a Ngati Porou
perspective in all health strategies; ensuring whānau, hapū and iwi
development is integral to health; prioritising empowerment for self
care; and maximising use while minimising costs of health services
to the people in the rohe of Ngati Porou. The focus is on improving
whānau and hapū health and preventing disease.
Since implementation of the primary health care strategy (2001),
Ngati Porou Hauora has had a dual role, that of a Primary Health
Organisation (PHO) as well as its current role as a Māori health
service provider. As a PHO, Ngati Porou Hauora has approximately
13,000 enrolled patients. Ngati Porou Hauora provides low or no
cost healthcare through multidisciplinary primary health care teams
that are based throughout the region.
In 2002, Ngati Porou Hauora were funded through the former
Problem Gambling Purchasing Agency of the Problem Gambling
Committee to provide a problem gambling prevention service. Since
then, Ngati Porou Hauora have expanded from one dedicated worker
to a team of three dedicated workers, and have also expanded their
problem gambling services that include the provision of problem
gambling intervention services, advocacy and liaison services in
Gisborne city that include the development and maintenance of
strong working relationships with district councils, other health and
social service agencies and organisations throughout the region,
including individual community members and the wider local Māori
communities. Ngati Porou Hauora in particular have, and continue to
be proactive at the local government level regarding the negotiation
to develop their local gambling venue policies and the move towards
the adoption of a sinking lid policy for Gisborne (Ngati Porou
Hauora & Problem Gambling Foundation, 2004).
Te Rangihaeata Oranga, Hawkes Bay Te Rangihaeata Oranga was established in 2000 by the then Problem
Gambling Committee to provide problem gambling services to the
people in the Hawkes Bay region. They are part of an Aotearoa wide
network of problem gambling organisations and services that provide
a range of treatment, health promotion, advocacy, research, services
and programmes to those who are affected by gambling. They work
with all people, both Māori and non-Māori.
Te Rangihaeata Oranga is located in Napier with clinics in Wairoa,
Hastings and Waipukarau. They work closely with Te Tai Whenua o
Te Whanganui o Rotu, local government, iwi, organisations, services,
and businesses to implement strategies and policies that will reduce
the impact of gambling throughout the Hawkes Bay region.
21
Te Roopu Tautoko ki te Tonga Inc, Dunedin Te Roopu Tautoko ki te Tonga Inc are a Māori health service
provider organisation based in Dunedin. They are one of many
Māori health service provider organisations affiliated to He Oranga
Pounamu, which is an umbrella organisation which was established
by the Ngai Tahu Development Corporation, as a vehicle for
organising and integrating health and social services throughout the
Southern region.
All of the services and programmes provided by Te Roopu Tautoko
ki te Tonga Inc are stand-alone services, that also have the ability to
integrate into each other. Te Roopu Tautoko ki te Tonga Inc have
developed a range of kaupapa Māori resources, which we have had
acclaim regionally and nationally. Their approach to pathological
gambling is developing research, which addresses a cluster of
symptoms across a wider terrain of the individuals/whānau
experience, both past and present. They do not address pathological
gambling alone as the source of one‟s addiction and cure, but rather,
as an object of his or her addiction. They operate from the premise
that etiological focus for Māori unwellness is „colonisation‟ and that
the barriers to disparities have largely come from mainstream
services. This premise is indicative of how they work, the scope in
which they work, and how they define and frame the issues of
unwellness for Māori living within their region. The services that Te
Roopu Tautoko ki te Tonga Inc provide include a prison programme,
a Māori men‟s programme, smoking cessation programmes, learner
licence programmes, mau rakau, Marae theatre, health promotion
programmes to address gambling issues, alcohol and drug individual
and couple counselling, and post-intervention strategies to address
abuse and violence within whānau.
22
23
KOHA
Ritual of Reciprocity “Koha” reflects and acknowledges the overall
development, processes and findings of the project
24
EXECUTIVE SUMMARY
Introduction During May 2006, Pou Tuia Rangahau (formerly known as the
Research and Development Unit) of Te Rūnanga o Kirikiriroa Trust
Inc submitted a request for proposal to the Ministry of Health to
conduct a research project to investigate the impacts of gambling and
problem gambling for Māori whānau/hapū/iwi and communities.
Since December 2002, the Rūnanga had successfully completed four
phases of a community action project for the reduction of gambling-
related harm for the Waikato area (Elliott & Watene, 2003; Watene
& Elliott-Hohepa, 2004; Watene & Elliott-Hohepa, 2005). The first
phase of this project conducted a series of focus groups with Waikato
communities to talk about the issues of gambling, and to identify
strategies to assist in the reduction of gambling harm for those
communities. The development of this project is based on replicating
the methodologies employed during phase one of the Waikato
project, and applying it at a national level.
Pou Tuia Rangahau then approached eight Māori health provider
organisations working in the area of gambling initially, to begin the
development of a collaborative proposal to investigate the topic area.
As a result of the initial developments and collaboration with the
Māori Providers, Pou Tuia Rangahau were successful in securing the
project, and began work to progress it further. This report details the
project from its commencement to final completion.
To this end, this is the final report of the project entitled, “Whakatau
Mai Ra: The Impacts of Gambling for Māori Communities - A
National Māori Collaborative Approach”. Specifically, the report
details the research approaches, methods and processes of the project.
It describes the involvement of six Māori health service providers
throughout the country in the project, presents detailed analysis and
findings of the project, and concludes with a final discussion,
recommendations and conclusions as a result of the project.
Rationale While the impacts of gambling on Māori are well documented in
Aotearoa literature, very little has been documented regarding these
impacts within the context of an holistic Māori world view.
Aim The overall aim of this project was to:
Understand the impacts of gambling behaviours, including
problem gambling, for Māori communities.
Objectives The objectives of the project were to:
Examine the impacts of gambling on Mana Motuhake within the
different regions, and their effects on Māori communities
Record and examine stories of experiences of Māori regarding
understanding the impacts of gambling
25
Develop an improved understanding of the impacts of gambling
within the context of a Māori world view
Provide clear recommendations and advice that will inform the
future direction of approaches and services appropriate to Māori
communities.
Research Approaches There were four main research approaches utilised to complete the
project. The Kaupapa Māori (KM) approach was the predominant
method employed. Qualitative methods such as focus group
discussions with participants throughout the country were utilised to
gather indepth information regarding the topic area. Specifically, the
analysis was conducted using NVivo, a qualitative data management
tool, to categorise the data under five key themes, which were:
what is gambling
types of gambling
reasons for gambling
impacts and experiences of gambling
strategies and ideas to reduce gambling-related harm.
A literature review was also conducted to provide further context of
the issues regarding the impacts of gambling for Māori. A
quantitative approach was utilised to analyse the focus group
discussion data. Specifically, this included frequency counts of the
number of times that specific issues, views and key themes were
expressed by the participants within the focus group discussions.
Furthermore, frequency counts helped to illustrate similarities and/or
differences in views and opinions of participants across the regions.
Data Collection Focus group discussions were organised and conducted by the
research assistants that were recruited from each participating Māori
Provider. All of the focus groups were held within the respective
regions of the Māori Providers. Each Provider were required to
facilitate and conduct up to a maximum of six focus groups per
region. The compositions of the focus groups were left to the
discretion of the research assistant and Māori Providers.
Discussion & Conclusions A total of 31 focus group discussions, with 194 participants have
been included in the final analysis and are reported on. The analysis
includes six focus groups from the Northland region (n=35), six
focus groups from Rotorua (n=39), three focus groups from the
Taranaki region (n=17), four focus groups from Tairawhiti (n=27),
seven focus groups from the Hawkes Bay region (n=41), and five
focus groups from Southland (n=35). Four focus group discussions
were omitted from the final analysis. These reasons are explained in
detail in the data analysis and findings section of this report.
Demographic information such as age ranges, gender and ethnicity
were collected by the regions. Hapū and/or tribal affiliations were
not collected. The decision to collect this information was left to the
26
discretion of the Māori Providers. Regions gave approximate age
ranges of participants, except in the case of rangatahi (defined as
those aged between 16-25 years of age), and kaumātua/kuia (defined
as those aged 65 years plus). Mixed ages are used to describe any
other age generally between that of rangatahi and kaumātua/kuia
ages.
Regions provided brief descriptions of the composition of their focus
groups, which included groups with wahine Māori, tane Māori,
mixed urban and rural groups, rangatahi, kaumātua/kuia, and health
professionals. Almost all of the participants from all the regions
were Māori, with a small number of non-Māori (ie, Pakeha)
participating in the discussions.
It is important to note that most of the findings are indicative only of
the views and opinions of the diverse range of many Māori and a few
non-Māori who happen to reside within the six provider regions.
Direct quotes are used to highlight and illustrate those views and
opinions of participants from their particular regions.
This project has featured a number of unique factors. Firstly, the
collaborative nature of the project provided an opportunity to bring
together a range of Māori health service provider organisations
working in the area of gambling, to address this topic collectively. A
particularly important component has been the ability of the project
to foster the research workforce capacity of the six Māori Providers
involved throughout the country. This was achieved through the
recruitment and training of community research assistants from each
region to conduct and complete the focus groups, as the main means
of data collection. Secondly, the project has been underpinned by a
kaupapa Māori research framework, and is grounded in kaupapa
Māori concepts, values, practices and processes. Thirdly, the
information that has emerged from the project has particular
meaning, relevance and long term implications specific to Māori
communities across the country.
It is clear that participants are aware of the issues of gambling, either
directly, or through the experiences of their own, immediate and/or
wider whānau members within their communities. Although a
variety of types of activities were mentioned, information from the
regions indicates pokie machines as the most common mode of
gambling that causes the most harm, and this finding is consistent
with current problem gambling statistics and prevalence reports.
Reasons for gambling differed from region to region, however, the
need to win money, and socialising/enjoyment/fun were the two most
commonly cited reasons by all of the regions. Worthwhile noting is
that the need to win money was in direct relation to peoples‟ ability
to pay debts and bills, and pokie machines are seen as the quickest
mode by which to make money. Socialising, enjoyment and fun
directly related to more communal activities such as housie and
community raffles. Based on the findings, there is a clear view that
people genuinely do enjoy participating in gambling activities, and
the benefits of being able to socialise with others, particularly
whānau members.
27
In regards to strategies to assist communities to reduce gambling-
related harm, many participants from across the regions felt that
education and awareness programmes of the issues of gambling was
the most important. There was a wide view that education about the
issues of gambling needed to start at Kohanga Reo (Māori early
childcare centres) and Kura Kaupapa (Māori middle to high schools),
to ensure that young Māori were aware of the wider issues and
impacts that gambling has on Māori, and then at the community
level.
Of particular importance and significance, was the consistently clear
view from across the regions that education and awareness
programmes needed to be whānau and Marae-based to raise
awareness among Māori communities, not only about the harms of
gambling, but also as a way of focusing on the revitalisation of te reo
Māori, traditional Māori art forms such as kete making, and
encouraging whānau to gather at Marae for the purposes of spending
more time together as whānau.
Other significantly important findings include the view that gambling
is now viewed as a normalised activity that is intrinsically linked to
our culture and used as a form of koha to support our cultural
infrastructure and cultural activities. Many participants from across
the regions strongly felt that gambling is hereditary, its
intergenerational, a learned behaviour, and has become a part of who
we are as a culture.
Depending on the gambling activity, there was also a clear view that
gambling on the Marae was not considered gambling at all, because it
is the „cultural norm‟ to play card games or housie at the Marae to
raise funds to build, renovate and resource Marae, or to provide for
whānau tangi, hui and other cultural events, and it is expected that
this will continue.
Of significance were those participants from some of the regions who
talked about gambling mainly as an individual activity, and because
of this, traditional concepts such as whānau, whanaungatanga and
koha have either been lost or have changed because of gambling
addictions. There was a clear view that gambling addictions have
played a huge part in people isolating themselves and moving away
from their traditional beliefs and values, as well as their own whānau.
Based on the findings of the project, it is clear that gambling has
become an increasingly significant issue for all sectors of a diverse
range of communities, for those of all ages and gender. It is also
evident that Māori communities are genuinely concerned with the
issues of gambling for their communities. While gambling has
gained prominence in Māori communities across the country, one
thing is clearly evident: the issue requires clear strategies driven at
the local community level in order to minimise and reduce gambling-
related harm.
The findings indicate further development of clear communications
plans from which to develop strategies at both local and regional
28
levels. In regards to strategies to reduce gambling-related harm, one
thing is very clear; that each region have identified their own
strategies to assist in the reduction of gambling-related harm for their
own communities. It is vitally important that these strategies are
given careful consideration by those regions and funders alike, as to
the most appropriate and effective ways in which strategies can be
further developed, in collaboration with those communities from
where the strategies came.
Limitations of the Project Throughout the course of the project, there have been a number of
limitations. Firstly, negotiations and final signing of the contract
between the Ministry of Health and the Rūnanga was completed in
late October 2006, which resulted in the project starting later than
anticipated. Ethical approval for the project was finalised during
March 2007, which meant a delay in the regions conducting their
focus groups. Memorandums of Understanding (MOUs) had to be
created, approved and signed off by the Rūnanga and each Māori
Provider, which also resulted in delays in gaining approval from the
various boards of each organisation. Three Māori Providers had also
approached the Rūnanga to transcribe the discussions from their
focus group interviews. This resulted in further delays and
amendments that had to be made to allow the Rūnanga to transcribe
interviews on behalf of the Māori Providers.
Many of the transcripts of the focus group discussions from
throughout the regions were received well after the proposed
timeframe, which resulted in further delays in the completion of the
analysis. Other limitations included the poor audio quality of a small
number of focus group discussions, which meant that these could not
be included in the final analysis.
Key Findings & Recommendations The following are key findings that have emerged from the focus
group discussions and participant stories.
The project highlights the importance of working alongside
communities to engage and enable communities to discuss,
define and share information regarding gambling and gambling-
related issues
Participants across the regions who took part in the focus group
discussions enjoyed the opportunity to be able to share their
views and opinions about gambling within their communities.
For many, it was the first and only opportunity they ever had to
talk about gambling issues from their own personal experiences
Because of the opportunity to share their views, many
participants from the different regions voiced their own
commitment to supporting as best they can, their own whānau
members and those living in their communities who may
experience issues regarding gambling
29
All of the regions identified more education and awareness aimed
at the community level. In particular, the main vehicle by which
to achieve this was through the utilisation of local Marae to
encourage its use among Māori communities, and to encourage
dialogue around issues that are pertinent to those communities
Participants‟ stories of experiences highlight the significant
impacts that gambling has on individuals, their whānau and
wider communities. Importantly, it also highlights that not all
gambling activities cause irreversible harm. There are positive
benefits that come from those communal gambling activities that
are focused on building and resourcing communities, and provide
forums for people to be able to socialise
Other strategies to address gambling issues included the creation
of resources containing messages that are created by Māori, for
Māori, as the messages contained would be of direct relevance to
their communities, with messages that are appropriate in a local
context
Key findings from Māori Providers have identified commitment to:
Actively working alongside their communities to ensure that
strategies and approaches developed are creative and innovative
in addressing the diverse needs of their communities
Utilising the strategies identified by their communities for the
purposes of responding to, and improving current policy and
advice both within local and national contexts, regarding the
location, the minimisation, reduction and monitoring of pokie
machine numbers and venues within their regions
Engaging in meaningful dialogue to assist in the development of
strategies identified by communities within the regions to further
progress the awareness of gambling-related harm within a local
holistic Māori context
Finding ways that will best support and resource future projects
of this kind, given the national community-based approach and
the public health nature of this issue
Supporting the development of community-based research and
initiatives within their communities, based on the findings from
this project
Engaging with funders to appropriately resource and support
Māori communities to actively participate in, and be involved in
local government policies regarding the minimisation of
gambling-related harm for their respective regions
Working alongside each other to ensure that strategies arising
from each of the regions are developed to ensure a community-
driven approach continues at a regional level
30
Ensuring ongoing involvement, networking and collaboration
with local, regional and national gambling provider forums, to
ensure the continuous flow of information sharing at all levels
Collaborating with potential and existing funding bodies in order
to identify and support the development of strategies identified to
reduce gambling-related harm for their respective communities.
Finally, this project has highlighted that local, regional and national
organisations and government agencies need to begin listening to,
and actively engaging with Māori communities and Māori Providers
to ensured that the community voice is heard and responded to in a
proactive manner, regarding the location and number of gambling
activities within their respective regions.
31
HONGI-HARIRU-KAI
Ritual of Encounter “Hongi-Hariru-Kai” is the scoping and reviewing of historical
and contemporary information as evidence that supports the project
32
LITERATURE REVIEW
Introduction The purpose of this literature review is to explore the range of
gambling impacts on diverse Māori populations, providing a deeper
understanding of the impact of gambling behaviours on Māori
whānau/hapū/iwi and communities. The review will also focus on
some specific agency approaches to addressing the impacts of
gambling and gambling related harm. Local literature specific to
Māori and gambling in Aotearoa has been sourced, as well as
literature from international sources regarding gambling and
indigenous peoples‟.
Historical Overview of Gambling in Aotearoa Gambling has had a relatively short history in Aotearoa, with Māori
having no history of gambling prior to the arrival of European
settlers. Illustrative of this, there is no word or phrase in te reo Māori
for the word „gambling‟, and it is only recently that the term „mahi
petipeti‟ has been used to describe gambling (Herd & Richards,
2004). Similarly, Brady (2004) notes that gambling was introduced
in Australia by European colonisers from England.
Gambling was introduced by European settlers to Aotearoa during
the mid 1800s, and began in its simplest form, with activities such as
betting on horses, card schools and bingo, or housie. Activities such
as horse racing and betting were popular amongst men, while
activities such as housie or bingo were run and enjoyed more by
women (Adams, 2004). Illustrating a diversity of gambling
preferences, other authors such as Herd & Richards (2004) have
noted that gambling for Māori women provided a social outing, as
well as an escape from poverty.
Before the 1980s, gambling activities consisted mainly of the
„Golden Kiwi‟, the Totalisator Agency Board (TAB), track racing
and community fundraising activities such as „housie‟, „batons up‟
and raffles. These were considered socially acceptable forms of
gambling at the time. From the 1980s, many significant events
occurred to change the face of gambling. In 1985 a new weekly
television event was introduced called „Lotto‟, replacing the „Golden
Kiwi‟ tickets. Subsequent to its introduction, Lotto has offered a
gamut of spin-off games, including Daily Keno. A trial of „Instant
Kiwi‟ draws led to this form of gambling becoming a regular activity,
available for purchase seven days a week. In 1988, the first
electronic gaming machines (EGMs or „pokie‟ machines) arrived in
Aotearoa and by 1991 were legally accepted. Since 1991 the TABs
increased their hours, opening seven days a week, Daily Keno
became a regular mid-week activity and Telebingo started. The first
of the six licensed casinos in Aotearoa opened in Christchurch in
1991. During the mid 1990s, the second licensed casino opened in
Auckland, and sports and track gambling became widely available
through the internet. In 1999, two licensed casinos opened in
Queenstown and Dunedin. Shortly after, the second Queenstown
casino opened its doors, lotto tickets started to be sold in supermarket
entry foyers. In 1992 there were just over 14,500 „pokie‟ machines
33
in Aotearoa, excluding those machines in licensed casinos. By 2002,
Hamilton opened its casino doors, marking the last casino license to
be granted in Aotearoa (Department of Internal Affairs, 2003; Watene & Elliott-Hohepa, 2004).
Occurring alongside the changes in the gambling environment was
another significant change; the lowering of the drinking age in the
mid-1990s from 20 years to 18 years of age. This change had a huge
impact on access of young people to not only alcohol, but also pokie
machine outlets in pubs and clubs, and in particular, the casinos.
During the year 2000, a Parliamentary Select Committee started an
indepth review of the Gambling Act, focusing particularly on the
regulations surrounding gambling activities (Select Committee on
Government Administration, 2002). The review was in response to
the rapid proliferation of gambling activities that had occurred in
1990s. However, before the Gambling Act review was completed,
there was a sudden explosion of pokie machines appearing in pubs
and clubs across the country. One can assume that this explosion
occurred to counteract any new regulations that would serve to
tighten regulations regarding the operation and availability of
machines. By 2003, with the review complete, the new Gambling
Act came into effect, with a new regime of regulations to control the
growth and availability of gambling activities throughout the country
(www.dia.govt.nz). As required by the Act, local councils introduced
their Gambling Venue Policies (GVP). The introduction of GVP into
local councils were to: control the growth of gambling; prevent and
minimize harm caused by gambling; ensure that money from
gambling benefits communities; and ensure community involvement
in some decisions about the provisions of gambling. By 2004, there
were 22,497 pokie machines available across the country (excluding
casinos). As of September 2006, there were a total of 20,571 pokie
machines in Aotearoa (excluding casinos). The decreases in pokie
machines outside of the casinos can be partly attributed to the GVPs
of local councils within their respective districts.
The location of gambling venues is a significant factor, given that
many of these are noticeably located in areas with low socio-
economic indexes, such as South Auckland and the Bay of Plenty
(Ministry of Health, 2006). Accessibility and availability of
gambling activities, particularly pokie machines, continues to be of
concern, as those experiencing gambling-related problems cite non-
casino pokie machines as the primary mode of harm (Ministry of
Health, 2007).
Another significant legislation change that impacted heavily was the
Smokefree Environments Act 1990, which was passed in parliament
in December 2003. The Act, among a whole range of other
requirements, specifically required that all licensed premises
(including bars, restaurants, cafes, sports clubs and casinos) become
smokefree from 10 December 2004.
The gambling history of Aotearoa highlights the significant influence
of policies which have resulted in the rapid growth of gambling
activities and behaviours over the last 25 years, the responses by
34
government and non-government organisations, and subsequent
effects of these responses. The 1st of September 2005 marked the
first ever annual „Gamble Free Day‟ for Aotearoa. „Gamble Free
Day‟ was an initiative suggested and endorsed by delegates who
attended the CommUnity Action on Gambling Conference held in
Hamilton in 2004. Each year since, gambling service providers,
agencies, organisations and communities have banded together to
raise awareness among the wider public about the harms caused by
gambling, including a national call for all pokie venue operators and
casinos to close their operations for the day.
Gambling and Public Health Since 2001 Aotearoa has led the world in recognising gambling and
problem gambling as a significant public health issue. During the
international gambling conference held in Auckland on 26 July 2001,
the government indicated that they would adopt a public health
model for problem gambling. From this arose a number of reviews
and policy changes. Since its recognition, gambling has become a
prominent issue locally, regionally and nationally, and more
importantly, has become a significant issue for Māori communities
throughout the country.
Public health is broadly defined as encompassing the “development
and implementation of interventions, which aim to improve the
health and wellbeing of communities, as well as protect people from
ill-health and minimise the risk of disease” (Public Health
Commission, 1995). This definition is applicable in the context of
addressing gambling-related issues.
The World Health Organisation defines health promotion as the
process of enabling people to increase control over, and to improve,
their health. Further, the Ottawa Charter is a well determined public
health framework that was developed to address the social, economic
and cultural determinants of health (WHO, 1986), and outlines six
key public health approaches as a means to achieving and promoting
good health. They include building healthy public policy; creating
supportive environments; strengthening community action;
developing personal skills; reorienting health services; and moving
into the future. These six public health approaches have been key to
the development of the Ministry of Health‟s overall strategy to
prevent and minimise gambling harm (MOH, 2005), as the Ministry
has moved to taking a more outcomes-focused approach to
addressing public health issues, including gambling.
There are several other factors that have influenced the adoption of a
public health approach to gambling. Of significance are the Problem
Gambling Committee (former funding provider of problem
gambling-related services) and the Problem Gambling Foundation
(PGF) (formerly known as the Compulsive Gambling Society). PGF
were established in 1988 to provide assistance to problem gamblers.
Providers such as the PGF began to recognise that the increased
availability of gambling products was impacting on the ability of the
few problem gambling services in existence to respond to the
increasing numbers of people seeking help for gambling-related
35
problems, and that a totally different approach to addressing the
problem was needed. It was around this time that providers began to
lobby for a public health approach to be applied to stem the tide of
gambling related problems. Alongside this, government agencies
such as the Ministry of Health and Department of Internal Affairs
began to shift their thinking to acknowledge that gambling was a
major problem, and as noted earlier started to respond via reviews of
the Gambling Act. The Department of Internal Affairs also
conducted an extensive review process aimed at guiding the future
direction of gambling policies and legislation, particularly those
relevant to the proliferation of gambling activities. This work
included the collection of prevalence data to support policy changes
and a comprehensive policy framework that would form the basis of
the new Gambling Act (Department of Internal Affairs, 2001).
Amongst all of these events, health promotion strategies, initiatives
and activities developed and initiated by Māori Providers across the
country to address problem gambling have become increasingly
important. For instance, Ngati Porou Hauora based in the Tairawhiti
region, were fundamental to the development of an educational
resource in the form of a DVD entitled, “Gisborne, the Town that
Stood Up” (Ngati Porou Hauora & Problem Gambling Foundation,
2004). This particular resource highlights how a community that had
serious concerns about the number of pokie machines and the
damage they cause, came together to create social change at local
council policy level. This resulted in the adoption of a sinking lid
policy for the Gisborne District Council, which continuously reduces
the number of gambling venues for this particular region. Work to
maintain this is still being currently undertaken by Ngati Porou
Hauora and other collaborating providers in this region.
Other Māori Providers have worked hard at the local level to
collaborate with other providers and local Councils to either reduce
or control the growth of gambling venues and machines in their
regions. For instance, Nga Manga Puriri in Whangarei have worked
closely with their local Councils to reduce the number of venues in
their regions, as well as Te Rangihaeata Oranga based in the Hawkes
Bay region. These particular communities have consistently worked
towards the adoption of a sinking lid policy for their regions, similar
to that of Ngati Porou Hauora, and are continuously working
alongside their local Councils for this to occur.
Likewise, Te Rūnanga o Kirikiriroa Trust Inc in Hamilton have also
been actively involved in the local context since December 2002, to
reduce and minimise the harms caused by gambling for communities
in the Waikato region. Of particular note, is the community-driven
approach utilised by the Rūnanga to engage with local Māori
communities to talk about the issues of gambling, and to strategies
that would assist communities to reduce gambling-related harm
(Elliott & Watene, 2003).
Of significance is the Gambling Resource Information Programme
(also known as GRIP), a one-week education awareness short course
that was developed in partnership between the Rūnanga and Te
Hauora O Ngati Haua, an Iwi Māori health provider organisation
36
based in Waharoa in the Waikato region. This course was developed
from a strategy that was identified by local Māori community
members of the Ngati Haua iwi. They specifically identified that an
education awareness course aimed at the communities was needed so
that communities would be aware of the issues of gambling.
As a result, GRIP was developed. The overall intentions of GRIP are
to provide a range of information about gambling issues in general,
and to facilitate the development of a community resource/message
that will assist in the reduction of gambling-related harm for that
particular community. So far, GRIP has been conducted with four
different communities in the Waikato region and specific resources
from each community have been developed. The unique feature of
GRIP is that once the resources are professionally published, they are
then formally handed back to the communities from which they
came, hence, giving those communities ownership of their resource
(Watene & Elliott-Hohepa, 2004; Watene & Elliott-Hohepa, 2005).
Another example is the work of Hapai Te Hauora Tapui based in
Auckland, who developed „Wahine Tupono‟, a specific support
programme for Māori women gamblers (Herd & Richards, 2004),
and this programme is still continuing.
Overall, these kinds of initiatives and approaches to reducing
gambling-related harm have contributed to a greater awareness about
gambling issues in general, including the growth and expenditure of
gambling in Aotearoa, the effects of casinos and pokie machines
within communities, and the increasing number of Māori seeking
help with gambling-related problems.
Impacts of Gambling Although gambling has become a prominent issue for Māori, there is
a paucity of research that documents the in-depth impacts of
gambling on Māori communities, whānau/hapū/iwi (Dyall, 2002;
Elliott & Watene, 2004; Morrison, 1999). There is however a body
of literature that documents the negative effects of gambling among
Māori, most of which are based on national prevalence surveys (Reid
& Searle, 1996; Abbott, 2001a; Abbott, 2001b; Abbott & Volberg,
2000), and annual problem gambling statistics reports (Paton-
Simpson, Gruys & Hannifin, 2002; Paton-Simpson, Gruys &
Hannifin, 2003; Paton-Simpson, Gruys & Hannifin, 2004; Ministry
of Health, 2007). Much of the prevalence data available highlights
that Māori are at increased risk of problem gambling and gambling-
related harm. For example, recent statistics highlight that a third of
new problem gambling clients are Māori, and of this, more than eight
out of 10 new problem gambling clients are Māori females who cite
non-casino pokie machines as their primary mode of gambling
activity (Ministry of Health, 2007).
Pacific peoples‟ and Asian peoples‟ are two significant population
groups in Aotearoa. It is reported that Pacific peoples are at least six
times more likely to experience problem gambling compared to their
European counterparts (Collaborating Pacific Contributors, 2004),
while anecdotal accounts and media reports have made frequent
37
reference to the disproportionate level of participation in gambling by
those of Asian descent (Tse, Kim & Wong, 2004).
Other studies identify the vulnerability of the poor and of particular
indigenous groups, in terms of having „multiple addictive
behaviours‟ which includes gambling (Elia & Jacobs, 1993). Māori
are estimated to be three times more likely than non-Māori to have
pathological gambling problems. For most problem gamblers, there
is a considerable overlap between problem gambling and alcohol
misuse, with between 10%-20% of those with alcohol problems, also
having gambling-related problems (Sullivan, et al, 2004).
Pathological gambling has a lifetime prevalence of approximately
33% of male and 45% of female inmates in New Zealand, with a high
comorbidity with substance misuse among Māori gamblers
(Simpson, et al, 2003). In the USA, researchers found that 22% of
Native Americans in alcohol treatment had pathological gambling
addictions, compared with 7% of Caucasian Americans (Henderson
& Russell, 1997). Likewise, Orford (et al, 1996) also suggests there
are strong links with alcohol consumption because gambling is
conducted at venues that also sell alcohol.
There is also a body of literature related to the general gambling-
related impacts amongst indigenous populations, focusing on both
the negative and positive social and economic impacts of gambling
among indigenous populations. With regard to negative impacts for
Māori, Rankine and Haigh (2003) highlight the social impacts of
gambling in Manukau City (Auckland) with these including high
rates of stress-related health problems, suicide attempts, lack of
savings and debt, neglect of children, and increase in crime and
unemployment. Other authors have also noted similar impacts such
as neglect of children and whānau, general decline in health, lack of
social cohesion, personal debt, evictions, repossession of car and
house items, and crime increase (Dyall, 2002; Morrison, 1999; Dyall
& Hand, 2003; Watene & Elliott, 2003). Asian communities
throughout Aotearoa have also reported similar impacts, in addition
to difficulties in accessing the health system and radical changes in
diet and lifestyle (Tse, et al, 2004). Pacific communities have
identified similar impacts, particularly in relation to housing, social
cohesion and culture (Collaborating Pacific Contributors, 2004).
International literature has reported similar findings, where the
negative impacts reported included depression, anxiety, suicide and
ill-health, unemployment, as well as detrimental impacts on
individuals, their families, friends and wider communities (Australian
Productivity Commission, 1999; Brady, 2004).
However, in addition to the negative impacts that are well reported
on, it is also well acknowledged that gambling has had positive
outcomes. It has been identified that for Māori communities,
gambling activities provided opportunities for recreation,
socialisation, and supported the developments of many Māori
infrastructures that promote the overall wellbeing of Māori
communities, such as the building and resourcing of Marae . Such
developments have traditionally been supported through events such
as horse racing, housie, card games and raffles, to name a few
(Adams, 2004; Dyall, 2002). One study suggested that as a
38
consequence, gambling has become normalised for some Māori and
is now considered to be a learned behaviour that is transferred from
one generation to the next (Morrison, 1999). For some Pacific
nations, there are reports that gambling is an integral part of society
(Collaborating Pacific Contributors, 2004). Similarly, there is much
anthropological commentary that has focused on community-based
gambling, mainly card games, as an activity with a number of
positive attributes that includes assisting to reduce inequalities in the
distribution of monies within a community, fulfilling important
community functions, and positively maintaining cultural practices
(Altman, 1985; Altman, 1987; Foote, 1996; Riches, 1975). Likewise,
research on indigenous groups in the USA that focus on casino
gambling, report that Native American nations have established
casinos on their land as a means of raising revenue for their
indigenous communities (Henderson & Russell, 1997).
There is some literature which explores the social and economic
impacts of gambling on wider communities. For instance, studies
regarding the economic impacts of gambling in Bendigo, Australia
sought to determine the impacts of retail trade in the state of
Victoria, and how much of the economic impact on the retail trade
was attributed to the gambling environment (Pinge, 2000; 2001).
Currently, the Social Health Outcomes Research and Evaluation
Centre (SHORE) based with Massey University, are undertaking an
economic study regarding the economic impacts of gambling specific
to Aotearoa.
However, there still remains little literature which describes specific
cultural impacts of gambling. It is widely acknowledged among
Māori that there are detrimental cultural impacts of gambling for
Māori communities, whānau/hapū/iwi, particularly the loss of
whānau land due to gambling problems experienced by individual
whānau members. There are a multitude of anecdotal stories told by
Māori whānau of land loss, including stories from „back-in-the-day‟
about whānau members being brought up (or „whangai‟d‟) out to
other whānau members because of a loss in a card game, or a loss on
a bet on a horse (Toataua, personal communication, February 2007).
Although these stories are based on anecdotal accounts, they are a
part of Māori realities and form an important component of the
histories of harm caused by gambling.
The Treaty of Waitangi and Gambling Aotearoa‟s history of gambling is distinct and unique. The founding
document of Aotearoa, the Treaty of Waitangi, accords rights and
responsibilities to both Māori and the Crown, and implies a
partnership to protect the health and wellbeing of Māori, and all other
New Zealanders. Each article of the Treaty outlines specific
responsibilities of the Crown (represented by the elected government
of the day) to protect and promote Māori interests, ownership rights
over natural resources and other taonga, and responsibility to ensure
policies create positive outcomes for Māori. However, it has been
acknowledged that in relation to gambling, the Crown has not given
full consideration to their obligations to implement the principles of
the Treaty, nor have Māori been considered key stakeholders, who
39
should be involved in determining the role and place gambling plays
in Māori communities and New Zealand society, and further notes
that Government gambling related policy and documents have not
considered the rights of Māori in relation to the Treaty, nor have they
considered the wider social, economic and cultural needs, or the
impacts that gambling policies have had on the health and wellbeing
of Māori (Dyall, 2002).
It has been acknowledged that gambling should be defined and
understood within the context in which it operates (Mcmillen, 1996).
Specifically:
“Despite its apparent universality, the concept of
gambling has no intrinsic meaning; rather its
meaning always depends on the sociohistorical
context in which it occurs. The perception and
experience of gambling vary significantly – in its
history, its organisations and its meanings –
according to different types of gambling, the various
groups involved, and the particular society in which
gambling takes place…” (Mcmillen, 1996, p6)
Furthermore, Pōmare et al (1995) states that: “Unless historical,
cultural, social and economic issues are acknowledged, it is difficult
to develop effective interventions”. Other authors (Dyall, 2002;
Dyall & Morrison, 2002) concur with Mcmillen, in that any health
issue of significance to a population needs to be considered within its
own historical, cultural and social context in order for appropriate
and effective interventions to be developed.
Dyall (2002) has written extensively about the relationship of the
Treaty of Waitangi in the context of gambling, and the importance of
policy makers to consult and involve Māori as Treaty partners, in the
development of policy and legislation to ensure that the harms caused
are minimised. Since 2002, Māori nationwide have lobbied and
advocated, and continue to do so, for the recognition and retention of
the Treaty of Waitangi as a comprehensive framework in all
government strategic health documents and plans. In doing so a
foundation can be provided by which gambling-related harm can be
addressed in a culturally appropriate manner. Submissions by Māori
health providers to the Ministry of Health and the Gambling
Commission have also strongly supported that the Treaty be retained
as the overall framework for addressing gambling issues within a
public health context.
Conclusions It is important to note that this review of literature has provided a
general snapshot of the current situation regarding gambling issues,
with particular emphasis on Māori. With this in mind, there are a
number of conclusions that can be drawn. Firstly, we know that
gambling has markedly increased in terms of availability and access,
particularly with pokie machines, and the rapid growth that has
occurred over the last two decades. Secondly, there are a gamut of
impacts that have been reported over time, from both Aotearoa and
40
overseas literature. Evidently, many similarities exist between Māori
experiences and prevalence, compared with the experiences of other
indigenous cultures, and Pacific and Asian peoples‟ residing in
Aotearoa.
Thirdly, much of the current information regarding Māori and
gambling have been based on prevalence data, with this data used to
document a broad profile of a problem gambler. It has been
suggested that this broad profile has the ability to be applied to
Māori. However this has been disputed by some Māori authors,
particularly given that when gambling is considered within the
cultural context in which it operates, there are significant factors
specific to Māori that cannot be generalised.
Fourthly, the Treaty of Waitangi is the founding document of this
country, and as of right, provides the overall framework for
addressing gambling-related harm. It is unfortunate that Māori have
had to continually argue and fight for the retention of the Treaty at
government level, and in the current political climate this can only be
expected to continue.
Finally, despite the range of literature reviewed, there still remains
limited research that specifically focuses on understanding the depth
and breadth of the impacts of gambling-related harm for Māori. This
signals a clear need for more in-depth research by Māori into the
impacts of gambling related harm. This will ensure that Māori
communities that are most at risk are better informed of the potential
harms caused by gambling, that they are aware of the wider issues
around locality and availability of gambling activities and venues,
and that services are more effective at meeting individual, whānau,
hapū and community needs in the prevention of gambling related
harm.
41
WHAKAWHANAUNGATANGA
Ritual of Derivation “Whakawhanaungatanga” is about the scoping and profiling of the
methodologies and research processes utilised during the project
42
RESEARCH METHODOLOGIES
Introduction This section of the report outlines the methodologies employed to
conduct and complete the project. A kaupapa Māori approach has
underpinned all research methodologies and processes throughout the
course of the project. A mix of both qualitative and quantitative
methodologies have also been utilised and are detailed below.
Kaupapa Māori Approach The kaupapa Māori approach is a recognised research framework that
is specific and unique to Aotearoa. The approach recognises that
research needs to be conducted in a culturally appropriate way that
does not exclude other cultural traditions and approaches (Smith,
1997). This is indicative of the way in which Pou Tuia Rangahau
have conducted this research project, and all other prior research
projects.
This approach considers all aspects of human wellbeing, which are
taha tinana (physical), taha wairua (spiritual), taha hinengaro
(mental), and taha whānau (extended family) (Durie, 1999). Smith
(1998) highlights that the presumptions of this method are that any
research project must: take for granted the validity and legitimacy of
Māori, including the importance of Māori language and culture;
recognise the unique journey of each individual, whānau, iwi and
hapū; and be concerned with the struggle for Māori autonomy over
Māori cultural wellbeing.
The greatest strength of utilising this approach is that it has enabled
Māori to define the processes used and conduct the project in a
culturally appropriate manner. Perhaps more importantly, eventual
outcomes will primarily benefit Māori communities across the
country. Specifically, the following practices have been utilised
throughout the project:
Use of kanohi-ki-te-kanohi to interact and engage with Māori
whānau/hapū/iwi and communities and Māori organisations
Use of powhiri, whakatau and mihi as formal entry processes to
conduct the project
Use of hui throughout all stages of the project
Use of karakia and appropriate protocols to conduct and conclude
hui
Use and active practice of culturally appropriate processes
throughout the focus group discussion process, including
mihimihi and whakawhanaungatanga
Use of protective mechanisms regarding cultural and intellectual
property of participants
Use of koha to all participants
Use and significance of kai
Use and promotion of te reo Māori
Use of a kaupapa Māori approach to this reporting structure
Use of kanohi-ki-te-kanohi to present the final report (Elliott,
2003).
43
Qualitative Approach As a secondary approach, specific aspects of qualitative methods
were utilised to conduct the project. A major feature of qualitative
methodologies is that they focus on naturally occurring, ordinary
events in natural settings, and enables us to have a strong handle on
what „real life‟ is like (Miles & Huberman, 1994). In terms of the
project, the qualitative methods utilised have lent themselves well to
the intentions of the research, and also complements the kaupapa
Māori approach. Patton (1990) highlights that the presumptions of a
qualitative method is that it must provide a holistic contextual
portrayal; use a thematic content analysis; focus on indepth, open-
ended interviewing, discussions and personal observations; and give
emphasis to the uniqueness and diversity of peoples‟ experiences and
beliefs. The following are key practices utilised to conduct the
project:
Use of focus group interviews to obtain thoughts, views and
opinions from a collective group
Use of open-ended questions and prompts to generate discussion
Analysis of discussion information using key themes
Recognition of the context of information during analysis
An indepth analysis of key themes through key categories
A narrative reporting style.
Literature Review Approach A literature review was conducted throughout the duration of the
project, and has assisted in providing further context of the issues
regarding the impacts of gambling. In particular, it comments on the
topic area from regional, national and indigenous viewpoints with a
specific focus on literature regarding Māori. The review is contained
in a separate section of this report.
Quantitative Approach The quantitative approach was utilised to analyse the focus group
discussion data. Specifically, this included frequency counts of the
number of times that specific issues, views and key themes were
expressed by the participants within the focus group discussions.
Furthermore, frequency counts helped to illustrate similarities and/or
differences in views and opinions of participants across the regions.
The Research Process This section outlines all of the key steps undertaken to complete the
project. It includes the processes used to define and scope the
project, initial encounters with the Māori Providers involved,
research assistant training and their roles, identification and
recruitment of participants, the ethical approval process, and all other
steps necessary to complete the project.
44
Māori Health Service Provider Involvement During April 2006, PTR initiated the development of a proposal in
response to a Request for Proposal from the Ministry of Health. A
range of Māori health service provider organisations throughout the
country were approached to be involved in the project. Māori
Providers were identified through the existing networks of the
research team, who had already conducted work in the local context,
in the area of gambling. The Māori Providers approached work in
the area of gambling, from health promotion and public health
activities aimed at raising awareness and reducing potential gambling
harm, to the provision of counselling and treatment for problem
gamblers and affected others.
During May 2006, a one-day planning hui was established and hosted
by Pou Tuia Rangahau, with representatives of those Māori
Providers, to begin developing the proposal for consideration by the
MOH. The aim of the hui was to give the Māori Providers an
opportunity to contribute their ideas toward the development of a
collaborative proposal. Discussions included methodologies, how
the project would be conducted, and the roles and responsibilities of
both the Pou Tuia Rangahau and Māori Providers. The hui proved
successful in terms of the constructive feedback received from those
Māori Providers present, and set the basis for a first draft of a
proposal.
First Collaborative Project Hui Once the contract was secured and signed during October 2006, Pou
Tuia Rangahau then initiated the first national Māori collaborative
project hui from 01-03 November 2006. The hui was held at
Houmaitawhiti Marae, Otaramarae, Rotorua, as this was seen as the
most central and appropriate place for everyone to gather. The
objective of the hui was to bring all Māori Providers together to talk
through the research process from beginning to end, and to clarify
everyone‟s roles and responsibilities within the project.
The hui was well attended by all Māori Providers involved in the
project. It was felt that the hui strengthened the relationships of all
involved, and people felt that there was trust in the research process.
Many successful outcomes arose from the hui which included clarity:
of the role of the Rūnanga as the lead provider for the project
for each provider in terms of their roles and responsibilities
for the research assistants regarding the focus group discussions
regarding the use of research tools to recruit, organise, conduct
and complete focus groups
regarding timeframes for the overall project to occur, specifically
the focus groups
regarding the roles of the working party, particularly in the
analysis and report writing stages
regarding the provider budgets for the focus groups to occur
within their regions.
45
Roles and Responsibilities of Māori Providers The main responsibility of the Māori Providers was to appoint a
research assistant or assistants from within their organisation to
conduct the focus groups. Once the research assistants were
identified, they were required to sign a code of conduct form
(Appendix Four). Specifically, the roles of the Māori Providers were
confirmed as the following:
Identifying and appointing a member of their organisation as a
research assistant
That the research assistant attend a two-day training workshop
facilitated by Pou Tuia Rangahau in the necessary skills required
to establish and conduct focus groups, and the use of necessary
research tools
That the research assistants recruit members from their local
communities, whānau/hapū/iwi to participate in focus group
discussions
That the research assistants conduct the focus groups
That the research assistants record, transcribe and collate all
information ready for analysis.
Training of Research Assistants Once the research assistants for each provider were identified, Pou
Tuia Rangahau conducted two sets of two-day research assistant
training workshops. The first set of training was conducted
specifically for the Southern region, while the second set of training
was conducted for the Northern region. The first set of training
occurred during December 2006 with Te Roopu Tautoko ki te Tonga
Inc in Dunedin, who requested to have their training conducted in
Dunedin. As a result, the lead researcher of Pou Tuia Rangahau went
to Dunedin to facilitate the training. This proved to be the most cost
effective way to achieve the training for all staff of Te Roopu
Tautoko ki te Tonga Inc. The training was completed within two
days. The second set of two-day training was conducted for all
research assistants from the Northern Māori Providers. The training
was conducted by Pou Tuia Rangahau at the Rūnanga premises
during January 2007. Specifically, the training for the southern and
northern regions focused on:
An overview of the project
Roles and responsibilities of a research assistant
Recruitment, organising and conducting focus groups
Listening and questioning skills
Understanding the use of research tools, such as participant
information sheets, consent to participate forms and code of
conduct forms
The use of recording equipment during focus group discussions
The transcribing and collation of all information ready for
analysis.
Once the training was completed, the expectation was that the
research assistants would go back to their regions to begin recruiting
and organising their focus groups.
46
Recruitment of Participants The Māori Providers, in collaboration with their research assistants,
took responsibility for the recruitment of participants for the focus
group discussions. There were no set criteria for eligibility regarding
participants, except that they needed to be Māori, and they needed to
be aged 16 years and over. It was also necessary that people had an
interest in the issues of gambling and were prepared to speak openly
and honestly about their views.
Research assistants provided participants with background
information to the project. The information included a participant
information sheet (Appendix One), a project fact sheet (Appendix
Two), a consent to participate form (Appendix Three), and
participant focus group discussion themes (Appendix Five). Signing
of the consent to participate forms was required by each participant
before the focus group discussions could occur.
Participants across the regions ranged from rangatahi to pakeke and
kaumātua/kuia, mixed gender and mixed age groups, including a
small amount of participants who were either staff or clients of the
provider organisations, or had a personal or professional relationship
with each provider. Almost all participants were Māori, with a small
number of non-Māori (Pakeha) participants.
There was discussion with the research assistants during the training
regarding the collection of demographic information from
participants during the recruitment process. The majority of the
Māori Providers decided that the collection of this information
should be left to their discretion, including that of the research
assistant and the participant, if they felt that this information would
be useful for their own future use.
Therefore, specific age and gender information is not provided in the
analysis of the findings. Rather, information regarding the
composition of groups (ie, rangatahi group, kaumātua/kuia group,
mixed urban/rural groups etc) is presented in the analysis section of
the report under each Māori Provider.
The Focus Groups A total of 31 focus group discussions, with 194 participants have
been included in the final analysis and are reported on. The analysis
includes six focus groups from the Northland region (n=35), six
focus groups from Rotorua (n=39), three focus groups from the
Taranaki region (n=17), four focus groups from Tairawhiti (n=27),
seven focus groups from the Hawkes Bay region (n=41), five focus
groups from Southland (n=35).
Four focus group discussions were omitted from the final analysis.
These reasons are explained in detail in the data analysis and findings
section of this report. These were due to poor audio quality.
Demographic information such as age ranges, gender and ethnicity
were collected by the regions. Hapū and/or tribal affiliations were
not collected. The decision to collect this information was left to the
47
discretion of the Māori Providers. Regions gave approximate age
ranges of participants, except in the case of rangatahi (defined as
those aged between 16-25 years of age), and kaumātua/kuia defined
as those aged 65 years plus). Mixed ages are used to describe any
other age generally between that of rangatahi and kaumātua/kuia
ages.
Regions provided brief descriptions of the composition of their focus
groups, which included groups with wahine Māori, tane Māori,
mixed urban and rural groups, rangatahi, kaumātua/kuia, and health
professionals. Almost all of the participants from all the regions
were Māori, with a small number of non-Māori (ie, Pakeha)
participating in the discussions.
Therefore, it is important to note that most of the findings are
indicative only of the views and opinions of the diverse range of
many Māori and a few non-Māori who happen to reside within the
six provider regions. Direct quotes are used to highlight and
illustrate those views and opinions of participants from their
particular regions.
Māori Providers were required to conduct up to at least six focus
groups within their respective regions. Some regions chose to
conduct specific compositions of focus groups, for example, focus
groups with youth, kaumātua/kuia, wahine groups, and groups of
health professionals with health promotion and social work
backgrounds. Others conducted random groups, for example,
whoever was available and willing to participate on the day.
Each focus group was one to two hours in duration, with a maximum
of eight participants in any one focus group. The focus group
discussions were centred around five key themes which were:
what is gambling
types of gambling
reasons for gambling
experiences and impacts of gambling
strategies to reduce gambling-related harm.
Definitions of gambling and consequences of gambling arose
throughout the different discussions, and these are included in the
final analysis.
All focus group discussions were tape recorded (with prior
permission given to do so by each participant through the signing of
the consent to participate form), and written notes were also taken by
the research assistant. All focus groups were opened, conducted and
concluded according to kaupapa Māori protocols (ie, using karakia at
appropriate times). Kai was also offered to participants throughout
the process, and each participant received a koha to the value of $30,
in recognition of their time, information given and participation in
the discussions. It was at the discretion of the Māori Providers and
their research assistants to determine the form of koha for their
participants. For example, CD vouchers were given as koha for those
48
focus groups that were conducted with rangatahi, while petrol or
Warehouse vouchers were provided for the pakeke and
kaumātua/kuia groups.
Transcription of Discussions As mentioned, it was the responsibility of the research assistant of
each Māori Provider to transcribe the focus group discussions.
However, due to the lack of access to appropriate transcribing
equipment and the lack of a skilled transcriber, three of the Māori
Providers sent their recorded discussions back to the Rūnanga for
transcribing. This resulted in a number of significant delays in
starting the analysis phase of the project. It also resulted in an
amendment made to the original MOU of the three Māori Providers,
to allow the Rūnanga to carry out this task on their behalf. The
amended MOU outlined a number of things, including that a portion
of funds allocated to transcribing would be reimbursed back to the
Rūnanga, to enable the Rūnanga to pay the casual pool of transcribers
established to carry out the work.
Data Analysis Much of the data for the project was collected through the use of
focus group discussions conducted within the six Māori health
service provider regions. The analysis of the focus group discussions
was collated using NVivo, a qualitative data management tool, to
categorise the data under the five key themes. This then included
frequency counts of the number of times that specific issues, views
and key themes were expressed by the participants within the focus
group discussions. Furthermore, frequency counts helped to illustrate
similarities and/or differences in views and opinions of participants
across the regions.
Ethical Approval Because of the collaborative nature of the project and the qualitative
nature in gathering information, ethical approval was required and
sought through the Multi-Region Ethics Committee, Wellington. It is
important to note that the ethics application specified that focus
group discussions would only be conducted with those aged 16 years
and over. This was done with the intention that it would minimise
any further ethical procedures during the recruitment of participants
process that each Māori Provider was required to undertake. The
process of securing ethical approval also required by each Māori
provider organisation to submit a locality assessment form. Once
this was achieved ethical approval was finally granted for the project
during March 2006.
49
HUI
Ritual of Collaboration “Hui” is about the ongoing collaboration, collection of
information, the analysis and results of the project
50
DATA ANALYSIS & FINDINGS
The findings of the project are arranged in two subsections. The first
subsection begins with an analysis of the focus groups specific to
their region, followed by a brief summary for each region. The
second subsection an overall summary of the findings from all of the
regions.
It is important to note that the results presented are reflective of the
views and opinions of many Māori and some non-Māori (ie, Pakeha)
who reside within each region, and do not represent the opinions of
hapū and/or iwi within those regions. The analysis is not presented
specifically by age or gender, although these are indicated by the
focus group compositions that are presented for each region. Direct
quotes from participants are used to highlight their views and
opinions about the key themes discussed during the focus groups.
Focus Groups - Regional Findings The number of focus group discussions and participants included in
the analysis is presented in Table 1 below. It is important to note that
only five of the seven focus group discussions conducted by Te
Roopu Tautoko ki te Tonga in Dunedin are included in the analysis.
Due to the poor audio quality of two of the discussions received by
the Rūnanga, these were unable to be used. One hard copy of full
notes was received by this region, due to difficulties with recording
the discussion. This transcript of full notes was included in the
analysis.
Likewise, four of the six focus groups conducted by Ngati Porou
Hauora in Tairawhiti are included in the analysis. One discussion
was omitted due to poor audio quality of a recorded discussion
received by the Rūnanga. The other was omitted from the analysis
because ethical approval sought by the Rūnanga did not allow for
focus groups to be conducted with participants under the age of 16
years. This particular focus group discussion was conducted with a
group of 10-15 year old males, with two parents.
Table 1: Number of focus groups and participants per region
Māori Health Provider Organisation & Region Focus Groups
(n=) Participants
(n=)
Nga Manga Puriri, Whangarei 6 35
Te Kahui Hauora, Rotorua 6 39
Toiora-Healthy Lifestyles Ltd, Taranaki 3 17
Ngati Porou Hauora, Tairawhiti* 4 27
Te Rangihaeata Oranga, Hawkes Bay 7 41
Te Roopu Tautoko ki te Tonga Inc, Dunedin** 5 35
Total n=31 n=194 * The analysis only includes four of the six focus group discussions from this region
** The analysis only includes five of the seven focus group discussions from this
region
51
Nga Manga Puriri, Whangarei Nga Manga Puriri conducted six focus groups throughout the
Northland region with a total of 35 participants. The findings for this
region do not specify gender or age, and are presented as those views
of the diverse range of Māori who reside within the Northland region.
All of the participants were Māori. All of the focus group
discussions from this region were transcribed by the Rūnanga. The
composition of the focus groups included:
a rural Māori group, mixed gender, mixed ages
a rangatahi Māori medical students group, mixed gender
a health professionals group, mixed gender, mixed ages
two urban Māori groups, mixed gender, mixed ages
a rangatahi Māori group, mixed gender.
What is Gambling Less than half of the participants defined „what is gambling‟ as an
addiction and a waste of time, followed by trying to win money, and
gambling as a fundraising event.
“It is an addiction that‟s what it is. It‟s worse than
alcohol.”
“It‟s the exchange of money to win more money,
that‟s what I would call gambling.”
“It‟s all about fundraising, fundraising for our
marae.”
Some participants cited that gambling was a social and cultural thing,
ie, gambling as a part of our culture. These comments were in direct
relation to card games such as poker and three-card bluff played at
Marae during hui and tangi, and how it has become a „cultural norm‟
for Māori.
“By the time in the late 60s going on to the 70s
gambling [it] was a part of our culture.”
“It‟s a culture, a culture to the point that once you
[are] coming onto the marae in a powhiri, ah won't
be long, you‟re going behind the back, straight at the
back, it was a culture being formed, ne...”
“Depends on what type of whānau you grow up with
at the end of the day. If you come from a whānau
where it‟s just socially acceptable to do those sorts of
things… then that‟s what it is, it‟s a social activity
for us.”
And it‟s culture… it builds on a cultural celebration
and pride in yourself that you‟re achieving for your
whānau, your marae… yeah it‟s a culture change and
it‟s good.”
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Types of Gambling The most common type of gambling activity cited was the
TAB/horse racing. Most participants saw horse racing as a
„traditional‟ gambling activity, and one enjoyed by whānau. This
was followed by card games (mainly poker on the marae), pokie
machines and casinos. Other types of gambling equally mentioned
included lotto, all sports betting and more recent activities such as
internet gambling and cellphone texting. The latter two activities
were more seen as those activities indulged by youth.
Reasons for Gambling The most common reason for gambling mentioned was socialising,
enjoyment and fun. Participants generally agreed that the social
aspect was more important than participating in the activity.
“It was a social outing, for many of them it was their
only social contact they had outside their home…”
“I think it‟s just the excitement, apart from all the
other reasons people have said, and for some it‟s not
even about the game or the gambling…”
“…it‟s a good time, lots of Māori like to have a good
time and most do go to the pokies just to have a good
time…”
The need to win, fundraising, and because it is an addiction, were
also mentioned by participants as further reasons to gamble. Two
participants in particular were adamant that the reason for some
people to gamble was about power and control.
“The main reason for gambling is hopefully to
double your money or better. They take that
chance.”
“If there‟s fundraising going on I‟m in there…”
“I just think that the reason for gambling is power,
it‟s a power trip for many and for others it‟s just
power and greed.”
Other reasons mentioned by participants to gamble included
insecurity, loneliness and boredom, using gambling as a way of
escape, or just wanting a bit of time away from their daily lives.
“Maybe it could be insecurity, maybe they don‟t
want to go back home so they go gambling to
escape… it‟s a kind of relief I think.”
“Laziness I reckon, like I reckon they don‟t want to
work for their money so they go gambling and try
and find an escape through their gambling.”
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Alongside the reasons why people gamble, were participants who
also spoke about the reasons why people may choose not to gamble.
Many of these comments were in relation to people just not wanting
to take risks, or just preferred to do other things rather than gambling,
or that there was no point to it.
“Why they don‟t gamble, some don‟t gamble
because they just don‟t like taking a risk with
gambling.”
“I‟d just rather get involved in other things… in
other words, find other things to entertain yourself
with instead of gambling.”
“I just don‟t. I don‟t know why, but I just don‟t.”
Experiences and Impacts of Gambling Almost all of the participants mentioned a range of experiences and
impacts of gambling. Of note were the number of negative impacts
on Māori and Māori communities in general, as demonstrated below.
“Pokies are 24 hours a day and it is creating a huge
problem with our Māori people and with our Māori
community.”
“Too many of our Māori people think, „oh it‟s just a
bit of fun‟, but it‟s not a bit of fun because we see it
all the time you go into our whānau homes...”
“We‟ve got these poker machines which in my
opinion are the worst creation of everything that was
given to our Māori people…”
One participant in particular noted concern about suicides related to
gambling addictions.
“I think with gambling that‟s the problem… [it]
affects families, affects children… even causes
death, I mean they commit suicide, that‟s where the
problem starts, it‟s not with the person who has a
flutter, it‟s the person that can‟t control gambling.”
A number of participants talked about how gambling is addictive for
themselves and others, and the losses incurred through people‟s
gambling. These included whānau losing their homes, split
relationships, neglect of children, and rising debt as a result of
gambling.
“I just became a compulsive gambler… our marriage
was at stake, the family was breaking up… [then]
there was a new game of cards and I used to cry to
try and release me from that ngangara of gambling.”
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“…they lose everything, they lose what little bit of
money they have, they‟re not able to feed their
children…”
“A lot of our people have suffered because of
gambling... a lot of children go hungry, babies go
hungry through gambling, when parents gamble on
pokie machines, race horses...”
Crime and stealing was a significant impact talked about by
participants from this region, and in particular, loss of employment as
a result of stealing from employers to cover losses incurred through
their addiction to gambling.
“More like… one of my [relatives] is bankrupt… she
had a heavy addiction to pokies, trying to make
money, stealing money from Marae… yeah she was
a victim of gambling.”
“…every lunchtime at work we‟d go [play pokies]…
and with our workmate it became a common thing,
like every lunchtime, take off for like two hours…
and behind our backs he was stealing at the same
time… he eventually lost his job.”
There were some positive experiences and impacts of gambling
mentioned by participants, and some of these comments related to the
distribution of pokie machine funds back to communities.
“Well sometimes poker machines are good because
they‟ve got charitable trusts that give out money…
schools use that for funding and that‟s a good
positive.”
Other positive impacts participants mentioned were in relation to
fundraising and the opportunities that some gambling activities
provide in terms of supporting a range of activities, such as building
of marae and whānau tangi.
“Some of my earliest memories of going to the
marae for housie because they were fundraising for
the marae... you should see it now.”
“I recall Marae gambling aye to help build wharekai,
to help build toilet blocks, that type of thing, I mean
there are some tangible good things that come from
gambling.”
Strategies to Reduce Gambling Harm Almost half of the participants cited education and community
education and awareness programmes as important strategies for
reducing gambling-related harm in their communities. In particular,
many participants felt that teaching children at home not to gamble
and having gambling included in the health curriculums within
schools were good starting points.
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“I think too what [he] was saying, education,
educational programmes needs to be held, especially
in the community, you need to take responsibility
even within our own community…”
“I think that it‟s education, education into our
children‟s area… the health curriculum… the health
curriculum should have something with what they do
like they tried to do with alcohol, and so they should
be doing it with gambling.”
“Gambling in schools perhaps like in a part of the
programme where there are general discussions
around it. There‟s stuff regarding drugs and alcohol
now through schools, but having a gambling
component in there would be good.”
There were a number of participants who mentioned the importance
of more „Māori‟ and whānau based strategies, such as whānau hui
and support at local Marae to talk about the issues of gambling and
encouraging whānau to make a stand against gambling. These were
seen as significant and appropriate strategies for Māori.
“Behind these communities you need a Māori
campaign… Māori campaigns don‟t just use generic
programmes that target everybody, don‟t be afraid to
target our own and more resources towards Māori
research and Māori programmes.”
“At the end of the day it has to go back to each
whānau unit and each whānau must make a stand on
this, you know in terms of putting a pou in the
ground, saying you don‟t support problem gambling,
and that requires leadership, and encourage them…
education is pivotal where members of the whānau
are able to influence other members of the
whānau…”
Participants also talked about budgeting and using money wisely
instead of using it for gambling, and in particular, teaching children
all about the value of money.
“I think it‟s also about some sort of strategy around
financial intelligence and starting it at little kids…
you know, you teach the kids about money…”
“…teaching, now what is money, what is it made
from, what can you do with it, how to create more
ways to make it, making it into a creative project
rather than a gambling project. Often the old ways
are the best ways, like hard earned money that‟s well
spent creates values and value systems. I think it‟s
all about wairua, their awareness and understanding
around money.”
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There was equal support for more government interventions to ban
and monitor gambling activities (ie, pokie machine venues), and
more Māori specific support services for the Northland region. It
was acknowledged and recognised by participants that Nga Manga
Puriri are the only Māori specific provider for gambling in the region.
Summary In summary, participants of the Northland region mainly felt that
gambling was an addiction and a waste of time. TAB/horse racing
was mentioned as the most common type of gambling activity, and a
number of participants talked about horse racing as a traditional
activity, rather than a gambling activity. This was because many felt
that horse racing was more to do with socialising with whanau and
friends and enjoying a „day out‟ at the races, rather than gambling.
Similarly, socialising, enjoyment and fun was cited as the most
common reasons as to why people choose to gamble. This was more
to do with the social aspect of gambling, as participants generally
agreed that spending time with whanau was often more important
than participating in the gambling activity itself.
There were a range of experiences and impacts of gambling relayed
by participants, which indicates that participants are well aware of
the many consequences of gambling harm. The addictive nature of
gambling for individuals was mentioned, including the wider impacts
of the addiction on whanau and wider communities. Factors such as
crime and suicide was mentioned specifically as a result of a chronic
gambling addiction. The neglect of children, loss of homes, split
relationships and rising debt were other major negative factors
mentioned that attributes to the detrimental impacts of gambling.
Positive impacts were mentioned by participants from this region that
directly related to the opportunities provided by gambling activities
to build, renovate and resource Marae, and to support other cultural
events and activities, such as whanau tangi. In this sense, gambling
was seen by this region as an activity that is intrinsically linked to
culture and supporting cultural activities.
Other positive impacts mentioned were in relation to the distribution
of funds back to communities. It could be said that although
participants acknowledged that it is publicly stated that generally,
communities do benefit from the pokie machine funds, it is difficult
to ascertain whether those funds are distributed back to the
communities from which they came.
The most common strategy to reduce gambling-related harm
identified by this region was more education and awareness
programmes, with a specific emphasis on the need for specific Māori
and whānau based education and awareness facilitated through
Marae. It was important that education be aimed at the community
level, although participants felt that education aimed at Kohanga Reo
and Kura Kaupapa was also a good starting point. This also included
education around money and teaching people about the value of
money. Even though there were some participants who could recall
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seeing the gambling advertisements on television, some still felt that
advertising messages created by Māori for Māori would be more
effective, including utilising mediums such as local Māori radio
stations to get the messages out.
Although some participants acknowledged Nga Manga Puriri as the
only Māori specific service for the Northland region, it was felt that
if more education and awareness could be done at the whānau level at
local Marae, this would further support the work that Nga Manga
Puriri currently undertake.
Te Kahui Hauora, Rotorua This region completed six focus groups, with 39 participants in total.
Again, the data presented from this region is reflective of those views
and opinions of a wide range of Māori of both genders and all ages
who reside within this region and is not indicative of specific ages or
gender compositions. The composition of the focus groups were
made up of:
a rural Māori group, mixed gender, mixed ages
a tane Māori group, mixed ages
a kaumātua/kuia group, mixed gender
a wahine Māori group, mixed ages
an urban Māori group, mixed gender, mixed ages
a Māori health professionals group, mixed gender, mixed ages.
What is Gambling Less than half of the participants defined gambling as a game of
chance or risk, with some participants comparing gambling with life
taking risks.
“Gambling to me is taking a risk on the unknown
outcome in the hope of making a profit.”
“The risk – anyone that takes a risk whether they
take a life or whatever, that‟s gambling to a certain
point.”
This was closely followed by gambling being seen as enjoyment and
fun, and a way of socialising with friends. Many talked about how
the music, sounds and the lights of the machine promote the
entertainment and fun side of gambling.
“Gambling is fun. There is a fun part to it… yeah
the sounds, the music, the lights… that all goes with
the entertainment.”
“Gambling is getting together with friends,
socialising.”
Others saw gambling as a cultural thing. This was in direct relation
to gambling being seen as a „cultural norm‟ on the Marae, and the
need to consider gambling within a cultural context.
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“It can be seen as a cultural norm on the Marae. It
wasn‟t an issue… and it‟s not gambling on the
Marae.”
“I guess it can depend on what culture you can be
looking at because in some cultures gambling isn‟t
negative… it‟s like a culture, say even a church
culture… so yeah I think the cultural context needs
to be taken into account…”
There were some participants who saw gambling as an addiction and
therefore a waste of people‟s time and money.
“Well in my experience gambling is an addiction and
it‟s also where people have risks involved and
usually its cos they‟ve come to the end of their
resources… next thing when it‟s a win, that‟s when
addiction sets in, they think they‟ve been successful
once, they go back again.”
“I think an addiction is like when you know when
you‟ve got no money, you stop. But when you‟re in
addiction, you go looking for money to play your
game.”
Of interest to note was one participant from this region who talked
about how gambling is not necessarily negative, but there is a need to
define what is meant by gambling.
“It doesn‟t have to be negative. It depends on the
level in which it goes to… there are different levels
to gambling so I think when I look at gambling I
don‟t take it as a negative because everything we do
is a risk. So I think we really need to define what we
mean by gambling and maybe other people think like
that cos I really don‟t see it as a negative. The
gambler is negative, not the gambling. Because
gambling is so broad, that just for us to actually cut it
down and give it a negative connation isn‟t getting to
it.”
Types of Gambling Participants cited pokie machines, card games and Lotto in the first
instance, as the most common types of gambling activities. The
TAB/horses and all sports gambling such as rugby were also cited.
Housie was also mentioned by a few participants.
Reasons for Gambling The most common reason for gambling cited by participants was the
need to win money and the satisfaction or gratification in winning
more money. Participants also talked about wanting to get rich
quickly with little effort, including relying on gambling to pay day-
to-day living costs and bills.
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“The thought of some needing to pay bills when
they‟re left with their last twenty, fourty dollars…
that‟s not gonna get much shopping…”
“Poverty, like the poorer people might try to go and
double their money for just basic living, day-to-day
living.”
“I think it‟s all about the money and not having to
work for it.”
Of note however, were two participants who talked about using
gambling to realise future dreams as a reason why people may
choose to gamble.
“I think that‟s one of the things about winning
money, is you tend to have your dreams tied up with
money, so that‟s a good reason why you gamble, it‟s
the ideal and it‟s your future dreams being met.”
Other significant reasons for gambling mentioned was for fundraising
purposes as many participants talked about the direct benefits of
gambling for their own Marae and communities. Socialising,
enjoyment and fun were also significant reasons to gamble.
“Some people might choose to gamble because they
think of the positive aspect, like the Lion Foundation
and getting money and grants for the Marae and
other stuff.”
“Because that‟s where it came from aye, housie,
when the urbanisation happened. That was the way
that we all got together, mums and nannies and stuff.
It didn‟t start off with the gambling, it was just for
the whakawhanaungatanga.”
“Socialising, yeah a time to get together,
socialising.”
Other participants cited that a significant reason to gamble is because
people are, or simply become addicted to it, and it becomes a
lifestyle, or a habit.
“At the extreme end with us, it‟s the addiction.
That‟s the people that we see, they don‟t have a
choice, it‟s just another one of their addictions, that‟s
the reason why they want to gamble.”
Some participants talked about reasons why people choose not to
gamble, which mainly included that there are those who don‟t know
how to play the games, those who just don‟t like to risk losing their
money through gambling, and that it was just a waste of time and
effort. Religion was also cited by a few participants as a reason to
not gamble.
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“So as to why you wouldn‟t gamble, partly it‟s just
that I‟m not an entrepreneur, I‟ll never be filthy
wealthy because I won‟t make the risks.”
“I don‟t know how they work so I don‟t bother.”
Experiences and Impacts of Gambling Almost all of the participants from this region relayed stories of the
impacts of gambling, both positive and negative, for either for
themselves, their whānau and others. Stories were directly related to
addictions of gambling and the consequences of being addicted.
Participants talked about breakups of relationships and families,
increased domestic violence and depression or mental illness because
of gambling addictions.
“My mother had a serious mental illness who was
addicted to everything, you know, serious addictions
to gambling, alcohol, everything, you name it, she
was addicted to it.”
“It can lead to domestic violence because you get
angry when you lose all your money what‟s
supposed to be used for the bills… it has a domino
effect on whānau, and it snowballs.”
“The impacts of gambling, the father was a gambler,
the impacts on the family was really very… well
they lost everything, it destroyed the family and the
impacts were huge.”
“It can bring everybody down, it affects everyone
around them… leads to psychological unwellness,
physical and mental illness, the whole lot.”
Further to gambling being an addiction, the insidious nature of
gambling was specifically mentioned by some participants.
However, there were those who agreed that the addiction to gambling
was sometimes not about the money or winning money, but rather,
the control that people believe they have over the machines.
“Like other addictions, gambling knows no
boundaries. You know the least likely people you
think would be, you know who would succumb to
you know, to the addiction of gambling, you know
sometimes you get a real surprise about who you
hear has a gambling addiction.”
“But it‟s not just the money. I‟ve heard stories
where it‟s not the money. They don‟t care whether
they win or lose, they get on that machine because
when they‟re on that machine they‟re in complete
control, no one is bossing them, no one is telling
them what to do. Women of domestic violence is in
complete control when she‟s in front of that
machine.”
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Furthermore, one participant in particular, strongly felt that gambling
needed to be treated as a mental health issue and not an addiction.
The Māori health model, Te Whare Tapa Wha, was particularly
mentioned as a framework by which gambling could be addressed
more appropriately for Māori, as it was felt that gambling needed to
be looked at in a holistic way.
“I also think, my belief is that it needs to be treated
as a mental health issue, not an addiction, a mental
health issue, and not look at it as one thing, but look
at it as the whole thing... Te Whare Tapa Wha.
Mental health is caused by something, something has
triggered that need to do this and I think it needs to
be looked at as a mental health issue.”
Crime and stealing was another negative impact mentioned by
participants from this region.
“There‟s untold stories. I mean, I go to the courts…
and a lot of them are in there going to jail for
embezzling and all those sorts of things…”
“The impacts of crime, which I think would extend
from poverty, from people that have just gambled
their money away all their lives and have just been
forced to steal food, steal clothes, just to live.”
Some participants talked about the machines themselves, and how
they are built specifically to draw people in. This included the
locations of pokie machines, particularly in lower class communities
where Māori reside.
“I find it quite amazing that they can establish things
like pokies and stuff in lower class areas and then
make a hell of a lot of money out of it… it‟s our
Māori whānau who love those machines, and we all
know it.”
The following quote from this region sums up the impacts and
consequences of gambling harm for Māori whānau.
“At the end of the day with gambling, it‟s our
families that struggle and suffer. They know the
consequence of what we do. Which comes down to
very little food in the cupboard, sometimes no roof
over their head. See families lose a house over
gambling. So those are the impacts of gambling.
Abuse, destroying families.”
There were some positive stories of experiences and impacts that
participants relayed. In the main these stories were around
fundraising opportunities for communities and Marae, while some
participants also talked about some of the benefits they had
experienced from gambling winnings.
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“But think of the positive aspects, like the Lion
Foundation getting money, getting grants for the
Marae and stuff, you know…”
“I‟ve had some positive experiences with gambling.
Um last year we went on a trip overseas which was
heavily subsidised by gambling.”
“Fundraising isn‟t gambling, not on the Marae,
because it‟s always been about helping the Marae, so
you can‟t call that gambling… those are good
positive things.”
Of interest were those participants who talked about gambling as
being hereditary and how gambling is a learned behaviour.
“I‟ve often wondered about the hereditary or the
gambling genes, so they call it, because out where
we are, there are families that grow up from littlies to
nannies and kuia who do it and they do exactly the
same thing. Card games and that go on for days and
it still goes on.”
“It goes back to that intergenerational stuff… it‟s
their grandchildren now doing the same thing, so
there are the impacts because obviously if nan and
koro were doing it, then the impacts are the same on
the parents and the children…”
“It‟s hereditary, we learn by the model. It‟s how we
learn. We watch what they‟re doing and then we end
up doing it, and that‟s the reason why many of us do
it.”
One participant also talked about how the relocation of whānau from
their hometown to a different region impacted negatively and
resulted in heavy gambling.
“The impacts of relocation and taking a whānau
away from their roots and their own people… when
we moved away from our tribal home, that‟s when
the gambling started… we were with people who
weren‟t our own… there were some who were from
our home region but they weren‟t our own
whānau…”
Strategies to Reduce Gambling Harm More education and awareness was cited as the most common
strategy identified by participants to help reduce gambling related
harm. Participants talked about education starting at Kohanga reo
and primary school ages, right through to kura kaupapa, mainstream
schools, and then at the community level. A few participants even
mentioned the benefits of this particular research as a good start to
get communities at least talking about the issues of gambling.
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“Here‟s a strategy, it‟s all well and good to say start
with the family first, but when you look at the impact
drugs, alcohol and gambling are having on families, I
think if we are to reach our children we need to be
reaching out in schools – primary schools, then high
schools.”
“Education, not at high school or at college. Primary
school because they‟re young, they absorb
everything, they listen. And because a lot of them
have come from this background anyway. We have
to go in and give them other choices and it‟s gotta
start from our babies which is primary school, so
that‟s how I feel.”
“This research is a great start, I think it‟s an excellent
start and that gives me hope. What I‟d like to see is
to profile the potential people, people with the
potential to develop the addictions that we see as
addictions, and then maybe look at a strategy to nip
that in the bud rather than try and fix them once
they‟ve lost everything.”
Of significance were the number of times participants talked about
personal and whānau based strategies to reduce gambling related
harm. These included teaching their own whānau about budgeting
and how to manage their money better, monitoring whānau members
and limiting what they spend on gambling activities.
“Budgeting works for me… my cousins grew up
with nothing, we know exactly what it‟s like for
them to be left with nothing while their parents are
out for days gambling… I would force it [the
budgeting advice] upon them.”
“I think learning to respect money and how to
manage money, and you could start that very early,
you know, banking, saving. My kids are saving at
the moment. Hopefully they‟re learning some type
of respect for money.”
“Have a limit for your whānau to spend, having a
limit and sticking to it… Like too, we gotta make
sure that as whānau, all our own kai, rent and power
is all paid before we all take off to the pokies…”
An overall reduction or limiting the number of pokie machines,
especially in pubs and clubs was a strategy mentioned by
participants. Some called for total bans on pokie machines, some
suggested keeping them contained to certain areas to make them less
accessible in other areas, while others suggested other limitations
such as time limits on machines.
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“You gotta get those bloody things out of Ngongie.
No one is helping the whānau get them out of the
pubs and clubs. You take those away and you get
left with nothing to keep them there.”
“They should have time limits too aye, like behind
the bar, have a switch and after every two hours,
boom, off… „oh sorry you have to leave now, come
back in a couple of hours‟, and then turn it back on
two hours later, then the next two hours, off again.”
“Get rid of the pokies… yeah maybe keep them in
the casinos but take them out of the pubs… I know
about the korero about the casinos and I still feel that
if a casino had been allowed, we would have had all
those machines in the one place and we would be
able to monitor that better. I think it‟s far better to
have them in one place than scattered.”
“But getting rid of the pokies is a great one, they are
just so accessible…”
Other strategies mentioned by participants were around more
advertising to warn of the harms of gambling. These included the
use of local Māori radio stations for airing advertisements. Even
though many participants had stated seeing and could recall the
current television gambling advertisements, participants still felt a
need for more government funding for more advertising campaigns.
“I think we need a jingle like the radio stations have,
we need to have a jingle focusing on Māori
gambling, you know, like… „Jackpot! You‟re
nothing but a jackpot!‟ A jingle that‟s gonna really
captivate our people, you know, about gambling…
but I mean that‟s a way to get it out there, and put the
message out on the Māori radio stations, because if it
can affect one Māori from that programme, hey
that‟s worked.”
“A big advertising campaign like they do for the
police or anything. I mean just really bust it out
there nationwide like they did with P, yeah…
something that‟s gonna catch people up…”
Finding other activities to do and addressing other issues instead of
gambling was suggested by a number of participants. In terms of
finding alternative activities to gambling, many of these comments
were around Māori needing to get back to the ways that we used to
gather for the purposes of learning te reo Māori, relearning our Māori
games and arts such as kete making, and also to alleviate boredom
and loneliness.
“See one of those problems was pastimes, so an idea
for that is for [Māori] to find other pastimes… and
you know a lot of our Māori are going back and
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learning how to do kete, you know bringing in all
those ways that we used to get together so they‟re
not bored and lonely.”
“Making themselves strong in the reo – that‟s a
better pastime.”
“You know, when we can all sit together and teach
the other ones, you know, about kete and other
things like that, you know, another form of pastime
and entertainment.”
In regards to addressing other issues, in particular, better housing and
getting more Māori employed were identified as issues that could
take the focus away from people spending so much time gambling.
“We [Māori] need more employment, better
housing, we‟ve got big housing problems here and
we haven‟t even got emergency houses here.”
There were a few participants from this region who talked about
religion as a strategy to reduce gambling harm and addiction to
gambling. Participants relayed stories of their own addictions to
gambling and how religion provided them with a way out of their
addiction.
“For me the Lord spoke to my heart that that
[gambling] wasn‟t the life for me...”
“I would say I was an addict, yeah I suppose… and
well it was Jesus that turned me around.”
Summary The most common definition identified by participants from this
region was that gambling was a game of chance and/or risk, and that
this is attributed to all aspects of life, not just gambling. Socialising
with whānau and friends and having fun also defined what gambling
was for many participants, and this was also cited as a reason why
people may choose to gamble. This illustrates that socialising is
intrinsically linked to gambling and people genuinely do enjoy
participating in gambling activities for those reasons. Fundraising is
another factor positively associated with gambling activities.
Participants from this region had a very clear that fundraising is not
gambling, because it is all about supporting local Marae.
Of particular interest for this region, were those participants who
talked about gambling as being hereditary, a learned behaviour as
well as a cultural norm. Examples were given of people growing up
around gambling activities, particularly card games or housie held at
local Marae. The viewpoints of participants from this region
indicates that this is not necessarily seen as a negative thing, and
because gambling is seen as a cultural norm on the Marae, it is not
considered as gambling.
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More whanau-based education and awareness raising programmes
were identified by many participants from this region. Significantly,
participants strongly felt that education needed to start at Kohanga
Reo age, through to Kura Kaupapa, and then the wider community.
Budgeting advice was suggested as a starting point for whanau-based
education, and in particular, teaching tamariki about the value of
money.
The need to win money was the most significant reason for people to
gamble. Instant gratification, paying bills and debt were the
motivating factors behind the need to win. Other reasons included
socialising and enjoyment, as well as fundraising opportunities for
Marae. Again, participants were very clear that these reasons were
directly linked to gambling being seen as a „normal‟ cultural activity.
There were a range of stories of impacts and experiences of
gambling. Negative impacts included the insidious nature of
gambling addictions and the consequences for individuals, families
and the wider community. Gambling as a mental health issue was
particularly mentioned by this region, and it was strongly felt that it
should be treated as such.
Positive impacts of gambling centred around fundraising
opportunities to build Marae and supporting whanau during times of
grief. Again, in this context, gambling is clearly viewed by this
region as a cultural activity, and not as a gambling activity.
The most important strategies identified by participants were centred
around encouraging whanau to find and engage in other activities to
take part in, instead of gambling. Of particular significance were
activities around learning te reo Māori and re-learning the traditional
arts such as kete making and Māori stick games.
Toiora-Healthy Lifestyles Ltd, Taranaki This region conducted three focus groups, with a total of 17
participants overall. The findings for this region represent those
views and opinions of Māori across all ages who reside in this region.
All of the participants from this region were Māori. The focus
groups were made up of the following compositions:
one wahine Māori group, mixed ages
one rangatahi Māori group, mixed gender
one tane Māori group, mixed ages.
What is Gambling Most participants from this region defined gambling as an addiction
and a waste of money.
“I think gambling is an addiction, it‟s an addiction. I
believe it operates on peoples‟ adrenalin because it‟s
adrenalin addictive…”
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“Gambling is a distraction and addictive mentally
because you think you‟re going to win and you keep
going back trying to win.”
“It‟s an addiction and a waste of money.”
There were two participants in particular who talked about how
living in low socioeconomic areas can be a factor that contributes to
addictive behaviours.
“Problem gamblers are playing pokies and getting a
thrill and the adrenalin is pumping in and it doesn‟t
help because it‟s right across the spectrum, but if you
live in low socioeconomic areas, it could be a factor,
especially for Māori.”
Other participants defined gambling as enjoyment and fun and there
is definitely an entertainment factor associated with gambling.
“It‟s entertainment value and a lot of fun.”
“Very much associated with fun things.”
Some participants also defined gambling as a skill-based activity.
These particular comments were in direct relation to card games such
as poker and the level of skill required to be able to outplay your
opponents.
“The whole thing of all the skills which you need
when you do more and you play cards, like reading
people trying to keep a blank face, putting yourself
against others and trying to get that pool of money.”
“Poker because that‟s a little bit different, it‟s a
thinking game, it‟s not about just putting your money
in and seeing what you can win. If you‟re going to
play something like that you actually have to use
your mind.”
“There are games of skill - if you‟re good at it, you‟ll
win it. Playing pokie machines is not a skill.”
Types of Gambling The most commonly cited types of gambling activities for this region
were card games of which poker was particularly mentioned,
followed by pokie machines, the TAB/horses and housie.
Reasons for Gambling Participants from this region cited socialising, enjoyment and fun as
the most common reason for people to participate in gambling
activities.
“Because it is a fun thing to do, and when you win
it‟s all good.”
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“It‟s a social outing for the whānau… if you win the
jackpot, yeah that‟s great and the whole whānau are
out on the town… so it‟s the whole outing and
entertainment value.”
The need to win money was also a reason cited for gambling. These
included comments around people needing money to pay for bills, or
just simply because gambling provides a fast opportunity to win large
amounts of money. Another reason cited by participants was in
relation to the accessibility of activities, particularly pokie machines.
“In terms of the accessibility… you can go
anywhere, the TABs and pokie machines are in
numerous places, they‟re all easy and accessible… of
course you‟re gonna want to gamble if they‟re
everywhere…”
“I think accessibility is a major thing, it‟s so easy…”
There were a range of other reasons for gambling mentioned by
participants. One participant felt that one reason why people gamble
is because it‟s hereditary and a learned behaviour. Two other
participants talked about peer pressure, especially with young people,
and the pressure they feel from their friends to gamble.
Reasons given as to why people may choose not to gamble included
that it was just a waste of time, or that some participants were just not
interested in gambling at all, and one participant felt that people
needed to find other activities to do so they would have no reason to
continue gambling.
“My partner and I don‟t gamble on lotto, pokies,
racing or TAB because it just doesn‟t interest us.
We find them boring. Also I don‟t know how to play
pokies, I don‟t have the patience to play…”
Of interest to note was one participant who felt that a reason why
Māori in particular gamble, was around the loss of a loved one or
partner, and the loneliness felt after the loss.
“I think another possible reason is with Māori
people, is that they lose a partner… I know some
people who never used to play before, but now do
and it‟s sort of there and they got no one at home,
their partner‟s not there and they find gambling is
something they can do.”
Experiences and Impacts of Gambling Most participants from this region spoke about the negative impacts
of gambling, and these were in relation to impacts on themselves,
their whānau and families. The following quotes sum up these
impacts.
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“Gambling, drugs and drinking are distractions from
people‟s personal issues, and they‟re big issues, from
broken marriages, kids, jobs, bills… these are mental
and physical pressures. Some people like to gamble
when they have issues, others like to drink.”
“Personally I have witnessed quite a few impacts of
gambling… people having no money because of
gambling and can‟t pay the rent and that affects me
when they can‟t pay on time.”
Other participants specifically talked about either their own or other
whānau members being addicted to gambling and the consequences
of their addiction, and these consequences often included stealing
either from their own whānau or employers to cover for their
gambling.
“I am a gambler by the way, I actually am. I struggle
with pokies… it‟s hard to walk away from pokies
when you know a jackpot is that easy to get… I‟ve
won but each time the bills have gone unpaid… it‟s
hard because my family has a big thing with
addiction…”
“I know of relations who have stolen from me
because of their gambling problems… it certainly
hurts more when it‟s whānau… I knew the reasons
why they stole… I should‟ve known from the start
and should‟ve been more careful with my wallet…
but the guards are down amongst your own family
and whānau.”
“I seen work colleagues they lose their jobs…”
Industry crime and „scamming‟ were also talked about by a few
participants, where examples were given of bar managers playing
their own pokie machines to win the jackpots.
“An incident I heard down [town] in a bar down
there where a bar manager closes the bar and brings
in his whānau and plays the pokies to get the jackpot.
There‟s a lot of scamming going on.”
Of interest to note were participants that talked about colonisation
and political agendas that impact on Māori communities, and how
gambling has become a part of colonising our people. One
participant in particular expressed concern around funding received
from pokie machine societies that keep Māori colonised.
“All the little kindergarten and Kohanga are applying
for funding… It‟s so much a part of our society, so
entrenched and it‟s a part of colonisation of our
people. The machine keeps rolling over and just
hooks us in and prays on the vulnerable and now so
much a part of everyday life, it‟s harder to break. On
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one level you condone, and on another level it‟s a
problem, and you get conflicting messages.”
“…from a political level, the government, we
condone all these things, but when the impacts hits
on a family that has debt or whatever, then you try to
hush it up because it‟s not a good thing where you‟re
a failure or your family is dysfunctional, and yet the
society that you live in creates all this mess but takes
no responsibility for the effects on the individuals
and their family.”
There were other participants who noted positive impacts of
gambling, particularly in regards to horse racing, and these are
summed up in the following quotes.
“I remember there was lots of joy going to the races
because it‟s not just that you‟re going to gamble, but
it was a special experience and we used to take our
picnic along and have a fun day.”
“We used to go to the races and mum and dad and all
the women in their nice big hats and flash clothes,
but we would go there as a whānau, and it was
whānau time for the day.”
Strategies to Reduce Gambling Harm The most common strategy suggested by participants was utilising
more Māori support services to reduce gambling-related harm. Some
of the obvious suggestions were around seeking counselling to
encourage people to talk about their gambling problems, as well as
calling the gambling helpline numbers.
“Counselling, I read in the newspaper that there‟s
lots of people needing counselling.”
“Get help and ring the 0800 number, yeah calling the
helplines.”
One participant in particular noted the timeliness in talking about the
issue of gambling at the grassroots level.
“This kaupapa is good and it‟s good to see it‟s
coming from a grassroots level and we can play a
part in putting our korero across as to what our
concerns as grassroots workers in the community...”
Of significance were participants who talked about utilising whānau,
hapū and iwi approaches to support the reduction of gambling-related
harm. Further to this, two participants in particular talked about
Māori taking a look at some of the principles we have as Māori, such
as tino rangatiratanga, examining the societal structures that
perpetuate harmful behaviours (ie, gambling) and discussing issues at
the whānau, hapū, iwi and wider community levels.
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“We need to start looking at ourselves… you know
we have tino rangatiratanga principles and all those
sorts of things… I think it needs more discussion, it
needs more questioning on our part because we
know if you actually deal with government that they
will let you down so we need to start questioning
those things at our level as a whānau, as a hapū, as a
iwi, as a kura and start there.”
“We might have needs or issues… think about what
our people have been through over the last couple of
hundred years… what we do is focus on the
individual and attack the problem, and yet the whole
structure and foundation is screwed, and so you have
to start at that end… it‟s the society that has
collapsed, far out!... Our society creates this, so how
do you stop that? Start to challenge, start to unravel
it in the wider community, I‟m thinking at that level,
[because] all the conflicts happen at that level.”
Participants also talked about reducing the number of pokie machines
which also included location of venues, and placing limits of some
kind on the machines themselves. This group of participants also
talked about councils working closer with communities about
limiting access to machines.
“Places need to put limits on the machine and how
much you can spend… I don‟t know how realistic
that can be…?”
“I think if they had that limit of where they [pokie
machines] are… like if they were all under one roof
in town I probably wouldn‟t even go there because
they would be packed full of other people, or it
would be just too annoying to go all the way to this
one place…”
“Replace the machines with something else… no,
ban the machines.”
“Councils need to really… they say they are looking
out for their communities and things… they have the
opportunity to say how many machines are
allowed… they could make it better if they wanted
to.”
More education and awareness was raised as a strategy to reduce
harm by some participants. Some of these participants suggested that
education start at Kohanga Reo through to kura kaupapa. Of
particular interest was one participant who suggested that education
around gambling-related harm be part of the accreditation process for
kaiako so that it becomes a part of what they teach tamariki.
“Start at the Kohanga reo, make it a part of the
accreditation for your kaiako as to what you have to
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learn about this stuff, then they can put it in their
strategies for their kids… and keep reinforcing it
right throughout the schools. It‟s got to be
organised… you invest in the long run because
you‟re helping to reduce the gambling…”
Other education and awareness strategies were whānau based, talking
amongst your own whānau about gambling issues and just being able
to talk about it in the open instead of hiding behind it.
“Campaign and educate amongst our own whānau to
help our own whānau. Our whānau sometimes they
are in denial.”
“It can be just a normal conversation instead of us
hiding behind it, it has to be out in the open. That‟s
why it has to start with the children because we
spend all money trying to fix up the problem now,
where we spend all our energy and resources trying
to fix up the addictions now, but if we can get all the
messages in early, then hopefully that will help.”
Summary Participants from this region mainly identified gambling as an
addiction and a waste of time and money. Living in low
socioeconomic areas was also seen as a factor that contributes to
addiction and addictive behaviours. Card games at the Marae was
the most common mode of gambling cited, followed by pokie
machines, the TAB/horse racing and housie. Of particular note is the
view that activities such as card games and TAB/horse racing are
activities seen as requiring a level of skill, as opposed to playing
pokie machines that don‟t require any level of skill at all.
Enjoyment, socialising with whānau and the need to win money were
the two most common reasons cited for why people may choose to
gamble. Other reasons given included the increased accessibility of
pokie machines, which is seen as a contributing factor to increased
gambling problems experienced by people. Interestingly, further
reasons cited for gambling was because gambling is hereditary and a
learned behaviour, and peer pressure. The latter was directly related
to young people.
Negative impacts and experiences were in relation to impacts for
themselves and their whānau. Specifically, broken relationships,
neglect of children, loss of employment, rising debt and increasing
violent abuse and behaviours, and crime were also identified. Of
particular interest from this region were those who relayed stories
relating to pub and/or club owners and managers who would play or
„scam‟ their own machines in order to win the jackpots. This
indicates the need for more local government monitoring to occur,
however, this can only be achieved with community involvement,
and communities reporting this kind of behaviour.
Of particular significance is that participants from this region had
very strong views about the ways in which society perpetuates
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harmful and addictive behaviours. This also includes gambling.
There were definite links made between colonisation and gambling,
and how factors such as reliance on gambling funds contributes to
keeping Māori communities colonised and therefore, reliant on
gambling funds to continue to develop and maintain their
communities. This view clearly supports those views from other
regions that gambling has become an intrinsic part of our society and
a cultural norm.
Finally, strategies to reduce gambling-related harm ranged from more
utilisation of current support services available, to more whānau
based education programmes. This region particularly had the view
that whānau, hapū and iwi approaches were needed, and this was
about providing opportunities for whānau to be able to get together
on the Marae to talk about the issues of gambling and gambling
harm, and how best at the whanau level, these can be addressed.
Recognising those basic Māori principles such as „tino
rangatiratanga‟ and examining what that means for whānau, were
also considered important components for Māori communities to
consider. This view reiterates the importance of education and
awareness aimed at whānau to positively contribute to changing the
idea that gambling is a „cultural norm‟. It also has the potential to
result in local, regional national revitalisations of traditional cultural
activities such as re-learning te reo Māori and traditional Māori arts
and crafts such as kete making, instead of gambling.
Finally, some participants strongly supported the notion of either
reducing or banning pokie machines within their region. This view
strongly implies the need for careful consideration to be given in
regards to the location and proliferation in the number of machines
and venues. It also implies the need for local government and other
service providers to actively engage with Māori communities to
assist this process, so that any harmful consequences to individuals,
their families and wider are kept at the absolute minimum.
Ngati Porou Hauora, Tairawhiti Initially for this region, there were a total of six focus groups, with 43
participants that were conducted. The composition of these focus
groups were made up of the following:
a mental health workers group, mixed ethnicity, gender, ages
(full notes provided due to failure of recording equipment)
an urban group, mixed ethnicity, gender, ages
a community workers‟ group, mixed ethnicity, gender, ages
a Māori male youth & parents group, 10-15 year olds, 2 parents
(male and female)
a Māori problem gamblers group, mixed gender, mixed ages
a rangatahi Māori males group.
Two of the above discussions were unable to be used in the analysis
for this region. Five tape recorded discussions were received by the
Rūnanga for transcribing. Of these five, two were omitted for
separate reasons. One was because of poor audio quality throughout
the discussion which could not be used. The other was because one
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interview was conducted with a group of 10-15 year olds, and our
ethical approval application stipulated that groups would consist only
of those aged 16 years and over. As mentioned previously in this
report, a hard copy of full notes from one discussion was received via
the post, as the tape recording equipment during this discussion had
failed. Because of the comprehensive nature of the notes, the
transcript was included in the analysis. Therefore, the analysis for
this region is based on four focus group discussions, with a total of
27 participants for this region.
Solely for the purposes of consistency, the analysis for this region
does not indicate specific ages or gender, but is indicative of those
views and opinions of Māori and non-Māori (ie, Pakeha) who reside
within this region.
What is Gambling Gambling was equally defined by participants as a game of
chance/risk, as well as enjoyment and fun. Of particular note for
these participants were comments that highlighted that although
gambling may be a fun and exciting activity, it is the risk-taking that
excites many to gamble. One participant went further to provide a
dictionary definition of gambling for consideration.
“There is also the buzz of gambling – but it‟s the risk
taking... which gives the adrenalin rush.”
“It‟s excitement.”
“A dictionary definition of gambling might therefore
be something like, „taking a risk for gain‟. Maybe
the difference between gambling, which is okay, and
that which is a problem might be whether the risk is
„reasonable‟ or not – whether you can afford the risk
and the cost, the loss of your money or not.”
A number of participants from this region also defined gambling as
an addiction.
“Maybe part of the definition of gambling is the
addictive part of it and I think that the addictive
nature of gambling is more a part of peoples‟
gambling than we often think it is...”
“An addiction yeah... that‟s all it is...”
“It‟s that addiction thing again, you‟re addicted to it
and you can‟t help it.”
Some participants defined gambling as trying to win money in the
quickest way possible. The following quotes indicate specific views
and opinions from some of these participants.
“To get rich, try to get rich quick.”
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“Gambling for money. Doing something for
money... playing something for money, has to be
money, has to be something of value...”
“Yeah just to win some money.”
Types of Gambling Lotto and Keno were the most common types of gambling activities
cited for participants, followed by pokie machines, and the
TAB/horses. A number of participants also mentioned housie, and
card games such as poker. These were also mentioned as types of
gambling activities that benefit a range of Marae events and
activities. A range of other activities that included internet gambling
and kids games (ie, playstation and video games were also cited by
participants, and these were mentioned as particular activities
engaged by young people.
Reasons for Gambling The most common reasons cited for gambling was the need to win
money, as well as socialising, enjoyment and fun. In regards to the
latter, this included those who just like to pass their time away with
friends and whānau. Some also mentioned gambling as their thing to
do because they don‟t drink or smoke.
“I quite often hear people say, „well I don‟t drink, I
don‟t smoke, so this is my little thing that I do.”
“This is their enjoyment, this is their pastime aye you
know…”
“Yeah it‟s down to the person, if you‟re going down
there just for social reasons… you‟re just going
down there for time out, socially have a yarn to your
mates, have a drink, play pokies…”
In regards to needing to win money, this was directly associated to
families struggling with their lack of money to pay bills and buy
food, which often results in higher demands for food parcels for
families.
“The problems associated with lack of money
through gambling are becoming obvious. We see it
all the time with those coming in… more women are
coming in [for food parcels] and while we hear
plenty of reasons why they need it, the reality is that
the money all went into gambling. Now we are
having to say no to those who are in this situation to
try and discourage their gambling – unless of course
there are kids involved, then of course [they get]
food parcels.”
“It is not uncommon to see women waiting for the
doors to open to get at the pokies. On benefit day,
women can be seen collecting the payment from the
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money machine before the partner can get at it, ready
to head for the pokies.”
A further reason to gamble identified by participants was because of
the easy access to pokie machines. It is important to note however,
that this was also seen by some of these participants as a reason why
people may choose not to gamble.
“There‟s more opportunities [to gamble] in
Gisborne, and the only reason why you might not
gamble is because there‟s no opportunities.”
“I think with gambling machines it‟s so much easier
for New Zealanders to gamble aye, it‟s so easy now,
before it‟s the races… it was horse racing, end of
story… but now you go any place basically in the
country and you‟ll find pokie machines…”
Other reasons identified by participants included the addictive nature
of gambling, where those who gamble just can‟t help themselves
simply because they may have an addictive personality. This view is
captured in the following quotes:
“But another reason for gambling might be simply
that gamblers have an addictive personality – like
smoking or drinking – so until we focus on the
individual and modifying behaviour, addictive
personalities will just find another outlet for the same
behaviour.”
“It‟s that addiction thing again, you‟re addicted to it
aye, you can‟t help it.”
This was followed by boredom, loneliness that some people feel, and
gambling can often be seen to fill that gap, as well as a reason escape
whatever is going on in their daily lives.
“Loneliness can drive people into gambling, so for
instance at the pokies you might be alone but at least
you are part of a crowd.”
“For some people gambling is a chance to escape, in
the same way the poor did in the 1930s by going to
movies.”
Experiences and Impacts of Gambling It was interesting to note that only a few participants from the focus
groups in this region mentioned positive impacts of gambling, and
these were in relation to the return of monies back to the
communities.
“And talking about the impacts, because there are
good things okay, like with pokies, the money goes
back into the community…”
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“Sometime is could be good or it could be bad – but
some activities that have a gambling aspect might be
good, such as fundraising...”
The majority of participants from this region spoke of the negative
impacts of gambling either for themselves, their whānau and
communities. This included the impacts of gambling addiction that
results in the neglect of children and families, increases in domestic
violence, and the general chaos it causes in relationships. One
participant even talked about a two year old child locked in the car
while the parent was playing on the pokie machines.
“It‟s impacting on kids. I‟ve seen them hanging
around [a pokies bar] waiting for mum. We came
across a two year old locked in the car while mum
was at the pokies.”
“You know I think it [gambling] has a huge impact
on people here, in communities, especially
predominantly Māori aye, huge huge to the children
too…”
“Depending on who they are gambling has different
effects on people; for kids the effect on them is
negligence; for the women it brings stress and often
a hiding; for the man it can affect his employment.”
“The impact of gambling in most cases in negative,
it‟s negative to families, to families as a whole
aye…”
Other impacts cited by participants were in direct relation to breakups
of relationships and families, and in particular, the anger and violence
this often causes. Women more than men were seen as those
suffering from gambling related problems which reflected in their
relationships.
“Violence amongst gambling partners is definitely
increasing – the wife getting the biff for gambling
the housekeeping away.”
“But yeah I think the impacts of gambling on
families, on marriages, on relationships in a whole,
to problem gamblers is terrible and it‟s widespread.
I‟ve seen women get dragged out by their hair down
here mate, dragged out by their hair down the steps
by their partner or husband – I‟ve seen it.”
“There are a percentage of gamblers, who do put
everything else at risk, their marriage, their families,
their children, their happiness… I would probably
say it‟s probably women, young Māori, often solo
mums in pretty rugged relationships.”
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Some participants defined the typical addicted gambler as being
female. As well, there were a few participants who were able to
define the typical gambler for different times and types of gambling
activities.
“I mean if you look at the stereotype of an addicted
gambler, I would say it‟s probably women, young,
often single or in pretty rugged relationships.”
“…we found that it depended on the time of day who
were doing the gambling, especially with the pokies.
During the day older people – but more women. At
times of the week, young women… we probably saw
more Māori and Pakeha… in the daytime it is
usually women, middle aged, widowed, living on
their own… we noticed the impact [with] the arrival
of pokies, soon after them the loan sharks arrived.”
Crime associated with gambling was a significant impact mentioned
by participants from this region, with some participants suggesting
that this would only increase as more people suffer from gambling
problems. Some participants even likened the borrowing of money,
to stealing.
“Cause you‟re gambling and then you‟re taking
money from people that have earned it…”
“...I used to see that all the time at the pub, all the
time, they‟re [gamblers] just hovering, hovering until
someone strikes, then „mate can you lend us fifty
mate‟… you know...”
“There is definitely more crime being committed to
pay for gambling, and this is increasing…”
“Heaps of people steal other people‟s money so that
they can gamble…”
Strategies to Reduce Gambling Harm The two most common strategies mentioned to reduce gambling-
related harm was specifically around the reduction in the number of
pokie machines and putting money limits on them, and legislation
changes at the local level to effect total bans on pokie machines in
their region.
“Right now legislation is needed to change some of
the obvious causes. Banning pokies will
immediately stop a huge amount of gambling. Our
people need to test the Council, because they set the
bylaws for things such as pokies. Do we test the
Councillors on where they stand and vote
accordingly?”
“Simply separating the pokies licence from liquor
licensing would help.”
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“For me the solution is a mix of legislation and
informed choice or education – the carrot and the
stick.”
Education awareness, information and advertising was seen by
participants as a significant strategy to reduce harm and to help
people make informed choices about gambling. Some participants
even likened awareness approaches and strategies for gambling to
those used by the Auahi Kore campaign.
“Education is still very important – we have seen
that with auahi kore and all the messages put out
about smoking dangers.”
“I think one of the strategies would be information to
people, and to inform them… of how addictive these
things can be or how problematic gambling can be to
some people… yeah letting them know aye, more
information.”
“Maybe it should be recognised as a long term
process of change, and so have advertisements aimed
at the next generations… in that way advertising is
important. It reminds you of the consequences of
your actions.”
Of interest to note was one participant who cited other important
aspects to be considered, and this was in relation to considering
gambling harm for Māori in different contexts in order to develop
appropriate awareness strategies for Māori.
“There are other aspects to this issue though. There
are a raft of other things and contexts wrapped up in
this. The Ottawa Charter is one. The Treaty [of
Waitangi] is another. These all impact on where we
are.”
Summary Gambling for participants from this region was defined as a game of
chance and/or risk, as well as enjoyment and fun. This indicates that
overall, although people do take risks, this is coupled with the
genuine enjoyment that people feel in taking that risk. Equal to this,
participants also defined gambling as an addiction and life habit that
for some, is hard to break.
Lotto and its spinoff games such as Keno were the most common
types of gambling activities cited for this region. This was closely
followed by pokie machines and TAB/horse racing. Although card
games and housie were also mentioned, these were generally felt to
be non-gambling activities, because of the benefits of these for Marae
and other cultural events such as whanau tangi.
Reasons to gamble for this region included the need to win money,
which was attributed to whanau struggling to pay debts, bills and the
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inability to meet everyday living costs. Participants from this region
specifically talked about difficulties in financially being able to
provide for their families, and this was directly attributed to the rise
in requests for food parcels. Other reasons included the genuine
enjoyment and fun experienced, as well as the ease of access to pokie
machines. However, it is important to note that this was also a
specific reason given as to why people may choose not to gamble.
The addictive nature of gambling was cited as a reason, as well as
feelings of boredom and loneliness. However, participants from this
region were also quite clear that those feelings of loneliness and
boredom can often lead to gambling becoming an addiction for some.
Consistent with all other regions, stories of experiences and impacts
of gambling harm shared by participants varied greatly. Some
relayed positive impacts of gambling, and these were directly related
to either fundraising opportunities to build or renovate Marae, to the
return of funds to communities. However, it was difficult to
ascertain whether those funds were returned to the communities from
where they came.
Negative impacts that were relayed by participants included the
impacts of gambling addictions on individuals, their families and
wider whanau. Neglect of children, increases in domestic violence,
particularly between partners, breakups of family relationships, and
the increase in crime featured prominently for this region. Women
were particularly identified by this region as those experiencing
problems related to gambling.
Particular to this region, the most common strategy identified to
reduce gambling-related harm was around the reduction in pokie
machines and venues, as well as more community involvement in
local government policies around minimising gambling related harm.
This strategy is particularly important, given the past and current
community-driven approach by Ngati Porou Hauora to effect local
government policy change toward a sinking lid policy for the region.
This implies the need for this work to continue to ensure that
communities in this region continue to be actively involved at the
local level.
More education and awareness at the community level facilitated
through whanau-based approaches was significantly important.
However, of significance, were those participants who noted the
Treaty of Waitangi as an appropriate framework by which to address
gambling issues for Māori. This suggests that whatever strategies
that may arise for this region, they need to be considered in the
context of an appropriate Māori framework (ie, Treaty), in order for
those strategies to be successful.
Te Rangihaeata Oranga, Hawkes Bay This region conducted seven focus groups, with a total of 41
participants taking part in the discussions. Again, the findings from
this region are indicative of the wide range of the views and opinions
of the diverse range of Māori who reside in this region. The focus
group discussions were made up of the following compositions:
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two MWWL wahine Māori groups, mixed ages
one interview, Māori male, 40 years plus
one urban Māori group, mixed gender, mixed ages
one Kohanga Reo whānau group, mixed gender, mixed ages
one whānau Māori group, mixed gender, mixed ages
one marae-based whānau group, mixed gender, mixed ages.
What is Gambling Over half of the participants from this region defined gambling as a
risk. This also included statements that everyday life was a gamble
or a risk. The following quotes illustrate these views.
“It‟s that word „risk‟ that you just said, like for me...
life, gambling, it‟s all about taking a risk, but it‟s
taking a calculated risk...”
“Even not just gambling with money, but gambling
with lives and people do it everyday, that‟s what it
is.”
“You‟re gambling with life, you‟re doing things
everyday, like with your children and sending them
off to school everyday, that‟s a gamble you know... a
gamble, a risk that they‟re going to get there safely
and come home safely.”
Participants also cited that gambling was all about trying to win
money, and for some, it was just about winning money in the
quickest way possible.
“Trying to win more money to make more money.”
“I think it is trying, that a lot of people try to get
money fast. They try and build on the money that
they got in their hand.”
This was closely followed those participants who viewed gambling
as a cultural and socialising event. Some suggested that gambling
was just a way of life for many Māori, while others went further to
say that gambling has very much become part of not only our Māori
culture, but with many other cultures.
“I know a lot of Māori, any Marae you go to, nannys
and that are playing cards. It‟s a normal thing.
Every Marae. I guess for Pakeha they have their
own sets of rules and they do their own thing. I
don‟t know if it‟s a cultural thing but I think Māori
are you know, have more of it. Gambling is a big
part of our life.”
“It was a whānau thing, growing up... it became a
cultural thing, but the thing is that that‟s with all
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cultures. It‟s not just Māori, it‟s not just Asian and
not just with tauiwi, it‟s with all cultures.”
“Whakawhanaungatanga, it‟s how we [Māori] are,
it‟s what we do.”
Participants also felt that gambling was all about enjoyment and fun,
and fundraising events. As well as the entertainment value that
participants talked about, many of the comments were in direct
relation to how fundraising events provided enjoyable and fun
opportunities for whānau to get together.
“A lot of our people enjoy it. You know the
fundraising is an enjoyable way for a lot of our
people. I think the key is it comes from that word
„fun‟.”
“It‟s having fun, some say it‟s entertainment, it‟s
fun.”
Some participants were very clear that gambling was nothing more
than an addiction and a waste of money.
“It‟s addiction, and that‟s it.”
“It‟s an addiction, a waste of people‟s money and
just a big waste.”
Types of Gambling Pokie machines were the most common type of gambling activity
cited, followed by TAB/horse racing. Lotto and its associated games
such as Keno were third most mentioned by participants. Sports
betting, particularly rugby was mentioned, as well as housie and card
games at the Marae. Interestingly, this region talked about coin
games, such as two-up, and these were mentioned specifically as a
common gambling activity that occurred amongst workers in the
meat industry, namely Whakatu and Tomoana Freezing Works.
Reasons for Gambling Many participants from this region cited that the most common
reason to gamble was to socialise, for enjoyment and fun. Some of
the comments included the entertainment value and excitement of the
pokie machines that made them look enticing and fun to play.
Socialising was mentioned as an important part of gambling, as a fun
way of bringing whānau together, for camaraderie and building
friendships.
“Fun. They make the machines look so exciting...
because it just looks pretty and lots of fun.”
“Cause we‟re whānau orientated people, one of the
best ways to get together is to have a game of cards.
And as you‟re playing cards you‟re having a korero,
catching up with whakapapa, it‟s all going on at
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once. It‟s just another medium that Māori use to get
together.”
“There are other reasons why people gamble that we
haven‟t talked about and I think they‟re significant to
us as Māori. Now I go to the Stortford Lodge... we
often sit there, watch races and we talk politics, we
talk about all sorts of things that actually have very
little to do with the purpose of the building, so
there‟s a camaraderie there, this feeling of common
interests.”
Fundraising was also a significant reason to gamble mentioned by
participants. These comments were all in direct relation to
fundraising to benefit the local Marae, for whānau tangihanga, as
well as supporting various causes, such as school trips.
“I think of Marae and that, they were based on card
games, housie, how they put the fundraising together
to put our buildings up and those types of things, and
in a good way.”
“When I was a very young kid growing up... I can
vividly remember the card games that used to be
held... and quite often they were for the purposes of
raising funds for various charitable causes, such as
funding funeral costs or assisting to finance funeral
costs of some relation that might have passed away.”
“And just recently we had our nephew he got chosen
to go to Italy... he plays the piano, to represent his
school... and his nanny and that played card games to
raise the money...”
The need to win was also cited as a common reason to gamble.
Some participants commented that the expectation of winning money
often became the main reason why people choose to gamble. Others
cited debt and being able to pay bills as another reason to gamble.
All of these reasons were closely associated to people‟s addiction to
gambling.
“Desperation you know, if you‟re like desperate for
that money, you go out and gamble so you can win
some more, addiction can make you desperate.”
“To make more money, that‟s the expectation.
You‟re not going there to lose, that‟s not the
expectation, that‟s the reason why you gamble, cos
you expect to win.”
“Probably so they can pay bills and debts and house
loans, whatever.”
Peer pressure from friends was mentioned as a possible reason to
gamble by a few participants.
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“It maybe another reason for gambling... keeping up
with the Joneses, that saying used to be. Yeah, like
you‟re out with your friends and they go and start
playing the pokies and you‟re by yourself... well it‟s
peer pressure, yeah.”
Amongst those reasons given as to why people gamble, participants
also talked about reasons why people may choose not to gamble.
These included lack of interest in wanting to gamble or even learn
how to gamble, and not wanting to waste their money.
“I just don‟t understand it at all so I never play.”
“I am glad that I am not addicted to pokies. I just
keep away from them. I found that you could get
addicted to pokies very quickly, so I just steer clear
of them.”
Experiences and Impacts of Gambling Almost all of the participants from this region shared many negative
stories of experiences and impacts of gambling. These were in
relation to their own gambling addictions or that of a whānau
member, the nature of a gambling addiction and the widespread
effects and impacts that this has on themselves, their whānau and
families and wider communities.
“About that addiction part, when I first played the
pokies I didn‟t know, I just followed this group of
people and they took me in there and I really enjoyed
it… but then I couldn‟t stop, I had to keep going
back. I didn‟t see it as an addiction at first… then I
realised I can‟t afford to do this. I had to slowly pull
myself out of it, I couldn‟t afford it, I was running
out of food, money for bills and I couldn‟t afford to
live… it hit me and my family hard.”
“…they‟ve lost themselves. The gamblers are
completely submerged in whatever they are doing
when they‟re gambling. And they put everything at
risk, everything you know, their marriages and their
children are put at risk.”
“But I think it‟s the thing on the community, the
price the community pays. Like it‟s not just the
person, there‟s a whole chain of people attached to
that person who are being affected... then it starts a
chain reaction in the family and then to our wider
community.”
Aggressive behaviour was also linked to gambling addictions by
some participants. In particular, one participant talked about the
aggressive behaviour of those playing on pokie machines, while a
further participant talked about people attacking gamblers as they
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leave a venue and who have supposedly won money through
gambling.
“I‟ve seen in my experience from pokies, I‟ve seen
people can get really aggressive if your um
machines, if they‟ve just left a machine for a little
while, and they come back and their machine has
gone, and yeah they get really aggressive about their
machine...”
“I‟ve heard that when someone wins quite a bit of
money there‟s the ones that attack women as they‟re
going home. And take her money off her. There
was one not so long ago... so now they‟ve got these
signs up to say that if you have won a big amount of
money that you get escorted to your car.”
Pokie machines were talked about by participants as the most
dangerous and addictive form of gambling activity, and the increased
availability and accessibility of machines. One participant in
particular noted pokie machines now within the local TAB outlets,
and the number of people waiting outside the TAB to play the
machines.
“That‟s what I was saying earlier about the dangers
of pokie machines. They are so addictive, people
just get on them and they lose track of time and track
of their money.”
“You go to the Stortford Lodge TAB and at 9.45am
you will see cars parked outside, people waiting to
go in to get on those pokies...”
Some participants expressed concern about the number of Māori
women addicted to playing pokie machines. This was also closely
associated to the neglect of children. Further to this, two examples
were given by participants about babies being left in cars outside the
venues while the mums are playing the pokie machines.
“Women like the silent gambling, because gambling
becomes their silent secret and everyone else pays
the price for that one person‟s gambling. The
gambler is quiet, they‟re not causing a big scene,
they‟re just there pushing buttons and then they‟re
lying and cheating and doing whatever to get that
money back, and then the family suffers for it…”
“...there was this young woman and she goes ten pin
bowling three days a week and she goes in there and
plays the machines and her baby is in the car, her
baby‟s in the car all that time while she‟s in there
playing.”
Other impacts mentioned by participants included the level of crime
and people stealing to cover their gambling debts, and many
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participants talked about stealing from their own whānau members or
selling family taonga for money.
“I remember emptying [family member] bank
account... I told him not to give me his card but he
was in a hurry to get to work so he gave me the card
and I took all his wages out...”
“I mean we‟ve had it in our family, um a person who
was gambling lost all her money and ended up
selling a family taonga just to get money.”
Of interest were those participants who talked about how gambling,
specifically pokie machines, is seen as an individual activity.
Because of this, concepts of whānau, whanaungatanga, koha have
been lost because of gambling addictions, and people often cut
themselves off from their whānau because of their gambling
behaviours. Koha was also mentioned as being something different
than what it used to be, where now, koha seems to just be about
money, and not about the act of giving and receiving.
“It‟s a bad thing because that whānau/hapū concept
is no longer there, the whanaungatanga is no longer
there.”
“Whānau aren‟t working as whānau anymore,
they‟re just working as individuals…”
“The impact is that we are becoming antisocial in the
sense that you cut yourself off from whānau and
other support around you because you don‟t want
people to know you‟ve got a problem.”
However, despite the negative experiences and impacts of gambling,
half of the participants shared positive stories about the impacts of
gambling. These were in direct relation to the opportunities provided
by fundraising activities to build, renovate and resource Marae,
including supporting various cultural activities and significant events,
such as tangihanga, and opportunities for socialising with other
whānau and friends.
“Dad and the uncles, they did a lot of fundraising
down the pa for the Marae, that‟s how we got the
new kitchen...”
“Well we used to have card nights and I use to enjoy
it. Euchre nights, we used to play euchre. We used
to travel for miles to play, to fundraise. And all
night it would be laughter, that‟s all you would hear,
everyone enjoying themselves.”
“But gambling is quite attractive and it‟s enjoying
and it‟s fun and you see people winning money and
going and buying flash things, so you decide to take
the journey and follow that way...”
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Strategies to Reduce Gambling Harm Strategies most commonly cited to reduce gambling-related harm
amongst participants included more local government interventions
and stricter monitoring of venues. Overall reductions of numbers of
machines were also suggested, along with total bans on machines in
certain areas of the region, imposing limits on where the machines
are and can be located.
“Strategies to reduce that is probably lobbying your
MP to remove [the machines], you know, and there‟s
no guarantee how far that will go.”
“Without them intruding on peoples‟ privacy, there
is a way in which whoever monitors the machines
per day, if they think that person has gone over their
limit, to stop them, like how barmen can stop you
drinking...”
“Well I don‟t think they should put them in areas like
Maraenui, where our people can‟t afford it.”
“Restrict the availability of them. If banning them is
not an acceptable option to society and I sort of
suspect that might be the case, then restrict the
availability of those pokie machines...”
In particular, two participants spoke about the RSA, where a strategy
they have adopted is to pay out their patrons in $50 and $100 dollar
bills, so that they are unable to put that money back into the
machines.
“You know what the RSA is doing now, is that if
you won over $50 to $100 they give you that change
back in $50 notes so you can‟t put it back in the
machines.”
More education and awareness raising programmes around gambling
issues in general throughout schools at all levels was also suggested
by participants. Letting the public know how much monies are being
spent on gambling each year was also felt to be a useful education
strategy.
“So letting the community know the risks involved
with gambling cos then they‟ll know what they‟re
doing, what they‟re getting involved with.”
“Shops that have pokie machines should be letting
people know how much money is being spent each
year on gambling, that might make people think
twice...”
“Maybe a way to reduce the risk of people gambling
is by teaching the kids now, so that they know these
are the risks if you choose to go and play pokies.”
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“Education I think is the only thing that we can do,
put out some educational stuff. Whether they take it
on board or not, that‟s all I can say.”
More specialist support was suggested by some participants, to help
deal with the numbers of those presenting with gambling-related
problems. A few participants suggested more whānau based support
systems to at least begin talking with other whānau about the issues
of gambling.
“What I find is that we haven‟t enough experts, this
is my opinion, to assist with each of their problems.
You know, we haven‟t got the expertise to help those
people with their problems and it‟s not just one
problem for me, it‟s quite a few problems.”
“Meeting as a whānau, have a hui to talk about
gambling, that is probably more useful for us.”
Summary In summary, this region mainly defined gambling as a game of
chance and/or risk, followed by gambling as trying to win money,
and the need to make more money in the quickest way possible.
Although participants defined gambling as trying to win money, this
was also cited as a specific reason as to why people choose to
gamble.
Of significance for this region were those participants who viewed
gambling as a cultural and socialising event. Specifically, these
participants suggested that gambling has become a way of life for
many, and was also interpreted as gambling being a part of Māori
culture and life on the Marae. This was also intrinsically linked to
fundraising, and the opportunities provided by gambling activities to
support cultural activities and events. Enjoyment and fun, and
gambling as an addiction were further cited as definitions of
gambling for this region.
Pokie machines were the most common type of gambling activity
cited by this region. Of interest to note were those participants who
specifically talked about coin games such as two-up as gambling
activities that occurred as a daily activity with workers in the freezing
works industry.
As with other regions, reasons cited for people who may choose not
to gamble included disinterest in wanting to gamble, as well as those
who did not like to take risks with their money.
Stories of experiences and impacts of gambling varied greatly.
Negative impacts in particular included stories regarding addictive
behaviours, and the impacts of these on families and wider whanau.
Participants talked about how their families were put at risk in terms
of not being able to pay bills and buy food. Some also noted how
gambling addictions can set of a chain reaction, where it‟s not only
the individual that is suffering, but eventually the wider community,
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because gamblers become so reliant on members outside of their
immediate whanau to cover their losses and keep their addictions
silent. Women were also identified as those suffering more from
gambling related problems.
Of particular significance and importance for this region were those
participants who talked about how because of gambling and
gambling addictions, traditional Māori concepts and values such as
whānau/hapū/iwi and whanaungatanga and koha have been lost, and
that whānau no longer operate within these values. Again, this was
directly attributed to the individual and secretive nature of gambling
addictions, and how people tend to cut themselves off from everyone
around them.
Positive impacts were also shared by participants from this region.
They included fundraising opportunities to build, renovate and
resource Marae, and supporting other cultural events such as whanau
tangi. Socialising with other whanau members was also a benefit of
gambling activities.
The most common strategy identified by participants from this region
mainly centred around the reduction in the number of pokie machines
and venues, as well as more local government interventions that
included imposing stricter limits on the location of pokie machine
venues.
Consistent with other regions were more whanau-based education
and awareness strategies to provide opportunities to talk about
gambling issues at the community level. Information around the
risks involved in gambling, including the amount of monies spent on
gambling each year was felt as important educational topics to
include for whanau, as a way of deterring people from getting to
heavily involved in gambling activities.
It is important to note that the strategies identified are consistent with
other regions, in that participants placed importance on whanau
support and awareness activities to enable whanau to actively engage
and help reduce gambling-related harm for this region.
Te Roopu Tautoko ki te Tonga Inc, Dunedin This Māori Provider organisation undertook the huge task of
conducting focus groups throughout the Southern region. For a
number of reasons, only five of the seven recorded focus group
discussions from this region have been included in the analysis, with
a total of 35 participants taking part. There were difficulties in the
audio quality of two of the recorded transcripts which meant they
were unusable. The composition of these groups included a
rangatahi group, and a mix of urban and rural groups. The focus
groups were conducted from Christchurch, Kaikoura, Dunedin and
Invercargill. The focus group discussions from this region were
transcribed by Rūnanga transcribers.
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What is Gambling In regards to what is gambling, almost two-thirds of participants
agreed that gambling is an addiction and a waste of money.
“I think gambling is pretty addictive, a waste of
money.”
“I think it is an addiction to the feeling, like if you
won a scratchy it‟s a pretty good feeling... so it‟s like
constantly seeking that feeling.”
“Yeah it‟s just an addiction that happens, makes you
run out of money.”
This was followed by gambling as being a game of chance or risk.
Participants noted that it is the risk that attracts people to gambling,
while others talked about life itself being a gamble or a risk, in terms
of the everyday decisions that people make around the use of money.
“I think the sole attraction, or what make gambling
attractive is that it is high risk.”
“Gambling is about taking a risk, you are taking a
risk, so for me, gambling is everything that is a risk.”
“Everyday you risk your money, your family, by the
choices you make, not just with gambling. Some
people risk high, some people are careful, but it‟s a
risk all the same.”
Trying to win money, and gambling being all about skill level were
equally mentioned. In terms of skill, participants talked about this in
relation to gambling machines being introduced to video arcade
parlours and the level of skill required to play video games. One
participant also mentioned the skill level required to play poker.
“The arcades are introducing gambling because there
is one machine in Time Out that you have to push a
button and keep pushing it to win prizes. Same with
the soft toy machines for kids... yeah they‟re
definitely a way of gearing them [kids] up for
gambling...”
“It‟s like the challenge of going and playing a game
of poker and it comes down to skill level and things
like that, skill and luck.”
Types of Gambling In terms of types of gambling, pokie machines, and TAB/horses were
cited equally as the two most common gambling activities. Housie
and lotto, including its various spin off games such as Keno were
also equally mentioned by participants. Sports betting such as rugby
and scratchies were also mentioned by some participants.
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Reasons for Gambling The need to win was the most cited reason given by participants for
gambling. This was in relation to the need to make lots of money in
the quickest way possible. Participants also that desperation to win
money was the most obvious motivator.
“But some people you see them and they‟ll win the
jackpot but they won‟t go home, they‟ll just keep
putting money in because they just want to win, just
have to win…”
“At the casino people look absolutely miserable and
desperate to win. I was watching this woman and
she was at the machine and then she was $900 up. I
was like wow! But she wasn‟t even excited, she
looked terrible.”
“I think people think I want to get the biggest payout
I can get with the most minimal amount of
investment, I think we are geared to that.”
Socialising, fun and enjoyment were other reasons mentioned by
participants as to why people choose to gamble. A bit of fun was
mentioned, as well as the opportunities for kaumātua and kuia to
participate in gambling activities as a socialising event.
“Because for a lot of our nans and koro, they go into
the bingo hall every Wednesday, Thursday and
Friday night. That is where they hang out and it is
only like two bucks to play. Where else can you get
that kind of entertainment? They get a lot out of it.”
“It‟s a bit of fun, yeah, a bit of fun.”
“There is also the thrill of it and it‟s fun.”
The third most common reason cited by participants for gambling
was because of the addictive nature of gambling, and for some, it has
become a habit. Some participants in particular felt that depending
on your upbringing, gambling becomes a part of family life, and it is
likely that if parents gambled, you are more likely to become a
gambler. One participant in particular mentioned another reason to
gamble is because it is often an easy addiction to hide.
“It‟s upbringing, if it runs in the family, parent a
gambler, you are more likely to be a gambler.”
“Some people have addictive natures as well. With
anything, not just gambling… it can be kind of a
dependency…”
“Gambling you can hide, that‟s why cos no one
needs to know about your addiction.”
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Besides the reasons mentioned above, other reasons noted by
participants to gamble included the accessibility of the machines, and
this included easy access to finance or loan sharks to support
gambling activities.
“They are everywhere, gambling is just everywhere
aye… and it is easy access.”
“I think it is because finance is so easy to access and
there‟s people with really bad credit histories that
can get more finance. It‟s like if you didn‟t have
access to finance and more money, you can‟t keep
gambling, it‟s as simple as that.”
There were also participants who noted boredom or seeking time out
as a motivation to gamble. However, participants also acknowledged
the ease in which people can often get caught up in gambling to the
point where it can develop into an addiction.
“I was bored and just wanted a bit of time out. Next
minute you‟re at the machines, heaps of hotels have
heaps of machines. They keep building the hotels
that have machines and then next minute people get
caught up in them.”
Experiences and Impacts of Gambling Almost all of the participants from this region shared a wide range of
stories about the impacts and experiences of gambling. Many of
these were negative impacts on themselves, their whānau, families
and friends, how easy gambling turns into addiction, the level of debt
experienced by whānau, peer pressure and being pushed into
gambling.
“I‟ve seen people who have lost everything. People
really in debt and nearly losing their houses and just
the fact that we‟re seeing more whānau members
who are in debt.”
“I know a lot of people just start off with gambling
to get away, because they‟ve had a few wins their
first few times… and then before you know it,
they‟re losing money, they develop addictive
behaviours and it‟s so easy because no one, least of
all themselves, see it even coming.”
“It‟s peer pressure, big time…”
“I hated being pushed by friends to do it and being
made to do it and now I can‟t stop…”
Further to the above, participants also spoke about the neglect of
children because of gambling addictions. One participant in
particular relayed an incident that occurred while she was overseas of
children who were left in a car outside a casino and had suffocated as
a result.
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“I went to the [overseas] casino and there were some
kids left in a car and they suffocated and died. And
you hear quite a few stories like that one.”
“Our family friend has a really horrible gambling
problem… the family is really hiding it well too.
There are lots of times I ask the kids, „where is mum‟
and they are like, oh she‟s just gone out, or don‟t
know, and then later they‟ll be like, oh she‟s at the
casino again…”
Crime and stealing to support gambling habits was also talked about
by some participants. This included stealing from their own whānau
members, as well as their employers.
“Debts, got no money so they steal it from wherever
they can…”
“There have been a few people who have been
caught stealing from employers to play the pokies
who have some really major problems… it is really
sad I think because both of them, the two that I
know, were actually really good people.”
There were a range of positive experiences and impacts of gambling
mentioned by participants. These comments were around those who
have given up gambling, or are trying hard to minimise and address
their own gambling addictions.
“But when you give up gambling it is quite a big
achievement and when you do it you think you can
pretty much do anything.”
“Some friends have tried to stop me and it‟s
worked…”
Fundraising for the benefits of building and renovating Marae was
seen as a positive impact of gambling by participants, especially the
fact that whole communities benefits from it.
“I think with the fundraising thing it is usually just
your community that will put into that fundraising
and if you are fundraising for something like your
Marae, then everyone benefits from it, everyone will
stay there, everyone will have an event there, that
kind of thing. I guess it gives back.”
Strategies to Reduce Gambling Harm There were a range of strategies mentioned by participants to reduce
gambling-related harm, however, participants particularly mentioned
the lack of professional services available to seek help from.
“Get some counselling, yeah get help.”
94
“Ring the 0800 number, the helpline.”
Participants then suggested that whānau based strategies such as
whānau focus and/or support groups to discuss gambling issues may
be a way of providing further support to those experiencing gambling
problems. Women‟s groups were particularly mentioned by
participants, as some stated that statistics were showing more women
at risk of gambling than men.
“Statistics are showing that there are more women
gambling than men, however there are only Pakeha
organisations that are available to get that gambling
help. If it is Māori organisation, you usually know
everyone who is there so it makes it a bit hard to
reach out…”
“I reckon a whānau focus group, a support group of
women who get together and bitch and moan about
the kids and go for walks and go and have coffee.”
Other strategies suggested by participants included either reducing,
limiting or banning pokie machines. A few suggested putting a cap
on the amounts of money you can spend on a machine
“Just take out the pokies.”
“Take away the pokie machines, get rid of some of
them anyway.”
“I think even trying to put a cap on spending on the
pokies.”
Providing education and awareness seminars for communities to
become informed about gambling issues was a strategy mentioned by
participants. Some suggested listening to stories of recovering
„addicts‟ to help people know what it is like to be addicted, including
seminars informing people of the real cost of gambling and monies
lost through gambling.
Budget advice was also identified as an important strategy for
participants, particularly when there are whānau who struggle with
managing their money.
“Have seminars and that, inform people that in the
long run, the statistics are that they will lose more
money than they will gain.”
“Have education groups and seminars to tell people
about gambling… have a recovering addict come in
and share their story. They need to tell others how
hard it was.”
Summary Gambling for this region was defined in the first instance as an
addiction and waste of money. This was followed by gambling as
95
being a game of chance and/or risk, although it is important to note
that for some participants, it was felt the risk factor was also a reason
as to why people chose to gamble.
The need to win money was cited as the most common reason as to
why people may choose to gamble, with some likening the need to
win money to feelings of desperation. Socialising, enjoyment and
fun were among other reasons to gamble, while others felt that a
reason to gamble could be attributed to your upbringing and way of
life. There was a clear view by some participants that if you were
brought up with gambling, it was likely that you would also
participate in gambling activities. This view is consistent with that of
other regions who strongly suggested that gambling was hereditary.
Interestingly, there were some participants who felt that gambling
addictions were easier hide or to keep a secret more so than other
addictions, and this was a motivating factor as to why people may
choose to gamble.
Similar to all other regions, stories of impacts and experiences of
gambling varied, with many focusing on the negative impacts of
gambling for either themselves or their families and wider whanau.
These stories mainly consisted of losses of families, neglect of
children, loss of family homes and debt. Peer pressure was also
mentioned, specifically with young people who often feel pressured
by friends to gamble. Crime and stealing were also other negative
impacts experienced.
Positive impacts of gambling were mainly related to fundraising
opportunities to build and renovate Marae and the fact that whole
communities benefit from it. This finding is consistent with other
regions who attribute Marae development and maintenance to
fundraising activities. However, it is important to note, as with all
other regions, that participants are very clear in their view that
fundraising activities for the benefit of Marae are not considered as
gambling activities at all.
Again, consistent with other regions, whanau based education and
awareness strategies were the most common strategies cited. In
particular, the establishment of whanau support and focus groups
were seen as important to getting whanau to begin talking about the
issues of gambling, within an environment that was considered safe
(ie, local Marae). Topics such as budgeting advice and listening to
stories of recovering gambling addicts could be ways of informing
people of the harms of gambling, which could potentially lead to
communities becoming more actively involved with local
government agencies to reduce the number of pokie machines in their
respective regions. Women‟s support groups were a particular focus
for this region, and this has also been identified as a group most at
risk of gambling related harm by other regions.
96
Focus Groups - Overall Findings What is Gambling
Under half (40%) of all participants defined gambling as an
addiction, a waste of money, while 32% defined gambling as a game
of chance and/or risk. This was followed by 21%, who defined
gambling as an activity of enjoyment and fun to participate in.
Participants also equally cited that gambling was a social or cultural
activity (16%) and trying to win money (19%). Table 2 below
illustrates the above responses to the key theme, what is gambling, by
participants.
Table 2: What is gambling - all participants, all regions
Key Theme: What is Gambling? (n=194) No.of Times Mentioned
Frequency %
An addiction, waste of money 78 40
A game of chance and/or risk 62 32
Enjoyment and fun 40 21
Trying to win money 36 19
Social and cultural activity 32 16
To fundraise 18 9
All about skills 10 5
Types of Gambling The most common type of gambling activity cited by participants
was pokie machines (26%), followed by the TAB, horses and horse
racing (24%). Card games, specifically poker was cited by 19% of
participants, as well as lotto (20%). Housie, or bingo was also cited
as a common type of activity by 15% of all participants. All sports
betting activities (12%) included sports such as rugby, dog races and
pool. Other activities (9%) were also cited and these included
internet gambling, TradeMe, and video and playstation games.
Casinos, pubs and clubs (5%) were further mentioned as the main
sites where pokie machines are situated. Table 3 illustrates the most
common responses by participants regarding the types of gambling
activities.
Table 3: Types of gambling - all participants, all regions
Key Theme: Types of Gambling (n=194) No.of Times Mentioned
Frequency %
Pokie machines 51 26
TAB/horse racing 46 24
Lotto (incl. keno, instant kiwi) 38 20
Card games (ie, poker) 36 19
Housie (or bingo) 29 15
All sportsbetting (ie, rugby, other sports) 24 12 Others (ie, internet gambling, videogames, coingames) 18 9
Raffles, casino/pubs and clubs 10 5
Scratchies 5 3
97
Reasons for Gambling Participants cited that the main reasons why people gamble was to
socialise, for enjoyment and fun (35%), as well as the need to win
money (32%). The second most common reason for gambling cited
was because it is an addiction (19%). Fundraising was also identified
as a most common reason to gamble (22%). These responses are
illustrated in table 4 below.
Table 4: Reasons for gambling - all participants, all regions
Key Theme: Reasons for Gambling (n=194) No.of Times Mentioned
Frequency %
Socialising, enjoyment, fun 68 35
Need to win money 62 32
To fundraise 42 22
An addiction, waste of money 37 19
Any others (not interested, don’t' want to) 26 13
Easy access to gambling activities 16 8
Boredom, timefiller, something to do 16 8
Experiences and Impacts of Gambling Almost all of the participants from all focus groups openly shared
their experiences of gambling, and the impacts that gambling has had
on their own, their whānau, communities and others‟ lives. There
were a vast range of experiences and impacts reported across the
regions. Negative experiences and impacts (88%) included stories
about neglect of children, the breakdown of relationships, marriages,
families, wider whānau and communities, debt, unemployment,
crime and stealing, to name a few. Women were identified as those
more at risk to gambling-related problems, and much of the harms
caused by gambling were attributed to the pokie machines.
Positive experiences and impacts (41%) of gambling were also
reported on. Many of these centred around the opportunities
provided through fundraising activities. There is a very clear view
from across the regions that these are not considered as gambling
activities, but rather, activities that actively support social and
cultural infrastructures and events.
Table 5 illustrates the number of times participants shared their
stories of both negative and positive experiences and impacts of
gambling across all regions.
Table 5: Experiences and impacts of gambling - all participants, all regions Key Theme: Experiences & Impacts of Gambling (n=194)
No.of Times Mentioned
Frequency %
Negative experiences and impacts 171 88
Positive experiences and impacts 79 41
98
Strategies to Reduce Gambling Harm Table 6 below outlines the strategies identified by participants from
all regions to assist in the reduction and minimisation of gambling-
related harm.
Table 6: Strategies to reduce gambling harm - all participants, all regions Key Theme: Strategies to Reduce Gambling Harm (n=194)
No.of Times Mentioned
Frequency %
Education and awareness programmes 66 34
Whanau based strategies 43 22
Less pokie machines 40 21
Local government monitoring, interventions 32 16
More services and support 35 18
Own advertising campaigns 19 10
Budgeting advice 14 7
Address other issues, do other activities 8 4
Any others (religion, other) 5 3
The figure below further illustrates the overall strategies identified by
the regions. As it suggests, overall, the regions identified the need
for more education and awareness programmes, followed by whanau
based strategies to assist in the reduction of gambling-related harm.
However, each region had prioritised their own strategies.
Nga Manga Puriri based in Whangarei highlighted more education
and awareness programmes, with a specific emphasis on the need for
these being Māori and whanau-based and facilitated through Marae.
It was important that education be aimed at the community level,
inclusive of educational institutions, such as Kohanga Reo and Kura
Kaupapa. This region also identified that advertising messages
needed to be created by Māori for Māori, and utilising local mediums
0 10 20 30 40 50 60 70
Education and awareness …
Whanau based strategies
Less pokie machines
Local government monitoring, …
More services and support
Own advertising campaigns
Budgeting advice
Address other issues, do other …
Any others (religion, other)
Key Theme: Strategies to Reduce Gambling Harm (% of most mentioned strategy by all
participants of all regions (n=194)
99
such as local Māori radio stations to get messages out to their
communities.
Te Kahui Hauora based in Rotorua identified education and
awareness programmes be centred around encouraging whānau to
find and engage in other activities instead of gambling. These
included activities around learning te reo Māori and relearning
traditional Māori arts such as kete making. This finding is significant
and indicates a willingness by this region to make a conscious social
change to revive Māori values and practices.
Toiora-Healthy Lifestyles Ltd based in Taranaki identified more
utilisation of current support services available. This region
particularly had the view that more whānau/hapū/iwi approaches
were needed to encourage whānau to get together more on local
Marae to talk about gambling issues and how best to address these at
the whānau level. Of significance, was the strong suggestion to
reduce and/or impose complete bans on pokie machines for their
region, and for local government to actively engage more with Maori
communities for this to occur.
Ngati Porou Hauora based in Tairawhiti identified education and
awareness programmes at a community level and facilitated through
whānau-based approaches. This region highlighted the importance of
the Treaty of Waitangi as an appropriate framework to address
gambling issues for Māori.
Te Rangihaeata Oranga based in Hawkes Bay identified a reduction
in the number of pokie machines, including more monitoring of
venues, as well as more active involvement by local government with
Māori communities. Whānau-based education and awareness
programmes at the community level was also a significant strategy to
reducing gambling-related harm for Māori communities.
Te Roopu Tautoko Ki Te Tonga based in Dunedin identified whānau-
based education and awareness strategies to reduce gambling-related
harm. Information around budgeting advice, listening to stories of
experiences from gamblers were two topic areas mentioned
specifically to be included in whānau-based education and awareness
programmes. Women‟s support groups were a particular focus for
this region, as they were also identified as those experiencing the
most harms caused by gambling.
Given the range of strategies identified by each region, one thing is
evident: the regions are very clear on the kinds of strategies that will
be effective for their own communities. They have identified their
own needs for themselves, and have identified their own solutions. It
must be noted that the strategies outlined above are not limited to
only these strategies for each region.
100
101
POROPOROAKI
Ritual of Erudition “Poroporoaki” is about the completion of a project,
dissemination of information and setting future directions
102
DISCUSSION & CONCLUSIONS
A total of 31 focus group discussions, with 194 participants have
been included in the final analysis and are reported on. The analysis
includes six focus groups from the Northland region (n=35), six
focus groups from Rotorua (n=39), three focus groups from the
Taranaki region (n=17), four focus groups from Tairawhiti (n=27),
seven focus groups from the Hawkes Bay region (n=41) and five
focus groups from Southland (n=35), and. Four focus group
discussions were omitted from the final analysis. These reasons are
explained in detail in the data analysis and findings section of this
report.
Demographic information such as age ranges, gender and ethnicity
were collected by the regions. Hapū and/or tribal affiliations were
not collected. The decision to collect this information was left to the
discretion of the Māori Providers. Regions gave approximate age
ranges of participants, except in the case of rangatahi (defined as
those aged between 16-25 years of age), and kaumātua/kuia (defined
as those aged 65 years plus). Mixed ages are used to describe any
other age generally between that of rangatahi and kaumātua/kuia
ages.
Regions provided brief descriptions of the composition of their focus
groups, which included groups with wahine Māori, tane Māori,
mixed urban and rural groups, rangatahi, kaumātua/kuia, and health
professionals. Almost all of the participants from all the regions
were Māori, with a small number of non-Māori (ie, Pakeha)
participating in the discussions.
It is important to note that most of the findings are indicative only of
the views and opinions of the diverse range of many Māori and a few
non-Māori who happen to reside within the six provider regions.
Direct quotes are used to highlight and illustrate those views and
opinions of participants from their particular regions.
This project has featured a number of unique factors. Firstly, the
collaborative nature of the project provided an opportunity to bring
together a range of Māori health service provider organisations
working in the area of gambling, to address this topic collectively. A
particularly important component has been the ability of the project
to foster the research workforce capacity of the six Māori Providers
involved throughout the country. This was achieved through the
recruitment and training of community research assistants from each
region to conduct and complete the focus groups, as the main means
of data collection. Secondly, the project has been underpinned by a
kaupapa Māori research framework, and is grounded in kaupapa
Māori concepts, values, practices and processes. Thirdly, the
information that has emerged from the project has particular
meaning, relevance and long term implications specific to Māori
communities across the country.
It is clear that participants are aware of the issues of gambling, either
directly, or through the experiences of their own, immediate and/or
103
wider whānau members within their communities. Although a
variety of types of activities were mentioned, information from the
regions indicates pokie machines as the most common mode of
gambling that causes the most harm, and this finding is consistent
with current problem gambling statistics and prevalence reports.
Reasons for gambling differed from region to region, however, the
need to win money, and socialising/enjoyment/fun were the two most
commonly cited reasons by all of the regions. Worthwhile noting is
that the need to win money was in direct relation to peoples‟ ability
to pay debts and bills, and pokie machines are seen as the quickest
mode by which to make money. Socialising, enjoyment and fun
directly related to more communal activities such as housie and
community raffles. Based on the findings, there is a clear view that
people genuinely do enjoy participating in gambling activities, and
the benefits of being able to socialise with others, particularly
whanau members.
In regards to strategies to assist communities to reduce gambling-
related harm, many participants from across the regions felt that
education and awareness programmes of the issues of gambling was
the most important. There was a wide view that education about the
issues of gambling needed to start at kohanga reo (early childcare
centres) and kura kaupapa (middle to high schools), to ensure that
young Māori were aware of the wider issues and impacts that
gambling has on Māori, and then at the community level.
Of particular importance and significance, was the consistently clear
view from across the regions that education and awareness
programmes needed to be whānau and Marae-based to raise
awareness among Māori communities, not only about the harms of
gambling, but also as a way of focusing on the revitalisation of te reo
Māori, traditional Māori art forms such as kete making, and
encouraging whānau to gather at Marae for the purposes of spending
more time together as whānau.
Other significantly important findings include the view that gambling
is now viewed as a normalised activity that is intrinsically linked to
our culture and used as a form of koha to support our cultural
infrastructure and cultural activities. Many participants from across
the regions strongly felt that gambling is hereditary, its
intergenerational, a learned behaviour, and has become a part of who
we are as a culture.
Depending on the gambling activity, there was also a clear view that
gambling on the Marae was not considered gambling at all, because it
is the „cultural norm‟ to play card games or housie at the Marae to
raise funds to build, renovate and resource Marae, or to provide for
whānau tangi, hui and other cultural events, and it is expected that
this will continue.
Of significance were those participants from some of the regions who
talked about gambling mainly as an individual activity, and because
of this, traditional concepts such as whānau, whanaungatanga and
koha have been either lost or have changed because of gambling
104
addictions. There was a clear view that gambling addictions have
played a huge part in people isolating themselves and moving away
from their traditional beliefs and values as well as their own whānau.
Based on the findings of the project, it is clear that gambling has
become an increasingly significant issue for all sectors of a diverse
range of communities, for those of all ages and gender. It is also
evident that Māori communities are genuinely concerned with the
issues of gambling for their communities. While gambling has
gained prominence in Māori communities across the country, one
thing is clearly evident: the issue requires clear strategies driven at
the local community level in order to minimise and reduce gambling-
related harm.
The findings indicate further development of clear communications
plans from which to develop strategies at both local and regional
levels. In regards to strategies to reduce gambling-related harm, one
thing is very clear; that each region have identified their own
strategies to assist in the reduction of gambling-related harm for their
own communities. It is vitally important that these strategies are
given careful consideration by those regions and funders alike, as to
the most appropriate and effective ways in which strategies can be
further developed, in collaboration with those communities from
where the strategies came.
105
KEY FINDINGS &
RECOMMENDATIONS
The following are key findings that have emerged from the focus
group discussions and participant stories.
The project highlights the importance of working alongside
communities to engage and enable communities to discuss,
define and share information regarding gambling and gambling-
related issues
Participants across the regions who took part in the focus group
discussions enjoyed the opportunity to be able to share their
views and opinions about gambling within their communities.
For many, it was the first and only opportunity they ever had to
talk about gambling issues from their own personal experiences
Because of the opportunity to share their views, many
participants from the different regions voiced their own
commitment to supporting as best they can, their own whānau
members and those living in their communities who may
experience issues regarding gambling
All of the regions identified more education and awareness aimed
at the community level. In particular, the main vehicle by which
to achieve this was through the utilisation of local Marae to
encourage its use among Māori communities, and to encourage
dialogue around issues that are pertinent to those communities
Participants‟ stories of experiences highlight the significant
impacts that gambling has on individuals, their whānau and
wider communities. Importantly, it also highlights that not all
gambling activities cause irreversible harm. There are positive
benefits that come from those communal gambling activities that
are focused on building and resourcing communities, and provide
forums for people to be able to socialise
Other strategies to address gambling issues included the creation
of resources containing messages that are created by Māori, for
Māori, as the messages contained would be of direct relevance to
their communities, with messages that are appropriate in a local
context
Key findings from Māori Providers have identified commitment to:
Actively working alongside their communities to ensure that
strategies and approaches developed are creative and innovative
in addressing the diverse needs of their communities
Utilising the strategies identified by their communities for the
purposes of responding to, and improving current policy and
advice both within local and national contexts, regarding the
106
location, the minimisation, reduction and monitoring of pokie
machine numbers and venues within their regions
Engaging in meaningful dialogue to assist in the development of
strategies identified by communities within the regions to further
progress the awareness of gambling-related harm within a local
holistic Māori context
Finding ways that will best support and resource future projects
of this kind, given the national community-based approach and
the public health nature of this issue
Supporting the development of community-based research and
initiatives within their communities, based on the findings from
this project
Engaging with funders to appropriately resource and support
Māori communities to actively participate in, and be involved in
local government policies regarding the minimisation of
gambling-related harm for their respective regions
Working alongside each other to ensure that strategies arising
from each of the regions are developed to ensure a community-
driven approach continues at a regional level
Ensuring ongoing involvement, networking and collaboration
with local, regional and national gambling provider forums, to
ensure the continuous flow of information sharing at all levels
Collaborating with potential and existing funding bodies in order
to identify and support the development of strategies identified to
reduce gambling-related harm for their respective communities.
Finally, this project has highlighted that local, regional and national
organisations and government agencies need to begin listening to,
and actively engaging with Māori communities and Māori Providers
to ensured that the community voice is heard and responded to in a
proactive manner, regarding the location and number of gambling
activities within their respective regions.
107
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http://www.acts.co.nz/CoexistingDisorders&ProblemGamb/Coex.ht
ml.
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Toataua, W. (2007). Personal communication: whānau loss and
gambling.
Tse, S., Kim, H., Wong, J. (2004). Problem gambling treatment for
Asian immigrants. In: Tan, R., Wurtzburg, S. (eds). Problem
gambling: Aotearoa perspectives on treatment. Wellington: Steele
Roberts Ltd, and Lyttleton: Pacific Education Resources Trust.
Watene, N., Elliott-Hohepa, A. (2004). Community action project
for the reduction of gambling-related harm in the Waikato area:
phase two. Hamilton: Te Rūnanga o Kirikiriroa Trust Inc.
Watene, N., Elliott-Hohepa, A. (2005). Community action project
for the reduction of gambling-related harm in the Waikato area:
phase three. Hamilton: Te Rūnanga o Kirikiriroa Trust Inc.
World Health Organisation. (1986). Ottawa charter for health
promotion. Charter adopted at an International Conference on Health
Promotion: The move toward a new public health. Ottawa, Ontario,
Canada, November 17-21, 1986.
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APPENDIX 1
Participant Information Sheet
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PUT YOUR LOGO HERE
- PARTICIPANT INFORMATION
SHEET - Tena koe My name is and I am a Research Assistant based with . We are currently involved in a collaborative project with the Research and Development Unit (RDU) at Te Rūnanga o Kirikiriroa Trust Inc in Hamilton (the Rūnanga), to talk with Māori within our region about the impacts of gambling for Māori communities, whānau/hapū/iwi. The information will help us to identify what the issues are about gambling in our community, so that we can provide clear recommendations and advice that will inform the future direction of services appropriate to our Māori communities, whānau/hapū/iwi regarding gambling. You are invited to take part. We are inviting you to be a Participant in this project. This will involve a one to two hour focus group discussion with at least six to eight other people in the group, to talk about issues around gambling. The focus group discussion will be held at . Your participation is entirely voluntary (your choice) and you do not have to take part in this project if you choose not to. The focus group discussion will be tape recorded, with your permission to do so. Your identity will not be disclosed in any way, for example, we will not put your name on anything we write, so that your identity will be kept confidential. The information gathered during the discussions will be typed out into a transcript. We will give you a copy of the transcript and give you an opportunity to check the transcript to ensure it is a fair reflection of what was said. Following this process, we will analyse the transcripts to be written into a report. You will receive a summary of the report. Your rights as a participant As a Participant in this research project, you have the right to:
know that participation is voluntary and a refusal to participate will not affect you in any way;
ask any questions about the project at any time during participation;
provide information on the understanding that your identity will not be disclosed in any way, shape or form, or in the final report of the project;
withdraw from this project at any time, without giving reasons for doing so;
withdrawal of any or all of the information you have provided to the project by notifying the Research Assistant at least one month after your information has been collected for the purposes of the project;
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receive a copy of your interview transcript;
decline to participate at any point during the research; and,
decline to answer any particular question during the discussion. The information from your focus group discussion will help direct future government policy and advice regarding gambling and problem gambling for Māori communities, whānau/hapū/iwi. If you have any questions or queries about the project or your participation, you are encouraged to contact myself as the Research Assistant at the details below, or you can contact the Lead Researcher of the RDU at the Rūnanga in Hamilton, at the details below. This project has received ethical approval from the Multi-Region Ethics Committee of the Health and Disability Ethics Committee, Wellington, and is funded by the Ministry of Health. For any other queries you might have regarding ethical concerns, you are most welcome to contact the Ethics Committee on: 04-470 0655. We look forward to your participation in the project. Kia ora OR Naina Watene Lead Researcher
Research and Development Unit
Te Rūnanga o Kirikiriroa Trust Inc
PO Box 19165 Hamilton
Tel: 07 846 1042
Fax: 07 846 7156
Email: [email protected]
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APPENDIX 2
Consent to Participate Form
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PUT YOUR LOGO HERE
- Consent to Participate Form -
Name: Address:
Telephone Number:
Email / Fax:
Disclosure details. Please read the following:
1) I have been given an explanation of this project 2) I understand the information I have been provided about the project 3) I have had an opportunity to ask any questions and had them answered to my satisfaction 4) I understand that any information that I provide will be restricted to this project only 5) I understand that my identity will not be disclosed in any way, shape or form in the final report of
this project 6) I understand that I may withdraw myself, or any information I have provided from this project at any
stage, without any reasons having to be given 7) I understand that the focus group will be recorded with an audio tape 8) I understand that an interpreter may be requested (see Page 2) I have read all of the above details and understand them fully. I agree to all of the above details and agree to participate in this project.
Participant signature Research Assistant signature
Date Date
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APPENDIX 3
Project Fact Sheet
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PUT YOUR LOGO HERE
- Project Fact Sheet - What is it? The Research and Development Unit (RDU) of Te Runanga o Kirikiriroa Trust Inc (the Runanga) and are working on a joint project called “Whakatau Mai Ra: the impacts of gambling and problem gambling for Māori communities, whānau/hapū/iwi”’. The RDU of the Runanga are the lead providers for this project. We are seeking information regarding the impacts of gambling and problem gambling for Māori communities, whānau/hapū/iwi. We would like to hear what your views and opinions are about the issues of gambling for your community. All of this information will be compiled into a final report to the Ministry of Health, who are funding this project. You will also receive a copy of the report for your information.
Who does it involve?
This project is using a collaborative approach consisting of contributions from the following organisations:
Nga Manga Puriri, Whangarei
Te Kahui Hauora Trust, Rotorua
Toiora-Healthy Lifestyles Ltd, Taranaki
Ngati Porou Hauora, Tairawhiti
Te Rangihaeata Oranga, Hawkes Bay
Te Roopu Tautoko ki te Tonga Inc, Te Waipounamu
The organisations named above all carry out work in the area of gambling and health promotion and gambling treatment for their respective areas.
How long is this project?
This project is for one year only – from September 2006 to September 2007.
What do we require from you?
We require your participation in a small focus group discussion (also known as a focus group). The timeframe will be between one to two hours at the most. There will be at least six other people who will also be invited to be part of the discussions. We would like you to share your views, opinions and
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thoughts about the issues of gambling in your community. There are five key themes that we would like your views and opinions about during the discussion, and these are:
1) What is gambling – your views on what you think gambling is 2) Types of gambling – specifically main types of gambling you know of in your area 3) Reasons for gambling – why you think people gambling or don’t gamble 4) Experiences and impacts of gambling – stories that you may know of 5) Ideas and strategies to help reduce gambling harm in your area
What can you expect in return?
Each participant will be given a full explanation of the project. Consent will be sought in writing and you will be given copies of all of this documentation. The discussions will be done in groups and you will be given a copy of the summary of information. Kai and refreshments will be provided during the focus group discussion. Finally, you will be given a copy of the final report, and the research team will also conduct presentations of the final report in your area. You will be notified and invited to these presentations.
If you have any other queries or questions, please do not hesitate to contact myself at the details below, or you are most welcome to contact the lead researcher of the RDU of the Runanga in Hamilton, at the details below.
Kia ora
OR:
Naina Watene Lead Researcher Research & Development Unit Te Runanga O Kirikiriroa Trust Inc Hamilton Tel: 07-846 1042 Fax: 07-846 7156 Email: [email protected]
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APPENDIX 4
Research Assistant Code
of Conduct Form
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Please put your logo in here
- Research Assistant Code of Conduct Form -
This Code of Conduct has been established to provide clear and transparent technical information regarding the responsibilities that all members of and the Research and Development Unit (RDU) of Te Runanga O Kirikiriroa Trust Inc must adhere to, when carrying out a research project.
A) TIKANGA MĀORI 1) To maintain the status of Te Reo Māori at all times; and, 2) To ensure that all research processes are in keeping with kaupapa Māori best practice.
B) INFORMED PARTICIPATION 1) To inform the participant/s of the particular project that they will be involved with; 2) To inform the participant/s of the procedures that will be used in relation to the gathering of
information from that participant/s; 3) To inform the participant/s of the procedures that will be used that are directly relevant to the
dissemination of information from that participant; and, 4) To ensure that every participant /s tino rangatiratanga is upheld in relation to the freedom to
make autonomous decisions. This includes the right to withdraw their consent to participate at any stage of the research.
C) CONFIDENTIALITY 1) To inform the participant/s in regards to the use, storage and copying of information obtained; 2) To ensure that all information obtained from the participant will be handled in a way that ensures
the safe custody of such information; and, 3) To ensure that findings will be conveyed in a way that the participants cannot be identified as
individuals, unless agreement has been obtained from participants.
D) TECHNICAL STANDARDS 1) To ensure that any person carrying out any area of work in relation to the research project has
been given appropriate training for the task required; and, 2) To ensure that recordings of information whether they been audio, visual and/or digital, are made
to the highest possible technical standard available.
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E) LIMITATIONS AND OMISSIONS OF HARMFUL EFFECTS 1) The research assistant must ensure that the risk of financial, cultural, social, physical,
psychological, emotional and spiritual harm to participants is kept to a minimum by way of explanation, due consideration, monitoring and support, and any other means required regarding all activities related to the research project; and,
2) In the event that procedures may result in undesirable consequences, the research assistant has
the responsibility to anticipate and rectify any such consequences that may occur.
I have read the above and agree to comply with this code of conduct, notwithstanding any related policies of and Te Runanga o Kirikiriroa Trust Inc. Research Assistant Name Signature
Date Manager/Chief Executive Officer Name Signature
Date Te Runanga O Kirikiriroa Lead Researcher Name Signature
Date
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APPENDIX 5
Participant Focus Group
Discussion Themes
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PUT YOUR LOGO HERE
- Participant Focus Group Discussion Themes -
Tena koe and thanks again for being a part of this focus group discussion.
The following are the key questions that you will be asked during your focus group discussion. We look forward to your valuable contributions regarding this topic.
1) What is gambling
2) Types of gambling
3) Reasons for gambling
4) Experiences and Impacts of gambling
5) Ideas/strategies to reduce harm
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APPENDIX 6
Research Assistant Focus
Group Discussion Questions
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PUT YOUR LOGO HERE
- Research Assistant Focus Group Discussion Questions -
1) What is gambling? PROBE: what do you think gambling is, or what does gambling mean for you? 2) What are some of the types of gambling activities that you know of, and the main types of
gambling activities that you know of in your community/area? PROBE: can you name some of the gambling activities that you know of? 3) Can you think of some of the reasons why people might choose to gamble, or not gamble? PROBE: any other reasons you can think of as to why people gamble or don’t gamble? 4) Can you tell us about any experiences and/or impacts (either good or bad) that you know of
that people have had regarding gambling? PROBE: these don’t necessarily have to be your own experiences – they can include the
experiences of other people that you know of, such as whānau members, friends, peers, work colleagues etc?
PROBE: what have some of the impacts been in terms of peoples’ gambling, on others? 5) Finally, can you suggest any ideas or strategies that might help raise awareness in your
community, whānau, hapū or iwi about gambling and gambling harm? PROBE: any other ideas you can think of that might be useful in raising awareness about gambling
and gambling harm for your community, whānau, hapū or iwi? Thank you for your participation in the focus group discussion.
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APPENDIX 7
Glossary
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GLOSSARY
Hapū – clan, tribe, subtribe
Iwi – tribe, nation, people
Kai – food
Kanohi ki te kanohi – face to face discussions
Karakia – prayer
Kaumātua – elderly, older people
Kaupapa – topic, matter for discussion
Koha – gift, monetary or otherwise
Kohanga Reo – Maori early childcare institutions
Kura Kaupapa – Maori primary to high school institutions
Korero – to talk, speak
Koro – grandfather
Kuia – elderly, female
Mana Motuhake – separate identity, autonomy; „mana‟ through self-
determination and control over one's own destiny
Marae – meeting place for ceremonies
Rangatahi – young people
Tamariki – young children
Tane – man, men
Te Ao Māori – the Maori world
Te Reo – Māori language
Tino Rangatiratanga – self determination
Wahine – woman, women
Whakapapa – geneology, lineage
Whakawhanaungatanga – building relationships
Whānau – extended family or family group
Whanaungatanga – family relationships
Wharekai – dining room
This glossary contains some of the key terms that are used frequently
throughout the report. Translations are sourced from:
http://www.māoridictionary.co.nz/.
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KARAKIA
Ritual of Conclusion “Karakia” is about culturally concluding the project
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KARAKIA
Ka hari te ngākau e te Atua mō tau manaaki
ārahi hoki i a mātou i roto i tēneki kaupapa o te mahi pētipēti.
Mai i tōna timatanga tae noa mai ki tēneki wā.
Ko ngā tāngata e raru ana anō hoki e kitea
nei i tōu wairua ka kitea i te ora ka whiwhi i a koe
hei whakapūaki hei whakamārama i tētehi huarahi papai
katoa hei whakakahangia tō wairua i roto i a ia.
Hei oranga tangata, hei oranga whānau,
otirā hei oranga hapū, hei oranga iwi.
Ko ēnei mātou i haere mai ai ki te whakatau
i a koe ki te āta rapu i tōu mata e tūmanako nei mātou
kia ārahi paitia ēnei mahi katoa tae noa mai ki tōna mutunga.
Tēnei inoi i runga i te ingoa o te matua,
te tama me te wairua tapu,
Āmine.
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WAIATA
Ritual of Coalescence “Waiata” works in conjunction with “Karakia”
to conclude the project and clear the way forward
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WAIATA
Whakatau Mai Ra Tēnei mātou
E te roopu rangahau
O te motu
E whakatau mai rā
Te kaupapa o te rā
Whakakotahi mai
Te roopu rangahau
O te motu e
Tēna tātou katoa
Mate atu he toa haere mai he toa x 2
We
Represent providers
Across the country
Who have arrived
To support the issue of today
To advance forward together as
One group of
national researchers
Greetings and salutations to all
Life and death is a cycle. Death is followed by life x2
Ko te tikanga o te waiata nei. Tuatahi, nā te kāwanatanga ke te
kāranga tuatahi mō tēneki kaupapa. Ahakoa terā kua tae mai ētehi
takawaenga nō te iwi. I te rā tuatahi o te kau peka Whiringa-ā-rangi
te tau rua mano mā ono, ka huihui tahi nei i ngā tāngata o ngā maataa
waka nō ngā hau e whā i runga i Otara Marae.
Kua tae mai ētehi nō Ngā Manga Puriri ki Whangarei, Te Kāhui
Hauora ki Rotorua, Toiora-Healthy Lifestyles Ltd ki Taranaki, Ngāti
Porou Hauora ki Te Tairawhiti, Te Rangihaeata Oranga ki Hawkes
Bay, Te Roopu Tautoko ki te Tonga Inc ki Te Waipounamu.
Ko te pūtake o te huihuinga tāngata nei ko te whakakotahi mai i a
rātou anō. Me pēwhea hoki anō te mau tonu ki te reo me ōna tikanga
me ngā rerekētanga o tēnā hapū, o tēnā hapū huri noa i te motu. Kua
whakatau mai rā tēnei mea te Kotahitanga a, kua ea te kaupapa, tihei
mauriora!