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  • 8/11/2019 10 Most Expensive Video Games of All Time - GameBasin.com

    1/11

    10 Most Expensive Video Games Of

    All Time

    http://www.gamebasin.com/news/10-most-expensive-video-games-of-all-

    time

    The gaming industry has come a long way. It used to be made up of a couple of passionate

    programmers sat in theirbasementscoding furiously,hoping tocatch theattentionof the few

    companies forwardthinking (or reckless) enough to invest in this newfangled business.

    Gamescreatedonaglorifiedcalculatorbyoneortwosmartladswithavision.Ratherbasicgames,

    compared to today, but they cost the equivalent of a double cheeseburger and large Coke to

    produce.Fastforwardtotoday,andthingsaredrasticallydifferent.Thisisnowamultibilliondollar

    industry, a topheavy behemoth in the entertainment world, led by massive corporations and

    developmentteams.Yes,yougetyourindieladswhostillgoitalone,butthecommercialleading

    edgeof the industry iselsewhere. Its themultimillionselling franchiseswithHollywoodesque

    production qualities, made by armies of programming wizards, backed up by NASDAQlisted

    publishersand

    millions

    of

    marketing

    dollars.

    The

    top

    flight

    titles

    that

    pull

    in

    the

    kind

    of

    cash

    that

    couldfillScroogeMcDucksvaulttentimesover.Buthowmuchofthatissuckedintotheroaring

    furnacethatmakesitallhappenthedevelopment,theR&D,themarketingandhowmuchis

    leftoverwhenyoudothemath?Whenagamecanearntheequivalentofasmallislandcountrys

    GDPinamatterofdays,youwouldimaginethattheyrelaughingallthewaytothebank.Thats

    until you have a look at what these monstrous games cost to produce. In short, its bloody

    frightening.Weretalkingcrazymoneyhere,folks.Butletstakeacloserlook,shallwe?Itsworth

    notingthatofficialcostingsarerarelyrevealedopenly,soexactfiguresarehardtocomeby,but

    industryanalystscangiveusaprettyaccurate ideaofwhat itcosttogetthesegamesonstore

    shelves.So,readonfortenofthemostridiculouslyexpensivegameseverproduced

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    10. Tomb Raider - 100 Million

    Square Enix took a necessary leapof faith with the2013 releaseof Tomb Raider.Almost two

    decades old, gaming audiences were losing interest in the brunette bombshell and her crypt

    thieverysomethingdrastichadtobedone. Insteadoftryingmovethestoryforward insome

    contrivedway,CrystalDynamicstookusrightbacktotheverybeginningwithacompletereboot

    oftheLaraCroftnarrative.Itwasarisk,anditpaidoffhansomely.Initsfirstmonthonstoreshelves

    TombRaidersold3.4millioncopies.Butwhilethatsoundsimpressivetous,themanonthestreet,

    toSquareEnixitwasntnearlyenoughthepublisherhadenvisioneditwouldselltothetuneof

    56millioncopiesinthatsameperiod,projectingalmostdoubletheactualsales.Andthatwasa

    relativelyconservativeestimate,shavingoffabout1015%ofwhattheyhopedforinabestcase

    scenario.Thispointstoasubstantialproductioncost.Tobestrugglingtomakeaprofitafter3.4mill

    firstmonthsales,youjustknowthatSquareEnixthrewbigmoneyintothisproject.Hardfigures

    arentbandiedaroundopenly,butanalystsputapricetagof$100milliononthishighlyregarded,

    criticallyacclaimedadventure. On theplus side,by theendof 2013 thegamehadeventually

    startedturningaprofit,andwassurelyboostedwhenthenextgenDefinitiveEditionwasreleased

    earlierthisyear.

    9. Red Dead Redemption 100 Million

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    Asyoumayhaveguessed,thenameRockstarGamesisgoingtoberegularfeatureonthislist.Its

    anindicationoftheirwillingnesstoshovelgreatbigpilesofmoneyintogamedevelopment,and

    mostofthetimetheir investmentshaveseensubstantialreturns.RedDeadRedemptionwasa

    particularlyimportantreleaseforparentcompanyTakeTwoInteractivethiswasfirsttimesince

    2000thattheyearlyfinancialsshowedaprofitwithoutaGTAreleasetopullinthecash.Itwasnt

    an easy task though. The gaming press was awash with reports of empoyee abuse over at

    developerRockstarSanDiegoharshworkingconditions,unfairpressureonstaffwithoutsuitable

    salaryadjustments tomake itworththeirextraeffortespeciallyas thedevelopmentprocess

    reachedthefranticcrunchtimeleadinguptorelease.Anincrediblybigproduction,spanningfrom

    2005to2010,withhundredsofstaffhavingahandinitovertheyears,RedDeadRedemptionwas

    estimatedtohavesetthepublisherbackaround$100million.Thatsasizeable investment,but

    thesalesfigureswhistleahappytune.By2012theopenworldWesternepichadshifted13million

    copies,andhadfilledtheRockstartrophycabinetwithawardsandaccoladesfromeverycornerof

    theindustry.

    8. Grand Theft Auto IV 100 Million

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    ItsRockstarGamesagain,thistimewithNikoBellicssprawlingmisadventuresthroughLibertyCity

    inGrandTheftAutoIV.OfthefewfranchiseswhichcangiveCallOfDutyarunforitsmoneyfor

    sales,anyGrandTheftAutoreleasecomeswiththreeguarantees:Itsgoingtocostashedloadto

    produce,itsgoingtobreakacoupleofindustryrecordswhenitlands,anditsgoingtoberipped

    apartbyconservativefunspoilersbeforetheyveevenplayedthething.GTAIVtickedallofthose

    boxes.In2008,thiswasthemostexpensivegamethisindustryhadeverseen,byquiteamargin

    anothertitlegenerallyconsideredbythoseintheknowtohavesetthepublisherbackahefty$100

    million.Thatsalotofbanknotes,farmorethanNikoandhisnefariouspalscouldhavestuffedinto

    theirduffelbagsinthatepicbankheistmission.Moneywellspent?Ohyes,verymuchso.GTAIV

    killed itatretailsomethingalongthe linesof$500million insales in itsfirstweek.Andthat,

    friends, iswhatwe calla successful launch.PublicoutcryoverNikosdrunkdriving,prostitute

    murdering shenanigansaside,whenyourproductionandmarketingcostsaredwarfedbyyour

    weekonerevenues,youreontoagoodthing.

    7. Disney Infinity 100 Million

    Disneyknewtheyhadacashcowontheirhandswiththisfigurinebasedsmashhityouhaveto

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    assumethattheycalleditInfinitybecausethatshowmuchmoneyDisneyexpectstomakewith

    thisoneoverthecomingyears.Howmanydollars?$infinity.TheymusthaveseenhowActivisions

    bankaccountwasoverflowingwithSkylandersrevenueanddecidedtheywantedapieceofthat

    action.Andwhynot?Disneyownssomeofthemostloved,mostwidelyrecognisedcharactersin

    entertainment history, an unmissable opportunity to print money on a vast scale. Disney

    Interactivehadbeentakingabitofaknock,failingtocapturemuchattentionwithstandalone

    titleslikeEpicMickey2whichstruggledatretail.DisneyInfinitywas,somewouldsay,anallor

    nothingscenariotheyrestructuredandrefocusedtoploughresources intothisnewproject,

    spendingover$100milliontoputitalltogether.ButDisneyneednthaveworried.ByFebruary

    2014theyhadsold3millionstarterpacks,surpassingtheirownexpectations.Astarterpack,which

    includesacopyofthegame,thebasestationandthreefigurines,issignificantlymoreexpensive

    thanyouraveragegame,andwhenyoufactorinthepilesofadditionalfiguressoldseparately

    andhowmanyarestilltocomeyoucanalmostsmellthefreshdollarbills.

    6. Max Payne 3 105 Million

    AndyetanothertitlefromtheRockstarGamesstablecracksthe$100millionmark.Atnumber6

    wehave

    the

    moody

    noir

    action

    drama

    Max

    Payne

    3,

    which

    rung

    up

    abill

    of

    $105

    000

    000,

    according

    toindustryanalysts.Bythispointweregettingabitblasaboutafigurelike$105million,solets

    give itsomecontext: ifyouweretospendallofthatonBigMacs,andpilethemoneontopof

    another,thepilewouldstretchup,well,bloodyhigh.Letsnotgetboggeddownbythedetails.Its

    alotofmoney,thatsthepoint.Itsalsoimportantthatwerememberwherefiguresandestimates

    likethesecomefrom.ForatotallikeMaxPayne3s$105mill,ananalystwouldtakethenumber

    ofstaffonthedevelopmentteam,multiply itbytheaverageannual incomeperdeveloper,and

    thenmultiplythatbythe(closeenoughto)5.25yearsittooktomakethegame.Inotherwords,

    there isguessworkhere itsnotanexactscience.Still,whetherthatestimate is5oreven10

    millionoffthemark,werestilltalkingaboutaconsiderablepricetagforMr.Payneslatestouting.

    Rockstarwouldhavefeltittoo,knowingthattobreakeventheywouldhavetosellaround4million

    copies.Whichtheydid,butonlyayearlater.Notquitethepropanefuelledsalesexplosionwere

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    usedtoseeingfromsomethingwithaRockstarlogoonthebox.Itsunderstandablethoughfive

    yearswasalongtimetowaitforagameserieswhich,beforethethirdtitlearrived,hadntsoldfar

    morethanaround7millioncopiesoverall.

    5. Final Fantasy VII 145 Million

    There issomeambiguitywithregards toFinalFantasyVIIsplacementhere. Ifwere lookingat

    developmentcostsalone,thishighlyregardedRPGdoesntevencrackthetop20.ButSquare(Now

    withaddedEnix!)wassofocusedonmaking inroads intotheseeminglyuncrackableUSmarket

    thattheypumpedmorethandoublethedevelopmentbudgetintomarketingalone.Anditworked.

    BeforeFinalFantasyVII,veryfewRPGsfromthelandoftherisingsunhadmademeaningfulimpact

    intheWest,strugglingtocapitaliseonthishugecustomerbaseandtheirswollenwallets.One

    hundredmilliondollarsdidthetrickthough,whichiswhatsourcesclaimSquareearmarkedasa

    marketingbudgetforthisgenredefining(andfanbasedividing)roleplayer.TheJapanesemarket

    devouredthegamerightawayhardlysurprisingforaFinalFantasylaunchinitshomecountry

    sellingover2millioncopiesinitsfirstthreedays.USgamerscametothepartytoo,reachingthe

    halfmillion mark within three weeks. A fraction of those sold in Japan, but an impressive

    achievementconsidering

    the

    US

    markets

    previously

    cold

    reception

    of

    JRPGs.

    By

    May

    2010

    Final

    Fantasy VII had sold 10 million copies,justifying the $145 million spent on the creation and

    marketingofoneofthemostlovedroleplayinggamesofalltime.

    4. Star Wars: The Old Republic 200

    Million

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    HowhappyEAmusthavebeeninthoseearlydaysofTheOldRepublic.Industrynewsportalswere

    crammedfullofheadlinesaboutRecordBreakingMMOSalesandFastestGrowingMMORPG

    forStarWars:TheOldRepublic,braggingaboutanadmirableadoptionrateof1millionusersin

    the first threedays.Thehoneymoonphasedidnt lastthoughafterasurgeuptoaround1.7

    million,thenumbersdroppedto1.3millioninamonthortwo.EAclaimedthatthisdropwaswithin

    their expectations, but it still couldnt have been pleasant news. A year later the whole paid

    subscription idea had been abandoned, like many other bigname MMOs. Going with the

    freemiummodeltookawaytheinitialbarrierofentry,andnumbersclimbed.Butitmusthavebeen

    ablowtoEA,LucasArtsanddeveloperBioWaretohavetogofree2play,consideringscaleofThe

    OldRepublicsdevelopmentandthemassivecostsinvolved.Atthetimethereweresourcesputting

    itdownforaround$300million,afigurerefutedbyEAsJohnRiccitiello.Mostindustryanalysts,

    however, shavedaround $100millionoffof thatestimate.$200millionfor a800strong team

    workingonthegameoversixyearswasagambleforEA,whorevealedthatundertheoriginal

    subscription model they would need 500 000 monthly users to be profitable. The freemium

    structuremadeiteasierforgamerstogetapieceoftheaction,butbuiltasubstantialpaywallto

    overcomeifyouwantedthefullexperience.

    3. Call Of Duty: Modern Warfare 2 200

    Million

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    AsregularasChristmas,everyyearwegetanewCallOfDutytitle,everyyearwefalloverourselves

    tryingtoramitinourconsolesasquicklyashumanlypossible,andeveryyearActivisionsuitssit

    smuglyintheboardroom,countingtheirmoneyandcelebratingyetanothersalesrecordbroken.

    Mostcopiessold;fastestsellingofalltime;mostcumulativehoursspentonline;leastinnovative

    multiplayerthelistgoeson.Theysayyouhavetospendmoneytomakemoney,whichmakesit

    oddthentoseethatonlyoneCallOfDutytitlesmakes itontothisTop10 list.Becausetheyre

    clearlymakingmoneybutsomehownotalwaysspendingitinaproportionatefashion?Eitherit

    doesnt cost as much to drape yet another worldwide warfare setting over the same tired

    gameplay,orActivisionisjustmorecageythanmostwhenitcomestorevealingtheirfigures.Still,

    whatwedoknowisthat2009smegasellingModernWarfare2costthepublisherafatpileofcash.

    InfinityWardgottheirshare,dontworrydevelopmentcostsheresupposedlyranuptoaround

    $50million.Andfairplaytothem,asthiswasprobablythemostenduringandenthrallingofthe

    ModernWarfaretitlestocomebeforeorsince.Butitsthemarketingandlaunchbudgetthathurls

    thisshooterintothirdspotonthelist:awhopping$150millionwasallocatedtogettingtheword

    out,tofiringupthathypemachine,andtogettingthegameintoasmanyhandsaspossible.That

    maysoundlikeanexorbitantbudgetformarketingandlaunch,butitallmakessensewhenyou

    lookatthesalesfigureheadlinesthatfloodedtheinternetwithindaysofthegamelandinginstores.

    Firstday

    sales

    of

    $310

    million

    in

    the

    US

    and

    UK.

    And

    that

    was

    just

    day

    one.

    Infinity

    Wards

    Mark

    Rubinputtotalworldwidesalesinthe2829millionareaoverallinaninterviewwithTheGuardian,

    sowhileModernWarfare2isclearlyoneofthemostexpensivegamesevermade,itsalsooneof

    thebiggestsellingofalltime.

    2. Grand Theft Auto V 265 Million

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    In2013RockstarbeatActivisionattheirowngame.Infact,asfarastheentertainmentindustryis

    concerned,theybeateveryone.GrandTheftAutoVbecamethebiggestnameinentertainmentby

    hittingthe$1billionrevenuemilestonewithinthreedaysfasterthananyJustinBeaveralbum,

    fasterthananyTwilight film,oranythingelse.Thisopenworldcrimecaperbrokeatotalofsix

    GuinessWorldRecordsforsalesintheprocess.Thatsoundsaludicrousachievementforavideo

    game,soletstakeaquicklookatthosejusttobesure:1.Bestsellingactionadventurevideogame

    in24hours2.Bestsellingvideogame in24hours3.Fastestentertainmentpropertytogross$1

    billion4.Fastestvideogametogross$1billion5.Highestgrossingvideogamein24hours6.Highest

    revenue generated by an entertainment product in 24 hours Ok, so a lot of that sounds like

    differentwaystosaythesamething,butthepointisthatRockstarGamesmadeanunbelievable

    amountofmoneyoutofthis,oneofthemosthotlyanticipatedreleasesofalltime.Bythetime

    TakeTwoInteractiverevealedtheir2014fiscalreports,totalsalesweresittingat33millioncopies.

    An incrediblesuccessstory,makenomistake.Obviouslyareleaseofthismagnitude isgoingto

    haveaheavydevelopmentandmarketingpricetagattachedtoit,butRockstarknewthatitwasa

    prettysafeinvestmentby2013gamerswereinafullblownfrenzyforafollowuptothebrilliant

    GTAIV,soweallknewitwouldbeahitatretail.Youhavetobeverycertainthatyouaredelivering

    afantasticproductwhenyourepreparedtospend$265milliontomakeithappen.Afterhearing

    the sales figures, though, that development and marketing figure sounds almost insignificant,

    doesntit?Still,RockstarGamesknewtheirtargetmarket,knewtheyhadastunninggameontheirhands,andknewitwasgoingtobemorethanworththemoney.Ournumberoneentryonthislist,

    ontheotherhand,ismoreofagamble.Andasignificantlymoreexpensiveone

    1. Destiny 500 Million

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    TosaythatActivisionhasalotridingonDestinyisanunderstatementofepicproportions.Bobby

    KotickandhisActivisioncomradesarenostrangerstoinvestingheavilyintheproductstheybelieve

    in,butevenbytheirstandardsthenumbersbeingthrownaroundforDestinyaremindblowing.

    BungiesupcomingMMOextravaganzahasnootheroptionthantobejustaboutperfect,thats

    theonlywayitwillcomeclosetomatchingexpectationsexpectationsofcharttoppingMetacritic

    ratings,andheadlinegrabbingsales.This isa lot toaskofanygame, letaloneabrandnew IP

    withoutthehistoricalfangoodwillthatcomeswithalovedfranchisetobackitup.But,likemany

    oflifeschallenges,ifyouthrowenoughmoneyatit,itshouldallworkoutintheend.Whichisthe

    angleActivisionisgoingforwithDestiny,andinabigway.CEOBobbyKotickmadeasplashacross

    the internetwhenherevealedthatthepublisher ismakinga$500millionbetwithDestiny

    almostdoubleRockstarsbill forGTAV.ButActivision isplaying the longgamehere,and that

    budgetfiguretakesthatintoconsideration.Development,marketing,MMOinfrastructure,launch

    propagandaandmore,andwhereasagamelikeGTAVisforthemostpartaonceoffcost,Destiny

    isbeingplottedoutover thenextdecade.Agrand conceptwithagrandprice tag.Lookingat

    earningspotential,youwouldhavetoassumethatDestinyisdestinedtobehuge.Withtheamount

    ofhypesurroundingthetitleatthemomentheightenedbytheBetadoingtheroundsnowwe

    canassumeitwillbesellinginbignumbersrightoutthegate.Profitability,in immediateterms,

    wouldneedsomewherearound16millioncopiessoldabigask formostgames,butanalysts

    dontsee itbeingaproblem.Rightnow,though,whilewewaiteagerlyforthereleasedatejustaroundthecorner,itsallstillupintheair.ButourmoneyisonDestinytakingcareofthat$500

    millionproductionbillwithinweeks,ifnotdays.

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